1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 37 #ifndef INCLUDED_IMF_WAV_H 38 #define INCLUDED_IMF_WAV_H 39 40 //----------------------------------------------------------------------------- 41 // 42 // 16-bit Haar Wavelet encoding and decoding 43 // 44 //----------------------------------------------------------------------------- 45 46 namespace Imf { 47 48 49 void 50 wav2Encode 51 (unsigned short *in, // io: values in[y][x] are transformed in place 52 int nx, // i : x size 53 int ox, // i : x offset 54 int ny, // i : y size 55 int oy, // i : y offset 56 unsigned short mx); // i : maximum in[x][y] value 57 58 void 59 wav2Decode 60 (unsigned short *in, // io: values in[y][x] are transformed in place 61 int nx, // i : x size 62 int ox, // i : x offset 63 int ny, // i : y size 64 int oy, // i : y offset 65 unsigned short mx); // i : maximum in[x][y] value 66 67 68 } // namespace Imf 69 70 #endif 71