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Searched defs:workload (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp57 bool PixelOutputRenderer::setUp(int workload) { in setUp()
/cts/tests/openglperf2/src/android/opengl2/cts/primitive/
DGLPrimitiveActivity.java107 private static native boolean startBenchmark(int workload, int numFrames, double[] frameTimes); in startBenchmark()
138 int workload = i + 1; in run() local
/cts/tests/openglperf2/jni/reference/
DReferenceRenderer.cpp29 bool ReferenceRenderer::setUp(int workload) { in setUp()
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp81 bool ContextSwitchRenderer::setUp(int workload) { in setUp()
/cts/tests/openglperf2/jni/primitive/
DGLPrimitive.cpp43 JNIEnv* env, jclass /*clazz*/, jint workload, jint numFrames, jdoubleArray frameTimes) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp98 bool ShaderPerfRenderer::setUp(int workload) { in setUp()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp100 bool FullPipelineRenderer::setUp(int workload) { in setUp()