1 /*
2  *  Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include <GLES2/gl2.h>
12 #include <GLES2/gl2ext.h>
13 
14 #include <stdio.h>
15 #include <stdlib.h>
16 
17 #include "webrtc/modules/video_render/android/video_render_opengles20.h"
18 
19 //#define ANDROID_LOG
20 
21 #ifdef ANDROID_LOG
22 #include <android/log.h>
23 #include <stdio.h>
24 
25 #undef WEBRTC_TRACE
26 #define WEBRTC_TRACE(a,b,c,...)  __android_log_print(ANDROID_LOG_DEBUG, "*WEBRTCN*", __VA_ARGS__)
27 #else
28 #include "webrtc/system_wrappers/include/trace.h"
29 #endif
30 
31 namespace webrtc {
32 
33 const char VideoRenderOpenGles20::g_indices[] = { 0, 3, 2, 0, 2, 1 };
34 
35 const char VideoRenderOpenGles20::g_vertextShader[] = {
36   "attribute vec4 aPosition;\n"
37   "attribute vec2 aTextureCoord;\n"
38   "varying vec2 vTextureCoord;\n"
39   "void main() {\n"
40   "  gl_Position = aPosition;\n"
41   "  vTextureCoord = aTextureCoord;\n"
42   "}\n" };
43 
44 // The fragment shader.
45 // Do YUV to RGB565 conversion.
46 const char VideoRenderOpenGles20::g_fragmentShader[] = {
47   "precision mediump float;\n"
48   "uniform sampler2D Ytex;\n"
49   "uniform sampler2D Utex,Vtex;\n"
50   "varying vec2 vTextureCoord;\n"
51   "void main(void) {\n"
52   "  float nx,ny,r,g,b,y,u,v;\n"
53   "  mediump vec4 txl,ux,vx;"
54   "  nx=vTextureCoord[0];\n"
55   "  ny=vTextureCoord[1];\n"
56   "  y=texture2D(Ytex,vec2(nx,ny)).r;\n"
57   "  u=texture2D(Utex,vec2(nx,ny)).r;\n"
58   "  v=texture2D(Vtex,vec2(nx,ny)).r;\n"
59 
60   //"  y = v;\n"+
61   "  y=1.1643*(y-0.0625);\n"
62   "  u=u-0.5;\n"
63   "  v=v-0.5;\n"
64 
65   "  r=y+1.5958*v;\n"
66   "  g=y-0.39173*u-0.81290*v;\n"
67   "  b=y+2.017*u;\n"
68   "  gl_FragColor=vec4(r,g,b,1.0);\n"
69   "}\n" };
70 
VideoRenderOpenGles20(int32_t id)71 VideoRenderOpenGles20::VideoRenderOpenGles20(int32_t id) :
72     _id(id),
73     _textureWidth(-1),
74     _textureHeight(-1) {
75   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d",
76                __FUNCTION__, (int) _id);
77 
78   const GLfloat vertices[20] = {
79     // X, Y, Z, U, V
80     -1, -1, 0, 0, 1, // Bottom Left
81     1, -1, 0, 1, 1, //Bottom Right
82     1, 1, 0, 1, 0, //Top Right
83     -1, 1, 0, 0, 0 }; //Top Left
84 
85   memcpy(_vertices, vertices, sizeof(_vertices));
86 }
87 
~VideoRenderOpenGles20()88 VideoRenderOpenGles20::~VideoRenderOpenGles20() {
89 }
90 
Setup(int32_t width,int32_t height)91 int32_t VideoRenderOpenGles20::Setup(int32_t width, int32_t height) {
92   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
93                "%s: width %d, height %d", __FUNCTION__, (int) width,
94                (int) height);
95 
96   printGLString("Version", GL_VERSION);
97   printGLString("Vendor", GL_VENDOR);
98   printGLString("Renderer", GL_RENDERER);
99   printGLString("Extensions", GL_EXTENSIONS);
100 
101   int maxTextureImageUnits[2];
102   int maxTextureSize[2];
103   glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits);
104   glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
105 
106   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
107                "%s: number of textures %d, size %d", __FUNCTION__,
108                (int) maxTextureImageUnits[0], (int) maxTextureSize[0]);
109 
110   _program = createProgram(g_vertextShader, g_fragmentShader);
111   if (!_program) {
112     WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
113                  "%s: Could not create program", __FUNCTION__);
114     return -1;
115   }
116 
117   int positionHandle = glGetAttribLocation(_program, "aPosition");
118   checkGlError("glGetAttribLocation aPosition");
119   if (positionHandle == -1) {
120     WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
121                  "%s: Could not get aPosition handle", __FUNCTION__);
122     return -1;
123   }
124 
125   int textureHandle = glGetAttribLocation(_program, "aTextureCoord");
126   checkGlError("glGetAttribLocation aTextureCoord");
127   if (textureHandle == -1) {
128     WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
129                  "%s: Could not get aTextureCoord handle", __FUNCTION__);
130     return -1;
131   }
132 
133   // set the vertices array in the shader
134   // _vertices contains 4 vertices with 5 coordinates.
135   // 3 for (xyz) for the vertices and 2 for the texture
136   glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false,
137                         5 * sizeof(GLfloat), _vertices);
138   checkGlError("glVertexAttribPointer aPosition");
139 
140   glEnableVertexAttribArray(positionHandle);
141   checkGlError("glEnableVertexAttribArray positionHandle");
142 
143   // set the texture coordinate array in the shader
144   // _vertices contains 4 vertices with 5 coordinates.
145   // 3 for (xyz) for the vertices and 2 for the texture
146   glVertexAttribPointer(textureHandle, 2, GL_FLOAT, false, 5
147                         * sizeof(GLfloat), &_vertices[3]);
148   checkGlError("glVertexAttribPointer maTextureHandle");
149   glEnableVertexAttribArray(textureHandle);
150   checkGlError("glEnableVertexAttribArray textureHandle");
151 
152   glUseProgram(_program);
153   int i = glGetUniformLocation(_program, "Ytex");
154   checkGlError("glGetUniformLocation");
155   glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */
156   checkGlError("glUniform1i Ytex");
157 
158   i = glGetUniformLocation(_program, "Utex");
159   checkGlError("glGetUniformLocation Utex");
160   glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
161   checkGlError("glUniform1i Utex");
162 
163   i = glGetUniformLocation(_program, "Vtex");
164   checkGlError("glGetUniformLocation");
165   glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
166   checkGlError("glUniform1i");
167 
168   glViewport(0, 0, width, height);
169   checkGlError("glViewport");
170   return 0;
171 }
172 
173 // SetCoordinates
174 // Sets the coordinates where the stream shall be rendered.
175 // Values must be between 0 and 1.
SetCoordinates(int32_t zOrder,const float left,const float top,const float right,const float bottom)176 int32_t VideoRenderOpenGles20::SetCoordinates(int32_t zOrder,
177                                               const float left,
178                                               const float top,
179                                               const float right,
180                                               const float bottom) {
181   if ((top > 1 || top < 0) || (right > 1 || right < 0) ||
182       (bottom > 1 || bottom < 0) || (left > 1 || left < 0)) {
183     WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
184                  "%s: Wrong coordinates", __FUNCTION__);
185     return -1;
186   }
187 
188   //  X, Y, Z, U, V
189   // -1, -1, 0, 0, 1, // Bottom Left
190   //  1, -1, 0, 1, 1, //Bottom Right
191   //  1,  1, 0, 1, 0, //Top Right
192   // -1,  1, 0, 0, 0  //Top Left
193 
194   // Bottom Left
195   _vertices[0] = (left * 2) - 1;
196   _vertices[1] = -1 * (2 * bottom) + 1;
197   _vertices[2] = zOrder;
198 
199   //Bottom Right
200   _vertices[5] = (right * 2) - 1;
201   _vertices[6] = -1 * (2 * bottom) + 1;
202   _vertices[7] = zOrder;
203 
204   //Top Right
205   _vertices[10] = (right * 2) - 1;
206   _vertices[11] = -1 * (2 * top) + 1;
207   _vertices[12] = zOrder;
208 
209   //Top Left
210   _vertices[15] = (left * 2) - 1;
211   _vertices[16] = -1 * (2 * top) + 1;
212   _vertices[17] = zOrder;
213 
214   return 0;
215 }
216 
Render(const VideoFrame & frameToRender)217 int32_t VideoRenderOpenGles20::Render(const VideoFrame& frameToRender) {
218   if (frameToRender.IsZeroSize()) {
219     return -1;
220   }
221 
222   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d",
223                __FUNCTION__, (int) _id);
224 
225   glUseProgram(_program);
226   checkGlError("glUseProgram");
227 
228   if (_textureWidth != (GLsizei) frameToRender.width() ||
229       _textureHeight != (GLsizei) frameToRender.height()) {
230     SetupTextures(frameToRender);
231   }
232   UpdateTextures(frameToRender);
233 
234   glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, g_indices);
235   checkGlError("glDrawArrays");
236 
237   return 0;
238 }
239 
loadShader(GLenum shaderType,const char * pSource)240 GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType,
241                                          const char* pSource) {
242   GLuint shader = glCreateShader(shaderType);
243   if (shader) {
244     glShaderSource(shader, 1, &pSource, NULL);
245     glCompileShader(shader);
246     GLint compiled = 0;
247     glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
248     if (!compiled) {
249       GLint infoLen = 0;
250       glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
251       if (infoLen) {
252         char* buf = (char*) malloc(infoLen);
253         if (buf) {
254           glGetShaderInfoLog(shader, infoLen, NULL, buf);
255           WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
256                        "%s: Could not compile shader %d: %s",
257                        __FUNCTION__, shaderType, buf);
258           free(buf);
259         }
260         glDeleteShader(shader);
261         shader = 0;
262       }
263     }
264   }
265   return shader;
266 }
267 
createProgram(const char * pVertexSource,const char * pFragmentSource)268 GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource,
269                                             const char* pFragmentSource) {
270   GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
271   if (!vertexShader) {
272     return 0;
273   }
274 
275   GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
276   if (!pixelShader) {
277     return 0;
278   }
279 
280   GLuint program = glCreateProgram();
281   if (program) {
282     glAttachShader(program, vertexShader);
283     checkGlError("glAttachShader");
284     glAttachShader(program, pixelShader);
285     checkGlError("glAttachShader");
286     glLinkProgram(program);
287     GLint linkStatus = GL_FALSE;
288     glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
289     if (linkStatus != GL_TRUE) {
290       GLint bufLength = 0;
291       glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
292       if (bufLength) {
293         char* buf = (char*) malloc(bufLength);
294         if (buf) {
295           glGetProgramInfoLog(program, bufLength, NULL, buf);
296           WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
297                        "%s: Could not link program: %s",
298                        __FUNCTION__, buf);
299           free(buf);
300         }
301       }
302       glDeleteProgram(program);
303       program = 0;
304     }
305   }
306   return program;
307 }
308 
printGLString(const char * name,GLenum s)309 void VideoRenderOpenGles20::printGLString(const char *name, GLenum s) {
310   const char *v = (const char *) glGetString(s);
311   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "GL %s = %s\n",
312                name, v);
313 }
314 
checkGlError(const char * op)315 void VideoRenderOpenGles20::checkGlError(const char* op) {
316 #ifdef ANDROID_LOG
317   for (GLint error = glGetError(); error; error = glGetError()) {
318     WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
319                  "after %s() glError (0x%x)\n", op, error);
320   }
321 #else
322   return;
323 #endif
324 }
325 
InitializeTexture(int name,int id,int width,int height)326 static void InitializeTexture(int name, int id, int width, int height) {
327   glActiveTexture(name);
328   glBindTexture(GL_TEXTURE_2D, id);
329   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
330   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
331   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
332   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
333   glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
334                GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
335 }
336 
SetupTextures(const VideoFrame & frameToRender)337 void VideoRenderOpenGles20::SetupTextures(const VideoFrame& frameToRender) {
338   WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
339                "%s: width %d, height %d", __FUNCTION__,
340                frameToRender.width(), frameToRender.height());
341 
342   const GLsizei width = frameToRender.width();
343   const GLsizei height = frameToRender.height();
344 
345   glGenTextures(3, _textureIds); //Generate  the Y, U and V texture
346   InitializeTexture(GL_TEXTURE0, _textureIds[0], width, height);
347   InitializeTexture(GL_TEXTURE1, _textureIds[1], width / 2, height / 2);
348   InitializeTexture(GL_TEXTURE2, _textureIds[2], width / 2, height / 2);
349 
350   checkGlError("SetupTextures");
351 
352   _textureWidth = width;
353   _textureHeight = height;
354 }
355 
356 // Uploads a plane of pixel data, accounting for stride != width*bpp.
GlTexSubImage2D(GLsizei width,GLsizei height,int stride,const uint8_t * plane)357 static void GlTexSubImage2D(GLsizei width, GLsizei height, int stride,
358                             const uint8_t* plane) {
359   if (stride == width) {
360     // Yay!  We can upload the entire plane in a single GL call.
361     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE,
362                     GL_UNSIGNED_BYTE,
363                     static_cast<const GLvoid*>(plane));
364   } else {
365     // Boo!  Since GLES2 doesn't have GL_UNPACK_ROW_LENGTH and Android doesn't
366     // have GL_EXT_unpack_subimage we have to upload a row at a time.  Ick.
367     for (int row = 0; row < height; ++row) {
368       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width, 1, GL_LUMINANCE,
369                       GL_UNSIGNED_BYTE,
370                       static_cast<const GLvoid*>(plane + (row * stride)));
371     }
372   }
373 }
374 
UpdateTextures(const VideoFrame & frameToRender)375 void VideoRenderOpenGles20::UpdateTextures(const VideoFrame& frameToRender) {
376   const GLsizei width = frameToRender.width();
377   const GLsizei height = frameToRender.height();
378 
379   glActiveTexture(GL_TEXTURE0);
380   glBindTexture(GL_TEXTURE_2D, _textureIds[0]);
381   GlTexSubImage2D(width, height, frameToRender.stride(kYPlane),
382                   frameToRender.buffer(kYPlane));
383 
384   glActiveTexture(GL_TEXTURE1);
385   glBindTexture(GL_TEXTURE_2D, _textureIds[1]);
386   GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kUPlane),
387                   frameToRender.buffer(kUPlane));
388 
389   glActiveTexture(GL_TEXTURE2);
390   glBindTexture(GL_TEXTURE_2D, _textureIds[2]);
391   GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kVPlane),
392                   frameToRender.buffer(kVPlane));
393 
394   checkGlError("UpdateTextures");
395 }
396 
397 }  // namespace webrtc
398