1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 class GL2Encoder : public gl2_encoder_context_t { 25 public: 26 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 27 virtual ~GL2Encoder(); setClientState(GLClientState * state)28 void setClientState(GLClientState *state) { 29 m_state = state; 30 } setSharedGroup(GLSharedGroupPtr shared)31 void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } state()32 const GLClientState *state() { return m_state; } shared()33 const GLSharedGroupPtr shared() { return m_shared; } flush()34 void flush() { m_stream->flush(); } 35 setInitialized()36 void setInitialized(){ m_initialized = true; }; isInitialized()37 bool isInitialized(){ return m_initialized; }; 38 setError(GLenum error)39 virtual void setError(GLenum error){ m_error = error; }; getError()40 virtual GLenum getError() { return m_error; }; 41 42 void override2DTextureTarget(GLenum target); 43 void restore2DTextureTarget(); 44 45 private: 46 47 bool m_initialized; 48 GLClientState *m_state; 49 GLSharedGroupPtr m_shared; 50 GLenum m_error; 51 52 GLint *m_compressedTextureFormats; 53 GLint m_num_compressedTextureFormats; 54 GLint *getCompressedTextureFormats(); 55 56 GLint m_max_cubeMapTextureSize; 57 GLint m_max_renderBufferSize; 58 GLint m_max_textureSize; 59 FixedBuffer m_fixedBuffer; 60 61 void sendVertexAttributes(GLint first, GLsizei count); 62 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 63 void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose); 64 void getHostLocation(void *self, GLint location, GLint *hostLoc); 65 66 67 glGetError_client_proc_t m_glGetError_enc; 68 static GLenum s_glGetError(void * self); 69 70 glFlush_client_proc_t m_glFlush_enc; 71 static void s_glFlush(void * self); 72 73 glPixelStorei_client_proc_t m_glPixelStorei_enc; 74 static void s_glPixelStorei(void *self, GLenum param, GLint value); 75 76 glGetString_client_proc_t m_glGetString_enc; 77 static const GLubyte * s_glGetString(void *self, GLenum name); 78 79 glBindBuffer_client_proc_t m_glBindBuffer_enc; 80 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 81 82 83 glBufferData_client_proc_t m_glBufferData_enc; 84 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 85 glBufferSubData_client_proc_t m_glBufferSubData_enc; 86 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 87 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 88 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 89 90 glDrawArrays_client_proc_t m_glDrawArrays_enc; 91 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 92 93 glDrawElements_client_proc_t m_glDrawElements_enc; 94 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 95 96 97 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 98 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 99 100 glGetFloatv_client_proc_t m_glGetFloatv_enc; 101 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 102 103 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 104 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 105 106 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 107 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 108 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 109 110 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 111 static void s_glEnableVertexAttribArray(void *self, GLuint index); 112 113 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 114 static void s_glDisableVertexAttribArray(void *self, GLuint index); 115 116 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 117 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 118 119 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 120 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 121 122 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 123 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 124 125 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 126 127 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 128 129 static void s_glFinish(void *self); 130 131 glLinkProgram_client_proc_t m_glLinkProgram_enc; 132 static void s_glLinkProgram(void *self, GLuint program); 133 134 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 135 static void s_glDeleteProgram(void * self, GLuint program); 136 137 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 138 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 139 140 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 141 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 142 143 glCreateProgram_client_proc_t m_glCreateProgram_enc; 144 static GLuint s_glCreateProgram(void *self); 145 146 glCreateShader_client_proc_t m_glCreateShader_enc; 147 static GLuint s_glCreateShader(void *self, GLenum shaderType); 148 149 glDeleteShader_client_proc_t m_glDeleteShader_enc; 150 static void s_glDeleteShader(void *self, GLuint shader); 151 152 glAttachShader_client_proc_t m_glAttachShader_enc; 153 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 154 155 glDetachShader_client_proc_t m_glDetachShader_enc; 156 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 157 158 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 159 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 160 GLsizei* count, GLuint* shaders); 161 162 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 163 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 164 GLsizei* length, GLchar* source); 165 166 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 167 static void s_glGetShaderInfoLog(void *self,GLuint shader, 168 GLsizei bufsize, GLsizei* length, GLchar* infolog); 169 170 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 171 static void s_glGetProgramInfoLog(void *self,GLuint program, 172 GLsizei bufsize, GLsizei* length, GLchar* infolog); 173 174 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 175 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 176 glUseProgram_client_proc_t m_glUseProgram_enc; 177 178 glUniform1f_client_proc_t m_glUniform1f_enc; 179 glUniform1fv_client_proc_t m_glUniform1fv_enc; 180 glUniform1i_client_proc_t m_glUniform1i_enc; 181 glUniform1iv_client_proc_t m_glUniform1iv_enc; 182 glUniform2f_client_proc_t m_glUniform2f_enc; 183 glUniform2fv_client_proc_t m_glUniform2fv_enc; 184 glUniform2i_client_proc_t m_glUniform2i_enc; 185 glUniform2iv_client_proc_t m_glUniform2iv_enc; 186 glUniform3f_client_proc_t m_glUniform3f_enc; 187 glUniform3fv_client_proc_t m_glUniform3fv_enc; 188 glUniform3i_client_proc_t m_glUniform3i_enc; 189 glUniform3iv_client_proc_t m_glUniform3iv_enc; 190 glUniform4f_client_proc_t m_glUniform4f_enc; 191 glUniform4fv_client_proc_t m_glUniform4fv_enc; 192 glUniform4i_client_proc_t m_glUniform4i_enc; 193 glUniform4iv_client_proc_t m_glUniform4iv_enc; 194 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 195 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 196 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 197 198 static void s_glUseProgram(void *self, GLuint program); 199 static void s_glUniform1f(void *self , GLint location, GLfloat x); 200 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 201 static void s_glUniform1i(void *self , GLint location, GLint x); 202 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 203 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 204 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 205 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 206 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 207 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 208 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 209 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 210 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 211 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 212 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 213 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 214 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 215 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 216 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 217 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 218 219 glActiveTexture_client_proc_t m_glActiveTexture_enc; 220 glBindTexture_client_proc_t m_glBindTexture_enc; 221 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 222 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 223 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 224 glTexParameterf_client_proc_t m_glTexParameterf_enc; 225 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 226 glTexParameteri_client_proc_t m_glTexParameteri_enc; 227 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 228 glTexImage2D_client_proc_t m_glTexImage2D_enc; 229 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 230 231 static void s_glActiveTexture(void* self, GLenum texture); 232 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 233 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 234 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 235 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 236 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 237 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 238 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 239 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 240 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 241 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 242 const GLvoid* pixels); 243 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 244 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 245 const GLvoid* pixels); 246 247 public: 248 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 249 250 }; 251 #endif 252