1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // * Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // * Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // * Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34
35
36
37 #ifndef INCLUDED_IMF_NAME_H
38 #define INCLUDED_IMF_NAME_H
39
40 //-----------------------------------------------------------------------------
41 //
42 // class ImfName -- a zero-terminated string
43 // with a fixed, small maximum length
44 //
45 //-----------------------------------------------------------------------------
46
47 #include <string.h>
48
49 namespace Imf {
50
51
52 class Name
53 {
54 public:
55
56 //-------------
57 // Constructors
58 //-------------
59
60 Name ();
61 Name (const char text[]);
62
63
64 //--------------------
65 // Assignment operator
66 //--------------------
67
68 Name & operator = (const char text[]);
69
70
71 //---------------------
72 // Access to the string
73 //---------------------
74
text()75 const char * text () const {return _text;}
76 const char * operator * () const {return _text;}
77
78 //---------------
79 // Maximum length
80 //---------------
81
82 static const int SIZE = 256;
83 static const int MAX_LENGTH = SIZE - 1;
84
85 private:
86
87 char _text[SIZE];
88 };
89
90
91 bool operator == (const Name &x, const Name &y);
92 bool operator != (const Name &x, const Name &y);
93 bool operator < (const Name &x, const Name &y);
94
95
96 //-----------------
97 // Inline functions
98 //-----------------
99
100 inline Name &
101 Name::operator = (const char text[])
102 {
103 strncpy (_text, text, MAX_LENGTH);
104 return *this;
105 }
106
107
108 inline
Name()109 Name::Name ()
110 {
111 _text[0] = 0;
112 }
113
114
115 inline
Name(const char text[])116 Name::Name (const char text[])
117 {
118 *this = text;
119 _text [MAX_LENGTH] = 0;
120 }
121
122
123 inline bool
124 operator == (const Name &x, const Name &y)
125 {
126 return strcmp (*x, *y) == 0;
127 }
128
129
130 inline bool
131 operator != (const Name &x, const Name &y)
132 {
133 return !(x == y);
134 }
135
136
137 inline bool
138 operator < (const Name &x, const Name &y)
139 {
140 return strcmp (*x, *y) < 0;
141 }
142
143
144 } // namespace IMF
145
146 #endif
147