1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkShader_DEFINED 9 #define SkShader_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkFlattenable.h" 13 #include "SkImageInfo.h" 14 #include "SkMask.h" 15 #include "SkMatrix.h" 16 #include "SkPaint.h" 17 #include "../gpu/GrColor.h" 18 19 class SkColorFilter; 20 class SkPath; 21 class SkPicture; 22 class SkXfermode; 23 class GrContext; 24 class GrFragmentProcessor; 25 26 /** \class SkShader 27 * 28 * Shaders specify the source color(s) for what is being drawn. If a paint 29 * has no shader, then the paint's color is used. If the paint has a 30 * shader, then the shader's color(s) are use instead, but they are 31 * modulated by the paint's alpha. This makes it easy to create a shader 32 * once (e.g. bitmap tiling or gradient) and then change its transparency 33 * w/o having to modify the original shader... only the paint's alpha needs 34 * to be modified. 35 */ 36 class SK_API SkShader : public SkFlattenable { 37 public: 38 SkShader(const SkMatrix* localMatrix = NULL); 39 virtual ~SkShader(); 40 41 /** 42 * Returns the local matrix. 43 * 44 * FIXME: This can be incorrect for a Shader with its own local matrix 45 * that is also wrapped via CreateLocalMatrixShader. 46 */ getLocalMatrix()47 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } 48 49 enum TileMode { 50 /** replicate the edge color if the shader draws outside of its 51 * original bounds 52 */ 53 kClamp_TileMode, 54 55 /** repeat the shader's image horizontally and vertically */ 56 kRepeat_TileMode, 57 58 /** repeat the shader's image horizontally and vertically, alternating 59 * mirror images so that adjacent images always seam 60 */ 61 kMirror_TileMode, 62 63 #if 0 64 /** only draw within the original domain, return 0 everywhere else */ 65 kDecal_TileMode, 66 #endif 67 }; 68 69 enum { 70 kTileModeCount = kMirror_TileMode + 1 71 }; 72 73 // override these in your subclass 74 75 enum Flags { 76 //!< set if all of the colors will be opaque 77 kOpaqueAlpha_Flag = 1 << 0, 78 79 /** set if the spans only vary in X (const in Y). 80 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient 81 that varies from left-to-right. This flag specifies this for 82 shadeSpan(). 83 */ 84 kConstInY32_Flag = 1 << 1, 85 86 /** hint for the blitter that 4f is the preferred shading mode. 87 */ 88 kPrefers4f_Flag = 1 << 2, 89 }; 90 91 /** 92 * Returns true if the shader is guaranteed to produce only opaque 93 * colors, subject to the SkPaint using the shader to apply an opaque 94 * alpha value. Subclasses should override this to allow some 95 * optimizations. 96 */ isOpaque()97 virtual bool isOpaque() const { return false; } 98 99 /** 100 * ContextRec acts as a parameter bundle for creating Contexts. 101 */ 102 struct ContextRec { 103 enum DstType { 104 kPMColor_DstType, // clients prefer shading into PMColor dest 105 kPM4f_DstType, // clients prefer shading into PM4f dest 106 }; 107 ContextRecContextRec108 ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM, 109 DstType dstType) 110 : fPaint(&paint) 111 , fMatrix(&matrix) 112 , fLocalMatrix(localM) 113 , fPreferredDstType(dstType) {} 114 115 const SkPaint* fPaint; // the current paint associated with the draw 116 const SkMatrix* fMatrix; // the current matrix in the canvas 117 const SkMatrix* fLocalMatrix; // optional local matrix 118 const DstType fPreferredDstType; // the "natural" client dest type 119 }; 120 121 class Context : public ::SkNoncopyable { 122 public: 123 Context(const SkShader& shader, const ContextRec&); 124 125 virtual ~Context(); 126 127 /** 128 * Called sometimes before drawing with this shader. Return the type of 129 * alpha your shader will return. The default implementation returns 0. 130 * Your subclass should override if it can (even sometimes) report a 131 * non-zero value, since that will enable various blitters to perform 132 * faster. 133 */ getFlags()134 virtual uint32_t getFlags() const { return 0; } 135 136 /** 137 * Called for each span of the object being drawn. Your subclass should 138 * set the appropriate colors (with premultiplied alpha) that correspond 139 * to the specified device coordinates. 140 */ 141 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 142 143 virtual void shadeSpan4f(int x, int y, SkPM4f[], int count); 144 145 /** 146 * The const void* ctx is only const because all the implementations are const. 147 * This can be changed to non-const if a new shade proc needs to change the ctx. 148 */ 149 typedef void (*ShadeProc)(const void* ctx, int x, int y, SkPMColor[], int count); 150 virtual ShadeProc asAShadeProc(void** ctx); 151 152 /** 153 * Similar to shadeSpan, but only returns the alpha-channel for a span. 154 * The default implementation calls shadeSpan() and then extracts the alpha 155 * values from the returned colors. 156 */ 157 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); 158 159 // Notification from blitter::blitMask in case we need to see the non-alpha channels set3DMask(const SkMask *)160 virtual void set3DMask(const SkMask*) {} 161 162 protected: 163 // Reference to shader, so we don't have to dupe information. 164 const SkShader& fShader; 165 166 enum MatrixClass { 167 kLinear_MatrixClass, // no perspective 168 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each 169 // scanline 170 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel 171 }; 172 static MatrixClass ComputeMatrixClass(const SkMatrix&); 173 getPaintAlpha()174 uint8_t getPaintAlpha() const { return fPaintAlpha; } getTotalInverse()175 const SkMatrix& getTotalInverse() const { return fTotalInverse; } getInverseClass()176 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; } getCTM()177 const SkMatrix& getCTM() const { return fCTM; } 178 private: 179 SkMatrix fCTM; 180 SkMatrix fTotalInverse; 181 uint8_t fPaintAlpha; 182 uint8_t fTotalInverseClass; 183 184 typedef SkNoncopyable INHERITED; 185 }; 186 187 /** 188 * Create the actual object that does the shading. 189 * Size of storage must be >= contextSize. 190 */ 191 Context* createContext(const ContextRec&, void* storage) const; 192 193 /** 194 * Return the size of a Context returned by createContext. 195 * 196 * Override this if your subclass overrides createContext, to return the correct size of 197 * your subclass' context. 198 */ 199 virtual size_t contextSize(const ContextRec&) const; 200 201 /** 202 * Returns true if this shader is just a bitmap, and if not null, returns the bitmap, 203 * localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the 204 * out-parameters. 205 */ isABitmap(SkBitmap * outTexture,SkMatrix * outMatrix,TileMode xy[2])206 bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const { 207 return this->onIsABitmap(outTexture, outMatrix, xy); 208 } 209 isABitmap()210 bool isABitmap() const { 211 return this->isABitmap(nullptr, nullptr, nullptr); 212 } 213 214 /** 215 * If the shader subclass can be represented as a gradient, asAGradient 216 * returns the matching GradientType enum (or kNone_GradientType if it 217 * cannot). Also, if info is not null, asAGradient populates info with 218 * the relevant (see below) parameters for the gradient. fColorCount 219 * is both an input and output parameter. On input, it indicates how 220 * many entries in fColors and fColorOffsets can be used, if they are 221 * non-NULL. After asAGradient has run, fColorCount indicates how 222 * many color-offset pairs there are in the gradient. If there is 223 * insufficient space to store all of the color-offset pairs, fColors 224 * and fColorOffsets will not be altered. fColorOffsets specifies 225 * where on the range of 0 to 1 to transition to the given color. 226 * The meaning of fPoint and fRadius is dependant on the type of gradient. 227 * 228 * None: 229 * info is ignored. 230 * Color: 231 * fColorOffsets[0] is meaningless. 232 * Linear: 233 * fPoint[0] and fPoint[1] are the end-points of the gradient 234 * Radial: 235 * fPoint[0] and fRadius[0] are the center and radius 236 * Conical: 237 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle 238 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle 239 * Sweep: 240 * fPoint[0] is the center of the sweep. 241 */ 242 243 enum GradientType { 244 kNone_GradientType, 245 kColor_GradientType, 246 kLinear_GradientType, 247 kRadial_GradientType, 248 kSweep_GradientType, 249 kConical_GradientType, 250 kLast_GradientType = kConical_GradientType 251 }; 252 253 struct GradientInfo { 254 int fColorCount; //!< In-out parameter, specifies passed size 255 // of fColors/fColorOffsets on input, and 256 // actual number of colors/offsets on 257 // output. 258 SkColor* fColors; //!< The colors in the gradient. 259 SkScalar* fColorOffsets; //!< The unit offset for color transitions. 260 SkPoint fPoint[2]; //!< Type specific, see above. 261 SkScalar fRadius[2]; //!< Type specific, see above. 262 TileMode fTileMode; //!< The tile mode used. 263 uint32_t fGradientFlags; //!< see SkGradientShader::Flags 264 }; 265 266 virtual GradientType asAGradient(GradientInfo* info) const; 267 268 /** 269 * If the shader subclass is composed of two shaders, return true, and if rec is not NULL, 270 * fill it out with info about the shader. 271 * 272 * These are bare pointers; the ownership and reference count are unchanged. 273 */ 274 275 struct ComposeRec { 276 const SkShader* fShaderA; 277 const SkShader* fShaderB; 278 const SkXfermode* fMode; 279 }; 280 asACompose(ComposeRec *)281 virtual bool asACompose(ComposeRec*) const { return false; } 282 283 284 /** 285 * Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is 286 * returned if there is no GPU implementation. 287 * 288 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix, 289 * local matrix, and filter quality directly. 290 * 291 * The GrContext may be used by the to create textures that are required by the returned 292 * processor. 293 * 294 * The returned GrFragmentProcessor should expect an unpremultiplied input color and 295 * produce a premultiplied output. 296 */ 297 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, 298 const SkMatrix& viewMatrix, 299 const SkMatrix* localMatrix, 300 SkFilterQuality) const; 301 302 /** 303 * If the shader can represent its "average" luminance in a single color, return true and 304 * if color is not NULL, return that color. If it cannot, return false and ignore the color 305 * parameter. 306 * 307 * Note: if this returns true, the returned color will always be opaque, as only the RGB 308 * components are used to compute luminance. 309 */ 310 bool asLuminanceColor(SkColor*) const; 311 312 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK 313 /** 314 * If the shader is a custom shader which has data the caller might want, call this function 315 * to get that data. 316 */ asACustomShader(void **)317 virtual bool asACustomShader(void** /* customData */) const { return false; } 318 #endif 319 320 ////////////////////////////////////////////////////////////////////////// 321 // Methods to create combinations or variants of shaders 322 323 /** 324 * Return a shader that will apply the specified localMatrix to this shader. 325 * The specified matrix will be applied before any matrix associated with this shader. 326 */ 327 SkShader* newWithLocalMatrix(const SkMatrix&) const; 328 329 /** 330 * Create a new shader that produces the same colors as invoking this shader and then applying 331 * the colorfilter. 332 */ 333 SkShader* newWithColorFilter(SkColorFilter*) const; 334 335 ////////////////////////////////////////////////////////////////////////// 336 // Factory methods for stock shaders 337 338 /** 339 * Call this to create a new "empty" shader, that will not draw anything. 340 */ 341 static SkShader* CreateEmptyShader(); 342 343 /** 344 * Call this to create a new shader that just draws the specified color. This should always 345 * draw the same as a paint with this color (and no shader). 346 */ 347 static SkShader* CreateColorShader(SkColor); 348 349 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode::Mode); 350 351 /** 352 * Create a new compose shader, given shaders dst, src, and a combining xfermode mode. 353 * The xfermode is called with the output of the two shaders, and its output is returned. 354 * If xfer is null, SkXfermode::kSrcOver_Mode is assumed. 355 * 356 * Ownership of the shaders, and the xfermode if not null, is not transfered, so the caller 357 * is still responsible for managing its reference-count for those objects. 358 */ 359 static SkShader* CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode* xfer); 360 361 /** Call this to create a new shader that will draw with the specified bitmap. 362 * 363 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions 364 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader 365 * may be returned. 366 * 367 * If the src is kA8_Config then that mask will be colorized using the color on 368 * the paint. 369 * 370 * @param src The bitmap to use inside the shader 371 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. 372 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. 373 * @return Returns a new shader object. Note: this function never returns null. 374 */ 375 static SkShader* CreateBitmapShader(const SkBitmap& src, 376 TileMode tmx, TileMode tmy, 377 const SkMatrix* localMatrix = NULL); 378 379 // NOTE: You can create an SkImage Shader with SkImage::newShader(). 380 381 /** Call this to create a new shader that will draw with the specified picture. 382 * 383 * @param src The picture to use inside the shader (if not NULL, its ref count 384 * is incremented). The SkPicture must not be changed after 385 * successfully creating a picture shader. 386 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. 387 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. 388 * @param tile The tile rectangle in picture coordinates: this represents the subset 389 * (or superset) of the picture used when building a tile. It is not 390 * affected by localMatrix and does not imply scaling (only translation 391 * and cropping). If null, the tile rect is considered equal to the picture 392 * bounds. 393 * @return Returns a new shader object. Note: this function never returns null. 394 */ 395 static SkShader* CreatePictureShader(const SkPicture* src, 396 TileMode tmx, TileMode tmy, 397 const SkMatrix* localMatrix, 398 const SkRect* tile); 399 400 /** 401 * If this shader can be represented by another shader + a localMatrix, return that shader 402 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter. 403 * 404 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility 405 * of the caller to balance that with unref() when they are done. 406 */ 407 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const; 408 409 SK_TO_STRING_VIRT() 410 SK_DEFINE_FLATTENABLE_TYPE(SkShader) 411 412 protected: 413 void flatten(SkWriteBuffer&) const override; 414 415 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const; 416 417 /** 418 * Your subclass must also override contextSize() if it overrides onCreateContext(). 419 * Base class impl returns NULL. 420 */ 421 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 422 onAsLuminanceColor(SkColor *)423 virtual bool onAsLuminanceColor(SkColor*) const { 424 return false; 425 } 426 onIsABitmap(SkBitmap *,SkMatrix *,TileMode[2])427 virtual bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode[2]) const { 428 return false; 429 } 430 431 private: 432 // This is essentially const, but not officially so it can be modified in 433 // constructors. 434 SkMatrix fLocalMatrix; 435 436 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor. 437 friend class SkLocalMatrixShader; 438 friend class SkBitmapProcShader; // for computeTotalInverse() 439 440 typedef SkFlattenable INHERITED; 441 }; 442 443 #endif 444