1 //===- ObjectTransformLayer.h - Run all objects through functor -*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // Run all objects passed in through a user supplied functor. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H 15 #define LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H 16 17 #include "JITSymbol.h" 18 19 namespace llvm { 20 namespace orc { 21 22 /// @brief Object mutating layer. 23 /// 24 /// This layer accepts sets of ObjectFiles (via addObjectSet). It 25 /// immediately applies the user supplied functor to each object, then adds 26 /// the set of transformed objects to the layer below. 27 template <typename BaseLayerT, typename TransformFtor> 28 class ObjectTransformLayer { 29 public: 30 /// @brief Handle to a set of added objects. 31 typedef typename BaseLayerT::ObjSetHandleT ObjSetHandleT; 32 33 /// @brief Construct an ObjectTransformLayer with the given BaseLayer 34 ObjectTransformLayer(BaseLayerT &BaseLayer, 35 TransformFtor Transform = TransformFtor()) BaseLayer(BaseLayer)36 : BaseLayer(BaseLayer), Transform(std::move(Transform)) {} 37 38 /// @brief Apply the transform functor to each object in the object set, then 39 /// add the resulting set of objects to the base layer, along with the 40 /// memory manager and symbol resolver. 41 /// 42 /// @return A handle for the added objects. 43 template <typename ObjSetT, typename MemoryManagerPtrT, 44 typename SymbolResolverPtrT> addObjectSet(ObjSetT & Objects,MemoryManagerPtrT MemMgr,SymbolResolverPtrT Resolver)45 ObjSetHandleT addObjectSet(ObjSetT &Objects, MemoryManagerPtrT MemMgr, 46 SymbolResolverPtrT Resolver) { 47 48 for (auto I = Objects.begin(), E = Objects.end(); I != E; ++I) 49 *I = Transform(std::move(*I)); 50 51 return BaseLayer.addObjectSet(Objects, std::move(MemMgr), 52 std::move(Resolver)); 53 } 54 55 /// @brief Remove the object set associated with the handle H. removeObjectSet(ObjSetHandleT H)56 void removeObjectSet(ObjSetHandleT H) { BaseLayer.removeObjectSet(H); } 57 58 /// @brief Search for the given named symbol. 59 /// @param Name The name of the symbol to search for. 60 /// @param ExportedSymbolsOnly If true, search only for exported symbols. 61 /// @return A handle for the given named symbol, if it exists. findSymbol(const std::string & Name,bool ExportedSymbolsOnly)62 JITSymbol findSymbol(const std::string &Name, bool ExportedSymbolsOnly) { 63 return BaseLayer.findSymbol(Name, ExportedSymbolsOnly); 64 } 65 66 /// @brief Get the address of the given symbol in the context of the set of 67 /// objects represented by the handle H. This call is forwarded to the 68 /// base layer's implementation. 69 /// @param H The handle for the object set to search in. 70 /// @param Name The name of the symbol to search for. 71 /// @param ExportedSymbolsOnly If true, search only for exported symbols. 72 /// @return A handle for the given named symbol, if it is found in the 73 /// given object set. findSymbolIn(ObjSetHandleT H,const std::string & Name,bool ExportedSymbolsOnly)74 JITSymbol findSymbolIn(ObjSetHandleT H, const std::string &Name, 75 bool ExportedSymbolsOnly) { 76 return BaseLayer.findSymbolIn(H, Name, ExportedSymbolsOnly); 77 } 78 79 /// @brief Immediately emit and finalize the object set represented by the 80 /// given handle. 81 /// @param H Handle for object set to emit/finalize. emitAndFinalize(ObjSetHandleT H)82 void emitAndFinalize(ObjSetHandleT H) { BaseLayer.emitAndFinalize(H); } 83 84 /// @brief Map section addresses for the objects associated with the handle H. mapSectionAddress(ObjSetHandleT H,const void * LocalAddress,TargetAddress TargetAddr)85 void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress, 86 TargetAddress TargetAddr) { 87 BaseLayer.mapSectionAddress(H, LocalAddress, TargetAddr); 88 } 89 90 /// @brief Access the transform functor directly. getTransform()91 TransformFtor &getTransform() { return Transform; } 92 93 /// @brief Access the mumate functor directly. getTransform()94 const TransformFtor &getTransform() const { return Transform; } 95 96 private: 97 BaseLayerT &BaseLayer; 98 TransformFtor Transform; 99 }; 100 101 } // End namespace orc. 102 } // End namespace llvm. 103 104 #endif // LLVM_EXECUTIONENGINE_ORC_OBJECTTRANSFORMLAYER_H 105