1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7 #include "render_int.h"
8
9 #include "core/include/fpdfapi/fpdf_pageobj.h"
10 #include "core/include/fpdfapi/fpdf_render.h"
11 #include "core/include/fxge/fx_ge.h"
12 #include "core/src/fpdfapi/fpdf_page/pageint.h"
13
14 #define SHADING_STEPS 256
DrawAxialShading(CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)15 static void DrawAxialShading(CFX_DIBitmap* pBitmap,
16 CFX_Matrix* pObject2Bitmap,
17 CPDF_Dictionary* pDict,
18 CPDF_Function** pFuncs,
19 int nFuncs,
20 CPDF_ColorSpace* pCS,
21 int alpha) {
22 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
23 CPDF_Array* pCoords = pDict->GetArray("Coords");
24 if (!pCoords) {
25 return;
26 }
27 FX_FLOAT start_x = pCoords->GetNumber(0);
28 FX_FLOAT start_y = pCoords->GetNumber(1);
29 FX_FLOAT end_x = pCoords->GetNumber(2);
30 FX_FLOAT end_y = pCoords->GetNumber(3);
31 FX_FLOAT t_min = 0, t_max = 1.0f;
32 CPDF_Array* pArray = pDict->GetArray("Domain");
33 if (pArray) {
34 t_min = pArray->GetNumber(0);
35 t_max = pArray->GetNumber(1);
36 }
37 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
38 pArray = pDict->GetArray("Extend");
39 if (pArray) {
40 bStartExtend = pArray->GetInteger(0);
41 bEndExtend = pArray->GetInteger(1);
42 }
43 int width = pBitmap->GetWidth();
44 int height = pBitmap->GetHeight();
45 FX_FLOAT x_span = end_x - start_x;
46 FX_FLOAT y_span = end_y - start_y;
47 FX_FLOAT axis_len_square =
48 FXSYS_Mul(x_span, x_span) + FXSYS_Mul(y_span, y_span);
49 CFX_Matrix matrix;
50 matrix.SetReverse(*pObject2Bitmap);
51 int total_results = 0;
52 for (int j = 0; j < nFuncs; j++) {
53 if (pFuncs[j]) {
54 total_results += pFuncs[j]->CountOutputs();
55 }
56 }
57 if (pCS->CountComponents() > total_results) {
58 total_results = pCS->CountComponents();
59 }
60 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
61 FX_FLOAT* pResults = result_array;
62 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
63 FX_DWORD rgb_array[SHADING_STEPS];
64 for (int i = 0; i < SHADING_STEPS; i++) {
65 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
66 int offset = 0;
67 for (int j = 0; j < nFuncs; j++) {
68 if (pFuncs[j]) {
69 int nresults = 0;
70 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
71 offset += nresults;
72 }
73 }
74 }
75 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
76 pCS->GetRGB(pResults, R, G, B);
77 rgb_array[i] =
78 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255),
79 FXSYS_round(G * 255), FXSYS_round(B * 255)));
80 }
81 int pitch = pBitmap->GetPitch();
82 for (int row = 0; row < height; row++) {
83 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
84 for (int column = 0; column < width; column++) {
85 FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
86 matrix.Transform(x, y);
87 FX_FLOAT scale = FXSYS_Div(
88 FXSYS_Mul(x - start_x, x_span) + FXSYS_Mul(y - start_y, y_span),
89 axis_len_square);
90 int index = (int32_t)(scale * (SHADING_STEPS - 1));
91 if (index < 0) {
92 if (!bStartExtend) {
93 continue;
94 }
95 index = 0;
96 } else if (index >= SHADING_STEPS) {
97 if (!bEndExtend) {
98 continue;
99 }
100 index = SHADING_STEPS - 1;
101 }
102 dib_buf[column] = rgb_array[index];
103 }
104 }
105 }
DrawRadialShading(CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)106 static void DrawRadialShading(CFX_DIBitmap* pBitmap,
107 CFX_Matrix* pObject2Bitmap,
108 CPDF_Dictionary* pDict,
109 CPDF_Function** pFuncs,
110 int nFuncs,
111 CPDF_ColorSpace* pCS,
112 int alpha) {
113 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
114 CPDF_Array* pCoords = pDict->GetArray("Coords");
115 if (!pCoords) {
116 return;
117 }
118 FX_FLOAT start_x = pCoords->GetNumber(0);
119 FX_FLOAT start_y = pCoords->GetNumber(1);
120 FX_FLOAT start_r = pCoords->GetNumber(2);
121 FX_FLOAT end_x = pCoords->GetNumber(3);
122 FX_FLOAT end_y = pCoords->GetNumber(4);
123 FX_FLOAT end_r = pCoords->GetNumber(5);
124 CFX_Matrix matrix;
125 matrix.SetReverse(*pObject2Bitmap);
126 FX_FLOAT t_min = 0, t_max = 1.0f;
127 CPDF_Array* pArray = pDict->GetArray("Domain");
128 if (pArray) {
129 t_min = pArray->GetNumber(0);
130 t_max = pArray->GetNumber(1);
131 }
132 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE;
133 pArray = pDict->GetArray("Extend");
134 if (pArray) {
135 bStartExtend = pArray->GetInteger(0);
136 bEndExtend = pArray->GetInteger(1);
137 }
138 int total_results = 0;
139 for (int j = 0; j < nFuncs; j++) {
140 if (pFuncs[j]) {
141 total_results += pFuncs[j]->CountOutputs();
142 }
143 }
144 if (pCS->CountComponents() > total_results) {
145 total_results = pCS->CountComponents();
146 }
147 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
148 FX_FLOAT* pResults = result_array;
149 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
150 FX_DWORD rgb_array[SHADING_STEPS];
151 for (int i = 0; i < SHADING_STEPS; i++) {
152 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min;
153 int offset = 0;
154 for (int j = 0; j < nFuncs; j++) {
155 if (pFuncs[j]) {
156 int nresults;
157 if (pFuncs[j]->Call(&input, 1, pResults + offset, nresults)) {
158 offset += nresults;
159 }
160 }
161 }
162 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
163 pCS->GetRGB(pResults, R, G, B);
164 rgb_array[i] =
165 FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255),
166 FXSYS_round(G * 255), FXSYS_round(B * 255)));
167 }
168 FX_FLOAT a = FXSYS_Mul(start_x - end_x, start_x - end_x) +
169 FXSYS_Mul(start_y - end_y, start_y - end_y) -
170 FXSYS_Mul(start_r - end_r, start_r - end_r);
171 int width = pBitmap->GetWidth();
172 int height = pBitmap->GetHeight();
173 int pitch = pBitmap->GetPitch();
174 FX_BOOL bDecreasing = FALSE;
175 if (start_r > end_r) {
176 int length = (int)FXSYS_sqrt((FXSYS_Mul(start_x - end_x, start_x - end_x) +
177 FXSYS_Mul(start_y - end_y, start_y - end_y)));
178 if (length < start_r - end_r) {
179 bDecreasing = TRUE;
180 }
181 }
182 for (int row = 0; row < height; row++) {
183 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
184 for (int column = 0; column < width; column++) {
185 FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
186 matrix.Transform(x, y);
187 FX_FLOAT b = -2 * (FXSYS_Mul(x - start_x, end_x - start_x) +
188 FXSYS_Mul(y - start_y, end_y - start_y) +
189 FXSYS_Mul(start_r, end_r - start_r));
190 FX_FLOAT c = FXSYS_Mul(x - start_x, x - start_x) +
191 FXSYS_Mul(y - start_y, y - start_y) -
192 FXSYS_Mul(start_r, start_r);
193 FX_FLOAT s;
194 if (a == 0) {
195 s = FXSYS_Div(-c, b);
196 } else {
197 FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c);
198 if (b2_4ac < 0) {
199 continue;
200 }
201 FX_FLOAT root = FXSYS_sqrt(b2_4ac);
202 FX_FLOAT s1, s2;
203 if (a > 0) {
204 s1 = FXSYS_Div(-b - root, 2 * a);
205 s2 = FXSYS_Div(-b + root, 2 * a);
206 } else {
207 s2 = FXSYS_Div(-b - root, 2 * a);
208 s1 = FXSYS_Div(-b + root, 2 * a);
209 }
210 if (bDecreasing) {
211 if (s1 >= 0 || bStartExtend) {
212 s = s1;
213 } else {
214 s = s2;
215 }
216 } else {
217 if (s2 <= 1.0f || bEndExtend) {
218 s = s2;
219 } else {
220 s = s1;
221 }
222 }
223 if ((start_r + s * (end_r - start_r)) < 0) {
224 continue;
225 }
226 }
227 int index = (int32_t)(s * (SHADING_STEPS - 1));
228 if (index < 0) {
229 if (!bStartExtend) {
230 continue;
231 }
232 index = 0;
233 }
234 if (index >= SHADING_STEPS) {
235 if (!bEndExtend) {
236 continue;
237 }
238 index = SHADING_STEPS - 1;
239 }
240 dib_buf[column] = rgb_array[index];
241 }
242 }
243 }
DrawFuncShading(CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Dictionary * pDict,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)244 static void DrawFuncShading(CFX_DIBitmap* pBitmap,
245 CFX_Matrix* pObject2Bitmap,
246 CPDF_Dictionary* pDict,
247 CPDF_Function** pFuncs,
248 int nFuncs,
249 CPDF_ColorSpace* pCS,
250 int alpha) {
251 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
252 CPDF_Array* pDomain = pDict->GetArray("Domain");
253 FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f;
254 if (pDomain) {
255 xmin = pDomain->GetNumber(0);
256 xmax = pDomain->GetNumber(1);
257 ymin = pDomain->GetNumber(2);
258 ymax = pDomain->GetNumber(3);
259 }
260 CFX_Matrix mtDomain2Target = pDict->GetMatrix("Matrix");
261 CFX_Matrix matrix, reverse_matrix;
262 matrix.SetReverse(*pObject2Bitmap);
263 reverse_matrix.SetReverse(mtDomain2Target);
264 matrix.Concat(reverse_matrix);
265 int width = pBitmap->GetWidth();
266 int height = pBitmap->GetHeight();
267 int pitch = pBitmap->GetPitch();
268 int total_results = 0;
269 for (int j = 0; j < nFuncs; j++) {
270 if (pFuncs[j]) {
271 total_results += pFuncs[j]->CountOutputs();
272 }
273 }
274 if (pCS->CountComponents() > total_results) {
275 total_results = pCS->CountComponents();
276 }
277 CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results);
278 FX_FLOAT* pResults = result_array;
279 FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT));
280 for (int row = 0; row < height; row++) {
281 FX_DWORD* dib_buf = (FX_DWORD*)(pBitmap->GetBuffer() + row * pitch);
282 for (int column = 0; column < width; column++) {
283 FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row;
284 matrix.Transform(x, y);
285 if (x < xmin || x > xmax || y < ymin || y > ymax) {
286 continue;
287 }
288 FX_FLOAT input[2];
289 int offset = 0;
290 input[0] = x;
291 input[1] = y;
292 for (int j = 0; j < nFuncs; j++) {
293 if (pFuncs[j]) {
294 int nresults;
295 if (pFuncs[j]->Call(input, 2, pResults + offset, nresults)) {
296 offset += nresults;
297 }
298 }
299 }
300 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
301 pCS->GetRGB(pResults, R, G, B);
302 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE(
303 alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255)));
304 }
305 }
306 }
_GetScanlineIntersect(int y,FX_FLOAT x1,FX_FLOAT y1,FX_FLOAT x2,FX_FLOAT y2,FX_FLOAT & x)307 FX_BOOL _GetScanlineIntersect(int y,
308 FX_FLOAT x1,
309 FX_FLOAT y1,
310 FX_FLOAT x2,
311 FX_FLOAT y2,
312 FX_FLOAT& x) {
313 if (y1 == y2) {
314 return FALSE;
315 }
316 if (y1 < y2) {
317 if (y < y1 || y > y2) {
318 return FALSE;
319 }
320 } else {
321 if (y < y2 || y > y1) {
322 return FALSE;
323 }
324 }
325 x = x1 + FXSYS_MulDiv(x2 - x1, y - y1, y2 - y1);
326 return TRUE;
327 }
DrawGouraud(CFX_DIBitmap * pBitmap,int alpha,CPDF_MeshVertex triangle[3])328 static void DrawGouraud(CFX_DIBitmap* pBitmap,
329 int alpha,
330 CPDF_MeshVertex triangle[3]) {
331 FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y;
332 for (int i = 1; i < 3; i++) {
333 if (min_y > triangle[i].y) {
334 min_y = triangle[i].y;
335 }
336 if (max_y < triangle[i].y) {
337 max_y = triangle[i].y;
338 }
339 }
340 if (min_y == max_y) {
341 return;
342 }
343 int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y);
344 if (min_yi < 0) {
345 min_yi = 0;
346 }
347 if (max_yi >= pBitmap->GetHeight()) {
348 max_yi = pBitmap->GetHeight() - 1;
349 }
350 for (int y = min_yi; y <= max_yi; y++) {
351 int nIntersects = 0;
352 FX_FLOAT inter_x[3], r[3], g[3], b[3];
353 for (int i = 0; i < 3; i++) {
354 CPDF_MeshVertex& vertex1 = triangle[i];
355 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3];
356 FX_BOOL bIntersect = _GetScanlineIntersect(
357 y, vertex1.x, vertex1.y, vertex2.x, vertex2.y, inter_x[nIntersects]);
358 if (!bIntersect) {
359 continue;
360 }
361 r[nIntersects] =
362 vertex1.r + FXSYS_MulDiv(vertex2.r - vertex1.r, y - vertex1.y,
363 vertex2.y - vertex1.y);
364 g[nIntersects] =
365 vertex1.g + FXSYS_MulDiv(vertex2.g - vertex1.g, y - vertex1.y,
366 vertex2.y - vertex1.y);
367 b[nIntersects] =
368 vertex1.b + FXSYS_MulDiv(vertex2.b - vertex1.b, y - vertex1.y,
369 vertex2.y - vertex1.y);
370 nIntersects++;
371 }
372 if (nIntersects != 2) {
373 continue;
374 }
375 int min_x, max_x, start_index, end_index;
376 if (inter_x[0] < inter_x[1]) {
377 min_x = (int)FXSYS_floor(inter_x[0]);
378 max_x = (int)FXSYS_ceil(inter_x[1]);
379 start_index = 0;
380 end_index = 1;
381 } else {
382 min_x = (int)FXSYS_floor(inter_x[1]);
383 max_x = (int)FXSYS_ceil(inter_x[0]);
384 start_index = 1;
385 end_index = 0;
386 }
387 int start_x = min_x, end_x = max_x;
388 if (start_x < 0) {
389 start_x = 0;
390 }
391 if (end_x > pBitmap->GetWidth()) {
392 end_x = pBitmap->GetWidth();
393 }
394 uint8_t* dib_buf =
395 pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4;
396 FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x);
397 FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x);
398 FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x);
399 FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit;
400 FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit;
401 FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit;
402 for (int x = start_x; x < end_x; x++) {
403 R += r_unit;
404 G += g_unit;
405 B += b_unit;
406 FXARGB_SETDIB(dib_buf,
407 FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255),
408 (int32_t)(B * 255)));
409 dib_buf += 4;
410 }
411 }
412 }
DrawFreeGouraudShading(CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)413 static void DrawFreeGouraudShading(CFX_DIBitmap* pBitmap,
414 CFX_Matrix* pObject2Bitmap,
415 CPDF_Stream* pShadingStream,
416 CPDF_Function** pFuncs,
417 int nFuncs,
418 CPDF_ColorSpace* pCS,
419 int alpha) {
420 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
421
422 CPDF_MeshStream stream;
423 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
424 return;
425
426 CPDF_MeshVertex triangle[3];
427 FXSYS_memset(triangle, 0, sizeof(triangle));
428
429 while (!stream.m_BitStream.IsEOF()) {
430 CPDF_MeshVertex vertex;
431 FX_DWORD flag = stream.GetVertex(vertex, pObject2Bitmap);
432 if (flag == 0) {
433 triangle[0] = vertex;
434 for (int j = 1; j < 3; j++) {
435 stream.GetVertex(triangle[j], pObject2Bitmap);
436 }
437 } else {
438 if (flag == 1) {
439 triangle[0] = triangle[1];
440 }
441 triangle[1] = triangle[2];
442 triangle[2] = vertex;
443 }
444 DrawGouraud(pBitmap, alpha, triangle);
445 }
446 }
DrawLatticeGouraudShading(CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int alpha)447 static void DrawLatticeGouraudShading(CFX_DIBitmap* pBitmap,
448 CFX_Matrix* pObject2Bitmap,
449 CPDF_Stream* pShadingStream,
450 CPDF_Function** pFuncs,
451 int nFuncs,
452 CPDF_ColorSpace* pCS,
453 int alpha) {
454 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
455
456 int row_verts = pShadingStream->GetDict()->GetInteger("VerticesPerRow");
457 if (row_verts < 2)
458 return;
459
460 CPDF_MeshStream stream;
461 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
462 return;
463
464 CPDF_MeshVertex* vertex = FX_Alloc2D(CPDF_MeshVertex, row_verts, 2);
465 if (!stream.GetVertexRow(vertex, row_verts, pObject2Bitmap)) {
466 FX_Free(vertex);
467 return;
468 }
469 int last_index = 0;
470 while (1) {
471 CPDF_MeshVertex* last_row = vertex + last_index * row_verts;
472 CPDF_MeshVertex* this_row = vertex + (1 - last_index) * row_verts;
473 if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) {
474 FX_Free(vertex);
475 return;
476 }
477 CPDF_MeshVertex triangle[3];
478 for (int i = 1; i < row_verts; i++) {
479 triangle[0] = last_row[i];
480 triangle[1] = this_row[i - 1];
481 triangle[2] = last_row[i - 1];
482 DrawGouraud(pBitmap, alpha, triangle);
483 triangle[2] = this_row[i];
484 DrawGouraud(pBitmap, alpha, triangle);
485 }
486 last_index = 1 - last_index;
487 }
488 FX_Free(vertex);
489 }
490 struct Coon_BezierCoeff {
491 float a, b, c, d;
FromPointsCoon_BezierCoeff492 void FromPoints(float p0, float p1, float p2, float p3) {
493 a = -p0 + 3 * p1 - 3 * p2 + p3;
494 b = 3 * p0 - 6 * p1 + 3 * p2;
495 c = -3 * p0 + 3 * p1;
496 d = p0;
497 }
first_halfCoon_BezierCoeff498 Coon_BezierCoeff first_half() {
499 Coon_BezierCoeff result;
500 result.a = a / 8;
501 result.b = b / 4;
502 result.c = c / 2;
503 result.d = d;
504 return result;
505 }
second_halfCoon_BezierCoeff506 Coon_BezierCoeff second_half() {
507 Coon_BezierCoeff result;
508 result.a = a / 8;
509 result.b = 3 * a / 8 + b / 4;
510 result.c = 3 * a / 8 + b / 2 + c / 2;
511 result.d = a / 8 + b / 4 + c / 2 + d;
512 return result;
513 }
GetPointsCoon_BezierCoeff514 void GetPoints(float p[4]) {
515 p[0] = d;
516 p[1] = c / 3 + p[0];
517 p[2] = b / 3 - p[0] + 2 * p[1];
518 p[3] = a + p[0] - 3 * p[1] + 3 * p[2];
519 }
GetPointsReverseCoon_BezierCoeff520 void GetPointsReverse(float p[4]) {
521 p[3] = d;
522 p[2] = c / 3 + p[3];
523 p[1] = b / 3 - p[3] + 2 * p[2];
524 p[0] = a + p[3] - 3 * p[2] + 3 * p[1];
525 }
BezierInterpolCoon_BezierCoeff526 void BezierInterpol(Coon_BezierCoeff& C1,
527 Coon_BezierCoeff& C2,
528 Coon_BezierCoeff& D1,
529 Coon_BezierCoeff& D2) {
530 a = (D1.a + D2.a) / 2;
531 b = (D1.b + D2.b) / 2;
532 c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) +
533 (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2;
534 d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d;
535 }
DistanceCoon_BezierCoeff536 float Distance() {
537 float dis = a + b + c;
538 return dis < 0 ? -dis : dis;
539 }
540 };
541 struct Coon_Bezier {
542 Coon_BezierCoeff x, y;
FromPointsCoon_Bezier543 void FromPoints(float x0,
544 float y0,
545 float x1,
546 float y1,
547 float x2,
548 float y2,
549 float x3,
550 float y3) {
551 x.FromPoints(x0, x1, x2, x3);
552 y.FromPoints(y0, y1, y2, y3);
553 }
first_halfCoon_Bezier554 Coon_Bezier first_half() {
555 Coon_Bezier result;
556 result.x = x.first_half();
557 result.y = y.first_half();
558 return result;
559 }
second_halfCoon_Bezier560 Coon_Bezier second_half() {
561 Coon_Bezier result;
562 result.x = x.second_half();
563 result.y = y.second_half();
564 return result;
565 }
BezierInterpolCoon_Bezier566 void BezierInterpol(Coon_Bezier& C1,
567 Coon_Bezier& C2,
568 Coon_Bezier& D1,
569 Coon_Bezier& D2) {
570 x.BezierInterpol(C1.x, C2.x, D1.x, D2.x);
571 y.BezierInterpol(C1.y, C2.y, D1.y, D2.y);
572 }
GetPointsCoon_Bezier573 void GetPoints(FX_PATHPOINT* pPoints) {
574 float p[4];
575 int i;
576 x.GetPoints(p);
577 for (i = 0; i < 4; i++) {
578 pPoints[i].m_PointX = p[i];
579 }
580 y.GetPoints(p);
581 for (i = 0; i < 4; i++) {
582 pPoints[i].m_PointY = p[i];
583 }
584 }
GetPointsReverseCoon_Bezier585 void GetPointsReverse(FX_PATHPOINT* pPoints) {
586 float p[4];
587 int i;
588 x.GetPointsReverse(p);
589 for (i = 0; i < 4; i++) {
590 pPoints[i].m_PointX = p[i];
591 }
592 y.GetPointsReverse(p);
593 for (i = 0; i < 4; i++) {
594 pPoints[i].m_PointY = p[i];
595 }
596 }
DistanceCoon_Bezier597 float Distance() { return x.Distance() + y.Distance(); }
598 };
_BiInterpol(int c0,int c1,int c2,int c3,int x,int y,int x_scale,int y_scale)599 static int _BiInterpol(int c0,
600 int c1,
601 int c2,
602 int c3,
603 int x,
604 int y,
605 int x_scale,
606 int y_scale) {
607 int x1 = c0 + (c3 - c0) * x / x_scale;
608 int x2 = c1 + (c2 - c1) * x / x_scale;
609 return x1 + (x2 - x1) * y / y_scale;
610 }
611 struct Coon_Color {
Coon_ColorCoon_Color612 Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); }
613 int comp[3];
BiInterpolCoon_Color614 void BiInterpol(Coon_Color colors[4],
615 int x,
616 int y,
617 int x_scale,
618 int y_scale) {
619 for (int i = 0; i < 3; i++)
620 comp[i] =
621 _BiInterpol(colors[0].comp[i], colors[1].comp[i], colors[2].comp[i],
622 colors[3].comp[i], x, y, x_scale, y_scale);
623 }
DistanceCoon_Color624 int Distance(Coon_Color& o) {
625 int max, diff;
626 max = FXSYS_abs(comp[0] - o.comp[0]);
627 diff = FXSYS_abs(comp[1] - o.comp[1]);
628 if (max < diff) {
629 max = diff;
630 }
631 diff = FXSYS_abs(comp[2] - o.comp[2]);
632 if (max < diff) {
633 max = diff;
634 }
635 return max;
636 }
637 };
638 struct CPDF_PatchDrawer {
639 Coon_Color patch_colors[4];
640 int max_delta;
641 CFX_PathData path;
642 CFX_RenderDevice* pDevice;
643 int fill_mode;
644 int alpha;
DrawCPDF_PatchDrawer645 void Draw(int x_scale,
646 int y_scale,
647 int left,
648 int bottom,
649 Coon_Bezier C1,
650 Coon_Bezier C2,
651 Coon_Bezier D1,
652 Coon_Bezier D2) {
653 FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 &&
654 D1.Distance() < 2 && D2.Distance() < 2;
655 Coon_Color div_colors[4];
656 int d_bottom, d_left, d_top, d_right;
657 div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale);
658 if (!bSmall) {
659 div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale,
660 y_scale);
661 div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale,
662 y_scale);
663 div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale,
664 y_scale);
665 d_bottom = div_colors[3].Distance(div_colors[0]);
666 d_left = div_colors[1].Distance(div_colors[0]);
667 d_top = div_colors[1].Distance(div_colors[2]);
668 d_right = div_colors[2].Distance(div_colors[3]);
669 }
670 #define COONCOLOR_THRESHOLD 4
671 if (bSmall ||
672 (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD &&
673 d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) {
674 FX_PATHPOINT* pPoints = path.GetPoints();
675 C1.GetPoints(pPoints);
676 D2.GetPoints(pPoints + 3);
677 C2.GetPointsReverse(pPoints + 6);
678 D1.GetPointsReverse(pPoints + 9);
679 int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER;
680 if (fill_mode & RENDER_NOPATHSMOOTH) {
681 fillFlags |= FXFILL_NOPATHSMOOTH;
682 }
683 pDevice->DrawPath(
684 &path, NULL, NULL,
685 FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1],
686 div_colors[0].comp[2]),
687 0, fillFlags);
688 } else {
689 if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) {
690 Coon_Bezier m1;
691 m1.BezierInterpol(D1, D2, C1, C2);
692 y_scale *= 2;
693 bottom *= 2;
694 Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(),
695 D2.first_half());
696 Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(),
697 D2.second_half());
698 } else if (d_left < COONCOLOR_THRESHOLD &&
699 d_right < COONCOLOR_THRESHOLD) {
700 Coon_Bezier m2;
701 m2.BezierInterpol(C1, C2, D1, D2);
702 x_scale *= 2;
703 left *= 2;
704 Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(),
705 D1, m2);
706 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(),
707 C2.second_half(), m2, D2);
708 } else {
709 Coon_Bezier m1, m2;
710 m1.BezierInterpol(D1, D2, C1, C2);
711 m2.BezierInterpol(C1, C2, D1, D2);
712 Coon_Bezier m1f = m1.first_half();
713 Coon_Bezier m1s = m1.second_half();
714 Coon_Bezier m2f = m2.first_half();
715 Coon_Bezier m2s = m2.second_half();
716 x_scale *= 2;
717 y_scale *= 2;
718 left *= 2;
719 bottom *= 2;
720 Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f,
721 D1.first_half(), m2f);
722 Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(),
723 D1.second_half(), m2s);
724 Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f,
725 D2.first_half());
726 Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s,
727 D2.second_half());
728 }
729 }
730 }
731 };
732
_CheckCoonTensorPara(const CPDF_MeshStream & stream)733 FX_BOOL _CheckCoonTensorPara(const CPDF_MeshStream& stream) {
734 FX_BOOL bCoorBits = (stream.m_nCoordBits == 1 || stream.m_nCoordBits == 2 ||
735 stream.m_nCoordBits == 4 || stream.m_nCoordBits == 8 ||
736 stream.m_nCoordBits == 12 || stream.m_nCoordBits == 16 ||
737 stream.m_nCoordBits == 24 || stream.m_nCoordBits == 32);
738
739 FX_BOOL bCompBits = (stream.m_nCompBits == 1 || stream.m_nCompBits == 2 ||
740 stream.m_nCompBits == 4 || stream.m_nCompBits == 8 ||
741 stream.m_nCompBits == 12 || stream.m_nCompBits == 16);
742
743 FX_BOOL bFlagBits = (stream.m_nFlagBits == 2 || stream.m_nFlagBits == 4 ||
744 stream.m_nFlagBits == 8);
745
746 return bCoorBits && bCompBits && bFlagBits;
747 }
748
DrawCoonPatchMeshes(FX_BOOL bTensor,CFX_DIBitmap * pBitmap,CFX_Matrix * pObject2Bitmap,CPDF_Stream * pShadingStream,CPDF_Function ** pFuncs,int nFuncs,CPDF_ColorSpace * pCS,int fill_mode,int alpha)749 static void DrawCoonPatchMeshes(FX_BOOL bTensor,
750 CFX_DIBitmap* pBitmap,
751 CFX_Matrix* pObject2Bitmap,
752 CPDF_Stream* pShadingStream,
753 CPDF_Function** pFuncs,
754 int nFuncs,
755 CPDF_ColorSpace* pCS,
756 int fill_mode,
757 int alpha) {
758 ASSERT(pBitmap->GetFormat() == FXDIB_Argb);
759
760 CFX_FxgeDevice device;
761 device.Attach(pBitmap);
762 CPDF_MeshStream stream;
763 if (!stream.Load(pShadingStream, pFuncs, nFuncs, pCS))
764 return;
765 if (!_CheckCoonTensorPara(stream))
766 return;
767
768 CPDF_PatchDrawer patch;
769 patch.alpha = alpha;
770 patch.pDevice = &device;
771 patch.fill_mode = fill_mode;
772 patch.path.SetPointCount(13);
773 FX_PATHPOINT* pPoints = patch.path.GetPoints();
774 pPoints[0].m_Flag = FXPT_MOVETO;
775 for (int i = 1; i < 13; i++) {
776 pPoints[i].m_Flag = FXPT_BEZIERTO;
777 }
778 CFX_FloatPoint coords[16];
779 for (int i = 0; i < 16; i++) {
780 coords[i].Set(0.0f, 0.0f);
781 }
782
783 int point_count = bTensor ? 16 : 12;
784 while (!stream.m_BitStream.IsEOF()) {
785 FX_DWORD flag = stream.GetFlag();
786 int iStartPoint = 0, iStartColor = 0, i = 0;
787 if (flag) {
788 iStartPoint = 4;
789 iStartColor = 2;
790 CFX_FloatPoint tempCoords[4];
791 for (i = 0; i < 4; i++) {
792 tempCoords[i] = coords[(flag * 3 + i) % 12];
793 }
794 FXSYS_memcpy(coords, tempCoords, sizeof(CFX_FloatPoint) * 4);
795 Coon_Color tempColors[2];
796 tempColors[0] = patch.patch_colors[flag];
797 tempColors[1] = patch.patch_colors[(flag + 1) % 4];
798 FXSYS_memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2);
799 }
800 for (i = iStartPoint; i < point_count; i++) {
801 stream.GetCoords(coords[i].x, coords[i].y);
802 pObject2Bitmap->Transform(coords[i].x, coords[i].y);
803 }
804 for (i = iStartColor; i < 4; i++) {
805 FX_FLOAT r = 0.0f, g = 0.0f, b = 0.0f;
806 stream.GetColor(r, g, b);
807 patch.patch_colors[i].comp[0] = (int32_t)(r * 255);
808 patch.patch_colors[i].comp[1] = (int32_t)(g * 255);
809 patch.patch_colors[i].comp[2] = (int32_t)(b * 255);
810 }
811 CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count);
812 if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() ||
813 bbox.top <= 0 || bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) {
814 continue;
815 }
816 Coon_Bezier C1, C2, D1, D2;
817 C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y,
818 coords[10].x, coords[10].y, coords[9].x, coords[9].y);
819 C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y,
820 coords[5].x, coords[5].y, coords[6].x, coords[6].y);
821 D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y,
822 coords[2].x, coords[2].y, coords[3].x, coords[3].y);
823 D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y,
824 coords[7].x, coords[7].y, coords[6].x, coords[6].y);
825 patch.Draw(1, 1, 0, 0, C1, C2, D1, D2);
826 }
827 }
DrawShading(CPDF_ShadingPattern * pPattern,CFX_Matrix * pMatrix,FX_RECT & clip_rect,int alpha,FX_BOOL bAlphaMode)828 void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern,
829 CFX_Matrix* pMatrix,
830 FX_RECT& clip_rect,
831 int alpha,
832 FX_BOOL bAlphaMode) {
833 CPDF_Function** pFuncs = pPattern->m_pFunctions;
834 int nFuncs = pPattern->m_nFuncs;
835 CPDF_Dictionary* pDict = pPattern->m_pShadingObj->GetDict();
836 CPDF_ColorSpace* pColorSpace = pPattern->m_pCS;
837 if (!pColorSpace) {
838 return;
839 }
840 FX_ARGB background = 0;
841 if (!pPattern->m_bShadingObj &&
842 pPattern->m_pShadingObj->GetDict()->KeyExist("Background")) {
843 CPDF_Array* pBackColor =
844 pPattern->m_pShadingObj->GetDict()->GetArray("Background");
845 if (pBackColor &&
846 pBackColor->GetCount() >= (FX_DWORD)pColorSpace->CountComponents()) {
847 CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents());
848 for (int i = 0; i < pColorSpace->CountComponents(); i++) {
849 comps[i] = pBackColor->GetNumber(i);
850 }
851 FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f;
852 pColorSpace->GetRGB(comps, R, G, B);
853 background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255),
854 (int32_t)(B * 255));
855 }
856 }
857 if (pDict->KeyExist("BBox")) {
858 CFX_FloatRect rect = pDict->GetRect("BBox");
859 rect.Transform(pMatrix);
860 clip_rect.Intersect(rect.GetOutterRect());
861 }
862 CPDF_DeviceBuffer buffer;
863 buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150);
864 CFX_Matrix FinalMatrix = *pMatrix;
865 FinalMatrix.Concat(*buffer.GetMatrix());
866 CFX_DIBitmap* pBitmap = buffer.GetBitmap();
867 if (!pBitmap->GetBuffer()) {
868 return;
869 }
870 pBitmap->Clear(background);
871 int fill_mode = m_Options.m_Flags;
872 switch (pPattern->m_ShadingType) {
873 case kInvalidShading:
874 case kMaxShading:
875 return;
876 case kFunctionBasedShading:
877 DrawFuncShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs, pColorSpace,
878 alpha);
879 break;
880 case kAxialShading:
881 DrawAxialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
882 pColorSpace, alpha);
883 break;
884 case kRadialShading:
885 DrawRadialShading(pBitmap, &FinalMatrix, pDict, pFuncs, nFuncs,
886 pColorSpace, alpha);
887 break;
888 case kFreeFormGouraudTriangleMeshShading: {
889 DrawFreeGouraudShading(pBitmap, &FinalMatrix,
890 ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
891 pColorSpace, alpha);
892 } break;
893 case kLatticeFormGouraudTriangleMeshShading: {
894 DrawLatticeGouraudShading(pBitmap, &FinalMatrix,
895 ToStream(pPattern->m_pShadingObj), pFuncs,
896 nFuncs, pColorSpace, alpha);
897 } break;
898 case kCoonsPatchMeshShading:
899 case kTensorProductPatchMeshShading: {
900 DrawCoonPatchMeshes(
901 pPattern->m_ShadingType == kTensorProductPatchMeshShading, pBitmap,
902 &FinalMatrix, ToStream(pPattern->m_pShadingObj), pFuncs, nFuncs,
903 pColorSpace, fill_mode, alpha);
904 } break;
905 }
906 if (bAlphaMode) {
907 pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha);
908 }
909 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
910 pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor);
911 }
912 buffer.OutputToDevice();
913 }
DrawShadingPattern(CPDF_ShadingPattern * pattern,CPDF_PageObject * pPageObj,const CFX_Matrix * pObj2Device,FX_BOOL bStroke)914 void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern,
915 CPDF_PageObject* pPageObj,
916 const CFX_Matrix* pObj2Device,
917 FX_BOOL bStroke) {
918 if (!pattern->Load()) {
919 return;
920 }
921 m_pDevice->SaveState();
922 if (pPageObj->m_Type == PDFPAGE_PATH) {
923 if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
924 m_pDevice->RestoreState();
925 return;
926 }
927 } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
928 FX_RECT rect = pPageObj->GetBBox(pObj2Device);
929 m_pDevice->SetClip_Rect(&rect);
930 } else {
931 return;
932 }
933 FX_RECT rect;
934 if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) {
935 m_pDevice->RestoreState();
936 return;
937 }
938 CFX_Matrix matrix = pattern->m_Pattern2Form;
939 matrix.Concat(*pObj2Device);
940 GetScaledMatrix(matrix);
941 int alpha = pPageObj->m_GeneralState.GetAlpha(bStroke);
942 DrawShading(pattern, &matrix, rect, alpha,
943 m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
944 m_pDevice->RestoreState();
945 }
ProcessShading(CPDF_ShadingObject * pShadingObj,const CFX_Matrix * pObj2Device)946 FX_BOOL CPDF_RenderStatus::ProcessShading(CPDF_ShadingObject* pShadingObj,
947 const CFX_Matrix* pObj2Device) {
948 FX_RECT rect = pShadingObj->GetBBox(pObj2Device);
949 FX_RECT clip_box = m_pDevice->GetClipBox();
950 rect.Intersect(clip_box);
951 if (rect.IsEmpty()) {
952 return TRUE;
953 }
954 CFX_Matrix matrix = pShadingObj->m_Matrix;
955 matrix.Concat(*pObj2Device);
956 DrawShading(pShadingObj->m_pShading, &matrix, rect,
957 pShadingObj->m_GeneralState.GetAlpha(FALSE),
958 m_Options.m_ColorMode == RENDER_COLOR_ALPHA);
959 return TRUE;
960 }
DrawPatternBitmap(CPDF_Document * pDoc,CPDF_PageRenderCache * pCache,CPDF_TilingPattern * pPattern,const CFX_Matrix * pObject2Device,int width,int height,int flags)961 static CFX_DIBitmap* DrawPatternBitmap(CPDF_Document* pDoc,
962 CPDF_PageRenderCache* pCache,
963 CPDF_TilingPattern* pPattern,
964 const CFX_Matrix* pObject2Device,
965 int width,
966 int height,
967 int flags) {
968 CFX_DIBitmap* pBitmap = new CFX_DIBitmap;
969 if (!pBitmap->Create(width, height,
970 pPattern->m_bColored ? FXDIB_Argb : FXDIB_8bppMask)) {
971 delete pBitmap;
972 return NULL;
973 }
974 CFX_FxgeDevice bitmap_device;
975 bitmap_device.Attach(pBitmap);
976 pBitmap->Clear(0);
977 CFX_FloatRect cell_bbox = pPattern->m_BBox;
978 pPattern->m_Pattern2Form.TransformRect(cell_bbox);
979 pObject2Device->TransformRect(cell_bbox);
980 CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height);
981 CFX_Matrix mtAdjust;
982 mtAdjust.MatchRect(bitmap_rect, cell_bbox);
983 CFX_Matrix mtPattern2Bitmap = *pObject2Device;
984 mtPattern2Bitmap.Concat(mtAdjust);
985 CPDF_RenderOptions options;
986 if (!pPattern->m_bColored) {
987 options.m_ColorMode = RENDER_COLOR_ALPHA;
988 }
989 flags |= RENDER_FORCE_HALFTONE;
990 options.m_Flags = flags;
991 CPDF_RenderContext context(pDoc, pCache);
992 context.DrawObjectList(&bitmap_device, pPattern->m_pForm, &mtPattern2Bitmap,
993 &options);
994 return pBitmap;
995 }
DrawTilingPattern(CPDF_TilingPattern * pPattern,CPDF_PageObject * pPageObj,const CFX_Matrix * pObj2Device,FX_BOOL bStroke)996 void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern,
997 CPDF_PageObject* pPageObj,
998 const CFX_Matrix* pObj2Device,
999 FX_BOOL bStroke) {
1000 if (!pPattern->Load()) {
1001 return;
1002 }
1003 m_pDevice->SaveState();
1004 if (pPageObj->m_Type == PDFPAGE_PATH) {
1005 if (!SelectClipPath((CPDF_PathObject*)pPageObj, pObj2Device, bStroke)) {
1006 m_pDevice->RestoreState();
1007 return;
1008 }
1009 } else if (pPageObj->m_Type == PDFPAGE_IMAGE) {
1010 FX_RECT rect = pPageObj->GetBBox(pObj2Device);
1011 m_pDevice->SetClip_Rect(&rect);
1012 } else {
1013 return;
1014 }
1015 FX_RECT clip_box = m_pDevice->GetClipBox();
1016 if (clip_box.IsEmpty()) {
1017 m_pDevice->RestoreState();
1018 return;
1019 }
1020 CFX_Matrix dCTM = m_pDevice->GetCTM();
1021 FX_FLOAT sa = FXSYS_fabs(dCTM.a);
1022 FX_FLOAT sd = FXSYS_fabs(dCTM.d);
1023 clip_box.right = clip_box.left + (int32_t)FXSYS_ceil(clip_box.Width() * sa);
1024 clip_box.bottom = clip_box.top + (int32_t)FXSYS_ceil(clip_box.Height() * sd);
1025 CFX_Matrix mtPattern2Device = pPattern->m_Pattern2Form;
1026 mtPattern2Device.Concat(*pObj2Device);
1027 GetScaledMatrix(mtPattern2Device);
1028 FX_BOOL bAligned = FALSE;
1029 if (pPattern->m_BBox.left == 0 && pPattern->m_BBox.bottom == 0 &&
1030 pPattern->m_BBox.right == pPattern->m_XStep &&
1031 pPattern->m_BBox.top == pPattern->m_YStep &&
1032 (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) {
1033 bAligned = TRUE;
1034 }
1035 CFX_FloatRect cell_bbox = pPattern->m_BBox;
1036 mtPattern2Device.TransformRect(cell_bbox);
1037 int width = (int)FXSYS_ceil(cell_bbox.Width());
1038 int height = (int)FXSYS_ceil(cell_bbox.Height());
1039 if (width == 0) {
1040 width = 1;
1041 }
1042 if (height == 0) {
1043 height = 1;
1044 }
1045 int min_col, max_col, min_row, max_row;
1046 CFX_Matrix mtDevice2Pattern;
1047 mtDevice2Pattern.SetReverse(mtPattern2Device);
1048 CFX_FloatRect clip_box_p(clip_box);
1049 clip_box_p.Transform(&mtDevice2Pattern);
1050 min_col = (int)FXSYS_ceil(
1051 FXSYS_Div(clip_box_p.left - pPattern->m_BBox.right, pPattern->m_XStep));
1052 max_col = (int)FXSYS_floor(
1053 FXSYS_Div(clip_box_p.right - pPattern->m_BBox.left, pPattern->m_XStep));
1054 min_row = (int)FXSYS_ceil(
1055 FXSYS_Div(clip_box_p.bottom - pPattern->m_BBox.top, pPattern->m_YStep));
1056 max_row = (int)FXSYS_floor(
1057 FXSYS_Div(clip_box_p.top - pPattern->m_BBox.bottom, pPattern->m_YStep));
1058 if (width > clip_box.Width() || height > clip_box.Height() ||
1059 width * height > clip_box.Width() * clip_box.Height()) {
1060 CPDF_GraphicStates* pStates = NULL;
1061 if (!pPattern->m_bColored) {
1062 pStates = CloneObjStates(pPageObj, bStroke);
1063 }
1064 CPDF_Dictionary* pFormResource = NULL;
1065 if (pPattern->m_pForm->m_pFormDict) {
1066 pFormResource = pPattern->m_pForm->m_pFormDict->GetDict("Resources");
1067 }
1068 for (int col = min_col; col <= max_col; col++)
1069 for (int row = min_row; row <= max_row; row++) {
1070 FX_FLOAT orig_x, orig_y;
1071 orig_x = col * pPattern->m_XStep;
1072 orig_y = row * pPattern->m_YStep;
1073 mtPattern2Device.Transform(orig_x, orig_y);
1074 CFX_Matrix matrix = *pObj2Device;
1075 matrix.Translate(orig_x - mtPattern2Device.e,
1076 orig_y - mtPattern2Device.f);
1077 m_pDevice->SaveState();
1078 CPDF_RenderStatus status;
1079 status.Initialize(m_pContext, m_pDevice, NULL, NULL, this, pStates,
1080 &m_Options, pPattern->m_pForm->m_Transparency,
1081 m_bDropObjects, pFormResource);
1082 status.RenderObjectList(pPattern->m_pForm, &matrix);
1083 m_pDevice->RestoreState();
1084 }
1085 m_pDevice->RestoreState();
1086 delete pStates;
1087 return;
1088 }
1089 if (bAligned) {
1090 int orig_x = FXSYS_round(mtPattern2Device.e);
1091 int orig_y = FXSYS_round(mtPattern2Device.f);
1092 min_col = (clip_box.left - orig_x) / width;
1093 if (clip_box.left < orig_x) {
1094 min_col--;
1095 }
1096 max_col = (clip_box.right - orig_x) / width;
1097 if (clip_box.right <= orig_x) {
1098 max_col--;
1099 }
1100 min_row = (clip_box.top - orig_y) / height;
1101 if (clip_box.top < orig_y) {
1102 min_row--;
1103 }
1104 max_row = (clip_box.bottom - orig_y) / height;
1105 if (clip_box.bottom <= orig_y) {
1106 max_row--;
1107 }
1108 }
1109 FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e;
1110 FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f;
1111 CFX_DIBitmap* pPatternBitmap = NULL;
1112 if (width * height < 16) {
1113 CFX_DIBitmap* pEnlargedBitmap =
1114 DrawPatternBitmap(m_pContext->m_pDocument, m_pContext->m_pPageCache,
1115 pPattern, pObj2Device, 8, 8, m_Options.m_Flags);
1116 pPatternBitmap = pEnlargedBitmap->StretchTo(width, height);
1117 delete pEnlargedBitmap;
1118 } else {
1119 pPatternBitmap = DrawPatternBitmap(
1120 m_pContext->m_pDocument, m_pContext->m_pPageCache, pPattern,
1121 pObj2Device, width, height, m_Options.m_Flags);
1122 }
1123 if (!pPatternBitmap) {
1124 m_pDevice->RestoreState();
1125 return;
1126 }
1127 if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) {
1128 pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor,
1129 m_Options.m_BackColor);
1130 }
1131 FX_ARGB fill_argb = GetFillArgb(pPageObj);
1132 int clip_width = clip_box.right - clip_box.left;
1133 int clip_height = clip_box.bottom - clip_box.top;
1134 CFX_DIBitmap screen;
1135 if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) {
1136 return;
1137 }
1138 screen.Clear(0);
1139 FX_DWORD* src_buf = (FX_DWORD*)pPatternBitmap->GetBuffer();
1140 for (int col = min_col; col <= max_col; col++) {
1141 for (int row = min_row; row <= max_row; row++) {
1142 int start_x, start_y;
1143 if (bAligned) {
1144 start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left;
1145 start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top;
1146 } else {
1147 FX_FLOAT orig_x = col * pPattern->m_XStep;
1148 FX_FLOAT orig_y = row * pPattern->m_YStep;
1149 mtPattern2Device.Transform(orig_x, orig_y);
1150 start_x = FXSYS_round(orig_x + left_offset) - clip_box.left;
1151 start_y = FXSYS_round(orig_y + top_offset) - clip_box.top;
1152 }
1153 if (width == 1 && height == 1) {
1154 if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 ||
1155 start_y >= clip_box.Height()) {
1156 continue;
1157 }
1158 FX_DWORD* dest_buf =
1159 (FX_DWORD*)(screen.GetBuffer() + screen.GetPitch() * start_y +
1160 start_x * 4);
1161 if (pPattern->m_bColored) {
1162 *dest_buf = *src_buf;
1163 } else {
1164 *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff);
1165 }
1166 } else {
1167 if (pPattern->m_bColored) {
1168 screen.CompositeBitmap(start_x, start_y, width, height,
1169 pPatternBitmap, 0, 0);
1170 } else {
1171 screen.CompositeMask(start_x, start_y, width, height, pPatternBitmap,
1172 fill_argb, 0, 0);
1173 }
1174 }
1175 }
1176 }
1177 CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255,
1178 FXDIB_BLEND_NORMAL, FALSE);
1179 m_pDevice->RestoreState();
1180 delete pPatternBitmap;
1181 }
DrawPathWithPattern(CPDF_PathObject * pPathObj,const CFX_Matrix * pObj2Device,CPDF_Color * pColor,FX_BOOL bStroke)1182 void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj,
1183 const CFX_Matrix* pObj2Device,
1184 CPDF_Color* pColor,
1185 FX_BOOL bStroke) {
1186 CPDF_Pattern* pattern = pColor->GetPattern();
1187 if (!pattern) {
1188 return;
1189 }
1190 if (pattern->m_PatternType == CPDF_Pattern::TILING) {
1191 DrawTilingPattern(static_cast<CPDF_TilingPattern*>(pattern), pPathObj,
1192 pObj2Device, bStroke);
1193 } else {
1194 DrawShadingPattern(static_cast<CPDF_ShadingPattern*>(pattern), pPathObj,
1195 pObj2Device, bStroke);
1196 }
1197 }
ProcessPathPattern(CPDF_PathObject * pPathObj,const CFX_Matrix * pObj2Device,int & filltype,FX_BOOL & bStroke)1198 void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj,
1199 const CFX_Matrix* pObj2Device,
1200 int& filltype,
1201 FX_BOOL& bStroke) {
1202 if (filltype) {
1203 CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor();
1204 if (FillColor.m_pCS && FillColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1205 DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE);
1206 filltype = 0;
1207 }
1208 }
1209 if (bStroke) {
1210 CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor();
1211 if (StrokeColor.m_pCS && StrokeColor.m_pCS->GetFamily() == PDFCS_PATTERN) {
1212 DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE);
1213 bStroke = FALSE;
1214 }
1215 }
1216 }
1217