1page.title=Android 3.2 APIs 2excludeFromSuggestions=true 3sdk.platform.version=3.2 4sdk.platform.apiLevel=13 5@jd:body 6 7<div id="qv-wrapper"> 8<div id="qv"> 9 10<h2>In this document</h2> 11<ol> 12 <li><a href="#highlights">Highlights</a></li> 13 <li><a href="#api">API Overview</a></li> 14 <li><a href="#api-level">API Level</a></li> 15</ol> 16 17<h2>Reference</h2> 18<ol> 19<li><a 20href="{@docRoot}sdk/api_diff/13/changes.html">API 21Differences Report »</a> </li> 22</ol> 23 24</div> 25</div> 26 27 28<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> 29 30<p>Android 3.2 ({@link android.os.Build.VERSION_CODES#HONEYCOMB_MR2}) is an incremental platform release that adds new 31capabilities for users and developers. The sections below provide an overview 32of the new features and developer APIs.</p> 33 34<p>For developers, the Android {@sdkPlatformVersion} platform is available as a 35downloadable component for the Android SDK. The downloadable platform includes 36an Android library and system image, as well as a set of emulator skins and 37more. To get started developing or testing against Android {@sdkPlatformVersion}, 38use the Android SDK Manager to download the platform into your SDK.</p> 39 40 41 42<h2 id="highlights" style="margin-top:1.5em;">Platform Highlights</h2> 43 44<h3>New user features</h3> 45 46<ul> 47<li><strong>Optimizations for a wider range of tablets</strong> 48 49<p>Android 3.2 includes a variety of optimizations across the system 50to ensure a great user experience on a wider range of tablet devices.</p></li> 51 52<li><strong>Compatibility zoom for fixed-sized apps</strong> 53 54<p>Android 3.2 introduces a new <em>compatibility zoom</em> mode that gives 55users a new way to view fixed-sized apps on larger devices. The new mode provides a 56pixel-scaled alternative to the standard UI stretching for apps that are not 57designed to run on larger screen sizes, such as on tablets. The new mode is 58accessible to users from a menu icon in the system bar, for apps that need 59compatibility support.</p></li> 60 61<li><strong>Media sync from SD card</strong> 62<p>On devices that support an SD card, users can now load media files directly 63from the SD card to apps that use them. A system facility makes the files 64accessible to apps from the system media store.</p></li> 65</ul> 66 67 68<h3>New developer features</h3> 69 70<ul> 71<li><strong>Extended API for managing screens support</strong> 72 73<p>Android 3.2 introduces extensions to the platform's screen support API to 74give developers additional ways to manage application UI across the range of 75Android-powered devices. The API includes new resource qualifiers and new 76manifest attributes that give you more precise control over how your 77apps are displayed on different sizes, rather than relying on generalized 78size categories.</p> 79 80<p>To ensure the best possible display for fixed-sized apps and apps with limited 81support for various screen sizes, the platform also provides a new zoom 82compatibility mode that renders the UI on a smaller screen area, then scales it 83up to fill the space available on the display. For more information about the 84screen support API and the controls it provides, see the sections below. </p></li> 85</ul> 86 87 88<h2 id="api">API Overview</h2> 89 90<h3 id="usb">Screens Support APIs</h3> 91 92<p>Android 3.2 introduces new screens support APIs that give you more 93control over how their applications are displayed across different screen sizes. 94The API builds on the existing screens-support API, including the platform's 95generalized screen density model, but extends it with the ability to precisely 96target specific screen ranges by their dimensions, measured in 97density-independent pixel units (such as 600dp or 720dp wide), rather than 98by their generalized screen sizes (such as large or xlarge)</p> 99 100<p>When designing an application's UI, you can still rely on the platform to 101provide density abstraction, which means that applications do not need to 102compensate for the differences in actual pixel density across devices. You 103can design the application UI according to the amount of horizontal or vertical 104space available. The platform expresses the amount of space available using three new 105characteristics: <em>smallestWidth</em>, <em>width</em>, and 106<em>height</em>.</p> 107 108<ul> 109<li>A screen's <em>smallestWidth</em> is its fundamental minimum size, 110measured in density-independent pixel ("dp") units. Of the screen's height or 111width, it is the shorter of the two. For a screen in portrait orientation, the 112smallestWidth is normally based on its width, while in landscape orientation it is based 113on its height. In all cases, the smallestWidth is derived from a fixed characteristic of the 114screen and the value does not change, regardless of orientation. The smallestWidth 115is important for applications because it represents the shortest possible width 116in which the application UI will need to be drawn, not including screen areas 117reserved by the system. 118</li> 119 120<li>In contrast, a screen's <em>width</em> and <em>height</em> represent the 121current horizontal or vertical space available for application layout, measured 122in "dp" units, not including screen areas reserved by the system. The width and 123height of a screen change when the user switches orientation between landscape 124and portrait. </li> 125 126</ul> 127 128<p>The new screens support API is designed to let you manage application UI 129according to the smallestWidth of the current screen. You can also manage the 130UI according to current width or height, as needed. For those purposes, the API 131provides these tools:</p> 132 133<ul> 134<li>New resource qualifiers for targeting layouts and other resources to a 135minimum smallestWidth, width, or height, and</li> 136<li>New manifest attributes, for specifying the app's maximum 137screen compatibility range</li> 138</ul> 139 140<p>Additionally, applications can still query the system and manage UI and 141resource loading at runtime, as in the previous versions of the platform.</p> 142 143<p>Since the new API lets you target screens more directly through smallestWidth, 144width, and height, it's helpful to understand the typical 145characteristics of the different screen types. The table below provides some 146examples, measured in "dp" units. </p> 147 148<p class="caption"><strong>Table 1.</strong> Typical devices, with density 149and size in dp.</p> 150 151<table> 152<tr> 153<th>Type</th> 154<th>Density (generalized)</th> 155<th>Dimensions (dp)</th> 156<th>smallestWidth (dp)</th> 157</tr> 158<tr> 159<td>Baseline phone</td> 160<td>mdpi</td> 161<td>320x480</td> 162<td>320</td> 163</td> 164<tr> 165<td>Small tablet/large phone</td> 166<td>mdpi</td> 167<td>480x800</td> 168<td>480</td> 169</tr> 170<tr> 171<td>7-inch tablet</td> 172<td>mdpi</td> 173<td>600x1024</td> 174<td>600</td> 175</tr> 176<tr> 177<td>10-inch tablet</td> 178<td>mdpi</td> 179<td>800x1280</td> 180<td>800</td> 181</tr> 182</table> 183 184<p>The sections below provide more information about the new screen qualifiers 185and manifest attributes. For complete information about how to use the screen 186support API, see <a 187href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 188Screens</a>.</p> 189 190<h4>New resource qualifiers for screens support</h4> 191 192<p>The new resource qualifiers in Android 3.2 let you better target your layouts 193for ranges of screen sizes. Using the qualifiers, you can create resource 194configurations designed for a specific minimum smallestWidth, current width, or 195current height, measured in density-independent pixels.</p> 196 197<p>The new qualifiers are:</p> 198<ul> 199<li><code>swNNNdp</code> — Specifies the minimum smallestWidth on which 200the resource should be used, measured in "dp" units. As mentioned above, a 201screen's smallestWidth is constant, regardless of orientation. Examples: 202<code>sw320dp</code>, <code>sw720dp</code>, <code>sw720dp</code>.</li> 203 204<li><code>wNNNdp</code> and <code>hNNNdp</code> — Specifies the minimum 205width or height on which the resource should be used, measured in "dp" units. As 206mentioned above, a screen's width and height are relative to the orientation of 207the screen and change whenever the orientation changes. Examples: 208<code>w320dp</code>, <code>w720dp</code>, <code>h1024dp</code>.</p></li> 209</ul> 210 211<p>You can also create multiple overlapping resource configurations if needed. 212For example, you could tag some resources for use on any screen wider than 480 213dp, others for wider than 600 dp, and others for wider than 720 dp. When 214multiple resource configurations are qualified for a given screen, the system 215selects the configuration that is the closest match. For precise control over 216which resources are loaded on a given screen, you can tag resources with one 217qualifier or combine several new or existing qualifiers. 218 219<p>Based on the typical dimensions listed earlier, here are some examples of how 220you could use the new qualifiers:</p> 221 222<pre class="classic prettyprint">res/layout/main_activity.xml # For phones 223res/layout-sw600dp/main_activity.xml # For 7” tablets 224res/layout-sw720dp/main_activity.xml # For 10” tablets 225res/layout-w600dp/main_activity.xml # Multi-pane when enough width 226res/layout-sw600dp-w720dp/main_activity.xml # For large width</pre> 227 228<p>Older versions of the platform will ignore the new qualifiers, so you can 229mix them as needed to ensure that your app looks great on any device. Here 230are some examples:</p> 231 232<pre class="classic prettyprint">res/layout/main_activity.xml # For phones 233res/layout-xlarge/main_activity.xml # For pre-3.2 tablets 234res/layout-sw600dp/main_activity.xml # For 3.2 and up tablets</pre> 235 236<p>For complete information about how to use the new qualifiers, see <a href="{@docRoot}guide/practices/screens_support.html#NewQualifiers">Using new 237size qualifiers</a>.</p> 238 239<h4>New manifest attributes for screen-size compatibility</h4> 240 241<p>The framework offers a new set of <a 242href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a> manifest attributes that let 243you manage your app's support for different screen sizess. 244Specifically, you can specify the largest and smallest screens on which your app 245is designed to run, as well as the largest screen on which it is designed run 246without needing the system's new <a href="{@docRoot}guide/practices/screen-compat-mode.html">screen 247compatibility mode</a>. Like the resource qualifiers described above, the new 248manifest attributes specify the range of screens that the application supports, 249as specified by the smallestWidth. </p> 250 251<p>The new manifest attributes for screen support are: </p> 252 253<ul> 254<li><code>android:compatibleWidthLimitDp="<em>numDp"</em></code> — This 255attribute lets you specify the maximum smallestWidth on which the application 256can run without needing compatibility mode. If the current screen is larger than 257the value specified, the system displays the application in normal mode but 258allows the user to optionally switch to compatibility mode through a setting in 259the system bar.</li> 260 261<li><code>android:largestWidthLimitDp="<em>numDp</em>"</code> — This 262attribute lets you specify the maximum smallestWidth on which the application 263is designed to run. If the current screen is larger than the value specified, 264the system forces the application into screen compatibility mode, to ensure best 265display on the current screen.</li> 266 267<li><code>android:requiresSmallestWidthDp="<em>numDp"</em></code> — This 268attribute lets you specify the minimum smallestWidth on which the application 269can run. If the current screen is smaller than the value specified, the system 270considers the application incompatible with the device, but does not prevent it 271from being installed and run.</li> 272</ul> 273 274<p class="note"><strong>Note:</strong> Google Play does not currently filter 275apps based on any of the attributes above. Support for filtering will be 276added in a later platform release. Applications that require 277filtering based on screen size can use the existing <code><supports-screens></code> 278attributes.</p> 279 280<p>For complete information about how to use the new attributes, see <a href="{@docRoot}guide/practices/screens_support.html#DeclaringScreenSizeSupport">Declaring 281screen size support</a>.</p> 282 283<h4>Screen compatibility mode</h4> 284 285<p>Android 3.2 provides a new screen compatibility mode for applications 286explicitly declaring that they do not support screens as large as the one on 287which they are running. This new "zoom" mode is a pixel-scaled — it 288renders the application in a smaller screen area and then scales the pixels to 289fill the current screen.</p> 290 291<p>By default, the system offers screen compatibility mode as an user option, for apps 292that require it. Users can turn the zoom mode on and off using a control available 293in the system bar. </p> 294 295<p>Because the new screen compatibility mode may not be appropriate for all 296applications, the platform allows the application to disable it using manifest 297attributes. When disabled by the app, the system does not offer "zoom" compatibility 298mode as an option for users when the app is running.</p> 299 300<p class="note"><strong>Note:</strong> For important information about how 301to control compatibility mode in your applications, please review the <a 302href="http://android-developers.blogspot.com/2011/07/new-mode-for-apps-on-large- 303screens.html">New Mode for Apps on Large Screens</a> article on the Android 304Developers Blog. </p> 305 306<h4>New screen density for 720p televisions and similar devices</h4> 307 308<p>To meet the needs of applications running on 720p televisions or similar with 309moderate density screens, Android 3.2 introduces a new generalized density, 310<code>tvdpi</code>, with an approximate dpi of 213. Applications can query for 311the new density in {@link android.util.DisplayMetrics#densityDpi} and can use 312the new <code>tvdpi</code> qualifier to tag resources for televisions and 313similar devices. For example:</p> 314 315<pre class="classic prettyprint">res/drawable-tvdpi/my_icon.png # Bitmap for tv density</pre> 316 317<p>In general, applications should not need to work with this density. For situations 318where output is needed for a 720p screen, the UI elements can be scaled 319automatically by the platform.</p> 320 321 322<h3 id="ui" style="margin-top:1.25em;">UI framework</h3> 323<ul> 324<li>Fragments 325 <ul> 326 <li>New {@link android.app.Fragment.SavedState} class holds the state 327 information retrieved from a fragment instance through 328 {@link android.app.FragmentManager#saveFragmentInstanceState(android.app.Fragment) saveFragmentInstanceState()}.</li> 329 <li>New method {@link android.app.FragmentManager#saveFragmentInstanceState(android.app.Fragment) saveFragmentInstanceState()} 330 saves the current instance state of 331 the given Fragment. The state can be used later when creating a new instance 332 of the Fragment that matches the current state.</li> 333 <li>New method {@link android.app.Fragment#setInitialSavedState(SavedState) setInitialSavedState()} 334 sets the initial saved state for a Fragment when first constructed.</li> 335 <li>New {@link android.app.Fragment#onViewCreated(android.view.View, android.os.Bundle) 336 onViewCreated()} callback method notifies the Fragment that 337 {@link android.app.Fragment#onCreateView(LayoutInflater, ViewGroup, Bundle) onCreateView()} 338 has returned, but before any saved state has been restored in to the View.</li> 339 <li>{@link android.app.Fragment#isDetached()} method determines whether 340 the Fragment has been explicitly detached from the UI.</li> 341 <li>New {@link android.app.FragmentTransaction#attach(android.app.Fragment) attach()} 342 and {@link android.app.FragmentTransaction#detach(android.app.Fragment) detach()} 343 methods let an application re-attach or detach fragments in the UI.</li> 344 <li>A new {@link android.app.FragmentTransaction#setCustomAnimations(int, int, int, int) 345 setCustomAnimations()} overload method lets you set specific animation 346 resources to run for enter/exit operations and specifically when 347 popping the back stack. The existing implementation does not account 348 for the different behavior of fragments when popping the back stack.</li> 349 </ul> 350</li> 351<li>Screen size information in ActivityInfo and ApplicationInfo 352 <ul> 353 <li>{@link android.content.pm.ActivityInfo} adds {@link android.content.pm.ActivityInfo#CONFIG_SCREEN_SIZE} 354 and {@link android.content.pm.ActivityInfo#CONFIG_SMALLEST_SCREEN_SIZE} as bit masks 355 in {@link android.R.attr#configChanges}. The bits indicate whether an Activity can 356 itself handle the screen size and smallest screen size.</li> 357 <li>{@link android.content.pm.ApplicationInfo} adds 358 {@link android.content.pm.ApplicationInfo#largestWidthLimitDp}, {@link android.content.pm.ApplicationInfo#compatibleWidthLimitDp}, 359 and {@link android.content.pm.ApplicationInfo#requiresSmallestWidthDp} fields, 360 derived from the corresponding <code><supports-screens></code> attributes 361 in the application manifest file.</li> 362 </ul> 363</li> 364<li>Helpers for getting display size from WindowManager 365 <ul> 366 <li>New methods {@link android.view.Display#getSize(android.graphics.Point) 367 getSize()} and {@link android.view.Display#getRectSize(android.graphics.Rect) 368 getRectSize()} let applications get the raw size of the display.</li> 369 </ul> 370</li> 371<li>New public "holographic" styles 372 <ul> 373 <li>The platform now exposes a variety of public "holographic" styles 374 for text, actionbar widgets and tabs, and more. See 375 {@link android.R.style} for a full list.</li> 376 </ul> 377</li> 378<li>{@link android.app.LocalActivityManager}, {@link android.app.ActivityGroup}, and 379 {@link android.app.LocalActivityManager} are now deprecated 380 <ul> 381 <li>New applications should use Fragments instead of these classes. To 382 continue to run on older versions of the platform, you can use the v4 Support 383 Library (compatibility library), available in the Android SDK. The v4 Support 384 Library provides a version of the Fragment API that is compatible down to 385 Android 1.6 (API level 4). 386 <li>For apps developing against Android 3.0 (API level 387 11) or higher, tabs are typically presented in the UI using the new 388 {@link android.app.ActionBar#newTab() ActionBar.newTab()} and related APIs 389 for placing tabs within their action bar area.</p></li> 390 </ul> 391</li> 392</ul> 393 394<h3 id="media" style="margin-top:1em;">Media framework</h3> 395<ul> 396 <li>Applications that use the platform's media provider ({@link 397 android.provider.MediaStore}) can now read media data directly from the 398 removeable SD card, where supported by the device. Applications can also 399 interact with the SD card files directly, using the MTP API. </li> 400 401</ul> 402<h3 id="graphics" style="margin-top:1.25em;">Graphics</h3> 403<ul> 404<li>Parcelable utilities in Point and PointF 405 <ul> 406 <li>{@link android.graphics.Point} and {@link android.graphics.PointF} 407 classes now include the {@link android.os.Parcelable} interface and utility methods {@link 408 android.graphics.Point#describeContents()}, {@link 409 android.graphics.Point#readFromParcel(android.os.Parcel) readFromParcel()}, and {@link 410 android.graphics.Point#writeToParcel(android.os.Parcel, int) writeToParcel()}.</li> 411 </ul> 412</li> 413</ul> 414 415 416<h3 id="ime" style="margin-top:1.25em;">IME framework</h3> 417<ul> 418 <li>New {@link android.view.KeyEvent#getModifiers()} method for 419 retrieving the current state of the modifier keys.</li> 420</ul> 421 422 423<h3 id="usb" style="margin-top:1.25em;">USB framework</h3> 424<ul> 425 <li>New {@link 426 android.hardware.usb.UsbDeviceConnection#getRawDescriptors()} method for 427 retrieving the raw USB descriptors for the device. You can use the 428 method to access descriptors not supported directly via the higher 429 level APIs.</li> 430</ul> 431 432 433<h3 id="network" style="margin-top:1.25em;">Network</h3> 434<ul> 435<li>Network type constants 436 <ul> 437 <li>{@link android.net.ConnectivityManager} adds the constants {@link 438 android.net.ConnectivityManager#TYPE_ETHERNET} and {@link 439 android.net.ConnectivityManager#TYPE_BLUETOOTH}.</li> 440 </ul> 441</li> 442</ul> 443 444 445<h3 id="telephony" style="margin-top:1.25em;">Telephony</h3> 446<ul> 447 <li>New {@link android.telephony.TelephonyManager#NETWORK_TYPE_HSPAP} network type constant.</li> 448</ul> 449 450<h3 id="other" style="margin-top:1.25em;">Core utilities</h3> 451<ul> 452<li>Parcelable utilities 453 <ul> 454 <li>New interface {@link android.os.Parcelable.ClassLoaderCreator} allows 455 the application to receive the ClassLoader in which the object is being created.</li> 456 <li>New {@link android.os.ParcelFileDescriptor#adoptFd(int) adoptFd}, {@link 457 android.os.ParcelFileDescriptor#dup(java.io.FileDescriptor) dup()}, and {@link 458 android.os.ParcelFileDescriptor#fromFd(int) fromFd()} for managing 459 {@link android.os.ParcelFileDescriptor} objects.</li> 460 </ul> 461</li> 462<li>Binder and IBinder 463 <ul> 464 <li>New method {@link android.os.Binder#dumpAsync(java.io.FileDescriptor, java.lang.String[]) dumpAsync()} 465 in {@link android.os.Binder} and {@link android.os.IBinder} let applications 466 dump to a specified file, ensuring that the target executes asynchronously.</li> 467 <li>New {@link android.os.IBinder} protocol transaction code {@link 468 android.os.IBinder#TWEET_TRANSACTION} lets applications send a tweet 469 to the target object.</li> 470 </ul> 471</li> 472</ul> 473 474 475 476 477<h3 id="features">New feature constants</h3> 478 479<p>The platform adds new hardware feature constants that you can declare 480in their application manifests, to inform external entities such as Google 481Play of required hardware and software capabilities. You declare these 482and other feature constants in <a 483href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code 484<uses-feature>}</a> manifest elements. 485 486<p>Google Play filters applications based on their <code><uses-feature></code> attributes, to ensure that they are available only to devices on which their requirements are met. </p> 487 488<ul> 489<li>Feature constants for landscape or portrait requirements 490 491<p>Android 3.2 introduces new feature constants that let applications specify whether they require display in landscape orientation, portrait orientation, or both. Declaring these constants indicates that the application must not be installed on a device that doesn't offer the associated orientation. Conversely, if one or both of the constants are not declared, it indicates that the application does not have a preference for the undeclared orientations and may be installed on a device that doesn't offer them. </p> 492 493<ul> 494 <li>{@link android.content.pm.PackageManager#FEATURE_SCREEN_LANDSCAPE 495android.hardware.screen.landscape} — The application requires display in 496landscape orientation.</li> 497 <li>{@link android.content.pm.PackageManager#FEATURE_SCREEN_PORTRAIT 498android.hardware.screen.portrait} — The application requires display in 499portrait orientation.</li> 500</ul> 501 502<p>A typical application that functions properly in both landscape and portrait orientations would not normally need to declare an orientation requirement. Rather, an application designed primarily for one orientation, such as an app designed for a television, could declare one of the constants to ensure that it isn't available to devices that don't provide that orientation.</p> 503 504<p>If any of activities declared in the manifest request that they run in a specific orientation, 505using the <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">{@code 506android:screenOrientation}</a> attribute, then this also declares that the application 507requires that orientation.</p> 508 509</li> 510<li>Other feature constants 511 512<ul> 513 <li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH_MULTITOUCH_DISTINCT 514android.hardware.faketouch.multitouch.distinct} — The application requires support for emulated mulitouch input with distinct tracking of two or more points.</li> 515 516 <li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH_MULTITOUCH_JAZZHAND 517android.hardware.faketouch.multitouch.jazzhand} — The application requires support for emulated mulitouch input with distinct tracking of five or more points.</li> 518</ul> 519 520</li> 521</ul> 522 523 524<h3 id="api-diff">API Differences Report</h3> 525 526<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API 527Level 528{@sdkPlatformApiLevel}), see the <a 529href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API 530Differences Report</a>.</p> 531 532 533 534 535 536<h2 id="api-level">API Level</h2> 537 538<p>The Android {@sdkPlatformVersion} platform delivers an updated version of 539the framework API. The Android {@sdkPlatformVersion} API 540is assigned an integer identifier — 541<strong>{@sdkPlatformApiLevel}</strong> — that is 542stored in the system itself. This identifier, called the "API Level", allows the 543system to correctly determine whether an application is compatible with 544the system, prior to installing the application. </p> 545 546<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, 547you need compile the application against the Android library that is provided in 548the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you 549might 550also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> 551attribute to the <code><uses-sdk></code> element in the application's 552manifest.</p> 553 554<p>For more information, read <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API 555Level?</a></p> 556 557 558