1/************************************************************************** 2 * 3 * Copyright 2010 Luca Barbieri 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27import "oaidl.idl"; 28import "ocidl.idl"; 29import "dxgi.idl"; 30import "d3dcommon.idl"; 31 32const unsigned int D3D11_SDK_VERSION = 7; 33 34cpp_quote("#ifndef _D3D11_CONSTANTS") 35cpp_quote("#define _D3D11_CONSTANTS") 36const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; 37const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; 38const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; 39const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; 40const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; 41const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; 42const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; 43const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; 44const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; 45const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; 46const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 47const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; 48const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 49const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 50const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; 51const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; 52const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; 53const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; 54const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; 55const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; 56const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; 57const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; 58const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; 59const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; 60const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; 61const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; 62const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; 63const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; 64const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; 65const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; 66const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; 67const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; 68const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; 69const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; 70const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; 71const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; 72const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; 73const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; 74const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; 75const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; 76const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; 77const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; 78const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; 79const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; 80const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; 81const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; 82const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; 83const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; 84const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; 85const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; 86const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; 87const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; 88const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; 89const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; 90const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; 91const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; 92const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; 93const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; 94const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; 95const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; 96const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; 97const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; 98const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; 99const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; 100const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; 101const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; 102const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; 103const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; 104const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; 105const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; 106const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; 107const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; 108const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; 109const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; 110const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; 111const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; 112const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; 113const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; 114const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; 115const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192; 116const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; 117const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; 118const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; 119const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; 120const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024; 121const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024; 122const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64; 123const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1; 124const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1; 125const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1; 126const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; 127const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; 128const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0; 129const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0; 130const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0; 131const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; 132const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0; 133const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; 134const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16; 135const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0; 136const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; 137const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; 138const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0; 139const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0; 140const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0; 141const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0; 142const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; 143const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; 144const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0; 145const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; 146const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; 147const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; 148const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; 149const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; 150const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; 151const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; 152const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0; 153const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 154const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; 155const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; 156const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; 157const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; 158const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; 159const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 160const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; 161const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; 162const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; 163const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; 164const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; 165const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; 166const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; 167const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; 168const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; 169const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 170const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; 171const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32; 172const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; 173const float D3D11_FLOAT32_MAX = 3.402823466e+38; 174const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; 175const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; 176const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; 177const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055; 178const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92; 179const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055; 180const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; 181const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; 182const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; 183const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; 184const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0; 185const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; 186const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; 187const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 188const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; 189const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; 190const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; 191const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; 192const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; 193const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; 194const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; 195const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 196const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; 197const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32; 198const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; 199const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; 200const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32; 201const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32; 202const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; 203const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32; 204const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 205const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; 206const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32; 207const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; 208const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; 209const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; 210const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; 211const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; 212const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; 213const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; 214const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 215const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; 216const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; 217const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; 218const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; 219const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 220const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; 221const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; 222const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; 223const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; 224const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 225const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; 226const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; 227const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; 228const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; 229const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; 230const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0; 231const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0; 232const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; 233const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; 234const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; 235const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; 236const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; 237const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; 238const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; 239const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; 240const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; 241const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; 242const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; 243const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; 244const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; 245const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; 246const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; 247const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; 248const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; 249const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; 250const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; 251const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32; 252const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; 253const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; 254const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; 255const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; 256const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; 257const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; 258const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; 259const float D3D11_LINEAR_GAMMA = 1.0; 260const unsigned int D3D11_MAJOR_VERSION = 11; 261const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0; 262const float D3D11_MAX_DEPTH = 1.0; 263const unsigned int D3D11_MAX_MAXANISOTROPY = 16; 264const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; 265const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34; 266const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; 267const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0; 268const float D3D11_MIN_DEPTH = 0.0; 269const unsigned int D3D11_MIN_MAXANISOTROPY = 0; 270const unsigned int D3D11_MINOR_VERSION = 0; 271const float D3D11_MIP_LOD_BIAS_MAX = 15.99; 272const float D3D11_MIP_LOD_BIAS_MIN = -16.0; 273const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; 274const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; 275const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; 276const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; 277const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; 278const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; 279const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; 280const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8; 281const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; 282const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; 283const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; 284const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0; 285const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; 286const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 287const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; 288const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32; 289const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; 290const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; 291const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; 292const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; 293const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; 294const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; 295const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; 296const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; 297const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; 298const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 299const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; 300const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8; 301const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; 302const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; 303const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; 304const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; 305const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 306const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; 307const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; 308const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; 309const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; 310const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; 311const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 312const unsigned int D3D11_REQ_MAXANISOTROPY = 16; 313const unsigned int D3D11_REQ_MIP_LEVELS = 15; 314const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; 315const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; 316const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; 317const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; 318const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25; 319const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; 320const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; 321const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; 322const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; 323const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; 324const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; 325const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; 326const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; 327const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; 328const unsigned int D3D11_SHADER_MAJOR_VERSION = 5; 329const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535; 330const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; 331const unsigned int D3D11_SHADER_MAX_INTERFACES = 253; 332const unsigned int D3D11_SHADER_MAX_TYPES = 65535; 333const unsigned int D3D11_SHADER_MINOR_VERSION = 0; 334const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; 335const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; 336const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; 337const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; 338const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; 339const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4; 340const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; 341const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; 342const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; 343const unsigned int D3D11_SO_STREAM_COUNT = 4; 344const unsigned int D3D11_SPEC_DATE_DAY = 04; 345const unsigned int D3D11_SPEC_DATE_MONTH = 06; 346const unsigned int D3D11_SPEC_DATE_YEAR = 2009; 347const unsigned int D3D11_SPEC_VERSION = 1.0; 348const float D3D11_SRGB_GAMMA = 2.2; 349const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; 350const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; 351const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4; 352const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055; 353const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045; 354const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; 355const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; 356const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; 357const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; 358const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; 359const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; 360const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4; 361const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; 362const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; 363const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; 364const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; 365const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; 366const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; 367const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; 368const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; 369const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; 370const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; 371const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; 372const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; 373const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; 374const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; 375const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; 376const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767; 377const int D3D11_VIEWPORT_BOUNDS_MIN = -32768; 378const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 379const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; 380const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32; 381const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; 382const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; 383const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; 384const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; 385const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32; 386const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; 387const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; 388const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; 389cpp_quote("#endif") 390 391const unsigned int _FACD3D11 = 0x87C; 392const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1; 393 394cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))") 395cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))") 396cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)") 397cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)") 398cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)") 399cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)") 400 401typedef enum D3D11_INPUT_CLASSIFICATION 402{ 403 D3D11_INPUT_PER_VERTEX_DATA, 404 D3D11_INPUT_PER_INSTANCE_DATA 405} D3D11_INPUT_CLASSIFICATION; 406 407const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; 408 409typedef struct D3D11_INPUT_ELEMENT_DESC 410{ 411 LPCSTR SemanticName; 412 UINT SemanticIndex; 413 DXGI_FORMAT Format; 414 UINT InputSlot; 415 UINT AlignedByteOffset; 416 D3D11_INPUT_CLASSIFICATION InputSlotClass; 417 UINT InstanceDataStepRate; 418} D3D11_INPUT_ELEMENT_DESC; 419 420typedef enum D3D11_FILL_MODE 421{ 422 D3D11_FILL_WIREFRAME = 2, 423 D3D11_FILL_SOLID = 3 424} D3D11_FILL_MODE; 425 426typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; 427 428typedef D3D_PRIMITIVE D3D11_PRIMITIVE; 429 430typedef enum D3D11_CULL_MODE 431{ 432 D3D11_CULL_NONE = 1, 433 D3D11_CULL_FRONT = 2, 434 D3D11_CULL_BACK = 3 435} D3D11_CULL_MODE; 436 437typedef struct D3D11_SO_DECLARATION_ENTRY 438{ 439 UINT Stream; 440 LPCSTR SemanticName; 441 UINT SemanticIndex; 442 BYTE StartComponent; 443 BYTE ComponentCount; 444 BYTE OutputSlot; 445} D3D11_SO_DECLARATION_ENTRY; 446 447typedef struct D3D11_VIEWPORT 448{ 449 FLOAT TopLeftX; 450 FLOAT TopLeftY; 451 FLOAT Width; 452 FLOAT Height; 453 FLOAT MinDepth; 454 FLOAT MaxDepth; 455} D3D11_VIEWPORT; 456 457typedef enum D3D11_RESOURCE_DIMENSION 458{ 459 D3D11_RESOURCE_DIMENSION_UNKNOWN, 460 D3D11_RESOURCE_DIMENSION_BUFFER, 461 D3D11_RESOURCE_DIMENSION_TEXTURE1D, 462 D3D11_RESOURCE_DIMENSION_TEXTURE2D, 463 D3D11_RESOURCE_DIMENSION_TEXTURE3D, 464} D3D11_RESOURCE_DIMENSION; 465 466typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; 467 468typedef enum D3D11_DSV_DIMENSION 469{ 470 D3D11_DSV_DIMENSION_UNKNOWN, 471 D3D11_DSV_DIMENSION_TEXTURE1D, 472 D3D11_DSV_DIMENSION_TEXTURE1DARRAY, 473 D3D11_DSV_DIMENSION_TEXTURE2D, 474 D3D11_DSV_DIMENSION_TEXTURE2DARRAY, 475 D3D11_DSV_DIMENSION_TEXTURE2DMS, 476 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, 477} D3D11_DSV_DIMENSION; 478 479 480typedef enum D3D11_RTV_DIMENSION 481{ 482 D3D11_RTV_DIMENSION_UNKNOWN, 483 D3D11_RTV_DIMENSION_BUFFER, 484 D3D11_RTV_DIMENSION_TEXTURE1D, 485 D3D11_RTV_DIMENSION_TEXTURE1DARRAY, 486 D3D11_RTV_DIMENSION_TEXTURE2D, 487 D3D11_RTV_DIMENSION_TEXTURE2DARRAY, 488 D3D11_RTV_DIMENSION_TEXTURE2DMS, 489 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, 490 D3D11_RTV_DIMENSION_TEXTURE3D 491} D3D11_RTV_DIMENSION; 492 493typedef enum D3D11_UAV_DIMENSION 494{ 495 D3D11_UAV_DIMENSION_UNKNOWN, 496 D3D11_UAV_DIMENSION_BUFFER, 497 D3D11_UAV_DIMENSION_TEXTURE1D, 498 D3D11_UAV_DIMENSION_TEXTURE1DARRAY, 499 D3D11_UAV_DIMENSION_TEXTURE2D, 500 D3D11_UAV_DIMENSION_TEXTURE2DARRAY, 501 D3D11_UAV_DIMENSION_TEXTURE3D = 8 502} D3D11_UAV_DIMENSION; 503 504typedef enum D3D11_USAGE 505{ 506 D3D11_USAGE_DEFAULT, 507 D3D11_USAGE_IMMUTABLE, 508 D3D11_USAGE_DYNAMIC, 509 D3D11_USAGE_STAGING 510} D3D11_USAGE; 511 512typedef enum D3D11_BIND_FLAG 513{ 514 D3D11_BIND_VERTEX_BUFFER = 1, 515 D3D11_BIND_INDEX_BUFFER = 2, 516 D3D11_BIND_CONSTANT_BUFFER = 4, 517 D3D11_BIND_SHADER_RESOURCE = 8, 518 D3D11_BIND_STREAM_OUTPUT = 0x10, 519 D3D11_BIND_RENDER_TARGET = 0x20, 520 D3D11_BIND_DEPTH_STENCIL = 0x40, 521 D3D11_BIND_UNORDERED_ACCESS = 0x80 522} D3D11_BIND_FLAG; 523 524typedef enum D3D11_CPU_ACCESS_FLAG 525{ 526 D3D11_CPU_ACCESS_WRITE = 0x10000, 527 D3D11_CPU_ACCESS_READ = 0x20000 528} D3D11_CPU_ACCESS_FLAG; 529 530typedef enum D3D11_RESOURCE_MISC_FLAG 531{ 532 D3D11_RESOURCE_MISC_GENERATE_MIPS = 1, 533 D3D11_RESOURCE_MISC_SHARED = 2, 534 D3D11_RESOURCE_MISC_TEXTURECUBE = 4, 535 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, 536 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, 537 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, 538 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, 539 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, 540 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200 541} D3D11_RESOURCE_MISC_FLAG; 542 543typedef enum D3D11_MAP 544{ 545 D3D11_MAP_READ = 1, 546 D3D11_MAP_WRITE, 547 D3D11_MAP_READ_WRITE, 548 D3D11_MAP_WRITE_DISCARD, 549 D3D11_MAP_WRITE_NO_OVERWRITE 550} D3D11_MAP; 551 552typedef enum D3D11_MAP_FLAG 553{ 554 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 555} D3D11_MAP_FLAG; 556 557typedef enum D3D11_RAISE_FLAG 558{ 559 D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1 560} D3D11_RAISE_FLAG; 561 562typedef 563enum D3D11_CLEAR_FLAG 564{ 565 D3D11_CLEAR_DEPTH = 1, 566 D3D11_CLEAR_STENCIL = 2 567} D3D11_CLEAR_FLAG; 568 569typedef RECT D3D11_RECT; 570 571typedef struct D3D11_BOX 572{ 573 UINT left; 574 UINT top; 575 UINT front; 576 UINT right; 577 UINT bottom; 578 UINT back; 579} D3D11_BOX; 580 581typedef enum D3D11_COMPARISON_FUNC 582{ 583 D3D11_COMPARISON_NEVER = 1, 584 D3D11_COMPARISON_LESS, 585 D3D11_COMPARISON_EQUAL, 586 D3D11_COMPARISON_LESS_EQUAL, 587 D3D11_COMPARISON_GREATER, 588 D3D11_COMPARISON_NOT_EQUAL, 589 D3D11_COMPARISON_GREATER_EQUAL, 590 D3D11_COMPARISON_ALWAYS 591} D3D11_COMPARISON_FUNC; 592 593typedef enum D3D11_DEPTH_WRITE_MASK 594{ 595 D3D11_DEPTH_WRITE_MASK_ZERO, 596 D3D11_DEPTH_WRITE_MASK_ALL 597} D3D11_DEPTH_WRITE_MASK; 598 599typedef enum D3D11_STENCIL_OP 600{ 601 D3D11_STENCIL_OP_KEEP = 1, 602 D3D11_STENCIL_OP_ZERO, 603 D3D11_STENCIL_OP_REPLACE, 604 D3D11_STENCIL_OP_INCR_SAT, 605 D3D11_STENCIL_OP_DECR_SAT, 606 D3D11_STENCIL_OP_INVERT, 607 D3D11_STENCIL_OP_INCR, 608 D3D11_STENCIL_OP_DECR 609} D3D11_STENCIL_OP; 610 611typedef struct D3D11_DEPTH_STENCILOP_DESC 612{ 613 D3D11_STENCIL_OP StencilFailOp; 614 D3D11_STENCIL_OP StencilDepthFailOp; 615 D3D11_STENCIL_OP StencilPassOp; 616 D3D11_COMPARISON_FUNC StencilFunc; 617} D3D11_DEPTH_STENCILOP_DESC; 618 619typedef struct D3D11_DEPTH_STENCIL_DESC 620{ 621 BOOL DepthEnable; 622 D3D11_DEPTH_WRITE_MASK DepthWriteMask; 623 D3D11_COMPARISON_FUNC DepthFunc; 624 BOOL StencilEnable; 625 UINT8 StencilReadMask; 626 UINT8 StencilWriteMask; 627 D3D11_DEPTH_STENCILOP_DESC FrontFace; 628 D3D11_DEPTH_STENCILOP_DESC BackFace; 629} D3D11_DEPTH_STENCIL_DESC; 630 631 632typedef enum D3D11_BLEND 633{ 634 D3D11_BLEND_ZERO = 1, 635 D3D11_BLEND_ONE, 636 D3D11_BLEND_SRC_COLOR, 637 D3D11_BLEND_INV_SRC_COLOR, 638 D3D11_BLEND_SRC_ALPHA, 639 D3D11_BLEND_INV_SRC_ALPHA, 640 D3D11_BLEND_DEST_ALPHA, 641 D3D11_BLEND_INV_DEST_ALPHA, 642 D3D11_BLEND_DEST_COLOR, 643 D3D11_BLEND_INV_DEST_COLOR , 644 D3D11_BLEND_SRC_ALPHA_SAT, 645 646 D3D11_BLEND_BLEND_FACTOR = 14, 647 D3D11_BLEND_INV_BLEND_FACTOR, 648 D3D11_BLEND_SRC1_COLOR, 649 D3D11_BLEND_INV_SRC1_COLOR , 650 D3D11_BLEND_SRC1_ALPHA, 651 D3D11_BLEND_INV_SRC1_ALPHA 652} D3D11_BLEND; 653 654typedef enum D3D11_BLEND_OP 655{ 656 D3D11_BLEND_OP_ADD = 1, 657 D3D11_BLEND_OP_SUBTRACT, 658 D3D11_BLEND_OP_REV_SUBTRACT, 659 D3D11_BLEND_OP_MIN, 660 D3D11_BLEND_OP_MAX 661} D3D11_BLEND_OP; 662 663typedef enum D3D11_COLOR_WRITE_ENABLE 664{ 665 D3D11_COLOR_WRITE_ENABLE_RED = 1, 666 D3D11_COLOR_WRITE_ENABLE_GREEN = 2, 667 D3D11_COLOR_WRITE_ENABLE_BLUE = 4, 668 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, 669 D3D11_COLOR_WRITE_ENABLE_ALL = 0xf 670} D3D11_COLOR_WRITE_ENABLE; 671 672typedef struct D3D11_RENDER_TARGET_BLEND_DESC 673{ 674 BOOL BlendEnable; 675 D3D11_BLEND SrcBlend; 676 D3D11_BLEND DestBlend; 677 D3D11_BLEND_OP BlendOp; 678 D3D11_BLEND SrcBlendAlpha; 679 D3D11_BLEND DestBlendAlpha; 680 D3D11_BLEND_OP BlendOpAlpha; 681 UINT8 RenderTargetWriteMask; 682} D3D11_RENDER_TARGET_BLEND_DESC; 683 684typedef struct D3D11_BLEND_DESC 685{ 686 BOOL AlphaToCoverageEnable; 687 BOOL IndependentBlendEnable; 688 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; 689} D3D11_BLEND_DESC; 690 691typedef struct D3D11_RASTERIZER_DESC 692{ 693 D3D11_FILL_MODE FillMode; 694 D3D11_CULL_MODE CullMode; 695 BOOL FrontCounterClockwise; 696 INT DepthBias; 697 FLOAT DepthBiasClamp; 698 FLOAT SlopeScaledDepthBias; 699 BOOL DepthClipEnable; 700 BOOL ScissorEnable; 701 BOOL MultisampleEnable; 702 BOOL AntialiasedLineEnable; 703} D3D11_RASTERIZER_DESC; 704 705typedef struct D3D11_SUBRESOURCE_DATA 706{ 707 const void *pSysMem; 708 UINT SysMemPitch; 709 UINT SysMemSlicePitch; 710} D3D11_SUBRESOURCE_DATA; 711 712typedef struct D3D11_MAPPED_SUBRESOURCE 713{ 714 void *pData; 715 UINT RowPitch; 716 UINT DepthPitch; 717} D3D11_MAPPED_SUBRESOURCE; 718 719typedef struct D3D11_BUFFER_DESC 720{ 721 UINT ByteWidth; 722 D3D11_USAGE Usage; 723 UINT BindFlags; 724 UINT CPUAccessFlags; 725 UINT MiscFlags; 726 UINT StructureByteStride; 727} D3D11_BUFFER_DESC; 728 729typedef struct D3D11_TEXTURE1D_DESC 730{ 731 UINT Width; 732 UINT MipLevels; 733 UINT ArraySize; 734 DXGI_FORMAT Format; 735 D3D11_USAGE Usage; 736 UINT BindFlags; 737 UINT CPUAccessFlags; 738 UINT MiscFlags; 739} D3D11_TEXTURE1D_DESC; 740 741typedef struct D3D11_TEXTURE2D_DESC 742{ 743 UINT Width; 744 UINT Height; 745 UINT MipLevels; 746 UINT ArraySize; 747 DXGI_FORMAT Format; 748 DXGI_SAMPLE_DESC SampleDesc; 749 D3D11_USAGE Usage; 750 UINT BindFlags; 751 UINT CPUAccessFlags; 752 UINT MiscFlags; 753} D3D11_TEXTURE2D_DESC; 754 755typedef struct D3D11_TEXTURE3D_DESC 756{ 757 UINT Width; 758 UINT Height; 759 UINT Depth; 760 UINT MipLevels; 761 DXGI_FORMAT Format; 762 D3D11_USAGE Usage; 763 UINT BindFlags; 764 UINT CPUAccessFlags; 765 UINT MiscFlags; 766} D3D11_TEXTURE3D_DESC; 767 768typedef enum D3D11_TEXTURECUBE_FACE 769{ 770 D3D11_TEXTURECUBE_FACE_POSITIVE_X, 771 D3D11_TEXTURECUBE_FACE_NEGATIVE_X, 772 D3D11_TEXTURECUBE_FACE_POSITIVE_Y, 773 D3D11_TEXTURECUBE_FACE_NEGATIVE_Y, 774 D3D11_TEXTURECUBE_FACE_POSITIVE_Z, 775 D3D11_TEXTURECUBE_FACE_NEGATIVE_Z 776} D3D11_TEXTURECUBE_FACE; 777 778typedef struct D3D11_BUFFER_SRV 779{ 780 union 781 { 782 UINT FirstElement; 783 UINT ElementOffset; 784 }; 785 union 786 { 787 UINT NumElements; 788 UINT ElementWidth; 789 }; 790} D3D11_BUFFER_SRV; 791 792typedef enum D3D11_BUFFEREX_SRV_FLAG 793{ 794 D3D11_BUFFEREX_SRV_FLAG_RAW = 1 795} D3D11_BUFFEREX_SRV_FLAG; 796 797typedef struct D3D11_BUFFEREX_SRV 798{ 799 UINT FirstElement; 800 UINT NumElements; 801 UINT Flags; 802} D3D11_BUFFEREX_SRV; 803 804typedef struct D3D11_TEX1D_SRV 805{ 806 UINT MostDetailedMip; 807 UINT MipLevels; 808} D3D11_TEX1D_SRV; 809 810typedef struct D3D11_TEX1D_ARRAY_SRV 811{ 812 UINT MostDetailedMip; 813 UINT MipLevels; 814 UINT FirstArraySlice; 815 UINT ArraySize; 816} D3D11_TEX1D_ARRAY_SRV; 817 818typedef struct D3D11_TEX2D_SRV 819{ 820 UINT MostDetailedMip; 821 UINT MipLevels; 822} D3D11_TEX2D_SRV; 823 824typedef struct D3D11_TEX2D_ARRAY_SRV 825{ 826 UINT MostDetailedMip; 827 UINT MipLevels; 828 UINT FirstArraySlice; 829 UINT ArraySize; 830} D3D11_TEX2D_ARRAY_SRV; 831 832typedef struct D3D11_TEX3D_SRV 833{ 834 UINT MostDetailedMip; 835 UINT MipLevels; 836} D3D11_TEX3D_SRV; 837 838typedef struct D3D11_TEXCUBE_SRV 839{ 840 UINT MostDetailedMip; 841 UINT MipLevels; 842} D3D11_TEXCUBE_SRV; 843 844typedef struct D3D11_TEXCUBE_ARRAY_SRV 845{ 846 UINT MostDetailedMip; 847 UINT MipLevels; 848 UINT First2DArrayFace; 849 UINT NumCubes; 850} D3D11_TEXCUBE_ARRAY_SRV; 851 852typedef struct D3D11_TEX2DMS_SRV 853{ 854 UINT UnusedField_NothingToDefine; 855} D3D11_TEX2DMS_SRV; 856 857typedef struct D3D11_TEX2DMS_ARRAY_SRV 858{ 859 UINT FirstArraySlice; 860 UINT ArraySize; 861} D3D11_TEX2DMS_ARRAY_SRV; 862 863typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC 864{ 865 DXGI_FORMAT Format; 866 D3D11_SRV_DIMENSION ViewDimension; 867 union 868 { 869 D3D11_BUFFER_SRV Buffer; 870 D3D11_TEX1D_SRV Texture1D; 871 D3D11_TEX1D_ARRAY_SRV Texture1DArray; 872 D3D11_TEX2D_SRV Texture2D; 873 D3D11_TEX2D_ARRAY_SRV Texture2DArray; 874 D3D11_TEX2DMS_SRV Texture2DMS; 875 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; 876 D3D11_TEX3D_SRV Texture3D; 877 D3D11_TEXCUBE_SRV TextureCube; 878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; 879 D3D11_BUFFEREX_SRV BufferEx; 880 }; 881} D3D11_SHADER_RESOURCE_VIEW_DESC; 882 883 884typedef struct D3D11_BUFFER_RTV 885{ 886 union 887 { 888 UINT FirstElement; 889 UINT ElementOffset; 890 }; 891 union 892 { 893 UINT NumElements; 894 UINT ElementWidth; 895 }; 896} D3D11_BUFFER_RTV; 897 898typedef struct D3D11_TEX1D_RTV 899{ 900 UINT MipSlice; 901} D3D11_TEX1D_RTV; 902 903typedef struct D3D11_TEX1D_ARRAY_RTV 904{ 905 UINT MipSlice; 906 UINT FirstArraySlice; 907 UINT ArraySize; 908} D3D11_TEX1D_ARRAY_RTV; 909 910typedef struct D3D11_TEX2D_RTV 911{ 912 UINT MipSlice; 913} D3D11_TEX2D_RTV; 914 915typedef struct D3D11_TEX2DMS_RTV 916{ 917 UINT UnusedField_NothingToDefine; 918} D3D11_TEX2DMS_RTV; 919 920typedef struct D3D11_TEX2D_ARRAY_RTV 921{ 922 UINT MipSlice; 923 UINT FirstArraySlice; 924 UINT ArraySize; 925} D3D11_TEX2D_ARRAY_RTV; 926 927typedef struct D3D11_TEX2DMS_ARRAY_RTV 928{ 929 UINT FirstArraySlice; 930 UINT ArraySize; 931} D3D11_TEX2DMS_ARRAY_RTV; 932 933typedef struct D3D11_TEX3D_RTV 934{ 935 UINT MipSlice; 936 UINT FirstWSlice; 937 UINT WSize; 938} D3D11_TEX3D_RTV; 939 940typedef struct D3D11_RENDER_TARGET_VIEW_DESC 941{ 942 DXGI_FORMAT Format; 943 D3D11_RTV_DIMENSION ViewDimension; 944 union 945 { 946 D3D11_BUFFER_RTV Buffer; 947 D3D11_TEX1D_RTV Texture1D; 948 D3D11_TEX1D_ARRAY_RTV Texture1DArray; 949 D3D11_TEX2D_RTV Texture2D; 950 D3D11_TEX2D_ARRAY_RTV Texture2DArray; 951 D3D11_TEX2DMS_RTV Texture2DMS; 952 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; 953 D3D11_TEX3D_RTV Texture3D; 954 }; 955} D3D11_RENDER_TARGET_VIEW_DESC; 956 957typedef struct D3D11_TEX1D_DSV 958{ 959 UINT MipSlice; 960} D3D11_TEX1D_DSV; 961 962typedef struct D3D11_TEX1D_ARRAY_DSV 963{ 964 UINT MipSlice; 965 UINT FirstArraySlice; 966 UINT ArraySize; 967} D3D11_TEX1D_ARRAY_DSV; 968 969typedef struct D3D11_TEX2D_DSV 970{ 971 UINT MipSlice; 972} D3D11_TEX2D_DSV; 973 974typedef struct D3D11_TEX2D_ARRAY_DSV 975{ 976 UINT MipSlice; 977 UINT FirstArraySlice; 978 UINT ArraySize; 979} D3D11_TEX2D_ARRAY_DSV; 980 981typedef struct D3D11_TEX2DMS_DSV 982{ 983 UINT UnusedField_NothingToDefine; 984} D3D11_TEX2DMS_DSV; 985 986typedef struct D3D11_TEX2DMS_ARRAY_DSV 987{ 988 UINT FirstArraySlice; 989 UINT ArraySize; 990} D3D11_TEX2DMS_ARRAY_DSV; 991 992typedef enum D3D11_DSV_FLAG 993{ 994 D3D11_DSV_READ_ONLY_DEPTH = 1L, 995 D3D11_DSV_READ_ONLY_STENCIL = 2L 996} D3D11_DSV_FLAG; 997 998typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC 999{ 1000 DXGI_FORMAT Format; 1001 D3D11_DSV_DIMENSION ViewDimension; 1002 UINT Flags; 1003 union 1004 { 1005 D3D11_TEX1D_DSV Texture1D; 1006 D3D11_TEX1D_ARRAY_DSV Texture1DArray; 1007 D3D11_TEX2D_DSV Texture2D; 1008 D3D11_TEX2D_ARRAY_DSV Texture2DArray; 1009 D3D11_TEX2DMS_DSV Texture2DMS; 1010 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1011 }; 1012} D3D11_DEPTH_STENCIL_VIEW_DESC; 1013 1014typedef enum D3D11_BUFFER_UAV_FLAG 1015{ 1016 D3D11_BUFFER_UAV_FLAG_RAW = 1, 1017 D3D11_BUFFER_UAV_FLAG_APPEND = 2, 1018 D3D11_BUFFER_UAV_FLAG_COUNTER = 4 1019} D3D11_BUFFER_UAV_FLAG; 1020 1021typedef struct D3D11_BUFFER_UAV 1022{ 1023 UINT FirstElement; 1024 UINT NumElements; 1025 UINT Flags; 1026} D3D11_BUFFER_UAV; 1027 1028typedef struct D3D11_TEX1D_UAV 1029{ 1030 UINT MipSlice; 1031} D3D11_TEX1D_UAV; 1032 1033typedef struct D3D11_TEX1D_ARRAY_UAV 1034{ 1035 UINT MipSlice; 1036 UINT FirstArraySlice; 1037 UINT ArraySize; 1038} D3D11_TEX1D_ARRAY_UAV; 1039 1040typedef struct D3D11_TEX2D_UAV 1041{ 1042 UINT MipSlice; 1043} D3D11_TEX2D_UAV; 1044 1045typedef struct D3D11_TEX2D_ARRAY_UAV 1046{ 1047 UINT MipSlice; 1048 UINT FirstArraySlice; 1049 UINT ArraySize; 1050} D3D11_TEX2D_ARRAY_UAV; 1051 1052typedef struct D3D11_TEX3D_UAV 1053{ 1054 UINT MipSlice; 1055 UINT FirstWSlice; 1056 UINT WSize; 1057} D3D11_TEX3D_UAV; 1058 1059typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC 1060{ 1061 DXGI_FORMAT Format; 1062 D3D11_UAV_DIMENSION ViewDimension; 1063 union 1064 { 1065 D3D11_BUFFER_UAV Buffer; 1066 D3D11_TEX1D_UAV Texture1D; 1067 D3D11_TEX1D_ARRAY_UAV Texture1DArray; 1068 D3D11_TEX2D_UAV Texture2D; 1069 D3D11_TEX2D_ARRAY_UAV Texture2DArray; 1070 D3D11_TEX3D_UAV Texture3D; 1071 }; 1072} D3D11_UNORDERED_ACCESS_VIEW_DESC; 1073 1074typedef enum D3D11_FILTER 1075{ 1076 D3D11_FILTER_MIN_MAG_MIP_POINT = 0, 1077 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, 1078 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, 1079 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, 1080 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 1081 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 1082 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 1083 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 1084 D3D11_FILTER_ANISOTROPIC = 0x55, 1085 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 1086 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 1087 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 1088 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 1089 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 1090 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 1091 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 1092 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 1093 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 1094} D3D11_FILTER; 1095 1096typedef enum D3D11_FILTER_TYPE 1097{ 1098 D3D11_FILTER_TYPE_POINT, 1099 D3D11_FILTER_TYPE_LINEAR 1100} D3D11_FILTER_TYPE; 1101 1102const unsigned int D3D11_FILTER_TYPE_MASK = 3; 1103const unsigned int D3D11_MIN_FILTER_SHIFT = 4; 1104const unsigned int D3D11_MAG_FILTER_SHIFT = 2; 1105const unsigned int D3D11_MIP_FILTER_SHIFT = 0; 1106const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80; 1107const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40; 1108 1109cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))") 1110cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))") 1111cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") 1112cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") 1113cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") 1114cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)") 1115cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))") 1116 1117typedef enum D3D11_TEXTURE_ADDRESS_MODE 1118{ 1119 D3D11_TEXTURE_ADDRESS_WRAP = 1, 1120 D3D11_TEXTURE_ADDRESS_MIRROR = 2, 1121 D3D11_TEXTURE_ADDRESS_CLAMP = 3, 1122 D3D11_TEXTURE_ADDRESS_BORDER = 4, 1123 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 1124} D3D11_TEXTURE_ADDRESS_MODE; 1125 1126typedef struct D3D11_SAMPLER_DESC 1127{ 1128 D3D11_FILTER Filter; 1129 D3D11_TEXTURE_ADDRESS_MODE AddressU; 1130 D3D11_TEXTURE_ADDRESS_MODE AddressV; 1131 D3D11_TEXTURE_ADDRESS_MODE AddressW; 1132 FLOAT MipLODBias; 1133 UINT MaxAnisotropy; 1134 D3D11_COMPARISON_FUNC ComparisonFunc; 1135 FLOAT BorderColor[ 4 ]; 1136 FLOAT MinLOD; 1137 FLOAT MaxLOD; 1138} D3D11_SAMPLER_DESC; 1139 1140typedef enum D3D11_FORMAT_SUPPORT 1141{ 1142 D3D11_FORMAT_SUPPORT_BUFFER = 0x1, 1143 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, 1144 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, 1145 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, 1146 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, 1147 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, 1148 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, 1149 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, 1150 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, 1151 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, 1152 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, 1153 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, 1154 D3D11_FORMAT_SUPPORT_MIP = 0x1000, 1155 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, 1156 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, 1157 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, 1158 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, 1159 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, 1160 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, 1161 D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, 1162 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, 1163 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, 1164 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, 1165 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, 1166 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, 1167 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, 1168 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 1169} D3D11_FORMAT_SUPPORT; 1170 1171typedef enum D3D11_FORMAT_SUPPORT2 1172{ 1173 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1, 1174 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2, 1175 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, 1176 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8, 1177 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, 1178 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, 1179 D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, 1180 D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 1181} D3D11_FORMAT_SUPPORT2; 1182 1183typedef enum D3D11_ASYNC_GETDATA_FLAG 1184{ 1185 D3D11_ASYNC_GETDATA_DONOTFLUSH = 1 1186} D3D11_ASYNC_GETDATA_FLAG; 1187 1188typedef enum D3D11_QUERY 1189{ 1190 D3D11_QUERY_EVENT, 1191 D3D11_QUERY_OCCLUSION, 1192 D3D11_QUERY_TIMESTAMP, 1193 D3D11_QUERY_TIMESTAMP_DISJOINT, 1194 D3D11_QUERY_PIPELINE_STATISTICS, 1195 D3D11_QUERY_OCCLUSION_PREDICATE, 1196 D3D11_QUERY_SO_STATISTICS, 1197 D3D11_QUERY_SO_OVERFLOW_PREDICATE, 1198 D3D11_QUERY_SO_STATISTICS_STREAM0, 1199 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, 1200 D3D11_QUERY_SO_STATISTICS_STREAM1, 1201 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, 1202 D3D11_QUERY_SO_STATISTICS_STREAM2, 1203 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, 1204 D3D11_QUERY_SO_STATISTICS_STREAM3, 1205 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, 1206} D3D11_QUERY; 1207 1208typedef enum D3D11_QUERY_MISC_FLAG 1209{ 1210 D3D11_QUERY_MISC_PREDICATEHINT = 1 1211} D3D11_QUERY_MISC_FLAG; 1212 1213typedef struct D3D11_QUERY_DESC 1214{ 1215 D3D11_QUERY Query; 1216 UINT MiscFlags; 1217} D3D11_QUERY_DESC; 1218 1219typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT 1220{ 1221 UINT64 Frequency; 1222 BOOL Disjoint; 1223} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; 1224 1225typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS 1226{ 1227 UINT64 IAVertices; 1228 UINT64 IAPrimitives; 1229 UINT64 VSInvocations; 1230 UINT64 GSInvocations; 1231 UINT64 GSPrimitives; 1232 UINT64 CInvocations; 1233 UINT64 CPrimitives; 1234 UINT64 PSInvocations; 1235 UINT64 HSInvocations; 1236 UINT64 DSInvocations; 1237 UINT64 CSInvocations; 1238} D3D11_QUERY_DATA_PIPELINE_STATISTICS; 1239 1240typedef struct D3D11_QUERY_DATA_SO_STATISTICS 1241{ 1242 UINT64 NumPrimitivesWritten; 1243 UINT64 PrimitivesStorageNeeded; 1244} D3D11_QUERY_DATA_SO_STATISTICS; 1245 1246typedef enum D3D11_COUNTER 1247{ 1248 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 1249} D3D11_COUNTER; 1250 1251typedef enum D3D11_COUNTER_TYPE 1252{ 1253 D3D11_COUNTER_TYPE_FLOAT32, 1254 D3D11_COUNTER_TYPE_UINT16, 1255 D3D11_COUNTER_TYPE_UINT32, 1256 D3D11_COUNTER_TYPE_UINT64, 1257} D3D11_COUNTER_TYPE; 1258 1259typedef struct D3D11_COUNTER_DESC 1260{ 1261 D3D11_COUNTER Counter; 1262 UINT MiscFlags; 1263} D3D11_COUNTER_DESC; 1264 1265typedef struct D3D11_COUNTER_INFO 1266{ 1267 D3D11_COUNTER LastDeviceDependentCounter; 1268 UINT NumSimultaneousCounters; 1269 UINT8 NumDetectableParallelUnits; 1270} D3D11_COUNTER_INFO; 1271 1272typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS 1273{ 1274 D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, 1275 D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe 1276} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; 1277 1278typedef enum D3D11_DEVICE_CONTEXT_TYPE 1279{ 1280 D3D11_DEVICE_CONTEXT_IMMEDIATE, 1281 D3D11_DEVICE_CONTEXT_DEFERRED, 1282} D3D11_DEVICE_CONTEXT_TYPE; 1283 1284typedef struct D3D11_CLASS_INSTANCE_DESC 1285{ 1286 UINT InstanceId; 1287 UINT InstanceIndex; 1288 UINT TypeId; 1289 UINT ConstantBuffer; 1290 UINT BaseConstantBufferOffset; 1291 UINT BaseTexture; 1292 UINT BaseSampler; 1293 BOOL Created; 1294} D3D11_CLASS_INSTANCE_DESC; 1295 1296typedef enum D3D11_FEATURE 1297{ 1298 D3D11_FEATURE_THREADING, 1299 D3D11_FEATURE_DOUBLES, 1300 D3D11_FEATURE_FORMAT_SUPPORT, 1301 D3D11_FEATURE_FORMAT_SUPPORT2, 1302 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, 1303} D3D11_FEATURE; 1304 1305typedef struct D3D11_FEATURE_DATA_THREADING 1306{ 1307 BOOL DriverConcurrentCreates; 1308 BOOL DriverCommandLists; 1309} D3D11_FEATURE_DATA_THREADING; 1310 1311typedef struct D3D11_FEATURE_DATA_DOUBLES 1312{ 1313 BOOL DoublePrecisionFloatShaderOps; 1314} D3D11_FEATURE_DATA_DOUBLES; 1315 1316typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT 1317{ 1318 DXGI_FORMAT InFormat; 1319 UINT OutFormatSupport; 1320} D3D11_FEATURE_DATA_FORMAT_SUPPORT; 1321 1322typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 1323{ 1324 DXGI_FORMAT InFormat; 1325 UINT OutFormatSupport2; 1326} D3D11_FEATURE_DATA_FORMAT_SUPPORT2; 1327 1328typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS 1329{ 1330 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; 1331} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; 1332 1333interface ID3D11Device; 1334 1335[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")] 1336interface ID3D11DeviceChild : IUnknown { 1337 void GetDevice( 1338 [out] ID3D11Device **a 1339 ); 1340 1341 HRESULT GetPrivateData( 1342 [in] REFGUID a, 1343 [in, out] UINT *b, 1344 [out] void *c 1345 ); 1346 1347 HRESULT SetPrivateData( 1348 [in] REFGUID a, 1349 [in] UINT b, 1350 [in] const void *c 1351 ); 1352 1353 HRESULT SetPrivateDataInterface( 1354 [in] REFGUID a, 1355 [in] const IUnknown *b 1356 ); 1357}; 1358 1359[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")] 1360interface ID3D11InputLayout : ID3D11DeviceChild 1361{ 1362}; 1363 1364[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")] 1365interface ID3D11DepthStencilState : ID3D11DeviceChild { 1366 void GetDesc( 1367 [out] D3D11_DEPTH_STENCIL_DESC *a 1368 ); 1369}; 1370 1371[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")] 1372interface ID3D11BlendState : ID3D11DeviceChild { 1373 void GetDesc( 1374 [out] D3D11_BLEND_DESC *a 1375 ); 1376}; 1377 1378[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")] 1379interface ID3D11RasterizerState : ID3D11DeviceChild { 1380 void GetDesc( 1381 [out] D3D11_RASTERIZER_DESC *a 1382 ); 1383}; 1384 1385[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")] 1386interface ID3D11SamplerState : ID3D11DeviceChild 1387{ 1388 void GetDesc( 1389 [out] D3D11_SAMPLER_DESC *a 1390 ); 1391 1392}; 1393 1394[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")] 1395interface ID3D11Resource : ID3D11DeviceChild { 1396 void GetType( 1397 [out] D3D11_RESOURCE_DIMENSION *a 1398 ); 1399 1400 void SetEvictionPriority( 1401 [in] UINT a 1402 ); 1403 1404 UINT GetEvictionPriority( 1405 ); 1406}; 1407 1408[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")] 1409interface ID3D11Buffer : ID3D11Resource { 1410 void GetDesc( 1411 [out] D3D11_BUFFER_DESC *a 1412 ); 1413 1414}; 1415 1416[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")] 1417interface ID3D11Texture1D : ID3D11Resource { 1418 void GetDesc( 1419 [out] D3D11_TEXTURE1D_DESC *a 1420 ); 1421}; 1422 1423[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")] 1424interface ID3D11Texture2D : ID3D11Resource { 1425 void GetDesc( 1426 [out] D3D11_TEXTURE2D_DESC *a 1427 ); 1428}; 1429 1430[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")] 1431interface ID3D11Texture3D : ID3D11Resource { 1432 void GetDesc( 1433 [out] D3D11_TEXTURE3D_DESC *a 1434 ); 1435}; 1436 1437[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")] 1438interface ID3D11View : ID3D11DeviceChild { 1439 void GetResource( 1440 [out] ID3D11Resource **a 1441 ); 1442 1443}; 1444 1445[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")] 1446interface ID3D11ShaderResourceView : ID3D11View { 1447 void GetDesc( 1448 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a 1449 ); 1450}; 1451 1452[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")] 1453interface ID3D11RenderTargetView : ID3D11View 1454{ 1455 void GetDesc( 1456 [out] D3D11_RENDER_TARGET_VIEW_DESC *a 1457 ); 1458}; 1459 1460[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")] 1461interface ID3D11DepthStencilView : ID3D11View 1462{ 1463 void GetDesc( 1464 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a 1465 ); 1466}; 1467 1468[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")] 1469interface ID3D11UnorderedAccessView : ID3D11View 1470{ 1471 void GetDesc( 1472 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a 1473 ); 1474}; 1475 1476[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")] 1477interface ID3D11VertexShader : ID3D11DeviceChild 1478{ 1479}; 1480 1481[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")] 1482interface ID3D11HullShader : ID3D11DeviceChild 1483{ 1484}; 1485 1486[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")] 1487interface ID3D11DomainShader : ID3D11DeviceChild 1488{ 1489}; 1490 1491 1492[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")] 1493interface ID3D11GeometryShader : ID3D11DeviceChild 1494{ 1495}; 1496 1497[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")] 1498interface ID3D11PixelShader : ID3D11DeviceChild 1499{ 1500}; 1501 1502[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")] 1503interface ID3D11ComputeShader : ID3D11DeviceChild 1504{ 1505}; 1506 1507[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")] 1508interface ID3D11Asynchronous : ID3D11DeviceChild 1509{ 1510 UINT GetDataSize(); 1511}; 1512 1513[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")] 1514interface ID3D11Query : ID3D11Asynchronous 1515{ 1516 void GetDesc( 1517 [out] D3D11_QUERY_DESC *a 1518 ); 1519}; 1520 1521[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")] 1522interface ID3D11Predicate : ID3D11Query 1523{ 1524}; 1525 1526[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")] 1527interface ID3D11Counter : ID3D11Asynchronous 1528{ 1529 void GetDesc( 1530 [out] D3D11_COUNTER_DESC *a 1531 ); 1532}; 1533 1534interface ID3D11ClassLinkage; 1535 1536[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")] 1537interface ID3D11ClassInstance : ID3D11DeviceChild 1538{ 1539 void GetClassLinkage( 1540 [out] ID3D11ClassLinkage **a 1541 ); 1542 1543 void GetDesc( 1544 [out] D3D11_CLASS_INSTANCE_DESC *a 1545 ); 1546 1547 void GetInstanceName( 1548 [out] LPSTR a, 1549 [in, out] SIZE_T *b 1550 ); 1551 1552 void GetTypeName( 1553 [out] LPSTR a, 1554 [in, out] SIZE_T *b 1555 ); 1556}; 1557 1558[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")] 1559interface ID3D11ClassLinkage : ID3D11DeviceChild 1560{ 1561 HRESULT GetClassInstance( 1562 [in] LPCSTR a, 1563 [in] UINT b, 1564 [out] ID3D11ClassInstance **c 1565 ); 1566 1567 HRESULT CreateClassInstance( 1568 [in] LPCSTR a, 1569 [in] UINT b, 1570 [in] UINT c, 1571 [in] UINT d, 1572 [in] UINT e, 1573 [out] ID3D11ClassInstance **f 1574 ); 1575}; 1576 1577[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")] 1578interface ID3D11CommandList : ID3D11DeviceChild 1579{ 1580 UINT GetContextFlags(); 1581}; 1582 1583interface ID3D11DeviceContext; 1584 1585[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")] 1586interface ID3D11Device : IUnknown 1587{ 1588 HRESULT CreateBuffer( 1589 [in] const D3D11_BUFFER_DESC *a, 1590 [in] const D3D11_SUBRESOURCE_DATA *b, 1591 [out] ID3D11Buffer **c 1592 ); 1593 1594 HRESULT CreateTexture1D( 1595 [in] const D3D11_TEXTURE1D_DESC *a, 1596 [in] const D3D11_SUBRESOURCE_DATA *b, 1597 [out] ID3D11Texture1D **c 1598 ); 1599 1600 HRESULT CreateTexture2D( 1601 [in] const D3D11_TEXTURE2D_DESC *a, 1602 [in] const D3D11_SUBRESOURCE_DATA *b, 1603 [out] ID3D11Texture2D **c 1604 ); 1605 1606 HRESULT CreateTexture3D( 1607 [in] const D3D11_TEXTURE3D_DESC *a, 1608 [in] const D3D11_SUBRESOURCE_DATA *b, 1609 [out] ID3D11Texture3D **c 1610 ); 1611 1612 HRESULT CreateShaderResourceView( 1613 [in] ID3D11Resource *a, 1614 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b, 1615 [out] ID3D11ShaderResourceView **c 1616 ); 1617 1618 HRESULT CreateUnorderedAccessView( 1619 [in] ID3D11Resource *a, 1620 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b, 1621 [out] ID3D11UnorderedAccessView **c 1622 ); 1623 1624 HRESULT CreateRenderTargetView( 1625 [in] ID3D11Resource *a, 1626 [in] const D3D11_RENDER_TARGET_VIEW_DESC *b, 1627 [out] ID3D11RenderTargetView **c 1628 ); 1629 1630 HRESULT CreateDepthStencilView( 1631 [in] ID3D11Resource *a, 1632 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b, 1633 [out] ID3D11DepthStencilView **c 1634 ); 1635 1636 HRESULT CreateInputLayout( 1637 [in] const D3D11_INPUT_ELEMENT_DESC *a, 1638 [in] UINT b, 1639 [in] const void *c, 1640 [in] SIZE_T d, 1641 [out] ID3D11InputLayout **e 1642 ); 1643 1644 HRESULT CreateVertexShader( 1645 [in] const void *a, 1646 [in] SIZE_T b, 1647 [in] ID3D11ClassLinkage *c, 1648 [out] ID3D11VertexShader **d 1649 ); 1650 1651 HRESULT CreateGeometryShader( 1652 [in] const void *a, 1653 [in] SIZE_T b, 1654 [in] ID3D11ClassLinkage *c, 1655 [out] ID3D11GeometryShader **d 1656 ); 1657 1658 HRESULT CreateGeometryShaderWithStreamOutput( 1659 [in] const void *a, 1660 [in] SIZE_T b, 1661 [in] const D3D11_SO_DECLARATION_ENTRY *c, 1662 [in] UINT d, 1663 [in] const UINT *e, 1664 [in] UINT f, 1665 [in] UINT g, 1666 [in] ID3D11ClassLinkage *h, 1667 [out] ID3D11GeometryShader **i 1668 ); 1669 1670 HRESULT CreatePixelShader( 1671 [in] const void *a, 1672 [in] SIZE_T b, 1673 [in] ID3D11ClassLinkage *c, 1674 [out] ID3D11PixelShader **d 1675 ); 1676 1677 HRESULT CreateHullShader( 1678 [in] const void *a, 1679 [in] SIZE_T b, 1680 [in] ID3D11ClassLinkage *c, 1681 [out] ID3D11HullShader **d 1682 ); 1683 1684 HRESULT CreateDomainShader( 1685 [in] const void *a, 1686 [in] SIZE_T b, 1687 [in] ID3D11ClassLinkage *c, 1688 [out] ID3D11DomainShader **d 1689 ); 1690 1691 HRESULT CreateComputeShader( 1692 [in] const void *a, 1693 [in] SIZE_T b, 1694 [in] ID3D11ClassLinkage *c, 1695 [out] ID3D11ComputeShader **d 1696 ); 1697 1698 HRESULT CreateClassLinkage( 1699 [out] ID3D11ClassLinkage **a 1700 ); 1701 1702 HRESULT CreateBlendState( 1703 [in] const D3D11_BLEND_DESC *a, 1704 [out] ID3D11BlendState **b 1705 ); 1706 1707 HRESULT CreateDepthStencilState( 1708 [in] const D3D11_DEPTH_STENCIL_DESC *a, 1709 [out] ID3D11DepthStencilState **b 1710 ); 1711 1712 HRESULT CreateRasterizerState( 1713 [in] const D3D11_RASTERIZER_DESC *a, 1714 [out] ID3D11RasterizerState **b 1715 ); 1716 1717 HRESULT CreateSamplerState( 1718 [in] const D3D11_SAMPLER_DESC *a, 1719 [out] ID3D11SamplerState **b 1720 ); 1721 1722 HRESULT CreateQuery( 1723 [in] const D3D11_QUERY_DESC *a, 1724 [out] ID3D11Query **b 1725 ); 1726 1727 HRESULT CreatePredicate( 1728 [in] const D3D11_QUERY_DESC *a, 1729 [out] ID3D11Predicate **b 1730 ); 1731 1732 HRESULT CreateCounter( 1733 [in] const D3D11_COUNTER_DESC *a, 1734 [out] ID3D11Counter **b 1735 ); 1736 1737 HRESULT CreateDeferredContext( 1738 [in] UINT a, 1739 [out] ID3D11DeviceContext **b 1740 ); 1741 1742 HRESULT OpenSharedResource( 1743 [in] HANDLE a, 1744 [in] REFIID b, 1745 [out] void **c 1746 ); 1747 1748 HRESULT CheckFormatSupport( 1749 [in] DXGI_FORMAT a, 1750 [out] UINT *b 1751 ); 1752 1753 HRESULT CheckMultisampleQualityLevels( 1754 [in] DXGI_FORMAT a, 1755 [in] UINT b, 1756 [out] UINT *c 1757 ); 1758 1759 void CheckCounterInfo( 1760 [out] D3D11_COUNTER_INFO *a 1761 ); 1762 1763 HRESULT CheckCounter( 1764 [in] const D3D11_COUNTER_DESC *a, 1765 [out] D3D11_COUNTER_TYPE *b, 1766 [out] UINT *c, 1767 [out] LPSTR d, 1768 [in, out, optional] UINT *e, 1769 [out] LPSTR f, 1770 [in, out, optional] UINT *g, 1771 [out] LPSTR h, 1772 [in, out, optional] UINT *i 1773 ); 1774 1775 HRESULT CheckFeatureSupport( 1776 [in] D3D11_FEATURE a, 1777 [out] void *b, 1778 [in] UINT c 1779 ); 1780 1781 HRESULT GetPrivateData( 1782 [in] REFGUID a, 1783 [in, out] UINT *b, 1784 [out] void *c 1785 ); 1786 1787 HRESULT SetPrivateData( 1788 [in] REFGUID a, 1789 [in] UINT b, 1790 [in] const void *c 1791 ); 1792 1793 HRESULT SetPrivateDataInterface( 1794 [in] REFGUID a, 1795 [in] const IUnknown *b 1796 ); 1797 1798 D3D_FEATURE_LEVEL GetFeatureLevel(); 1799 1800 UINT GetCreationFlags(); 1801 1802 HRESULT GetDeviceRemovedReason(); 1803 1804 void GetImmediateContext( 1805 [out] ID3D11DeviceContext **a 1806 ); 1807 1808 HRESULT SetExceptionMode( 1809 [in] UINT a 1810 ); 1811 1812 UINT GetExceptionMode(); 1813}; 1814 1815[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")] 1816interface ID3D11DeviceContext : ID3D11DeviceChild 1817{ 1818 void VSSetConstantBuffers( 1819 [in] UINT a, 1820 [in] UINT b, 1821 [in] ID3D11Buffer *const *c 1822 ); 1823 1824 void PSSetShaderResources( 1825 [in] UINT a, 1826 [in] UINT b, 1827 [in] ID3D11ShaderResourceView *const *c 1828 ); 1829 1830 void PSSetShader( 1831 [in] ID3D11PixelShader *a, 1832 [in] ID3D11ClassInstance *const *b, 1833 [in] UINT c 1834 ); 1835 1836 void PSSetSamplers( 1837 [in] UINT a, 1838 [in] UINT b, 1839 [in] ID3D11SamplerState *const *c 1840 ); 1841 1842 void VSSetShader( 1843 [in] ID3D11VertexShader *a, 1844 [in] ID3D11ClassInstance *const *b, 1845 [in] UINT c 1846 ); 1847 1848 void DrawIndexed( 1849 [in] UINT a, 1850 [in] UINT b, 1851 [in] INT c 1852 ); 1853 1854 void Draw( 1855 [in] UINT a, 1856 [in] UINT b 1857 ); 1858 1859 HRESULT Map( 1860 [in] ID3D11Resource *a, 1861 [in] UINT b, 1862 [in] D3D11_MAP c, 1863 [in] UINT d, 1864 [out] D3D11_MAPPED_SUBRESOURCE *e 1865 ); 1866 1867 void Unmap( 1868 [in] ID3D11Resource *a, 1869 [in] UINT b 1870 ); 1871 1872 void PSSetConstantBuffers( 1873 [in] UINT a, 1874 [in] UINT b, 1875 [in] ID3D11Buffer *const *c 1876 ); 1877 1878 void IASetInputLayout( 1879 [in] ID3D11InputLayout *a 1880 ); 1881 1882 void IASetVertexBuffers( 1883 [in] UINT a, 1884 [in] UINT b, 1885 [in] ID3D11Buffer *const *c, 1886 [in] const UINT *d, 1887 [in] const UINT *e 1888 ); 1889 1890 void IASetIndexBuffer( 1891 [in] ID3D11Buffer *a, 1892 [in] DXGI_FORMAT b, 1893 [in] UINT c 1894 ); 1895 1896 void DrawIndexedInstanced( 1897 [in] UINT a, 1898 [in] UINT b, 1899 [in] UINT c, 1900 [in] INT d, 1901 [in] UINT e 1902 ); 1903 1904 void DrawInstanced( 1905 [in] UINT a, 1906 [in] UINT b, 1907 [in] UINT c, 1908 [in] UINT d 1909 ); 1910 1911 void GSSetConstantBuffers( 1912 [in] UINT a, 1913 [in] UINT b, 1914 [in] ID3D11Buffer *const *c 1915 ); 1916 1917 void GSSetShader( 1918 [in] ID3D11GeometryShader *a, 1919 [in] ID3D11ClassInstance *const *b, 1920 [in] UINT c 1921 ); 1922 1923 void IASetPrimitiveTopology( 1924 [in] D3D11_PRIMITIVE_TOPOLOGY a 1925 ); 1926 1927 void VSSetShaderResources( 1928 [in] UINT a, 1929 [in] UINT b, 1930 [in] ID3D11ShaderResourceView *const *c 1931 ); 1932 1933 void VSSetSamplers( 1934 [in] UINT a, 1935 [in] UINT b, 1936 [in] ID3D11SamplerState *const *c 1937 ); 1938 1939 void Begin( 1940 [in] ID3D11Asynchronous *a 1941 ); 1942 1943 void End( 1944 [in] ID3D11Asynchronous *a 1945 ); 1946 1947 HRESULT GetData( 1948 [in] ID3D11Asynchronous *a, 1949 [out] void *b, 1950 [in] UINT c, 1951 [in] UINT d 1952 ); 1953 1954 void SetPredication( 1955 [in] ID3D11Predicate *a, 1956 [in] BOOL b 1957 ); 1958 1959 void GSSetShaderResources( 1960 [in] UINT a, 1961 [in] UINT b, 1962 [in] ID3D11ShaderResourceView *const *c 1963 ); 1964 1965 void GSSetSamplers( 1966 [in] UINT a, 1967 [in] UINT b, 1968 [in] ID3D11SamplerState *const *c 1969 ); 1970 1971 void OMSetRenderTargets( 1972 [in] UINT a, 1973 [in] ID3D11RenderTargetView *const *b, 1974 [in] ID3D11DepthStencilView *c 1975 ); 1976 1977 void OMSetRenderTargetsAndUnorderedAccessViews( 1978 [in] UINT a, 1979 [in] ID3D11RenderTargetView *const *b, 1980 [in] ID3D11DepthStencilView *c, 1981 [in] UINT d, 1982 [in] UINT e, 1983 [in] ID3D11UnorderedAccessView *const *f, 1984 [in] const UINT *g 1985 ); 1986 1987 void OMSetBlendState( 1988 [in] ID3D11BlendState *a, 1989 [in] const FLOAT b[4], 1990 [in] UINT c 1991 ); 1992 1993 void OMSetDepthStencilState( 1994 [in] ID3D11DepthStencilState *a, 1995 [in] UINT b 1996 ); 1997 1998 void SOSetTargets( 1999 [in] UINT a, 2000 [in] ID3D11Buffer *const *b, 2001 [in] const UINT *c 2002 ); 2003 2004 void DrawAuto( 2005 ); 2006 2007 void DrawIndexedInstancedIndirect( 2008 [in] ID3D11Buffer *a, 2009 [in] UINT b 2010 ); 2011 2012 void DrawInstancedIndirect( 2013 [in] ID3D11Buffer *a, 2014 [in] UINT b 2015 ); 2016 2017 void Dispatch( 2018 [in] UINT a, 2019 [in] UINT b, 2020 [in] UINT c 2021 ); 2022 2023 void DispatchIndirect( 2024 [in] ID3D11Buffer *a, 2025 [in] UINT b 2026 ); 2027 2028 void RSSetState( 2029 [in] ID3D11RasterizerState *a 2030 ); 2031 2032 void RSSetViewports( 2033 [in] UINT a, 2034 [in] const D3D11_VIEWPORT *b 2035 ); 2036 2037 void RSSetScissorRects( 2038 [in] UINT a, 2039 [in] const D3D11_RECT *b 2040 ); 2041 2042 void CopySubresourceRegion( 2043 [in] ID3D11Resource *a, 2044 [in] UINT b, 2045 [in] UINT c, 2046 [in] UINT d, 2047 [in] UINT e, 2048 [in] ID3D11Resource *f, 2049 [in] UINT g, 2050 [in] const D3D11_BOX *h 2051 ); 2052 2053 void CopyResource( 2054 [in] ID3D11Resource *a, 2055 [in] ID3D11Resource *b 2056 ); 2057 2058 void UpdateSubresource( 2059 [in] ID3D11Resource *a, 2060 [in] UINT b, 2061 [in] const D3D11_BOX *c, 2062 [in] const void *d, 2063 [in] UINT e, 2064 [in] UINT f 2065 ); 2066 2067 void CopyStructureCount( 2068 [in] ID3D11Buffer *a, 2069 [in] UINT b, 2070 [in] ID3D11UnorderedAccessView *c 2071 ); 2072 2073 void ClearRenderTargetView( 2074 [in] ID3D11RenderTargetView *a, 2075 [in] const FLOAT b[4] 2076 ); 2077 2078 void ClearUnorderedAccessViewUint( 2079 [in] ID3D11UnorderedAccessView *a, 2080 [in] const UINT b[4] 2081 ); 2082 2083 void ClearUnorderedAccessViewFloat( 2084 [in] ID3D11UnorderedAccessView *a, 2085 [in] const FLOAT b[4] 2086 ); 2087 2088 void ClearDepthStencilView( 2089 [in] ID3D11DepthStencilView *a, 2090 [in] UINT b, 2091 [in] FLOAT c, 2092 [in] UINT8 d 2093 ); 2094 2095 void GenerateMips( 2096 [in] ID3D11ShaderResourceView *a 2097 ); 2098 2099 void SetResourceMinLOD( 2100 [in] ID3D11Resource *a, 2101 [in] FLOAT b 2102 ); 2103 2104 FLOAT GetResourceMinLOD( 2105 [in] ID3D11Resource *a 2106 ); 2107 2108 void ResolveSubresource( 2109 [in] ID3D11Resource *a, 2110 [in] UINT b, 2111 [in] ID3D11Resource *c, 2112 [in] UINT d, 2113 [in] DXGI_FORMAT e 2114 ); 2115 2116 void ExecuteCommandList( 2117 [in] ID3D11CommandList *a, 2118 [in] BOOL b 2119 ); 2120 2121 void HSSetShaderResources( 2122 [in] UINT a, 2123 [in] UINT b, 2124 [in] ID3D11ShaderResourceView *const *c 2125 ); 2126 2127 void HSSetShader( 2128 [in] ID3D11HullShader *a, 2129 [in] ID3D11ClassInstance *const *b, 2130 [in] UINT c 2131 ); 2132 2133 void HSSetSamplers( 2134 [in] UINT a, 2135 [in] UINT b, 2136 [in] ID3D11SamplerState *const *c 2137 ); 2138 2139 void HSSetConstantBuffers( 2140 [in] UINT a, 2141 [in] UINT b, 2142 [in] ID3D11Buffer *const *c 2143 ); 2144 2145 void DSSetShaderResources( 2146 [in] UINT a, 2147 [in] UINT b, 2148 [in] ID3D11ShaderResourceView *const *c 2149 ); 2150 2151 void DSSetShader( 2152 [in] ID3D11DomainShader *a, 2153 [in] ID3D11ClassInstance *const *b, 2154 [in] UINT c 2155 ); 2156 2157 void DSSetSamplers( 2158 [in] UINT a, 2159 [in] UINT b, 2160 [in] ID3D11SamplerState *const *c 2161 ); 2162 2163 void DSSetConstantBuffers( 2164 [in] UINT a, 2165 [in] UINT b, 2166 [in] ID3D11Buffer *const *c 2167 ); 2168 2169 void CSSetShaderResources( 2170 [in] UINT a, 2171 [in] UINT b, 2172 [in] ID3D11ShaderResourceView *const *c 2173 ); 2174 2175 void CSSetUnorderedAccessViews( 2176 [in] UINT a, 2177 [in] UINT b, 2178 [in] ID3D11UnorderedAccessView *const *c, 2179 [in] const UINT *d 2180 ); 2181 2182 void CSSetShader( 2183 [in] ID3D11ComputeShader *a, 2184 [in] ID3D11ClassInstance *const *b, 2185 [in] UINT c 2186 ); 2187 2188 void CSSetSamplers( 2189 [in] UINT a, 2190 [in] UINT b, 2191 [in] ID3D11SamplerState *const *c 2192 ); 2193 2194 void CSSetConstantBuffers( 2195 [in] UINT a, 2196 [in] UINT b, 2197 [in] ID3D11Buffer *const *c 2198 ); 2199 2200 void VSGetConstantBuffers( 2201 [in] UINT a, 2202 [in] UINT b, 2203 [out] ID3D11Buffer **c 2204 ); 2205 2206 void PSGetShaderResources( 2207 [in] UINT a, 2208 [in] UINT b, 2209 [out] ID3D11ShaderResourceView **c 2210 ); 2211 2212 void PSGetShader( 2213 [out] ID3D11PixelShader **a, 2214 [out] ID3D11ClassInstance **b, 2215 [in, out, optional] UINT *c 2216 ); 2217 2218 void PSGetSamplers( 2219 [in] UINT a, 2220 [in] UINT b, 2221 [out] ID3D11SamplerState **c 2222 ); 2223 2224 void VSGetShader( 2225 [out] ID3D11VertexShader **a, 2226 [out] ID3D11ClassInstance **b, 2227 [in, out, optional] UINT *c 2228 ); 2229 2230 void PSGetConstantBuffers( 2231 [in] UINT a, 2232 [in] UINT b, 2233 [out] ID3D11Buffer **c 2234 ); 2235 2236 void IAGetInputLayout( 2237 [out] ID3D11InputLayout **a 2238 ); 2239 2240 void IAGetVertexBuffers( 2241 [in] UINT a, 2242 [in] UINT b, 2243 [out] ID3D11Buffer **c, 2244 [out] UINT *d, 2245 [out] UINT *e 2246 ); 2247 2248 void IAGetIndexBuffer( 2249 [out] ID3D11Buffer **a, 2250 [out] DXGI_FORMAT *b, 2251 [out] UINT *c 2252 ); 2253 2254 void GSGetConstantBuffers( 2255 [in] UINT a, 2256 [in] UINT b, 2257 [out] ID3D11Buffer **c 2258 ); 2259 2260 void GSGetShader( 2261 [out] ID3D11GeometryShader **a, 2262 [out] ID3D11ClassInstance **b, 2263 [in, out, optional] UINT *c 2264 ); 2265 2266 void IAGetPrimitiveTopology( 2267 [out] D3D11_PRIMITIVE_TOPOLOGY *a 2268 ); 2269 2270 void VSGetShaderResources( 2271 [in] UINT a, 2272 [in] UINT b, 2273 [out] ID3D11ShaderResourceView **c 2274 ); 2275 2276 void VSGetSamplers( 2277 [in] UINT a, 2278 [in] UINT b, 2279 [out] ID3D11SamplerState **c 2280 ); 2281 2282 void GetPredication( 2283 [out] ID3D11Predicate **a, 2284 [out] BOOL *b 2285 ); 2286 2287 void GSGetShaderResources( 2288 [in] UINT a, 2289 [in] UINT b, 2290 [out] ID3D11ShaderResourceView **c 2291 ); 2292 2293 void GSGetSamplers( 2294 [in] UINT a, 2295 [in] UINT b, 2296 [out] ID3D11SamplerState **c 2297 ); 2298 2299 void OMGetRenderTargets( 2300 [in] UINT a, 2301 [out] ID3D11RenderTargetView **b, 2302 [out] ID3D11DepthStencilView **c 2303 ); 2304 2305 void OMGetRenderTargetsAndUnorderedAccessViews( 2306 [in] UINT a, 2307 [out] ID3D11RenderTargetView **b, 2308 [out] ID3D11DepthStencilView **c, 2309 [in] UINT d, 2310 [in] UINT e, 2311 [out] ID3D11UnorderedAccessView **f 2312 ); 2313 2314 void OMGetBlendState( 2315 [out] ID3D11BlendState **a, 2316 [out] FLOAT b[4], 2317 [out] UINT *c 2318 ); 2319 2320 void OMGetDepthStencilState( 2321 [out] ID3D11DepthStencilState **a, 2322 [out] UINT *b 2323 ); 2324 2325 void SOGetTargets( 2326 [in] UINT a, 2327 [out] ID3D11Buffer **b 2328 ); 2329 2330 void RSGetState( 2331 [out] ID3D11RasterizerState **a 2332 ); 2333 2334 void RSGetViewports( 2335 [in, out] UINT *a, 2336 [out] D3D11_VIEWPORT *b 2337 ); 2338 2339 void RSGetScissorRects( 2340 [in, out] UINT *a, 2341 [out] D3D11_RECT *b 2342 ); 2343 2344 void HSGetShaderResources( 2345 [in] UINT a, 2346 [in] UINT b, 2347 [out] ID3D11ShaderResourceView **c 2348 ); 2349 2350 void HSGetShader( 2351 [out] ID3D11HullShader **a, 2352 [out] ID3D11ClassInstance **b, 2353 [in, out, optional] UINT *c 2354 ); 2355 2356 void HSGetSamplers( 2357 [in] UINT a, 2358 [in] UINT b, 2359 [out] ID3D11SamplerState **c 2360 ); 2361 2362 void HSGetConstantBuffers( 2363 [in] UINT a, 2364 [in] UINT b, 2365 [out] ID3D11Buffer **c 2366 ); 2367 2368 void DSGetShaderResources( 2369 [in] UINT a, 2370 [in] UINT b, 2371 [out] ID3D11ShaderResourceView **c 2372 ); 2373 2374 void DSGetShader( 2375 [out] ID3D11DomainShader **a, 2376 [out] ID3D11ClassInstance **b, 2377 [in, out, optional] UINT *c 2378 ); 2379 2380 void DSGetSamplers( 2381 [in] UINT a, 2382 [in] UINT b, 2383 [out] ID3D11SamplerState **c 2384 ); 2385 2386 void DSGetConstantBuffers( 2387 [in] UINT a, 2388 [in] UINT b, 2389 [out] ID3D11Buffer **c 2390 ); 2391 2392 void CSGetShaderResources( 2393 [in] UINT a, 2394 [in] UINT b, 2395 [out] ID3D11ShaderResourceView **c 2396 ); 2397 2398 void CSGetUnorderedAccessViews( 2399 [in] UINT a, 2400 [in] UINT b, 2401 [out] ID3D11UnorderedAccessView **c 2402 ); 2403 2404 void CSGetShader( 2405 [out] ID3D11ComputeShader **a, 2406 [out] ID3D11ClassInstance **b, 2407 [in, out, optional] UINT *c 2408 ); 2409 2410 void CSGetSamplers( 2411 [in] UINT a, 2412 [in] UINT b, 2413 [out] ID3D11SamplerState **c 2414 ); 2415 2416 void CSGetConstantBuffers( 2417 [in] UINT a, 2418 [in] UINT b, 2419 [out] ID3D11Buffer **c 2420 ); 2421 2422 void ClearState(); 2423 2424 void Flush(); 2425 2426 D3D11_DEVICE_CONTEXT_TYPE GetType(); 2427 2428 UINT GetContextFlags(); 2429 2430 HRESULT FinishCommandList( 2431 [in] BOOL a, 2432 [out] ID3D11CommandList **b 2433 ); 2434}; 2435 2436cpp_quote("#include \"d3d10_1.h\"") 2437cpp_quote("#include \"d3d10shader.h\"") 2438cpp_quote("#include \"d3d10effect.h\"") 2439/*cpp_quote("#include \"d3d10_1shader.h\"") */ 2440 2441typedef enum D3D11_CREATE_DEVICE_FLAG 2442{ 2443 D3D11_CREATE_DEVICE_SINGLETHREADED = 1, 2444 D3D11_CREATE_DEVICE_DEBUG = 2, 2445 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4, 2446 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8, 2447 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 2448} D3D11_CREATE_DEVICE_FLAG; 2449 2450 2451HRESULT D3D11CreateDevice( 2452 [in,optional] IDXGIAdapter* a, 2453 [in] D3D_DRIVER_TYPE b, 2454 [in] HMODULE c, 2455 [in] UINT d, 2456 [in,optional] const D3D_FEATURE_LEVEL* e, 2457 [in] UINT f, 2458 [in] UINT g, 2459 [out,optional] ID3D11Device** h, 2460 [out,optional] D3D_FEATURE_LEVEL* i, 2461 [out,optional] ID3D11DeviceContext** j 2462); 2463 2464typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( 2465 [in,optional] IDXGIAdapter*, 2466 D3D_DRIVER_TYPE, 2467 HMODULE, 2468 UINT, 2469 [in,optional] const D3D_FEATURE_LEVEL*, 2470 UINT, 2471 UINT, 2472 [in, optional] const DXGI_SWAP_CHAIN_DESC*, 2473 [out,optional] IDXGISwapChain**, 2474 [out,optional] ID3D11Device**, 2475 [out,optional] D3D_FEATURE_LEVEL*, 2476 [out,optional] ID3D11DeviceContext** 2477); 2478 2479HRESULT D3D11CreateDeviceAndSwapChain( 2480 [in,optional] IDXGIAdapter* a, 2481 [in] D3D_DRIVER_TYPE b, 2482 [in] HMODULE c, 2483 [in] UINT d, 2484 [in,optional] const D3D_FEATURE_LEVEL* e, 2485 [in] UINT f, 2486 [in] UINT g, 2487 [in,optional] const DXGI_SWAP_CHAIN_DESC* h, 2488 [out,optional] IDXGISwapChain** i, 2489 [out,optional] ID3D11Device** j, 2490 [out,optional] D3D_FEATURE_LEVEL* k, 2491 [out,optional] ID3D11DeviceContext** l 2492); 2493