1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkGradientShader_DEFINED
9 #define SkGradientShader_DEFINED
10 
11 #include "SkShader.h"
12 
13 /** \class SkGradientShader
14 
15     SkGradientShader hosts factories for creating subclasses of SkShader that
16     render linear and radial gradients.
17 */
18 class SK_API SkGradientShader {
19 public:
20     enum Flags {
21         /** By default gradients will interpolate their colors in unpremul space
22          *  and then premultiply each of the results. By setting this flag, the
23          *  gradients will premultiply their colors first, and then interpolate
24          *  between them.
25          */
26         kInterpolateColorsInPremul_Flag = 1 << 0,
27     };
28 
29     /** Returns a shader that generates a linear gradient between the two
30         specified points.
31         <p />
32         CreateLinear returns a shader with a reference count of 1.
33         The caller should decrement the shader's reference count when done with the shader.
34         It is an error for count to be < 2.
35         @param  pts The start and end points for the gradient.
36         @param  colors  The array[count] of colors, to be distributed between the two points
37         @param  pos     May be NULL. array[count] of SkScalars, or NULL, of the relative position of
38                         each corresponding color in the colors array. If this is NULL,
39                         the the colors are distributed evenly between the start and end point.
40                         If this is not null, the values must begin with 0, end with 1.0, and
41                         intermediate values must be strictly increasing.
42         @param  count   Must be >=2. The number of colors (and pos if not NULL) entries.
43         @param  mode    The tiling mode
44     */
45     static SkShader* CreateLinear(const SkPoint pts[2],
46                                   const SkColor colors[], const SkScalar pos[], int count,
47                                   SkShader::TileMode mode,
48                                   uint32_t flags, const SkMatrix* localMatrix);
49 
CreateLinear(const SkPoint pts[2],const SkColor colors[],const SkScalar pos[],int count,SkShader::TileMode mode)50     static SkShader* CreateLinear(const SkPoint pts[2],
51                                   const SkColor colors[], const SkScalar pos[], int count,
52                                   SkShader::TileMode mode) {
53         return CreateLinear(pts, colors, pos, count, mode, 0, NULL);
54     }
55 
56     /** Returns a shader that generates a radial gradient given the center and radius.
57         <p />
58         CreateRadial returns a shader with a reference count of 1.
59         The caller should decrement the shader's reference count when done with the shader.
60         It is an error for colorCount to be < 2, or for radius to be <= 0.
61         @param  center  The center of the circle for this gradient
62         @param  radius  Must be positive. The radius of the circle for this gradient
63         @param  colors  The array[count] of colors, to be distributed between the center and edge of the circle
64         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
65                         each corresponding color in the colors array. If this is NULL,
66                         the the colors are distributed evenly between the center and edge of the circle.
67                         If this is not null, the values must begin with 0, end with 1.0, and
68                         intermediate values must be strictly increasing.
69         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
70         @param  mode    The tiling mode
71     */
72     static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
73                                   const SkColor colors[], const SkScalar pos[], int count,
74                                   SkShader::TileMode mode,
75                                   uint32_t flags, const SkMatrix* localMatrix);
76 
CreateRadial(const SkPoint & center,SkScalar radius,const SkColor colors[],const SkScalar pos[],int count,SkShader::TileMode mode)77     static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
78                                   const SkColor colors[], const SkScalar pos[], int count,
79                                   SkShader::TileMode mode) {
80         return CreateRadial(center, radius, colors, pos, count, mode, 0, NULL);
81     }
82 
83     /**
84      *  Returns a shader that generates a conical gradient given two circles, or
85      *  returns NULL if the inputs are invalid. The gradient interprets the
86      *  two circles according to the following HTML spec.
87      *  http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
88      */
89     static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius,
90                                            const SkPoint& end, SkScalar endRadius,
91                                            const SkColor colors[], const SkScalar pos[], int count,
92                                            SkShader::TileMode mode,
93                                            uint32_t flags, const SkMatrix* localMatrix);
94 
CreateTwoPointConical(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const SkColor colors[],const SkScalar pos[],int count,SkShader::TileMode mode)95     static SkShader* CreateTwoPointConical(const SkPoint& start, SkScalar startRadius,
96                                            const SkPoint& end, SkScalar endRadius,
97                                            const SkColor colors[], const SkScalar pos[], int count,
98                                            SkShader::TileMode mode) {
99         return CreateTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
100                                      0, NULL);
101     }
102 
103     /** Returns a shader that generates a sweep gradient given a center.
104         <p />
105         CreateSweep returns a shader with a reference count of 1.
106         The caller should decrement the shader's reference count when done with the shader.
107         It is an error for colorCount to be < 2.
108         @param  cx      The X coordinate of the center of the sweep
109         @param  cx      The Y coordinate of the center of the sweep
110         @param  colors  The array[count] of colors, to be distributed around the center.
111         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
112                         each corresponding color in the colors array. If this is NULL,
113                         the the colors are distributed evenly between the center and edge of the circle.
114                         If this is not null, the values must begin with 0, end with 1.0, and
115                         intermediate values must be strictly increasing.
116         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
117     */
118     static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
119                                  const SkColor colors[], const SkScalar pos[], int count,
120                                  uint32_t flags, const SkMatrix* localMatrix);
121 
CreateSweep(SkScalar cx,SkScalar cy,const SkColor colors[],const SkScalar pos[],int count)122     static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
123                                  const SkColor colors[], const SkScalar pos[], int count) {
124         return CreateSweep(cx, cy, colors, pos, count, 0, NULL);
125     }
126 
127     SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
128 };
129 
130 #endif
131