1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6
7 #include "core/include/fxcrt/fx_system.h"
8 #include "core/include/fxge/fx_ge.h"
9 #include "third_party/base/numerics/safe_math.h"
10
CFX_ClipRgn(int width,int height)11 CFX_ClipRgn::CFX_ClipRgn(int width, int height) {
12 m_Type = RectI;
13 m_Box.left = m_Box.top = 0;
14 m_Box.right = width;
15 m_Box.bottom = height;
16 }
CFX_ClipRgn(const FX_RECT & rect)17 CFX_ClipRgn::CFX_ClipRgn(const FX_RECT& rect) {
18 m_Type = RectI;
19 m_Box = rect;
20 }
CFX_ClipRgn(const CFX_ClipRgn & src)21 CFX_ClipRgn::CFX_ClipRgn(const CFX_ClipRgn& src) {
22 m_Type = src.m_Type;
23 m_Box = src.m_Box;
24 m_Mask = src.m_Mask;
25 }
~CFX_ClipRgn()26 CFX_ClipRgn::~CFX_ClipRgn() {}
Reset(const FX_RECT & rect)27 void CFX_ClipRgn::Reset(const FX_RECT& rect) {
28 m_Type = RectI;
29 m_Box = rect;
30 m_Mask.SetNull();
31 }
IntersectRect(const FX_RECT & rect)32 void CFX_ClipRgn::IntersectRect(const FX_RECT& rect) {
33 if (m_Type == RectI) {
34 m_Box.Intersect(rect);
35 return;
36 }
37 if (m_Type == MaskF) {
38 IntersectMaskRect(rect, m_Box, m_Mask);
39 return;
40 }
41 }
IntersectMaskRect(FX_RECT rect,FX_RECT mask_rect,CFX_DIBitmapRef Mask)42 void CFX_ClipRgn::IntersectMaskRect(FX_RECT rect,
43 FX_RECT mask_rect,
44 CFX_DIBitmapRef Mask) {
45 const CFX_DIBitmap* mask_dib = Mask;
46 m_Type = MaskF;
47 m_Box = rect;
48 m_Box.Intersect(mask_rect);
49 if (m_Box.IsEmpty()) {
50 m_Type = RectI;
51 return;
52 }
53 if (m_Box == mask_rect) {
54 m_Mask = Mask;
55 return;
56 }
57 CFX_DIBitmap* new_dib = m_Mask.New();
58 if (!new_dib) {
59 return;
60 }
61 new_dib->Create(m_Box.Width(), m_Box.Height(), FXDIB_8bppMask);
62 for (int row = m_Box.top; row < m_Box.bottom; row++) {
63 uint8_t* dest_scan =
64 new_dib->GetBuffer() + new_dib->GetPitch() * (row - m_Box.top);
65 uint8_t* src_scan =
66 mask_dib->GetBuffer() + mask_dib->GetPitch() * (row - mask_rect.top);
67 for (int col = m_Box.left; col < m_Box.right; col++) {
68 dest_scan[col - m_Box.left] = src_scan[col - mask_rect.left];
69 }
70 }
71 }
IntersectMaskF(int left,int top,CFX_DIBitmapRef Mask)72 void CFX_ClipRgn::IntersectMaskF(int left, int top, CFX_DIBitmapRef Mask) {
73 const CFX_DIBitmap* mask_dib = Mask;
74 ASSERT(mask_dib->GetFormat() == FXDIB_8bppMask);
75 FX_RECT mask_box(left, top, left + mask_dib->GetWidth(),
76 top + mask_dib->GetHeight());
77 if (m_Type == RectI) {
78 IntersectMaskRect(m_Box, mask_box, Mask);
79 return;
80 }
81 if (m_Type == MaskF) {
82 FX_RECT new_box = m_Box;
83 new_box.Intersect(mask_box);
84 if (new_box.IsEmpty()) {
85 m_Type = RectI;
86 m_Mask.SetNull();
87 m_Box = new_box;
88 return;
89 }
90 CFX_DIBitmapRef new_mask;
91 CFX_DIBitmap* new_dib = new_mask.New();
92 if (!new_dib) {
93 return;
94 }
95 new_dib->Create(new_box.Width(), new_box.Height(), FXDIB_8bppMask);
96 const CFX_DIBitmap* old_dib = m_Mask;
97 for (int row = new_box.top; row < new_box.bottom; row++) {
98 uint8_t* old_scan =
99 old_dib->GetBuffer() + (row - m_Box.top) * old_dib->GetPitch();
100 uint8_t* mask_scan =
101 mask_dib->GetBuffer() + (row - top) * mask_dib->GetPitch();
102 uint8_t* new_scan =
103 new_dib->GetBuffer() + (row - new_box.top) * new_dib->GetPitch();
104 for (int col = new_box.left; col < new_box.right; col++) {
105 new_scan[col - new_box.left] =
106 old_scan[col - m_Box.left] * mask_scan[col - left] / 255;
107 }
108 }
109 m_Box = new_box;
110 m_Mask = new_mask;
111 return;
112 }
113 ASSERT(FALSE);
114 }
CFX_PathData()115 CFX_PathData::CFX_PathData() {
116 m_PointCount = m_AllocCount = 0;
117 m_pPoints = NULL;
118 }
~CFX_PathData()119 CFX_PathData::~CFX_PathData() {
120 FX_Free(m_pPoints);
121 }
SetPointCount(int nPoints)122 void CFX_PathData::SetPointCount(int nPoints) {
123 m_PointCount = nPoints;
124 if (m_AllocCount < nPoints) {
125 FX_Free(m_pPoints);
126 m_pPoints = FX_Alloc(FX_PATHPOINT, nPoints);
127 m_AllocCount = nPoints;
128 }
129 }
AllocPointCount(int nPoints)130 void CFX_PathData::AllocPointCount(int nPoints) {
131 if (m_AllocCount < nPoints) {
132 FX_PATHPOINT* pNewBuf = FX_Alloc(FX_PATHPOINT, nPoints);
133 if (m_PointCount) {
134 FXSYS_memcpy(pNewBuf, m_pPoints, m_PointCount * sizeof(FX_PATHPOINT));
135 }
136 FX_Free(m_pPoints);
137 m_pPoints = pNewBuf;
138 m_AllocCount = nPoints;
139 }
140 }
CFX_PathData(const CFX_PathData & src)141 CFX_PathData::CFX_PathData(const CFX_PathData& src) {
142 m_PointCount = m_AllocCount = src.m_PointCount;
143 m_pPoints = FX_Alloc(FX_PATHPOINT, src.m_PointCount);
144 FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount);
145 }
TrimPoints(int nPoints)146 void CFX_PathData::TrimPoints(int nPoints) {
147 if (m_PointCount <= nPoints) {
148 return;
149 }
150 SetPointCount(nPoints);
151 }
AddPointCount(int addPoints)152 void CFX_PathData::AddPointCount(int addPoints) {
153 pdfium::base::CheckedNumeric<int> safe_new_count = m_PointCount;
154 safe_new_count += addPoints;
155 int new_count = safe_new_count.ValueOrDie();
156 AllocPointCount(new_count);
157 m_PointCount = new_count;
158 }
Append(const CFX_PathData * pSrc,const CFX_Matrix * pMatrix)159 void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) {
160 int old_count = m_PointCount;
161 AddPointCount(pSrc->m_PointCount);
162 FXSYS_memcpy(m_pPoints + old_count, pSrc->m_pPoints,
163 pSrc->m_PointCount * sizeof(FX_PATHPOINT));
164 if (pMatrix) {
165 for (int i = 0; i < pSrc->m_PointCount; i++) {
166 pMatrix->Transform(m_pPoints[old_count + i].m_PointX,
167 m_pPoints[old_count + i].m_PointY);
168 }
169 }
170 }
SetPoint(int index,FX_FLOAT x,FX_FLOAT y,int flag)171 void CFX_PathData::SetPoint(int index, FX_FLOAT x, FX_FLOAT y, int flag) {
172 ASSERT(index < m_PointCount);
173 m_pPoints[index].m_PointX = x;
174 m_pPoints[index].m_PointY = y;
175 m_pPoints[index].m_Flag = flag;
176 }
AppendRect(FX_FLOAT left,FX_FLOAT bottom,FX_FLOAT right,FX_FLOAT top)177 void CFX_PathData::AppendRect(FX_FLOAT left,
178 FX_FLOAT bottom,
179 FX_FLOAT right,
180 FX_FLOAT top) {
181 int old_count = m_PointCount;
182 AddPointCount(5);
183 FX_PATHPOINT* pPoints = m_pPoints + old_count;
184 pPoints[0].m_PointX = pPoints[1].m_PointX = pPoints[4].m_PointX = left;
185 pPoints[2].m_PointX = pPoints[3].m_PointX = right;
186 pPoints[0].m_PointY = pPoints[3].m_PointY = pPoints[4].m_PointY = bottom;
187 pPoints[1].m_PointY = pPoints[2].m_PointY = top;
188 pPoints[0].m_Flag = FXPT_MOVETO;
189 pPoints[1].m_Flag = pPoints[2].m_Flag = pPoints[3].m_Flag = FXPT_LINETO;
190 pPoints[4].m_Flag = FXPT_LINETO | FXPT_CLOSEFIGURE;
191 }
GetBoundingBox() const192 CFX_FloatRect CFX_PathData::GetBoundingBox() const {
193 CFX_FloatRect rect;
194 if (m_PointCount) {
195 rect.InitRect(m_pPoints[0].m_PointX, m_pPoints[0].m_PointY);
196 for (int i = 1; i < m_PointCount; i++) {
197 rect.UpdateRect(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY);
198 }
199 }
200 return rect;
201 }
_UpdateLineEndPoints(CFX_FloatRect & rect,FX_FLOAT start_x,FX_FLOAT start_y,FX_FLOAT end_x,FX_FLOAT end_y,FX_FLOAT hw)202 static void _UpdateLineEndPoints(CFX_FloatRect& rect,
203 FX_FLOAT start_x,
204 FX_FLOAT start_y,
205 FX_FLOAT end_x,
206 FX_FLOAT end_y,
207 FX_FLOAT hw) {
208 if (start_x == end_x) {
209 if (start_y == end_y) {
210 rect.UpdateRect(end_x + hw, end_y + hw);
211 rect.UpdateRect(end_x - hw, end_y - hw);
212 return;
213 }
214 FX_FLOAT point_y;
215 if (end_y < start_y) {
216 point_y = end_y - hw;
217 } else {
218 point_y = end_y + hw;
219 }
220 rect.UpdateRect(end_x + hw, point_y);
221 rect.UpdateRect(end_x - hw, point_y);
222 return;
223 }
224 if (start_y == end_y) {
225 FX_FLOAT point_x;
226 if (end_x < start_x) {
227 point_x = end_x - hw;
228 } else {
229 point_x = end_x + hw;
230 }
231 rect.UpdateRect(point_x, end_y + hw);
232 rect.UpdateRect(point_x, end_y - hw);
233 return;
234 }
235 FX_FLOAT dx = end_x - start_x;
236 FX_FLOAT dy = end_y - start_y;
237 FX_FLOAT ll = FXSYS_sqrt2(dx, dy);
238 FX_FLOAT mx = end_x + hw * dx / ll;
239 FX_FLOAT my = end_y + hw * dy / ll;
240 FX_FLOAT dx1 = hw * dy / ll;
241 FX_FLOAT dy1 = hw * dx / ll;
242 rect.UpdateRect(mx - dx1, my + dy1);
243 rect.UpdateRect(mx + dx1, my - dy1);
244 }
_UpdateLineJoinPoints(CFX_FloatRect & rect,FX_FLOAT start_x,FX_FLOAT start_y,FX_FLOAT middle_x,FX_FLOAT middle_y,FX_FLOAT end_x,FX_FLOAT end_y,FX_FLOAT half_width,FX_FLOAT miter_limit)245 static void _UpdateLineJoinPoints(CFX_FloatRect& rect,
246 FX_FLOAT start_x,
247 FX_FLOAT start_y,
248 FX_FLOAT middle_x,
249 FX_FLOAT middle_y,
250 FX_FLOAT end_x,
251 FX_FLOAT end_y,
252 FX_FLOAT half_width,
253 FX_FLOAT miter_limit) {
254 FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0,
255 start_dc = 0, end_len = 0, end_dc = 0;
256 FX_BOOL bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20;
257 FX_BOOL bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20;
258 if (bStartVert && bEndVert) {
259 int start_dir = middle_y > start_y ? 1 : -1;
260 FX_FLOAT point_y = middle_y + half_width * start_dir;
261 rect.UpdateRect(middle_x + half_width, point_y);
262 rect.UpdateRect(middle_x - half_width, point_y);
263 return;
264 }
265 if (!bStartVert) {
266 start_k = FXSYS_Div(middle_y - start_y, middle_x - start_x);
267 start_c = middle_y - FXSYS_Mul(start_k, middle_x);
268 start_len = FXSYS_sqrt2(start_x - middle_x, start_y - middle_y);
269 start_dc = (FX_FLOAT)FXSYS_fabs(
270 FXSYS_MulDiv(half_width, start_len, start_x - middle_x));
271 }
272 if (!bEndVert) {
273 end_k = FXSYS_Div(end_y - middle_y, end_x - middle_x);
274 end_c = middle_y - FXSYS_Mul(end_k, middle_x);
275 end_len = FXSYS_sqrt2(end_x - middle_x, end_y - middle_y);
276 end_dc = (FX_FLOAT)FXSYS_fabs(
277 FXSYS_MulDiv(half_width, end_len, end_x - middle_x));
278 }
279 if (bStartVert) {
280 FX_FLOAT outside_x = start_x;
281 if (end_x < start_x) {
282 outside_x += half_width;
283 } else {
284 outside_x -= half_width;
285 }
286 FX_FLOAT outside_y;
287 if (start_y < FXSYS_Mul(end_k, start_x) + end_c) {
288 outside_y = FXSYS_Mul(end_k, outside_x) + end_c + end_dc;
289 } else {
290 outside_y = FXSYS_Mul(end_k, outside_x) + end_c - end_dc;
291 }
292 rect.UpdateRect(outside_x, outside_y);
293 return;
294 }
295 if (bEndVert) {
296 FX_FLOAT outside_x = end_x;
297 if (start_x < end_x) {
298 outside_x += half_width;
299 } else {
300 outside_x -= half_width;
301 }
302 FX_FLOAT outside_y;
303 if (end_y < FXSYS_Mul(start_k, end_x) + start_c) {
304 outside_y = FXSYS_Mul(start_k, outside_x) + start_c + start_dc;
305 } else {
306 outside_y = FXSYS_Mul(start_k, outside_x) + start_c - start_dc;
307 }
308 rect.UpdateRect(outside_x, outside_y);
309 return;
310 }
311 if (FXSYS_fabs(start_k - end_k) < 1.0f / 20) {
312 int start_dir = middle_x > start_x ? 1 : -1;
313 int end_dir = end_x > middle_x ? 1 : -1;
314 if (start_dir == end_dir) {
315 _UpdateLineEndPoints(rect, middle_x, middle_y, end_x, end_y, half_width);
316 } else {
317 _UpdateLineEndPoints(rect, start_x, start_y, middle_x, middle_y,
318 half_width);
319 }
320 return;
321 }
322 FX_FLOAT start_outside_c = start_c;
323 if (end_y < FXSYS_Mul(start_k, end_x) + start_c) {
324 start_outside_c += start_dc;
325 } else {
326 start_outside_c -= start_dc;
327 }
328 FX_FLOAT end_outside_c = end_c;
329 if (start_y < FXSYS_Mul(end_k, start_x) + end_c) {
330 end_outside_c += end_dc;
331 } else {
332 end_outside_c -= end_dc;
333 }
334 FX_FLOAT join_x = FXSYS_Div(end_outside_c - start_outside_c, start_k - end_k);
335 FX_FLOAT join_y = FXSYS_Mul(start_k, join_x) + start_outside_c;
336 rect.UpdateRect(join_x, join_y);
337 }
GetBoundingBox(FX_FLOAT line_width,FX_FLOAT miter_limit) const338 CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width,
339 FX_FLOAT miter_limit) const {
340 CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f,
341 -100000 * 1.0f);
342 int iPoint = 0;
343 FX_FLOAT half_width = line_width;
344 int iStartPoint, iEndPoint, iMiddlePoint;
345 FX_BOOL bJoin;
346 while (iPoint < m_PointCount) {
347 if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) {
348 iStartPoint = iPoint + 1;
349 iEndPoint = iPoint;
350 bJoin = FALSE;
351 } else {
352 if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) {
353 rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_PointY);
354 rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX,
355 m_pPoints[iPoint + 1].m_PointY);
356 iPoint += 2;
357 }
358 if (iPoint == m_PointCount - 1 ||
359 m_pPoints[iPoint + 1].m_Flag == FXPT_MOVETO) {
360 iStartPoint = iPoint - 1;
361 iEndPoint = iPoint;
362 bJoin = FALSE;
363 } else {
364 iStartPoint = iPoint - 1;
365 iMiddlePoint = iPoint;
366 iEndPoint = iPoint + 1;
367 bJoin = TRUE;
368 }
369 }
370 FX_FLOAT start_x = m_pPoints[iStartPoint].m_PointX;
371 FX_FLOAT start_y = m_pPoints[iStartPoint].m_PointY;
372 FX_FLOAT end_x = m_pPoints[iEndPoint].m_PointX;
373 FX_FLOAT end_y = m_pPoints[iEndPoint].m_PointY;
374 if (bJoin) {
375 FX_FLOAT middle_x = m_pPoints[iMiddlePoint].m_PointX;
376 FX_FLOAT middle_y = m_pPoints[iMiddlePoint].m_PointY;
377 _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, end_x,
378 end_y, half_width, miter_limit);
379 } else {
380 _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_width);
381 }
382 iPoint++;
383 }
384 return rect;
385 }
Transform(const CFX_Matrix * pMatrix)386 void CFX_PathData::Transform(const CFX_Matrix* pMatrix) {
387 if (!pMatrix) {
388 return;
389 }
390 for (int i = 0; i < m_PointCount; i++) {
391 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY);
392 }
393 }
GetZeroAreaPath(CFX_PathData & NewPath,CFX_Matrix * pMatrix,FX_BOOL & bThin,FX_BOOL bAdjust) const394 FX_BOOL CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath,
395 CFX_Matrix* pMatrix,
396 FX_BOOL& bThin,
397 FX_BOOL bAdjust) const {
398 if (m_PointCount < 3) {
399 return FALSE;
400 }
401 if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO &&
402 (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
403 (m_pPoints[2].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
404 m_pPoints[0].m_PointX == m_pPoints[2].m_PointX &&
405 m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) {
406 NewPath.AddPointCount(2);
407 if (bAdjust) {
408 if (pMatrix) {
409 FX_FLOAT x = m_pPoints[0].m_PointX, y = m_pPoints[0].m_PointY;
410 pMatrix->TransformPoint(x, y);
411 x = (int)x + 0.5f;
412 y = (int)y + 0.5f;
413 NewPath.SetPoint(0, x, y, FXPT_MOVETO);
414 x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY;
415 pMatrix->TransformPoint(x, y);
416 x = (int)x + 0.5f;
417 y = (int)y + 0.5f;
418 NewPath.SetPoint(1, x, y, FXPT_LINETO);
419 pMatrix->SetIdentity();
420 } else {
421 FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f,
422 y = (int)m_pPoints[0].m_PointY + 0.5f;
423 NewPath.SetPoint(0, x, y, FXPT_MOVETO);
424 x = (int)m_pPoints[1].m_PointX + 0.5f,
425 y = (int)m_pPoints[1].m_PointY + 0.5f;
426 NewPath.SetPoint(1, x, y, FXPT_LINETO);
427 }
428 } else {
429 NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY,
430 FXPT_MOVETO);
431 NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY,
432 FXPT_LINETO);
433 }
434 if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX &&
435 m_pPoints[0].m_PointY != m_pPoints[1].m_PointY) {
436 bThin = TRUE;
437 }
438 return TRUE;
439 }
440 if (((m_PointCount > 3) && (m_PointCount % 2))) {
441 int mid = m_PointCount / 2;
442 FX_BOOL bZeroArea = FALSE;
443 CFX_PathData t_path;
444 for (int i = 0; i < mid; i++) {
445 if (!(m_pPoints[mid - i - 1].m_PointX ==
446 m_pPoints[mid + i + 1].m_PointX &&
447 m_pPoints[mid - i - 1].m_PointY ==
448 m_pPoints[mid + i + 1].m_PointY &&
449 ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO &&
450 (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) {
451 bZeroArea = TRUE;
452 break;
453 }
454 int new_count = t_path.GetPointCount();
455 t_path.AddPointCount(2);
456 t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX,
457 m_pPoints[mid - i].m_PointY, FXPT_MOVETO);
458 t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX,
459 m_pPoints[mid - i - 1].m_PointY, FXPT_LINETO);
460 }
461 if (!bZeroArea) {
462 NewPath.Append(&t_path, NULL);
463 bThin = TRUE;
464 return TRUE;
465 }
466 }
467 int stratPoint = 0;
468 int next = 0, i;
469 for (i = 0; i < m_PointCount; i++) {
470 int point_type = m_pPoints[i].m_Flag & FXPT_TYPE;
471 if (point_type == FXPT_MOVETO) {
472 stratPoint = i;
473 } else if (point_type == FXPT_LINETO) {
474 next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoint;
475 if ((m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO &&
476 (m_pPoints[next].m_Flag & FXPT_TYPE) != FXPT_MOVETO) {
477 if ((m_pPoints[i - 1].m_PointX == m_pPoints[i].m_PointX &&
478 m_pPoints[i].m_PointX == m_pPoints[next].m_PointX) &&
479 ((m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) *
480 (m_pPoints[i].m_PointY - m_pPoints[next].m_PointY) >
481 0)) {
482 int pre = i;
483 if (FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[i - 1].m_PointY) <
484 FXSYS_fabs(m_pPoints[i].m_PointY - m_pPoints[next].m_PointY)) {
485 pre--;
486 next--;
487 }
488 int new_count = NewPath.GetPointCount();
489 NewPath.AddPointCount(2);
490 NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX,
491 m_pPoints[pre].m_PointY, FXPT_MOVETO);
492 NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX,
493 m_pPoints[next].m_PointY, FXPT_LINETO);
494 } else if ((m_pPoints[i - 1].m_PointY == m_pPoints[i].m_PointY &&
495 m_pPoints[i].m_PointY == m_pPoints[next].m_PointY) &&
496 ((m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) *
497 (m_pPoints[i].m_PointX - m_pPoints[next].m_PointX) >
498 0)) {
499 int pre = i;
500 if (FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[i - 1].m_PointX) <
501 FXSYS_fabs(m_pPoints[i].m_PointX - m_pPoints[next].m_PointX)) {
502 pre--;
503 next--;
504 }
505 int new_count = NewPath.GetPointCount();
506 NewPath.AddPointCount(2);
507 NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX,
508 m_pPoints[pre].m_PointY, FXPT_MOVETO);
509 NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX,
510 m_pPoints[next].m_PointY, FXPT_LINETO);
511 } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO &&
512 (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO &&
513 m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX &&
514 m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY &&
515 m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) {
516 int new_count = NewPath.GetPointCount();
517 NewPath.AddPointCount(2);
518 NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX,
519 m_pPoints[i - 1].m_PointY, FXPT_MOVETO);
520 NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX,
521 m_pPoints[i].m_PointY, FXPT_LINETO);
522 bThin = TRUE;
523 }
524 }
525 } else if (point_type == FXPT_BEZIERTO) {
526 i += 2;
527 continue;
528 }
529 }
530 if (m_PointCount > 3 && NewPath.GetPointCount()) {
531 bThin = TRUE;
532 }
533 if (NewPath.GetPointCount() == 0) {
534 return FALSE;
535 }
536 return TRUE;
537 }
IsRect() const538 FX_BOOL CFX_PathData::IsRect() const {
539 if (m_PointCount != 5 && m_PointCount != 4) {
540 return FALSE;
541 }
542 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX ||
543 m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) ||
544 (m_pPoints[0].m_PointX == m_pPoints[2].m_PointX &&
545 m_pPoints[0].m_PointY == m_pPoints[2].m_PointY) ||
546 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX &&
547 m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) {
548 return FALSE;
549 }
550 if (m_pPoints[0].m_PointX != m_pPoints[3].m_PointX &&
551 m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) {
552 return FALSE;
553 }
554 for (int i = 1; i < 4; i++) {
555 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) {
556 return FALSE;
557 }
558 if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX &&
559 m_pPoints[i].m_PointY != m_pPoints[i - 1].m_PointY) {
560 return FALSE;
561 }
562 }
563 return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE);
564 }
IsRect(const CFX_Matrix * pMatrix,CFX_FloatRect * pRect) const565 FX_BOOL CFX_PathData::IsRect(const CFX_Matrix* pMatrix,
566 CFX_FloatRect* pRect) const {
567 if (!pMatrix) {
568 if (!IsRect()) {
569 return FALSE;
570 }
571 if (pRect) {
572 pRect->left = m_pPoints[0].m_PointX;
573 pRect->right = m_pPoints[2].m_PointX;
574 pRect->bottom = m_pPoints[0].m_PointY;
575 pRect->top = m_pPoints[2].m_PointY;
576 pRect->Normalize();
577 }
578 return TRUE;
579 }
580 if (m_PointCount != 5 && m_PointCount != 4) {
581 return FALSE;
582 }
583 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX ||
584 m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) ||
585 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX &&
586 m_pPoints[1].m_PointY == m_pPoints[3].m_PointY)) {
587 return FALSE;
588 }
589 if (m_PointCount == 4 && m_pPoints[0].m_PointX != m_pPoints[3].m_PointX &&
590 m_pPoints[0].m_PointY != m_pPoints[3].m_PointY) {
591 return FALSE;
592 }
593 FX_FLOAT x[5], y[5];
594 for (int i = 0; i < m_PointCount; i++) {
595 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i],
596 y[i]);
597 if (i) {
598 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) {
599 return FALSE;
600 }
601 if (x[i] != x[i - 1] && y[i] != y[i - 1]) {
602 return FALSE;
603 }
604 }
605 }
606 if (pRect) {
607 pRect->left = x[0];
608 pRect->right = x[2];
609 pRect->bottom = y[0];
610 pRect->top = y[2];
611 pRect->Normalize();
612 }
613 return TRUE;
614 }
Copy(const CFX_PathData & src)615 void CFX_PathData::Copy(const CFX_PathData& src) {
616 SetPointCount(src.m_PointCount);
617 FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount);
618 }
CFX_GraphStateData()619 CFX_GraphStateData::CFX_GraphStateData() {
620 m_LineCap = LineCapButt;
621 m_DashCount = 0;
622 m_DashArray = NULL;
623 m_DashPhase = 0;
624 m_LineJoin = LineJoinMiter;
625 m_MiterLimit = 10 * 1.0f;
626 m_LineWidth = 1.0f;
627 }
CFX_GraphStateData(const CFX_GraphStateData & src)628 CFX_GraphStateData::CFX_GraphStateData(const CFX_GraphStateData& src) {
629 m_DashArray = NULL;
630 Copy(src);
631 }
Copy(const CFX_GraphStateData & src)632 void CFX_GraphStateData::Copy(const CFX_GraphStateData& src) {
633 m_LineCap = src.m_LineCap;
634 m_DashCount = src.m_DashCount;
635 FX_Free(m_DashArray);
636 m_DashArray = NULL;
637 m_DashPhase = src.m_DashPhase;
638 m_LineJoin = src.m_LineJoin;
639 m_MiterLimit = src.m_MiterLimit;
640 m_LineWidth = src.m_LineWidth;
641 if (m_DashCount) {
642 m_DashArray = FX_Alloc(FX_FLOAT, m_DashCount);
643 FXSYS_memcpy(m_DashArray, src.m_DashArray, m_DashCount * sizeof(FX_FLOAT));
644 }
645 }
~CFX_GraphStateData()646 CFX_GraphStateData::~CFX_GraphStateData() {
647 FX_Free(m_DashArray);
648 }
SetDashCount(int count)649 void CFX_GraphStateData::SetDashCount(int count) {
650 FX_Free(m_DashArray);
651 m_DashArray = NULL;
652 m_DashCount = count;
653 if (count == 0) {
654 return;
655 }
656 m_DashArray = FX_Alloc(FX_FLOAT, count);
657 }
658