1 #include "AMDGPUMachineFunction.h" 2 #include "AMDGPU.h" 3 #include "Utils/AMDGPUBaseInfo.h" 4 #include "llvm/IR/Attributes.h" 5 #include "llvm/IR/Function.h" 6 using namespace llvm; 7 8 // Pin the vtable to this file. anchor()9void AMDGPUMachineFunction::anchor() {} 10 AMDGPUMachineFunction(const MachineFunction & MF)11AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) : 12 MachineFunctionInfo(), 13 ShaderType(ShaderType::COMPUTE), 14 LDSSize(0), 15 ABIArgOffset(0), 16 ScratchSize(0), 17 IsKernel(true) { 18 19 ShaderType = AMDGPU::getShaderType(*MF.getFunction()); 20 } 21