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Searched defs:usesInout (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp139 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local
230 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local
284 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local
358 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local
432 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization() local
471 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization() local
DglsShaderExecUtil.cpp96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local