1 /*
2 * Copyright (c) 2013 The WebM project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #include "./vpx_dsp_rtcd.h"
12 #include "vp9/common/vp9_filter.h"
13 #include "vp9/common/vp9_scale.h"
14 #include "vpx_dsp/vpx_filter.h"
15
scaled_x(int val,const struct scale_factors * sf)16 static INLINE int scaled_x(int val, const struct scale_factors *sf) {
17 return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
18 }
19
scaled_y(int val,const struct scale_factors * sf)20 static INLINE int scaled_y(int val, const struct scale_factors *sf) {
21 return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
22 }
23
unscaled_value(int val,const struct scale_factors * sf)24 static int unscaled_value(int val, const struct scale_factors *sf) {
25 (void) sf;
26 return val;
27 }
28
get_fixed_point_scale_factor(int other_size,int this_size)29 static int get_fixed_point_scale_factor(int other_size, int this_size) {
30 // Calculate scaling factor once for each reference frame
31 // and use fixed point scaling factors in decoding and encoding routines.
32 // Hardware implementations can calculate scale factor in device driver
33 // and use multiplication and shifting on hardware instead of division.
34 return (other_size << REF_SCALE_SHIFT) / this_size;
35 }
36
vp9_scale_mv(const MV * mv,int x,int y,const struct scale_factors * sf)37 MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
38 const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
39 const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
40 const MV32 res = {
41 scaled_y(mv->row, sf) + y_off_q4,
42 scaled_x(mv->col, sf) + x_off_q4
43 };
44 return res;
45 }
46
47 #if CONFIG_VP9_HIGHBITDEPTH
vp9_setup_scale_factors_for_frame(struct scale_factors * sf,int other_w,int other_h,int this_w,int this_h,int use_highbd)48 void vp9_setup_scale_factors_for_frame(struct scale_factors *sf,
49 int other_w, int other_h,
50 int this_w, int this_h,
51 int use_highbd) {
52 #else
53 void vp9_setup_scale_factors_for_frame(struct scale_factors *sf,
54 int other_w, int other_h,
55 int this_w, int this_h) {
56 #endif
57 if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
58 sf->x_scale_fp = REF_INVALID_SCALE;
59 sf->y_scale_fp = REF_INVALID_SCALE;
60 return;
61 }
62
63 sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
64 sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
65 sf->x_step_q4 = scaled_x(16, sf);
66 sf->y_step_q4 = scaled_y(16, sf);
67
68 if (vp9_is_scaled(sf)) {
69 sf->scale_value_x = scaled_x;
70 sf->scale_value_y = scaled_y;
71 } else {
72 sf->scale_value_x = unscaled_value;
73 sf->scale_value_y = unscaled_value;
74 }
75
76 // TODO(agrange): Investigate the best choice of functions to use here
77 // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
78 // to do at full-pel offsets. The current selection, where the filter is
79 // applied in one direction only, and not at all for 0,0, seems to give the
80 // best quality, but it may be worth trying an additional mode that does
81 // do the filtering on full-pel.
82
83 if (sf->x_step_q4 == 16) {
84 if (sf->y_step_q4 == 16) {
85 // No scaling in either direction.
86 sf->predict[0][0][0] = vpx_convolve_copy;
87 sf->predict[0][0][1] = vpx_convolve_avg;
88 sf->predict[0][1][0] = vpx_convolve8_vert;
89 sf->predict[0][1][1] = vpx_convolve8_avg_vert;
90 sf->predict[1][0][0] = vpx_convolve8_horiz;
91 sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
92 } else {
93 // No scaling in x direction. Must always scale in the y direction.
94 sf->predict[0][0][0] = vpx_scaled_vert;
95 sf->predict[0][0][1] = vpx_scaled_avg_vert;
96 sf->predict[0][1][0] = vpx_scaled_vert;
97 sf->predict[0][1][1] = vpx_scaled_avg_vert;
98 sf->predict[1][0][0] = vpx_scaled_2d;
99 sf->predict[1][0][1] = vpx_scaled_avg_2d;
100 }
101 } else {
102 if (sf->y_step_q4 == 16) {
103 // No scaling in the y direction. Must always scale in the x direction.
104 sf->predict[0][0][0] = vpx_scaled_horiz;
105 sf->predict[0][0][1] = vpx_scaled_avg_horiz;
106 sf->predict[0][1][0] = vpx_scaled_2d;
107 sf->predict[0][1][1] = vpx_scaled_avg_2d;
108 sf->predict[1][0][0] = vpx_scaled_horiz;
109 sf->predict[1][0][1] = vpx_scaled_avg_horiz;
110 } else {
111 // Must always scale in both directions.
112 sf->predict[0][0][0] = vpx_scaled_2d;
113 sf->predict[0][0][1] = vpx_scaled_avg_2d;
114 sf->predict[0][1][0] = vpx_scaled_2d;
115 sf->predict[0][1][1] = vpx_scaled_avg_2d;
116 sf->predict[1][0][0] = vpx_scaled_2d;
117 sf->predict[1][0][1] = vpx_scaled_avg_2d;
118 }
119 }
120
121 // 2D subpel motion always gets filtered in both directions
122
123 if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
124 sf->predict[1][1][0] = vpx_scaled_2d;
125 sf->predict[1][1][1] = vpx_scaled_avg_2d;
126 } else {
127 sf->predict[1][1][0] = vpx_convolve8;
128 sf->predict[1][1][1] = vpx_convolve8_avg;
129 }
130
131 #if CONFIG_VP9_HIGHBITDEPTH
132 if (use_highbd) {
133 if (sf->x_step_q4 == 16) {
134 if (sf->y_step_q4 == 16) {
135 // No scaling in either direction.
136 sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
137 sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
138 sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
139 sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
140 sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
141 sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
142 } else {
143 // No scaling in x direction. Must always scale in the y direction.
144 sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
145 sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
146 sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
147 sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
148 sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
149 sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
150 }
151 } else {
152 if (sf->y_step_q4 == 16) {
153 // No scaling in the y direction. Must always scale in the x direction.
154 sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
155 sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
156 sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
157 sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
158 sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
159 sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
160 } else {
161 // Must always scale in both directions.
162 sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
163 sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
164 sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
165 sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
166 sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
167 sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
168 }
169 }
170 // 2D subpel motion always gets filtered in both directions.
171 sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
172 sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
173 }
174 #endif
175 }
176