Searched defs:usesInout (Results 1 – 2 of 2) sorted by relevance
139 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local230 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local284 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local358 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local432 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization() local471 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization() local
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local