1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 37 #ifndef INCLUDED_IMATHEXC_H 38 #define INCLUDED_IMATHEXC_H 39 40 41 //----------------------------------------------- 42 // 43 // Imath library-specific exceptions 44 // 45 //----------------------------------------------- 46 47 #include "IexBaseExc.h" 48 49 namespace Imath { 50 51 52 DEFINE_EXC (NullVecExc, ::Iex::MathExc) // Attempt to normalize 53 // null vector 54 55 DEFINE_EXC (InfPointExc, ::Iex::MathExc) // Attempt to normalize 56 // a point at infinity 57 58 DEFINE_EXC (NullQuatExc, ::Iex::MathExc) // Attempt to normalize 59 // null quaternion 60 61 DEFINE_EXC (SingMatrixExc, ::Iex::MathExc) // Attempt to invert 62 // singular matrix 63 64 DEFINE_EXC (ZeroScaleExc, ::Iex::MathExc) // Attempt to remove zero 65 // scaling from matrix 66 67 DEFINE_EXC (IntVecNormalizeExc, ::Iex::MathExc) // Attempt to normalize 68 // a vector of whose elements 69 // are an integer type 70 71 } // namespace Imath 72 73 #endif 74