1 // -*- mode: c++ -*-
2 
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30 
31 // Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com>
32 
33 // dwarf2reader::CompilationUnit is a simple and direct parser for
34 // DWARF data, but its handler interface is not convenient to use.  In
35 // particular:
36 //
37 // - CompilationUnit calls Dwarf2Handler's member functions to report
38 //   every attribute's value, regardless of what sort of DIE it is.
39 //   As a result, the ProcessAttributeX functions end up looking like
40 //   this:
41 //
42 //     switch (parent_die_tag) {
43 //       case DW_TAG_x:
44 //         switch (attribute_name) {
45 //           case DW_AT_y:
46 //             handle attribute y of DIE type x
47 //           ...
48 //         } break;
49 //       ...
50 //     }
51 //
52 //   In C++ it's much nicer to use virtual function dispatch to find
53 //   the right code for a given case than to switch on the DIE tag
54 //   like this.
55 //
56 // - Processing different kinds of DIEs requires different sets of
57 //   data: lexical block DIEs have start and end addresses, but struct
58 //   type DIEs don't.  It would be nice to be able to have separate
59 //   handler classes for separate kinds of DIEs, each with the members
60 //   appropriate to its role, instead of having one handler class that
61 //   needs to hold data for every DIE type.
62 //
63 // - There should be a separate instance of the appropriate handler
64 //   class for each DIE, instead of a single object with tables
65 //   tracking all the dies in the compilation unit.
66 //
67 // - It's not convenient to take some action after all a DIE's
68 //   attributes have been seen, but before visiting any of its
69 //   children.  The only indication you have that a DIE's attribute
70 //   list is complete is that you get either a StartDIE or an EndDIE
71 //   call.
72 //
73 // - It's not convenient to make use of the tree structure of the
74 //   DIEs.  Skipping all the children of a given die requires
75 //   maintaining state and returning false from StartDIE until we get
76 //   an EndDIE call with the appropriate offset.
77 //
78 // This interface tries to take care of all that.  (You're shocked, I'm sure.)
79 //
80 // Using the classes here, you provide an initial handler for the root
81 // DIE of the compilation unit.  Each handler receives its DIE's
82 // attributes, and provides fresh handler objects for children of
83 // interest, if any.  The three classes are:
84 //
85 // - DIEHandler: the base class for your DIE-type-specific handler
86 //   classes.
87 //
88 // - RootDIEHandler: derived from DIEHandler, the base class for your
89 //   root DIE handler class.
90 //
91 // - DIEDispatcher: derived from Dwarf2Handler, an instance of this
92 //   invokes your DIE-type-specific handler objects.
93 //
94 // In detail:
95 //
96 // - Define handler classes specialized for the DIE types you're
97 //   interested in.  These handler classes must inherit from
98 //   DIEHandler.  Thus:
99 //
100 //     class My_DW_TAG_X_Handler: public DIEHandler { ... };
101 //     class My_DW_TAG_Y_Handler: public DIEHandler { ... };
102 //
103 //   DIEHandler subclasses needn't correspond exactly to single DIE
104 //   types, as shown here; the point is that you can have several
105 //   different classes appropriate to different kinds of DIEs.
106 //
107 // - In particular, define a handler class for the compilation
108 //   unit's root DIE, that inherits from RootDIEHandler:
109 //
110 //     class My_DW_TAG_compile_unit_Handler: public RootDIEHandler { ... };
111 //
112 //   RootDIEHandler inherits from DIEHandler, adding a few additional
113 //   member functions for examining the compilation unit as a whole,
114 //   and other quirks of rootness.
115 //
116 // - Then, create a DIEDispatcher instance, passing it an instance of
117 //   your root DIE handler class, and use that DIEDispatcher as the
118 //   dwarf2reader::CompilationUnit's handler:
119 //
120 //     My_DW_TAG_compile_unit_Handler root_die_handler(...);
121 //     DIEDispatcher die_dispatcher(&root_die_handler);
122 //     CompilationUnit reader(sections, offset, bytereader, &die_dispatcher);
123 //
124 //   Here, 'die_dispatcher' acts as a shim between 'reader' and the
125 //   various DIE-specific handlers you have defined.
126 //
127 // - When you call reader.Start(), die_dispatcher behaves as follows,
128 //   starting with your root die handler and the compilation unit's
129 //   root DIE:
130 //
131 //   - It calls the handler's ProcessAttributeX member functions for
132 //     each of the DIE's attributes.
133 //
134 //   - It calls the handler's EndAttributes member function.  This
135 //     should return true if any of the DIE's children should be
136 //     visited, in which case:
137 //
138 //     - For each of the DIE's children, die_dispatcher calls the
139 //       DIE's handler's FindChildHandler member function.  If that
140 //       returns a pointer to a DIEHandler instance, then
141 //       die_dispatcher uses that handler to process the child, using
142 //       this procedure recursively.  Alternatively, if
143 //       FindChildHandler returns NULL, die_dispatcher ignores that
144 //       child and its descendants.
145 //
146 //   - When die_dispatcher has finished processing all the DIE's
147 //     children, it invokes the handler's Finish() member function,
148 //     and destroys the handler.  (As a special case, it doesn't
149 //     destroy the root DIE handler.)
150 //
151 // This allows the code for handling a particular kind of DIE to be
152 // gathered together in a single class, makes it easy to skip all the
153 // children or individual children of a particular DIE, and provides
154 // appropriate parental context for each die.
155 
156 #ifndef COMMON_DWARF_DWARF2DIEHANDLER_H__
157 #define COMMON_DWARF_DWARF2DIEHANDLER_H__
158 
159 #include <stack>
160 #include <string>
161 
162 #include "common/dwarf/types.h"
163 #include "common/dwarf/dwarf2enums.h"
164 #include "common/dwarf/dwarf2reader.h"
165 #include "common/using_std_string.h"
166 
167 namespace dwarf2reader {
168 
169 // A base class for handlers for specific DIE types.  The series of
170 // calls made on a DIE handler is as follows:
171 //
172 // - for each attribute of the DIE:
173 //   - ProcessAttributeX()
174 // - EndAttributes()
175 // - if that returned true, then for each child:
176 //   - FindChildHandler()
177 //   - if that returns a non-NULL pointer to a new handler:
178 //     - recurse, with the new handler and the child die
179 // - Finish()
180 // - destruction
181 class DIEHandler {
182  public:
DIEHandler()183   DIEHandler() { }
~DIEHandler()184   virtual ~DIEHandler() { }
185 
186   // When we visit a DIE, we first use these member functions to
187   // report the DIE's attributes and their values.  These have the
188   // same restrictions as the corresponding member functions of
189   // dwarf2reader::Dwarf2Handler.
190   //
191   // Since DWARF does not specify in what order attributes must
192   // appear, avoid making decisions in these functions that would be
193   // affected by the presence of other attributes. The EndAttributes
194   // function is a more appropriate place for such work, as all the
195   // DIE's attributes have been seen at that point.
196   //
197   // The default definitions ignore the values they are passed.
ProcessAttributeUnsigned(enum DwarfAttribute attr,enum DwarfForm form,uint64 data)198   virtual void ProcessAttributeUnsigned(enum DwarfAttribute attr,
199                                         enum DwarfForm form,
200                                         uint64 data) { }
ProcessAttributeSigned(enum DwarfAttribute attr,enum DwarfForm form,int64 data)201   virtual void ProcessAttributeSigned(enum DwarfAttribute attr,
202                                       enum DwarfForm form,
203                                       int64 data) { }
ProcessAttributeReference(enum DwarfAttribute attr,enum DwarfForm form,uint64 data)204   virtual void ProcessAttributeReference(enum DwarfAttribute attr,
205                                          enum DwarfForm form,
206                                          uint64 data) { }
ProcessAttributeBuffer(enum DwarfAttribute attr,enum DwarfForm form,const char * data,uint64 len)207   virtual void ProcessAttributeBuffer(enum DwarfAttribute attr,
208                                       enum DwarfForm form,
209                                       const char* data,
210                                       uint64 len) { }
ProcessAttributeString(enum DwarfAttribute attr,enum DwarfForm form,const string & data)211   virtual void ProcessAttributeString(enum DwarfAttribute attr,
212                                       enum DwarfForm form,
213                                       const string& data) { }
ProcessAttributeSignature(enum DwarfAttribute attr,enum DwarfForm form,uint64 signture)214   virtual void ProcessAttributeSignature(enum DwarfAttribute attr,
215                                          enum DwarfForm form,
216                                          uint64 signture) { }
217 
218   // Once we have reported all the DIE's attributes' values, we call
219   // this member function.  If it returns false, we skip all the DIE's
220   // children.  If it returns true, we call FindChildHandler on each
221   // child.  If that returns a handler object, we use that to visit
222   // the child; otherwise, we skip the child.
223   //
224   // This is a good place to make decisions that depend on more than
225   // one attribute. DWARF does not specify in what order attributes
226   // must appear, so only when the EndAttributes function is called
227   // does the handler have a complete picture of the DIE's attributes.
228   //
229   // The default definition elects to ignore the DIE's children.
230   // You'll need to override this if you override FindChildHandler,
231   // but at least the default behavior isn't to pass the children to
232   // FindChildHandler, which then ignores them all.
EndAttributes()233   virtual bool EndAttributes() { return false; }
234 
235   // If EndAttributes returns true to indicate that some of the DIE's
236   // children might be of interest, then we apply this function to
237   // each of the DIE's children.  If it returns a handler object, then
238   // we use that to visit the child DIE.  If it returns NULL, we skip
239   // that child DIE (and all its descendants).
240   //
241   // OFFSET is the offset of the child; TAG indicates what kind of DIE
242   // it is.
243   //
244   // The default definition skips all children.
FindChildHandler(uint64 offset,enum DwarfTag tag)245   virtual DIEHandler *FindChildHandler(uint64 offset, enum DwarfTag tag) {
246     return NULL;
247   }
248 
249   // When we are done processing a DIE, we call this member function.
250   // This happens after the EndAttributes call, all FindChildHandler
251   // calls (if any), and all operations on the children themselves (if
252   // any). We call Finish on every handler --- even if EndAttributes
253   // returns false.
Finish()254   virtual void Finish() { };
255 };
256 
257 // A subclass of DIEHandler, with additional kludges for handling the
258 // compilation unit's root die.
259 class RootDIEHandler: public DIEHandler {
260  public:
RootDIEHandler()261   RootDIEHandler() { }
~RootDIEHandler()262   virtual ~RootDIEHandler() { }
263 
264   // We pass the values reported via Dwarf2Handler::StartCompilationUnit
265   // to this member function, and skip the entire compilation unit if it
266   // returns false.  So the root DIE handler is actually also
267   // responsible for handling the compilation unit metadata.
268   // The default definition always visits the compilation unit.
StartCompilationUnit(uint64 offset,uint8 address_size,uint8 offset_size,uint64 cu_length,uint8 dwarf_version)269   virtual bool StartCompilationUnit(uint64 offset, uint8 address_size,
270                                     uint8 offset_size, uint64 cu_length,
271                                     uint8 dwarf_version) { return true; }
272 
273   // For the root DIE handler only, we pass the offset, tag and
274   // attributes of the compilation unit's root DIE.  This is the only
275   // way the root DIE handler can find the root DIE's tag.  If this
276   // function returns true, we will visit the root DIE using the usual
277   // DIEHandler methods; otherwise, we skip the entire compilation
278   // unit.
279   //
280   // The default definition elects to visit the root DIE.
StartRootDIE(uint64 offset,enum DwarfTag tag)281   virtual bool StartRootDIE(uint64 offset, enum DwarfTag tag) { return true; }
282 };
283 
284 class DIEDispatcher: public Dwarf2Handler {
285  public:
286   // Create a Dwarf2Handler which uses ROOT_HANDLER as the handler for
287   // the compilation unit's root die, as described for the DIEHandler
288   // class.
DIEDispatcher(RootDIEHandler * root_handler)289   DIEDispatcher(RootDIEHandler *root_handler) : root_handler_(root_handler) { }
290   // Destroying a DIEDispatcher destroys all active handler objects
291   // except the root handler.
292   ~DIEDispatcher();
293   bool StartCompilationUnit(uint64 offset, uint8 address_size,
294                             uint8 offset_size, uint64 cu_length,
295                             uint8 dwarf_version);
296   bool StartDIE(uint64 offset, enum DwarfTag tag);
297   void ProcessAttributeUnsigned(uint64 offset,
298                                 enum DwarfAttribute attr,
299                                 enum DwarfForm form,
300                                 uint64 data);
301   void ProcessAttributeSigned(uint64 offset,
302                               enum DwarfAttribute attr,
303                               enum DwarfForm form,
304                               int64 data);
305   void ProcessAttributeReference(uint64 offset,
306                                  enum DwarfAttribute attr,
307                                  enum DwarfForm form,
308                                  uint64 data);
309   void ProcessAttributeBuffer(uint64 offset,
310                               enum DwarfAttribute attr,
311                               enum DwarfForm form,
312                               const char* data,
313                               uint64 len);
314   void ProcessAttributeString(uint64 offset,
315                               enum DwarfAttribute attr,
316                               enum DwarfForm form,
317                               const string &data);
318   void ProcessAttributeSignature(uint64 offset,
319                                  enum DwarfAttribute attr,
320                                  enum DwarfForm form,
321                                  uint64 signature);
322   void EndDIE(uint64 offset);
323 
324  private:
325 
326   // The type of a handler stack entry.  This includes some fields
327   // which don't really need to be on the stack --- they could just be
328   // single data members of DIEDispatcher --- but putting them here
329   // makes it easier to see that the code is correct.
330   struct HandlerStack {
331     // The offset of the DIE for this handler stack entry.
332     uint64 offset_;
333 
334     // The handler object interested in this DIE's attributes and
335     // children.  If NULL, we're not interested in either.
336     DIEHandler *handler_;
337 
338     // Have we reported the end of this DIE's attributes to the handler?
339     bool reported_attributes_end_;
340   };
341 
342   // Stack of DIE attribute handlers.  At StartDIE(D), the top of the
343   // stack is the handler of D's parent, whom we may ask for a handler
344   // for D itself.  At EndDIE(D), the top of the stack is D's handler.
345   // Special cases:
346   //
347   // - Before we've seen the compilation unit's root DIE, the stack is
348   //   empty; we'll call root_handler_'s special member functions, and
349   //   perhaps push root_handler_ on the stack to look at the root's
350   //   immediate children.
351   //
352   // - When we decide to ignore a subtree, we only push an entry on
353   //   the stack for the root of the tree being ignored, rather than
354   //   pushing lots of stack entries with handler_ set to NULL.
355   std::stack<HandlerStack> die_handlers_;
356 
357   // The root handler.  We don't push it on die_handlers_ until we
358   // actually get the StartDIE call for the root.
359   RootDIEHandler *root_handler_;
360 };
361 
362 } // namespace dwarf2reader
363 #endif  // COMMON_DWARF_DWARF2DIEHANDLER_H__
364