1page.title=Monetize Premium Apps
2page.image=/images/cards/card-monetize-premium_16-9_2x.png
3page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
4page.tags="monetizing", "paid"
5
6@jd:body
7
8<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
9<p class="img-caption" style="width:300px">Paid app</p>
10</div>
11<p>
12  Charging users to download your apps is a simple, convenient monetization
13  model. After creating your <a href=
14  "/distribute/googleplay/start.html#merchant-account">Merchant Account</a>,
15  you <a href=
16  "/distribute/googleplay/developer-console.html#selling-pricing-your-products">
17  set prices for your apps</a> in the Developer Console. You can optionally
18  include advertising or use <a href=
19  "{@docRoot}google/play/billing/index.html">In-app Billing</a> to sell
20  additional features or content.
21</p>
22
23<p>
24  This model could work well for any app or game, but might be particularly
25  relevant to those with extensive features or that address a narrow niche in
26  the market. Certain categories of apps, such as games for children, should be
27  monetized by paying for them up front instead of advertising or in-app
28  purchases.
29</p>
30
31<p>
32  However, this model may limit your apps monetization potential, particularly
33  in developing markets. You may be able to achieve greater revenue using the
34  <a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
35  "{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
36  <a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
37</p>
38
39<p style="clear:both">
40</p>
41<div class="headerLine">
42  <h2>
43  Related Resources
44  </h2>
45
46</div>
47
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