1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7  * Copyright (c) 2016 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader operators tests.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "vktShaderRenderOperatorTests.hpp"
27 #include "vktShaderRender.hpp"
28 #include "tcuVectorUtil.hpp"
29 #include "deStringUtil.hpp"
30 
31 #include <limits>
32 
33 using namespace tcu;
34 using namespace glu;
35 
36 namespace vkt
37 {
38 namespace sr
39 {
40 namespace
41 {
42 
43 #if defined(abs)
44 #	undef abs
45 #endif
46 
47 using de::min;
48 using de::max;
49 using de::clamp;
50 
51 // \note VS2013 gets confused without these
52 using tcu::asinh;
53 using tcu::acosh;
54 using tcu::atanh;
55 using tcu::exp2;
56 using tcu::log2;
57 using tcu::trunc;
58 
logicalAnd(bool a,bool b)59 inline bool logicalAnd	(bool a, bool b)	{ return (a && b); }
logicalOr(bool a,bool b)60 inline bool logicalOr	(bool a, bool b)	{ return (a || b); }
logicalXor(bool a,bool b)61 inline bool logicalXor	(bool a, bool b)	{ return (a != b); }
62 
63 // \note stdlib.h defines div() that is not compatible with the macros.
div(T a,T b)64 template<typename T> inline T div (T a, T b) { return a / b; }
65 
leftShift(T value,int amount)66 template<typename T> inline T leftShift (T value, int amount) { return value << amount; }
67 
rightShift(deUint32 value,int amount)68 inline deUint32	rightShift (deUint32 value, int amount)		{ return value >> amount; }
rightShift(int value,int amount)69 inline int		rightShift (int value, int amount)			{ return (value >> amount) | (value >= 0 ? 0 : ~(~0U >> amount)); } // \note Arithmetic shift.
70 
leftShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)71 template<typename T, int Size> Vector<T, Size> leftShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
72 {
73 	Vector<T, Size> result;
74 	for (int i = 0; i < Size; i++)
75 		result[i] = leftShift(value[i], amount[i]);
76 	return result;
77 }
78 
rightShift(const Vector<T,Size> & value,const Vector<int,Size> & amount)79 template<typename T, int Size> Vector<T, Size> rightShift (const Vector<T, Size>& value, const Vector<int, Size>& amount)
80 {
81 	Vector<T, Size> result;
82 	for (int i = 0; i < Size; i++)
83 		result[i] = rightShift(value[i], amount[i]);
84 	return result;
85 }
86 
leftShiftVecScalar(const Vector<T,Size> & value,int amount)87 template<typename T, int Size> Vector<T, Size> leftShiftVecScalar	(const Vector<T, Size>& value, int amount) { return leftShift(value, Vector<int, Size>(amount)); }
rightShiftVecScalar(const Vector<T,Size> & value,int amount)88 template<typename T, int Size> Vector<T, Size> rightShiftVecScalar	(const Vector<T, Size>& value, int amount) { return rightShift(value, Vector<int, Size>(amount)); }
89 
90 template<typename T, int Size>
minVecScalar(const Vector<T,Size> & v,T s)91 inline Vector<T, Size> minVecScalar (const Vector<T, Size>& v, T s)
92 {
93 	Vector<T, Size> res;
94 	for (int i = 0; i < Size; i++)
95 		res[i] = min(v[i], s);
96 	return res;
97 }
98 
99 template<typename T, int Size>
maxVecScalar(const Vector<T,Size> & v,T s)100 inline Vector<T, Size> maxVecScalar (const Vector<T, Size>& v, T s)
101 {
102 	Vector<T, Size> res;
103 	for (int i = 0; i < Size; i++)
104 		res[i] = max(v[i], s);
105 	return res;
106 }
107 
108 template<typename T, int Size>
clampVecScalarScalar(const Vector<T,Size> & v,T s0,T s1)109 inline Vector<T, Size> clampVecScalarScalar (const Vector<T, Size>& v, T s0, T s1)
110 {
111 	Vector<T, Size> res;
112 	for (int i = 0; i < Size; i++)
113 		res[i] = clamp(v[i], s0, s1);
114 	return res;
115 }
116 
117 template<typename T, int Size>
mixVecVecScalar(const Vector<T,Size> & v0,const Vector<T,Size> & v1,T s)118 inline Vector<T, Size> mixVecVecScalar (const Vector<T, Size>& v0, const Vector<T, Size>& v1, T s)
119 {
120 	Vector<T, Size> res;
121 	for (int i = 0; i < Size; i++)
122 		res[i] = mix(v0[i], v1[i], s);
123 	return res;
124 }
125 
126 template<typename T, int Size>
stepScalarVec(T s,const Vector<T,Size> & v)127 inline Vector<T, Size> stepScalarVec (T s, const Vector<T, Size>& v)
128 {
129 	Vector<T, Size> res;
130 	for (int i = 0; i < Size; i++)
131 		res[i] = step(s, v[i]);
132 	return res;
133 }
134 
135 template<typename T, int Size>
smoothStepScalarScalarVec(T s0,T s1,const Vector<T,Size> & v)136 inline Vector<T, Size> smoothStepScalarScalarVec (T s0, T s1, const Vector<T, Size>& v)
137 {
138 	Vector<T, Size> res;
139 	for (int i = 0; i < Size; i++)
140 		res[i] = smoothStep(s0, s1, v[i]);
141 	return res;
142 }
143 
addOne(int v)144 inline int		addOne (int v)		{ return v + 1; };
subOne(int v)145 inline int		subOne (int v)		{ return v - 1; };
addOne(deUint32 v)146 inline deUint32	addOne (deUint32 v)	{ return v + 1; };
subOne(deUint32 v)147 inline deUint32	subOne (deUint32 v)	{ return v - 1; };
148 
addOne(const Vector<float,Size> & v)149 template<int Size> inline Vector<float, Size>		addOne (const Vector<float, Size>& v)		{ return v + 1.0f; };
subOne(const Vector<float,Size> & v)150 template<int Size> inline Vector<float, Size>		subOne (const Vector<float, Size>& v)		{ return v - 1.0f; };
addOne(const Vector<int,Size> & v)151 template<int Size> inline Vector<int, Size>			addOne (const Vector<int, Size>& v)			{ return v + 1; };
subOne(const Vector<int,Size> & v)152 template<int Size> inline Vector<int, Size>			subOne (const Vector<int, Size>& v)			{ return v - 1; };
addOne(const Vector<deUint32,Size> & v)153 template<int Size> inline Vector<deUint32, Size>	addOne (const Vector<deUint32, Size>& v)	{ return v + 1U; };
subOne(const Vector<deUint32,Size> & v)154 template<int Size> inline Vector<deUint32, Size>	subOne (const Vector<deUint32, Size>& v)	{ return (v.asInt() - 1).asUint(); };
155 
selection(bool cond,T a,T b)156 template<typename T> inline T selection	(bool cond, T a, T b)	{ return cond ? a : b; };
157 
158 // Vec-scalar and scalar-vec binary operators.
159 
160 // \note This one is done separately due to how the overloaded minus operator is implemented for vector-scalar operands.
subVecScalar(const Vector<deUint32,Size> & v,deUint32 s)161 template<int Size>				inline Vector<deUint32, Size>	subVecScalar			(const Vector<deUint32, Size>& v, deUint32 s)	{ return (v.asInt() - (int)s).asUint(); };
162 
addVecScalar(const Vector<T,Size> & v,T s)163 template<typename T, int Size>	inline Vector<T, Size>			addVecScalar			(const Vector<T, Size>& v, T s)					{ return v + s; };
subVecScalar(const Vector<T,Size> & v,T s)164 template<typename T, int Size>	inline Vector<T, Size>			subVecScalar			(const Vector<T, Size>& v, T s)					{ return v - s; };
mulVecScalar(const Vector<T,Size> & v,T s)165 template<typename T, int Size>	inline Vector<T, Size>			mulVecScalar			(const Vector<T, Size>& v, T s)					{ return v * s; };
divVecScalar(const Vector<T,Size> & v,T s)166 template<typename T, int Size>	inline Vector<T, Size>			divVecScalar			(const Vector<T, Size>& v, T s)					{ return v / s; };
modVecScalar(const Vector<T,Size> & v,T s)167 template<typename T, int Size>	inline Vector<T, Size>			modVecScalar			(const Vector<T, Size>& v, T s)					{ return mod(v, Vector<T, Size>(s)); };
bitwiseAndVecScalar(const Vector<T,Size> & v,T s)168 template<typename T, int Size>	inline Vector<T, Size>			bitwiseAndVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseAnd(v, Vector<T, Size>(s)); };
bitwiseOrVecScalar(const Vector<T,Size> & v,T s)169 template<typename T, int Size>	inline Vector<T, Size>			bitwiseOrVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseOr(v, Vector<T, Size>(s)); };
bitwiseXorVecScalar(const Vector<T,Size> & v,T s)170 template<typename T, int Size>	inline Vector<T, Size>			bitwiseXorVecScalar		(const Vector<T, Size>& v, T s)					{ return bitwiseXor(v, Vector<T, Size>(s)); };
171 
addScalarVec(T s,const Vector<T,Size> & v)172 template<typename T, int Size> inline Vector<T, Size>			addScalarVec			(T s, const Vector<T, Size>& v)					{ return s + v; };
subScalarVec(T s,const Vector<T,Size> & v)173 template<typename T, int Size> inline Vector<T, Size>			subScalarVec			(T s, const Vector<T, Size>& v)					{ return s - v; };
mulScalarVec(T s,const Vector<T,Size> & v)174 template<typename T, int Size> inline Vector<T, Size>			mulScalarVec			(T s, const Vector<T, Size>& v)					{ return s * v; };
divScalarVec(T s,const Vector<T,Size> & v)175 template<typename T, int Size> inline Vector<T, Size>			divScalarVec			(T s, const Vector<T, Size>& v)					{ return s / v; };
modScalarVec(T s,const Vector<T,Size> & v)176 template<typename T, int Size> inline Vector<T, Size>			modScalarVec			(T s, const Vector<T, Size>& v)					{ return mod(Vector<T, Size>(s), v); };
bitwiseAndScalarVec(T s,const Vector<T,Size> & v)177 template<typename T, int Size> inline Vector<T, Size>			bitwiseAndScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseAnd(Vector<T, Size>(s), v); };
bitwiseOrScalarVec(T s,const Vector<T,Size> & v)178 template<typename T, int Size> inline Vector<T, Size>			bitwiseOrScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseOr(Vector<T, Size>(s), v); };
bitwiseXorScalarVec(T s,const Vector<T,Size> & v)179 template<typename T, int Size> inline Vector<T, Size>			bitwiseXorScalarVec		(T s, const Vector<T, Size>& v)					{ return bitwiseXor(Vector<T, Size>(s), v); };
180 
181 // Reference functions for specific sequence operations for the sequence operator tests.
182 
183 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)184 inline Vec4		sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in2); return in1 + in0; }
185 // Reference for expression "in0, in2 + in1, in1 + in0"
sequenceNoSideEffCase1(float in0,deUint32 in1,float in2)186 inline deUint32	sequenceNoSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; }
187 // Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
sequenceNoSideEffCase2(bool in0,bool in1,const Vec2 & in2)188 inline IVec2	sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2)					{ DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); }
189 // Reference for expression "in0 + vec4(in1), in2, in1"
sequenceNoSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)190 inline IVec4	sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)	{ DE_UNREF(in0); DE_UNREF(in2); return in1; }
191 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
sequenceSideEffCase0(const Vec4 & in0,const Vec4 & in1,const Vec4 & in2)192 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
193 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
sequenceSideEffCase1(float in0,deUint32 in1,float in2)194 inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
195 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
sequenceSideEffCase2(bool in0,bool in1,const Vec2 & in2)196 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
197 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
sequenceSideEffCase3(const Vec4 & in0,const IVec4 & in1,const BVec4 & in2)198 inline IVec4	sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2)		{ return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
199 
200 // ShaderEvalFunc-type wrappers for the above functions.
evalSequenceNoSideEffCase0(ShaderEvalContext & ctx)201 void evalSequenceNoSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase0		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceNoSideEffCase1(ShaderEvalContext & ctx)202 void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceNoSideEffCase2(ShaderEvalContext & ctx)203 void evalSequenceNoSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceNoSideEffCase2		(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceNoSideEffCase3(ShaderEvalContext & ctx)204 void evalSequenceNoSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceNoSideEffCase3		(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
evalSequenceSideEffCase0(ShaderEvalContext & ctx)205 void evalSequenceSideEffCase0	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase0			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0),			ctx.in[2].swizzle(0, 3, 2, 1)); }
evalSequenceSideEffCase1(ShaderEvalContext & ctx)206 void evalSequenceSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
evalSequenceSideEffCase2(ShaderEvalContext & ctx)207 void evalSequenceSideEffCase2	(ShaderEvalContext& ctx) { ctx.color.yz()	= sequenceSideEffCase2			(ctx.in[0].z() > 0.0f,			ctx.in[1].x() > 0.0f,					ctx.in[2].swizzle(2, 1)).asFloat(); }
evalSequenceSideEffCase3(ShaderEvalContext & ctx)208 void evalSequenceSideEffCase3	(ShaderEvalContext& ctx) { ctx.color		= sequenceSideEffCase3			(ctx.in[0].swizzle(1, 2, 3, 0),	ctx.in[1].swizzle(3, 2, 1, 0).asInt(),	greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
209 
stringJoin(const std::vector<std::string> & elems,const std::string & delim)210 static std::string stringJoin (const std::vector<std::string>& elems, const std::string& delim)
211 {
212 	std::string result;
213 	for (int i = 0; i < (int)elems.size(); i++)
214 		result += (i > 0 ? delim : "") + elems[i];
215 	return result;
216 }
217 
twoValuedVec4(const std::string & first,const std::string & second,const BVec4 & firstMask)218 static std::string twoValuedVec4 (const std::string& first, const std::string& second, const BVec4& firstMask)
219 {
220 	std::vector<std::string> elems(4);
221 	for (int i = 0; i < 4; i++)
222 		elems[i] = firstMask[i] ? first : second;
223 
224 	return "vec4(" + stringJoin(elems, ", ") + ")";
225 }
226 
227 enum
228 {
229 	MAX_INPUTS = 3
230 };
231 
232 enum PrecisionMask
233 {
234 	PRECMASK_NA				= 0,						//!< Precision not applicable (booleans)
235 	PRECMASK_MEDIUMP		= (1<<PRECISION_MEDIUMP),
236 	PRECMASK_HIGHP			= (1<<PRECISION_HIGHP),
237 
238 	PRECMASK_ALL			= PRECMASK_MEDIUMP | PRECMASK_HIGHP
239 };
240 
241 enum ValueType
242 {
243 	VALUE_NONE			= 0,
244 	VALUE_FLOAT			= (1<<0),	// float scalar
245 	VALUE_FLOAT_VEC		= (1<<1),	// float vector
246 	VALUE_FLOAT_GENTYPE	= (1<<2),	// float scalar/vector
247 	VALUE_VEC3			= (1<<3),	// vec3 only
248 	VALUE_MATRIX		= (1<<4),	// matrix
249 	VALUE_BOOL			= (1<<5),	// boolean scalar
250 	VALUE_BOOL_VEC		= (1<<6),	// boolean vector
251 	VALUE_BOOL_GENTYPE	= (1<<7),	// boolean scalar/vector
252 	VALUE_INT			= (1<<8),	// int scalar
253 	VALUE_INT_VEC		= (1<<9),	// int vector
254 	VALUE_INT_GENTYPE	= (1<<10),	// int scalar/vector
255 	VALUE_UINT			= (1<<11),	// uint scalar
256 	VALUE_UINT_VEC		= (1<<12),	// uint vector
257 	VALUE_UINT_GENTYPE	= (1<<13),	// uint scalar/vector
258 
259 	// Shorthands.
260 	F				= VALUE_FLOAT,
261 	FV				= VALUE_FLOAT_VEC,
262 	GT				= VALUE_FLOAT_GENTYPE,
263 	V3				= VALUE_VEC3,
264 	M				= VALUE_MATRIX,
265 	B				= VALUE_BOOL,
266 	BV				= VALUE_BOOL_VEC,
267 	BGT				= VALUE_BOOL_GENTYPE,
268 	I				= VALUE_INT,
269 	IV				= VALUE_INT_VEC,
270 	IGT				= VALUE_INT_GENTYPE,
271 	U				= VALUE_UINT,
272 	UV				= VALUE_UINT_VEC,
273 	UGT				= VALUE_UINT_GENTYPE
274 };
275 
isScalarType(ValueType type)276 static inline bool isScalarType (ValueType type)
277 {
278 	return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT || type == VALUE_UINT;
279 }
280 
isFloatType(ValueType type)281 static inline bool isFloatType (ValueType type)
282 {
283 	return (type & (VALUE_FLOAT | VALUE_FLOAT_VEC | VALUE_FLOAT_GENTYPE)) != 0;
284 }
285 
isIntType(ValueType type)286 static inline bool isIntType (ValueType type)
287 {
288 	return (type & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
289 }
290 
isUintType(ValueType type)291 static inline bool isUintType (ValueType type)
292 {
293 	return (type & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
294 }
295 
isBoolType(ValueType type)296 static inline bool isBoolType (ValueType type)
297 {
298 	return (type & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
299 }
300 
301 struct Value
302 {
Valuevkt::sr::__anond8d889500111::Value303 	Value (ValueType valueType_, const float rangeMin_, const float rangeMax_)
304 		: valueType	(valueType_)
305 		, rangeMin	(rangeMin_)
306 		, rangeMax	(rangeMax_)
307 	{
308 	}
309 
310 	ValueType		valueType;
311 	float			rangeMin;
312 	float			rangeMax;
313 };
314 
315 enum OperationType
316 {
317 	FUNCTION = 0,
318 	OPERATOR,
319 	SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator.
320 };
321 
322 struct BuiltinFuncInfo
323 {
BuiltinFuncInfovkt::sr::__anond8d889500111::BuiltinFuncInfo324 	BuiltinFuncInfo (const char* caseName_,
325 					 const char* shaderFuncName_,
326 					 ValueType outValue_,
327 					 Value input0_, Value input1_,
328 					 Value input2_,
329 					 const float resultScale_,
330 					 const float resultBias_,
331 					 deUint32 precisionMask_,
332 					 ShaderEvalFunc evalFuncScalar_,
333 					 ShaderEvalFunc evalFuncVec2_,
334 					 ShaderEvalFunc evalFuncVec3_,
335 					 ShaderEvalFunc evalFuncVec4_,
336 					 OperationType type_=FUNCTION,
337 					 bool isUnaryPrefix_=true)
338 		: caseName			(caseName_)
339 		, shaderFuncName	(shaderFuncName_)
340 		, outValue			(outValue_)
341 		, input0			(input0_)
342 		, input1			(input1_)
343 		, input2			(input2_)
344 		, resultScale		(resultScale_)
345 		, resultBias		(resultBias_)
346 		, referenceScale	(resultScale_)
347 		, referenceBias		(resultBias_)
348 		, precisionMask		(precisionMask_)
349 		, evalFuncScalar	(evalFuncScalar_)
350 		, evalFuncVec2		(evalFuncVec2_)
351 		, evalFuncVec3		(evalFuncVec3_)
352 		, evalFuncVec4		(evalFuncVec4_)
353 		, type				(type_)
354 		, isUnaryPrefix		(isUnaryPrefix_)
355 	{
356 	}
357 
BuiltinFuncInfovkt::sr::__anond8d889500111::BuiltinFuncInfo358 	BuiltinFuncInfo (const char* caseName_,
359 					 const char* shaderFuncName_,
360 					 ValueType outValue_,
361 					 Value input0_,
362 					 Value input1_,
363 					 Value input2_,
364 					 const float resultScale_,
365 					 const float resultBias_,
366 					 const float referenceScale_,
367 					 const float referenceBias_,
368 					 deUint32 precisionMask_,
369 					 ShaderEvalFunc evalFuncScalar_,
370 					 ShaderEvalFunc evalFuncVec2_,
371 					 ShaderEvalFunc evalFuncVec3_,
372 					 ShaderEvalFunc evalFuncVec4_,
373 					 OperationType type_=FUNCTION,
374 					 bool isUnaryPrefix_=true)
375 		: caseName			(caseName_)
376 		, shaderFuncName	(shaderFuncName_)
377 		, outValue			(outValue_)
378 		, input0			(input0_)
379 		, input1			(input1_)
380 		, input2			(input2_)
381 		, resultScale		(resultScale_)
382 		, resultBias		(resultBias_)
383 		, referenceScale	(referenceScale_)
384 		, referenceBias		(referenceBias_)
385 		, precisionMask		(precisionMask_)
386 		, evalFuncScalar	(evalFuncScalar_)
387 		, evalFuncVec2		(evalFuncVec2_)
388 		, evalFuncVec3		(evalFuncVec3_)
389 		, evalFuncVec4		(evalFuncVec4_)
390 		, type				(type_)
391 		, isUnaryPrefix		(isUnaryPrefix_)
392 	{
393 	}
394 
395 	const char*		caseName;			//!< Name of case.
396 	const char*		shaderFuncName;		//!< Name in shading language.
397 	ValueType		outValue;
398 	Value			input0;
399 	Value			input1;
400 	Value			input2;
401 	float			resultScale;
402 	float			resultBias;
403 	float			referenceScale;
404 	float			referenceBias;
405 	deUint32		precisionMask;
406 	ShaderEvalFunc	evalFuncScalar;
407 	ShaderEvalFunc	evalFuncVec2;
408 	ShaderEvalFunc	evalFuncVec3;
409 	ShaderEvalFunc	evalFuncVec4;
410 	OperationType	type;
411 	bool			isUnaryPrefix;		//!< Whether a unary operator is a prefix operator; redundant unless unary.
412 };
413 
BuiltinOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)414 static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
415 {
416 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR);
417 }
418 
419 // For postfix (unary) operators.
BuiltinPostOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)420 static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
421 {
422 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false);
423 }
424 
BuiltinSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)425 static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
426 {
427 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR);
428 }
429 
430 // For postfix (unary) operators, testing side-effect.
BuiltinPostSideEffOperInfo(const char * caseName_,const char * shaderFuncName_,ValueType outValue_,Value input0_,Value input1_,Value input2_,const float resultScale_,const float resultBias_,deUint32 precisionMask_,ShaderEvalFunc evalFuncScalar_,ShaderEvalFunc evalFuncVec2_,ShaderEvalFunc evalFuncVec3_,ShaderEvalFunc evalFuncVec4_)431 static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, const float resultScale_, const float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_)
432 {
433 	return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false);
434 }
435 
436 // BuiltinFuncGroup
437 
438 struct BuiltinFuncGroup
439 {
BuiltinFuncGroupvkt::sr::__anond8d889500111::BuiltinFuncGroup440 						BuiltinFuncGroup	(const char* name_, const char* description_) : name(name_), description(description_) {}
operator <<vkt::sr::__anond8d889500111::BuiltinFuncGroup441 	BuiltinFuncGroup&	operator<<			(const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; }
442 
443 	const char*						name;
444 	const char*						description;
445 	std::vector<BuiltinFuncInfo>	funcInfos;
446 };
447 
448 static const char* s_inSwizzles[MAX_INPUTS][4] =
449 {
450 	{ "z", "wy", "zxy", "yzwx" },
451 	{ "x", "yx", "yzx", "wzyx" },
452 	{ "y", "zy", "wyz", "xwzy" }
453 };
454 
455 static const char* s_outSwizzles[]	= { "x", "yz", "xyz", "xyzw" };
456 
457 static const BVec4 s_outSwizzleChannelMasks[] =
458 {
459 	BVec4(true,  false, false, false),
460 	BVec4(false, true,  true,  false),
461 	BVec4(true,  true,  true,  false),
462 	BVec4(true,  true,  true,  true )
463 };
464 
465 // OperatorShaderEvaluator
466 
467 class OperatorShaderEvaluator : public ShaderEvaluator
468 {
469 public:
OperatorShaderEvaluator(const ShaderEvalFunc evalFunc,const float scale,const float bias,int resultScalarSize)470 	OperatorShaderEvaluator (const ShaderEvalFunc evalFunc, const float scale, const float bias, int resultScalarSize)
471 		: m_evalFunc					(evalFunc)
472 		, m_resultScalarSize			(resultScalarSize)
473 		, m_evaluatedScale				(scale)
474 		, m_evaluatedBias				(bias)
475 	{
476 		DE_ASSERT(de::inRange(resultScalarSize, 1, 4));
477 	}
478 
~OperatorShaderEvaluator(void)479 	virtual ~OperatorShaderEvaluator (void)
480 	{
481 	}
482 
evaluate(ShaderEvalContext & ctx) const483 	virtual void evaluate (ShaderEvalContext& ctx) const
484 	{
485 		m_evalFunc(ctx);
486 
487 		for (int channelNdx = 0; channelNdx < 4; channelNdx++)
488 			if (s_outSwizzleChannelMasks[m_resultScalarSize - 1][channelNdx])
489 				ctx.color[channelNdx] = ctx.color[channelNdx] * m_evaluatedScale + m_evaluatedBias;
490 	}
491 
492 private:
493 	const ShaderEvalFunc	m_evalFunc;
494 	const int				m_resultScalarSize;
495 
496 	const float				m_evaluatedScale;
497 	const float				m_evaluatedBias;
498 };
499 
500 // Concrete value.
501 
502 struct ShaderValue
503 {
ShaderValuevkt::sr::__anond8d889500111::ShaderValue504 	ShaderValue (DataType type_, const float rangeMin_, const float rangeMax_)
505 		: type		(type_)
506 		, rangeMin	(rangeMin_)
507 		, rangeMax	(rangeMax_)
508 	{
509 	}
510 
ShaderValuevkt::sr::__anond8d889500111::ShaderValue511 	ShaderValue (void)
512 		: type		(TYPE_LAST)
513 		, rangeMin	(0.0f)
514 		, rangeMax	(0.0f)
515 	{
516 	}
517 
518 	DataType		type;
519 	float			rangeMin;
520 	float			rangeMax;
521 };
522 
523 struct ShaderDataSpec
524 {
ShaderDataSpecvkt::sr::__anond8d889500111::ShaderDataSpec525 	ShaderDataSpec (void)
526 		: resultScale		(1.0f)
527 		, resultBias		(0.0f)
528 		, referenceScale	(1.0f)
529 		, referenceBias		(0.0f)
530 		, precision			(PRECISION_LAST)
531 		, output			(TYPE_LAST)
532 		, numInputs			(0)
533 	{
534 	}
535 
536 	float			resultScale;
537 	float			resultBias;
538 	float			referenceScale;
539 	float			referenceBias;
540 	Precision		precision;
541 	DataType		output;
542 	int				numInputs;
543 	ShaderValue		inputs[MAX_INPUTS];
544 };
545 
546 // ShaderOperatorInstance
547 
548 class ShaderOperatorCaseInstance : public ShaderRenderCaseInstance
549 {
550 public:
551 							ShaderOperatorCaseInstance	(Context&				context,
552 														const bool				isVertexCase,
553 														const ShaderEvaluator&	evaluator,
554 														const UniformSetup&		uniformSetup,
555 														const ShaderDataSpec	spec);
556 	virtual					~ShaderOperatorCaseInstance	(void);
557 
558 private:
559 	const ShaderDataSpec	m_spec;
560 };
561 
ShaderOperatorCaseInstance(Context & context,const bool isVertexCase,const ShaderEvaluator & evaluator,const UniformSetup & uniformSetup,const ShaderDataSpec spec)562 ShaderOperatorCaseInstance::ShaderOperatorCaseInstance (Context&				context,
563 														const bool				isVertexCase,
564 														const ShaderEvaluator&	evaluator,
565 														const UniformSetup&		uniformSetup,
566 														const ShaderDataSpec	spec)
567 	: ShaderRenderCaseInstance	(context, isVertexCase, evaluator, uniformSetup, DE_NULL)
568 	, m_spec					(spec)
569 {
570 	// Setup the user attributes.
571 	m_userAttribTransforms.resize(m_spec.numInputs);
572 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
573 	{
574 		const ShaderValue& v = m_spec.inputs[inputNdx];
575 		DE_ASSERT(v.type != TYPE_LAST);
576 
577 		const float rangeMin	= v.rangeMin;
578 		const float rangeMax	= v.rangeMax;
579 		const float scale		= rangeMax - rangeMin;
580 		const float minBias		= rangeMin;
581 		const float maxBias		= rangeMax;
582 		Mat4		attribMatrix;
583 
584 		for (int rowNdx = 0; rowNdx < 4; rowNdx++)
585 		{
586 			Vec4 row;
587 
588 			switch ((rowNdx + inputNdx) % 4)
589 			{
590 				case 0:	row = Vec4(scale, 0.0f, 0.0f, minBias);		break;
591 				case 1:	row = Vec4(0.0f, scale, 0.0f, minBias);		break;
592 				case 2:	row = Vec4(-scale, 0.0f, 0.0f, maxBias);	break;
593 				case 3:	row = Vec4(0.0f, -scale, 0.0f, maxBias);	break;
594 				default: DE_ASSERT(false);
595 			}
596 
597 			attribMatrix.setRow(rowNdx, row);
598 		}
599 
600 		m_userAttribTransforms[inputNdx] = attribMatrix;
601 
602 		const deUint32 location = 4u + inputNdx;
603 		switch(inputNdx)
604 		{
605 			case 0: useAttribute(location, A_IN0); break;
606 			case 1: useAttribute(location, A_IN1); break;
607 			case 2: useAttribute(location, A_IN2); break;
608 			case 3: useAttribute(location, A_IN3); break;
609 			default: DE_ASSERT(false);
610 		}
611 	}
612 }
613 
~ShaderOperatorCaseInstance(void)614 ShaderOperatorCaseInstance::~ShaderOperatorCaseInstance (void)
615 {
616 }
617 
618 // ShaderOperatorCase
619 
620 class ShaderOperatorCase : public ShaderRenderCase
621 {
622 public:
623 								ShaderOperatorCase		(tcu::TestContext&		testCtx,
624 														 const char*			caseName,
625 														 const char*			description,
626 														 const bool				isVertexCase,
627 														 const ShaderEvalFunc	evalFunc,
628 														 const std::string&		shaderOp,
629 														 const ShaderDataSpec&	spec);
630 	virtual						~ShaderOperatorCase		(void);
631 
632 	virtual TestInstance*		createInstance			(Context& context) const;
633 
634 protected:
635 	void						setupShaderData			(void);
636 
637 private:
638 								ShaderOperatorCase		(const ShaderOperatorCase&);	// not allowed!
639 	ShaderOperatorCase&			operator=				(const ShaderOperatorCase&);	// not allowed!
640 
641 	const ShaderDataSpec		m_spec;
642 	const std::string			m_shaderOp;
643 };
644 
ShaderOperatorCase(tcu::TestContext & testCtx,const char * caseName,const char * description,const bool isVertexCase,const ShaderEvalFunc evalFunc,const std::string & shaderOp,const ShaderDataSpec & spec)645 ShaderOperatorCase::ShaderOperatorCase (tcu::TestContext&		testCtx,
646 										const char*				caseName,
647 										const char*				description,
648 										const bool				isVertexCase,
649 										const ShaderEvalFunc	evalFunc,
650 										const std::string&		shaderOp,
651 										const ShaderDataSpec&	spec)
652 	: ShaderRenderCase	(testCtx,
653 						 caseName,
654 						 description,
655 						 isVertexCase,
656 						 new OperatorShaderEvaluator(evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output)),
657 						 DE_NULL,
658 						 DE_NULL)
659 	, m_spec			(spec)
660 	, m_shaderOp		(shaderOp)
661 {
662 	setupShaderData();
663 }
664 
createInstance(Context & context) const665 TestInstance* ShaderOperatorCase::createInstance (Context& context) const
666 {
667 	DE_ASSERT(m_evaluator != DE_NULL);
668 	DE_ASSERT(m_uniformSetup != DE_NULL);
669 	return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_spec);
670 }
671 
672 
setupShaderData(void)673 void ShaderOperatorCase::setupShaderData (void)
674 {
675 	const char*			precision	= m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) : DE_NULL;
676 	const char*			inputPrecision[MAX_INPUTS];
677 
678 	std::ostringstream	vtx;
679 	std::ostringstream	frag;
680 	std::ostringstream&	op			= m_isVertexCase ? vtx : frag;
681 
682 	std::string			header		=
683 		"#version 310 es\n";
684 
685 	vtx << header;
686 	frag << header;
687 
688 	// Compute precision for inputs.
689 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
690 	{
691 		const bool		isBoolVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_BOOL, TYPE_BOOL_VEC4);
692 		const bool		isIntVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_INT, TYPE_INT_VEC4);
693 		const bool		isUintVal	= de::inRange<int>(m_spec.inputs[inputNdx].type, TYPE_UINT, TYPE_UINT_VEC4);
694 		// \note Mediump interpolators are used for booleans, and highp for integers.
695 		const Precision	prec		= isBoolVal	? PRECISION_MEDIUMP
696 									: isIntVal || isUintVal ? PRECISION_HIGHP
697 									: m_spec.precision;
698 		inputPrecision[inputNdx] = getPrecisionName(prec);
699 	}
700 
701 	// Attributes.
702 	vtx << "layout(location = 0) in highp vec4 a_position;\n";
703 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
704 		vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
705 
706 	// Color output.
707 	frag << "layout(location = 0) out mediump vec4 o_color;\n";
708 
709 	if (m_isVertexCase)
710 	{
711 		vtx << "layout(location = 0) out mediump vec4 v_color;\n";
712 		frag << "layout(location = 0) in mediump vec4 v_color;\n";
713 	}
714 	else
715 	{
716 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
717 		{
718 			vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
719 			frag << "layout(location = " << inputNdx + 1 << ") in " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
720 		}
721 	}
722 
723 	vtx << "\n";
724 	vtx << "void main()\n";
725 	vtx << "{\n";
726 	vtx << "	gl_Position = a_position;\n";
727 
728 	frag << "\n";
729 	frag << "void main()\n";
730 	frag << "{\n";
731 
732 	// Expression inputs.
733 	const std::string prefix = m_isVertexCase ? "a_" : "v_";
734 	for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
735 	{
736 		const DataType	inType		= m_spec.inputs[inputNdx].type;
737 		const int		inSize		= getDataTypeScalarSize(inType);
738 		const bool		isInt		= de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4);
739 		const bool		isUint		= de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
740 		const bool		isBool		= de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4);
741 		const char*		typeName	= getDataTypeName(inType);
742 		const char*		swizzle		= s_inSwizzles[inputNdx][inSize - 1];
743 
744 		op << "\t";
745 		if (precision && !isBool) op << precision << " ";
746 
747 		op << typeName << " in" << inputNdx << " = ";
748 
749 		if (isBool)
750 		{
751 			if (inSize == 1)	op << "(";
752 			else				op << "greaterThan(";
753 		}
754 		else if (isInt || isUint)
755 			op << typeName << "(";
756 
757 		op << prefix << "in" << inputNdx << "." << swizzle;
758 
759 		if (isBool)
760 		{
761 			if (inSize == 1)	op << " > 0.0)";
762 			else				op << ", vec" << inSize << "(0.0))";
763 		}
764 		else if (isInt || isUint)
765 			op << ")";
766 
767 		op << ";\n";
768 	}
769 
770 	// Result variable.
771 	{
772 		const char* outTypeName = getDataTypeName(m_spec.output);
773 		const bool	isBoolOut	= de::inRange<int>(m_spec.output, TYPE_BOOL, TYPE_BOOL_VEC4);
774 
775 		op << "\t";
776 		if (precision && !isBoolOut) op << precision << " ";
777 		op << outTypeName << " res = " << outTypeName << "(0.0);\n\n";
778 	}
779 
780 	// Expression.
781 	op << "\t" << m_shaderOp << "\n\n";
782 
783 	// Convert to color.
784 	const bool	isResFloatVec	= de::inRange<int>(m_spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4);
785 	const int	outScalarSize	= getDataTypeScalarSize(m_spec.output);
786 
787 	op << "\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n";
788 	op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = ";
789 
790 	if (!isResFloatVec && outScalarSize == 1)
791 		op << "float(res)";
792 	else if (!isResFloatVec)
793 		op << "vec" << outScalarSize << "(res)";
794 	else
795 		op << "res";
796 
797 	op << ";\n";
798 
799 	// Scale & bias.
800 	const float	resultScale	= m_spec.resultScale;
801 	const float	resultBias	= m_spec.resultBias;
802 	if ((resultScale != 1.0f) || (resultBias != 0.0f))
803 	{
804 		op << "\tcolor = color";
805 		if (resultScale != 1.0f) op << " * " << twoValuedVec4(de::toString(resultScale),		"1.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
806 		if (resultBias != 0.0f)  op << " + " << twoValuedVec4(de::floatToString(resultBias, 2),	"0.0", s_outSwizzleChannelMasks[outScalarSize - 1]);
807 		op << ";\n";
808 	}
809 
810 	// ..
811 	if (m_isVertexCase)
812 	{
813 		vtx << "	v_color = color;\n";
814 		frag << "	o_color = v_color;\n";
815 	}
816 	else
817 	{
818 		for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
819 		vtx << "	v_in" << inputNdx << " = a_in" << inputNdx << ";\n";
820 		frag << "	o_color = color;\n";
821 	}
822 
823 	vtx << "}\n";
824 	frag << "}\n";
825 
826 	m_vertShaderSource = vtx.str();
827 	m_fragShaderSource = frag.str();
828 }
829 
~ShaderOperatorCase(void)830 ShaderOperatorCase::~ShaderOperatorCase (void)
831 {
832 }
833 
834 // Vector math functions.
nop(T f)835 template<typename T> inline T nop (T f) { return f; }
836 
837 template <typename T, int Size>
nop(const Vector<T,Size> & v)838 Vector<T, Size> nop (const Vector<T, Size>& v) { return v; }
839 
840 #define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME)																			\
841 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)).x(); }		\
842 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
843 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
844 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
845 
846 #define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME)																											\
847 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)).x(); }			\
848 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
849 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
850 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
851 
852 #define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME)																																	\
853 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0),          c.in[2].swizzle(1)).x(); }		\
854 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].swizzle(2, 1)); }			\
855 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].swizzle(3, 1, 2)); }		\
856 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }
857 
858 #define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																	\
859 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2)); }			\
860 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1)); }		\
861 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1)); }	\
862 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); }
863 
864 #define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME)																									\
865 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2),          c.in[1].swizzle(0)); }				\
866 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }			\
867 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }		\
868 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x()	= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
869 
870 #define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME)																		\
871 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }
872 
873 #define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																											\
874 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f); }										\
875 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }		\
876 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }		\
877 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
878 
879 #define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME)																																																					\
880 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f,                            c.in[1].x() > 0.0f,                                   c.in[2].y() > 0.0f); }												\
881 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)),       greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); }		\
882 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)),    greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); }		\
883 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); }
884 
885 #define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																						\
886 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z()); }						\
887 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); }		\
888 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); }	\
889 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); }
890 
891 #define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
892 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x()); }							\
893 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
894 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
895 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
896 
897 #define DECLARE_UNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																						\
898 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z()); }				\
899 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint()).asFloat(); }	\
900 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint()).asFloat(); }	\
901 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint()).asFloat(); }
902 
903 #define DECLARE_BINARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																															\
904 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x()); }						\
905 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
906 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
907 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
908 
909 #define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME)																																								\
910 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((int)c.in[0].z(),				(int)c.in[1].x(),					(int)c.in[2].y()); }							\
911 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt(),       c.in[2].swizzle(2, 1).asInt()).asFloat(); }	\
912 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt(),    c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }	\
913 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
914 
915 #define DECLARE_TERNARY_UINT_GENTYPE_FUNCS(FUNC_NAME)																																									\
916 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }						\
917 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }	\
918 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }	\
919 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
920 
921 #define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME)																								\
922 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x()); } \
923 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x()); } \
924 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x()); }
925 
926 #define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \
927 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].x(), c.in[2].y()); } \
928 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].x(), c.in[2].y()); } \
929 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].x(), c.in[2].y()); }
930 
931 #define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \
932 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),			c.in[1].swizzle(1, 0),			c.in[2].y()); } \
933 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),		c.in[1].swizzle(1, 2, 0),		c.in[2].y()); } \
934 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0),	c.in[1].swizzle(3, 2, 1, 0),	c.in[2].y()); }
935 
936 #define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \
937 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); }			\
938 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); }		\
939 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); }
940 
941 #define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME)																												\
942 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 0)); }		\
943 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(1, 2, 0)); }	\
944 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0)); }
945 
946 #define DECLARE_IVEC_INT_FUNCS(FUNC_NAME)																														\
947 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x()).asFloat(); }	\
948 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x()).asFloat(); }	\
949 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x()).asFloat(); }
950 
951 #define DECLARE_IVEC_INT_INT_FUNCS(FUNC_NAME) \
952 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
953 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); } \
954 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	(int)c.in[1].x(), (int)c.in[2].y()).asFloat(); }
955 
956 #define DECLARE_INT_IVEC_FUNCS(FUNC_NAME)																																	\
957 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
958 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
959 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((int)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
960 
961 #define DECLARE_UVEC_UINT_FUNCS(FUNC_NAME)																															\
962 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x()).asFloat(); }	\
963 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x()).asFloat(); }	\
964 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x()).asFloat(); }
965 
966 #define DECLARE_UVEC_UINT_UINT_FUNCS(FUNC_NAME) \
967 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
968 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); } \
969 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(deUint32)c.in[1].x(), (deUint32)c.in[2].y()).asFloat(); }
970 
971 #define DECLARE_UINT_UVEC_FUNCS(FUNC_NAME)																																		\
972 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
973 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
974 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME((deUint32)c.in[0].z(),					c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
975 
976 #define DECLARE_BINARY_INT_VEC_FUNCS(FUNC_NAME)																																	\
977 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asInt(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
978 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
979 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
980 
981 #define DECLARE_BINARY_UINT_VEC_FUNCS(FUNC_NAME)																																\
982 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asUint()).asFloat(); }	\
983 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
984 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
985 
986 #define DECLARE_UINT_INT_GENTYPE_FUNCS(FUNC_NAME)																																\
987 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(),			(int)c.in[1].x()); }							\
988 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			c.in[1].swizzle(1, 0).asInt()).asFloat(); }		\
989 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); }	\
990 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); }
991 
992 #define DECLARE_UVEC_INT_FUNCS(FUNC_NAME)																														\
993 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),			(int)c.in[1].x()).asFloat(); }	\
994 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),		(int)c.in[1].x()).asFloat(); }	\
995 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(),	(int)c.in[1].x()).asFloat(); }
996 
997 
998 // Operators.
999 
1000 DECLARE_UNARY_GENTYPE_FUNCS(nop)
DECLARE_UNARY_GENTYPE_FUNCS(negate)1001 DECLARE_UNARY_GENTYPE_FUNCS(negate)
1002 DECLARE_UNARY_GENTYPE_FUNCS(addOne)
1003 DECLARE_UNARY_GENTYPE_FUNCS(subOne)
1004 DECLARE_BINARY_GENTYPE_FUNCS(add)
1005 DECLARE_BINARY_GENTYPE_FUNCS(sub)
1006 DECLARE_BINARY_GENTYPE_FUNCS(mul)
1007 DECLARE_BINARY_GENTYPE_FUNCS(div)
1008 
1009 void eval_selection_float	(ShaderEvalContext& c) { c.color.x()	= selection(c.in[0].z() > 0.0f,		c.in[1].x(),					c.in[2].y()); }
eval_selection_vec2(ShaderEvalContext & c)1010 void eval_selection_vec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 0),			c.in[2].swizzle(2, 1)); }
eval_selection_vec3(ShaderEvalContext & c)1011 void eval_selection_vec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(1, 2, 0),		c.in[2].swizzle(3, 1, 2)); }
eval_selection_vec4(ShaderEvalContext & c)1012 void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
1013 
1014 DECLARE_UNARY_INT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)1015 DECLARE_UNARY_INT_GENTYPE_FUNCS(negate)
1016 DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne)
1017 DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne)
1018 DECLARE_UNARY_INT_GENTYPE_FUNCS(bitwiseNot)
1019 DECLARE_BINARY_INT_GENTYPE_FUNCS(add)
1020 DECLARE_BINARY_INT_GENTYPE_FUNCS(sub)
1021 DECLARE_BINARY_INT_GENTYPE_FUNCS(mul)
1022 DECLARE_BINARY_INT_GENTYPE_FUNCS(div)
1023 DECLARE_BINARY_INT_GENTYPE_FUNCS(mod)
1024 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseAnd)
1025 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseOr)
1026 DECLARE_BINARY_INT_GENTYPE_FUNCS(bitwiseXor)
1027 
1028 void eval_leftShift_int		(ShaderEvalContext& c) { c.color.x()	= (float)leftShift((int)c.in[0].z(),				(int)c.in[1].x()); }
DECLARE_BINARY_INT_VEC_FUNCS(leftShift)1029 DECLARE_BINARY_INT_VEC_FUNCS(leftShift)
1030 void eval_rightShift_int	(ShaderEvalContext& c) { c.color.x()	= (float)rightShift((int)c.in[0].z(),				(int)c.in[1].x()); }
1031 DECLARE_BINARY_INT_VEC_FUNCS(rightShift)
DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)1032 DECLARE_IVEC_INT_FUNCS(leftShiftVecScalar)
1033 DECLARE_IVEC_INT_FUNCS(rightShiftVecScalar)
1034 
1035 void eval_selection_int		(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(int)c.in[1].x(),						(int)c.in[2].y()); }
eval_selection_ivec2(ShaderEvalContext & c)1036 void eval_selection_ivec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asInt(),			c.in[2].swizzle(2, 1).asInt()).asFloat(); }
eval_selection_ivec3(ShaderEvalContext & c)1037 void eval_selection_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asInt(),		c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); }
eval_selection_ivec4(ShaderEvalContext & c)1038 void eval_selection_ivec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asInt(),	c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); }
1039 
1040 DECLARE_UNARY_UINT_GENTYPE_FUNCS(nop)
DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)1041 DECLARE_UNARY_UINT_GENTYPE_FUNCS(negate)
1042 DECLARE_UNARY_UINT_GENTYPE_FUNCS(bitwiseNot)
1043 DECLARE_UNARY_UINT_GENTYPE_FUNCS(addOne)
1044 DECLARE_UNARY_UINT_GENTYPE_FUNCS(subOne)
1045 DECLARE_BINARY_UINT_GENTYPE_FUNCS(add)
1046 DECLARE_BINARY_UINT_GENTYPE_FUNCS(sub)
1047 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mul)
1048 DECLARE_BINARY_UINT_GENTYPE_FUNCS(div)
1049 DECLARE_BINARY_UINT_GENTYPE_FUNCS(mod)
1050 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseAnd)
1051 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseOr)
1052 DECLARE_BINARY_UINT_GENTYPE_FUNCS(bitwiseXor)
1053 
1054 DECLARE_UINT_INT_GENTYPE_FUNCS(leftShift)
1055 DECLARE_UINT_INT_GENTYPE_FUNCS(rightShift)
1056 DECLARE_UVEC_INT_FUNCS(leftShiftVecScalar)
1057 DECLARE_UVEC_INT_FUNCS(rightShiftVecScalar)
1058 
1059 void eval_selection_uint	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	(deUint32)c.in[1].x(),					(deUint32)c.in[2].y()); }
eval_selection_uvec2(ShaderEvalContext & c)1060 void eval_selection_uvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 0).asUint(),			c.in[2].swizzle(2, 1).asUint()).asFloat(); }
eval_selection_uvec3(ShaderEvalContext & c)1061 void eval_selection_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(1, 2, 0).asUint(),		c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
eval_selection_uvec4(ShaderEvalContext & c)1062 void eval_selection_uvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			c.in[1].swizzle(3, 2, 1, 0).asUint(),	c.in[2].swizzle(0, 3, 2, 1).asUint()).asFloat(); }
1063 
1064 DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot)
DECLARE_BINARY_BOOL_FUNCS(logicalAnd)1065 DECLARE_BINARY_BOOL_FUNCS(logicalAnd)
1066 DECLARE_BINARY_BOOL_FUNCS(logicalOr)
1067 DECLARE_BINARY_BOOL_FUNCS(logicalXor)
1068 
1069 void eval_selection_bool	(ShaderEvalContext& c) { c.color.x()	= (float)selection(c.in[0].z() > 0.0f,	c.in[1].x() > 0.0f,														c.in[2].y() > 0.0f); }
eval_selection_bvec2(ShaderEvalContext & c)1070 void eval_selection_bvec2	(ShaderEvalContext& c) { c.color.yz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)),					greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); }
eval_selection_bvec3(ShaderEvalContext & c)1071 void eval_selection_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)),			greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
eval_selection_bvec4(ShaderEvalContext & c)1072 void eval_selection_bvec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,			greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)),	greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); }
1073 
1074 DECLARE_VEC_FLOAT_FUNCS(addVecScalar)
DECLARE_VEC_FLOAT_FUNCS(subVecScalar)1075 DECLARE_VEC_FLOAT_FUNCS(subVecScalar)
1076 DECLARE_VEC_FLOAT_FUNCS(mulVecScalar)
1077 DECLARE_VEC_FLOAT_FUNCS(divVecScalar)
1078 
1079 DECLARE_FLOAT_VEC_FUNCS(addScalarVec)
1080 DECLARE_FLOAT_VEC_FUNCS(subScalarVec)
1081 DECLARE_FLOAT_VEC_FUNCS(mulScalarVec)
1082 DECLARE_FLOAT_VEC_FUNCS(divScalarVec)
1083 
1084 DECLARE_IVEC_INT_FUNCS(addVecScalar)
1085 DECLARE_IVEC_INT_FUNCS(subVecScalar)
1086 DECLARE_IVEC_INT_FUNCS(mulVecScalar)
1087 DECLARE_IVEC_INT_FUNCS(divVecScalar)
1088 DECLARE_IVEC_INT_FUNCS(modVecScalar)
1089 DECLARE_IVEC_INT_FUNCS(bitwiseAndVecScalar)
1090 DECLARE_IVEC_INT_FUNCS(bitwiseOrVecScalar)
1091 DECLARE_IVEC_INT_FUNCS(bitwiseXorVecScalar)
1092 
1093 DECLARE_INT_IVEC_FUNCS(addScalarVec)
1094 DECLARE_INT_IVEC_FUNCS(subScalarVec)
1095 DECLARE_INT_IVEC_FUNCS(mulScalarVec)
1096 DECLARE_INT_IVEC_FUNCS(divScalarVec)
1097 DECLARE_INT_IVEC_FUNCS(modScalarVec)
1098 DECLARE_INT_IVEC_FUNCS(bitwiseAndScalarVec)
1099 DECLARE_INT_IVEC_FUNCS(bitwiseOrScalarVec)
1100 DECLARE_INT_IVEC_FUNCS(bitwiseXorScalarVec)
1101 
1102 DECLARE_UVEC_UINT_FUNCS(addVecScalar)
1103 DECLARE_UVEC_UINT_FUNCS(subVecScalar)
1104 DECLARE_UVEC_UINT_FUNCS(mulVecScalar)
1105 DECLARE_UVEC_UINT_FUNCS(divVecScalar)
1106 DECLARE_UVEC_UINT_FUNCS(modVecScalar)
1107 DECLARE_UVEC_UINT_FUNCS(bitwiseAndVecScalar)
1108 DECLARE_UVEC_UINT_FUNCS(bitwiseOrVecScalar)
1109 DECLARE_UVEC_UINT_FUNCS(bitwiseXorVecScalar)
1110 
1111 DECLARE_UINT_UVEC_FUNCS(addScalarVec)
1112 DECLARE_UINT_UVEC_FUNCS(subScalarVec)
1113 DECLARE_UINT_UVEC_FUNCS(mulScalarVec)
1114 DECLARE_UINT_UVEC_FUNCS(divScalarVec)
1115 DECLARE_UINT_UVEC_FUNCS(modScalarVec)
1116 DECLARE_UINT_UVEC_FUNCS(bitwiseAndScalarVec)
1117 DECLARE_UINT_UVEC_FUNCS(bitwiseOrScalarVec)
1118 DECLARE_UINT_UVEC_FUNCS(bitwiseXorScalarVec)
1119 
1120 // Built-in functions.
1121 
1122 DECLARE_UNARY_GENTYPE_FUNCS(radians)
1123 DECLARE_UNARY_GENTYPE_FUNCS(degrees)
1124 DECLARE_UNARY_GENTYPE_FUNCS(sin)
1125 DECLARE_UNARY_GENTYPE_FUNCS(cos)
1126 DECLARE_UNARY_GENTYPE_FUNCS(tan)
1127 DECLARE_UNARY_GENTYPE_FUNCS(asin)
1128 DECLARE_UNARY_GENTYPE_FUNCS(acos)
1129 DECLARE_UNARY_GENTYPE_FUNCS(atan)
1130 DECLARE_BINARY_GENTYPE_FUNCS(atan2)
1131 DECLARE_UNARY_GENTYPE_FUNCS(sinh)
1132 DECLARE_UNARY_GENTYPE_FUNCS(cosh)
1133 DECLARE_UNARY_GENTYPE_FUNCS(tanh)
1134 DECLARE_UNARY_GENTYPE_FUNCS(asinh)
1135 DECLARE_UNARY_GENTYPE_FUNCS(acosh)
1136 DECLARE_UNARY_GENTYPE_FUNCS(atanh)
1137 
1138 DECLARE_BINARY_GENTYPE_FUNCS(pow)
1139 DECLARE_UNARY_GENTYPE_FUNCS(exp)
1140 DECLARE_UNARY_GENTYPE_FUNCS(log)
1141 DECLARE_UNARY_GENTYPE_FUNCS(exp2)
1142 DECLARE_UNARY_GENTYPE_FUNCS(log2)
1143 DECLARE_UNARY_GENTYPE_FUNCS(sqrt)
1144 DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt)
1145 
1146 DECLARE_UNARY_GENTYPE_FUNCS(abs)
1147 DECLARE_UNARY_GENTYPE_FUNCS(sign)
1148 DECLARE_UNARY_GENTYPE_FUNCS(floor)
1149 DECLARE_UNARY_GENTYPE_FUNCS(trunc)
1150 DECLARE_UNARY_GENTYPE_FUNCS(roundToEven)
1151 DECLARE_UNARY_GENTYPE_FUNCS(ceil)
1152 DECLARE_UNARY_GENTYPE_FUNCS(fract)
1153 DECLARE_BINARY_GENTYPE_FUNCS(mod)
1154 DECLARE_VEC_FLOAT_FUNCS(modVecScalar)
1155 DECLARE_BINARY_GENTYPE_FUNCS(min)
1156 DECLARE_VEC_FLOAT_FUNCS(minVecScalar)
1157 DECLARE_BINARY_INT_GENTYPE_FUNCS(min)
1158 DECLARE_IVEC_INT_FUNCS(minVecScalar)
1159 DECLARE_BINARY_UINT_GENTYPE_FUNCS(min)
1160 DECLARE_UVEC_UINT_FUNCS(minVecScalar)
1161 DECLARE_BINARY_GENTYPE_FUNCS(max)
1162 DECLARE_VEC_FLOAT_FUNCS(maxVecScalar)
1163 DECLARE_BINARY_INT_GENTYPE_FUNCS(max)
1164 DECLARE_IVEC_INT_FUNCS(maxVecScalar)
1165 DECLARE_BINARY_UINT_GENTYPE_FUNCS(max)
1166 DECLARE_UVEC_UINT_FUNCS(maxVecScalar)
1167 DECLARE_TERNARY_GENTYPE_FUNCS(clamp)
1168 DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecScalarScalar)
1169 DECLARE_TERNARY_INT_GENTYPE_FUNCS(clamp)
1170 DECLARE_IVEC_INT_INT_FUNCS(clampVecScalarScalar)
1171 DECLARE_TERNARY_UINT_GENTYPE_FUNCS(clamp)
1172 DECLARE_UVEC_UINT_UINT_FUNCS(clampVecScalarScalar)
1173 DECLARE_TERNARY_GENTYPE_FUNCS(mix)
1174 DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecScalar)
1175 DECLARE_BINARY_GENTYPE_FUNCS(step)
1176 DECLARE_FLOAT_VEC_FUNCS(stepScalarVec)
1177 DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep)
1178 DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepScalarScalarVec)
1179 
1180 DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length)
1181 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance)
1182 DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot)
1183 void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz()	= cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
1184 
1185 DECLARE_UNARY_GENTYPE_FUNCS(normalize)
DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)1186 DECLARE_TERNARY_GENTYPE_FUNCS(faceForward)
1187 DECLARE_BINARY_GENTYPE_FUNCS(reflect)
1188 
1189 void eval_refract_float	(ShaderEvalContext& c) { c.color.x()	= refract(c.in[0].z(),                 c.in[1].x(),                 c.in[2].y()); }
eval_refract_vec2(ShaderEvalContext & c)1190 void eval_refract_vec2	(ShaderEvalContext& c) { c.color.yz()	= refract(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0),       c.in[2].y()); }
eval_refract_vec3(ShaderEvalContext & c)1191 void eval_refract_vec3	(ShaderEvalContext& c) { c.color.xyz()	= refract(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0),    c.in[2].y()); }
eval_refract_vec4(ShaderEvalContext & c)1192 void eval_refract_vec4	(ShaderEvalContext& c) { c.color		= refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); }
1193 
1194 // Compare functions.
1195 
1196 #define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME)																											\
1197 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }						\
1198 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)); }		\
1199 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)); }	\
1200 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); }
1201 
1202 #define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1203 	void eval_##FUNC_NAME##_float	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z(),          c.in[1].x()); }							\
1204 	DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1205 
1206 #define DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																											\
1207 	void eval_##FUNC_NAME##_vec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1),       c.in[1].swizzle(1, 0)).asFloat(); }		\
1208 	void eval_##FUNC_NAME##_vec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1),    c.in[1].swizzle(1, 2, 0)).asFloat(); }		\
1209 	void eval_##FUNC_NAME##_vec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); }
1210 
1211 #define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME)																																	\
1212 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1213 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))); }		\
1214 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))); }		\
1215 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); }
1216 
1217 #define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1218 	void eval_##FUNC_NAME##_int		(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); }									\
1219 	DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1220 
1221 #define DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																	\
1222 	void eval_##FUNC_NAME##_ivec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)),       chopToInt(c.in[1].swizzle(1, 0))).asFloat(); }		\
1223 	void eval_##FUNC_NAME##_ivec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)),    chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); }	\
1224 	void eval_##FUNC_NAME##_ivec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); }
1225 
1226 #define DECLARE_UINT_COMPARE_FUNCS(FUNC_NAME)																																\
1227 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }								\
1228 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()); }		\
1229 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()); }		\
1230 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()); }
1231 
1232 #define DECLARE_UINT_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1233 	DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																															\
1234 	void eval_##FUNC_NAME##_uvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(c.in[0].swizzle(3, 1).asUint(),       c.in[1].swizzle(1, 0).asUint()).asFloat(); }		\
1235 	void eval_##FUNC_NAME##_uvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(c.in[0].swizzle(2, 0, 1).asUint(),    c.in[1].swizzle(1, 2, 0).asUint()).asFloat(); }	\
1236 	void eval_##FUNC_NAME##_uvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asUint(), c.in[1].swizzle(3, 2, 1, 0).asUint()).asFloat(); }
1237 
1238 #define DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(FUNC_NAME)																																\
1239 	void eval_##FUNC_NAME##_uint	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME((deUint32)c.in[0].z(), (deUint32)c.in[1].x()); }
1240 
1241 #define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME)																																								\
1242 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1243 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); }		\
1244 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); }		\
1245 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); }
1246 
1247 #define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1248 	void eval_##FUNC_NAME##_bool	(ShaderEvalContext& c) { c.color.x()	= (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); }																		\
1249 	DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)
1250 
1251 #define DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(FUNC_NAME)																																								\
1252 	void eval_##FUNC_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)),       greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); }		\
1253 	void eval_##FUNC_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)),    greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); }	\
1254 	void eval_##FUNC_NAME##_bvec4	(ShaderEvalContext& c) { c.color		= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); }
1255 
1256 DECLARE_FLOAT_COMPARE_FUNCS(allEqual)
1257 DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual)
1258 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan)
1259 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual)
1260 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan)
1261 DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1262 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(equal)
1263 DECLARE_FLOAT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1264 
1265 DECLARE_INT_COMPARE_FUNCS(allEqual)
1266 DECLARE_INT_COMPARE_FUNCS(anyNotEqual)
1267 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan)
1268 DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual)
1269 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan)
1270 DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual)
1271 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(equal)
1272 DECLARE_INT_VEC_CWISE_COMPARE_FUNCS(notEqual)
1273 
1274 DECLARE_UINT_COMPARE_FUNCS(allEqual)
1275 DECLARE_UINT_COMPARE_FUNCS(anyNotEqual)
1276 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThan)
1277 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(lessThanEqual)
1278 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThan)
1279 DECLARE_UINT_SCALAR_CWISE_COMPARE_FUNCS(greaterThanEqual)
1280 
1281 DECLARE_BOOL_COMPARE_FUNCS(allEqual)
1282 DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual)
1283 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(equal)
1284 DECLARE_BOOL_VEC_CWISE_COMPARE_FUNCS(notEqual)
1285 
1286 // Boolean functions.
1287 
1288 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																							\
1289 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); }		\
1290 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); }	\
1291 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.x()	= float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); }
1292 
1293 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME)																								\
1294 	void eval_##GLSL_NAME##_bvec2	(ShaderEvalContext& c) { c.color.yz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); }	\
1295 	void eval_##GLSL_NAME##_bvec3	(ShaderEvalContext& c) { c.color.xyz()	= FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); }	\
1296 	void eval_##GLSL_NAME##_bvec4	(ShaderEvalContext& c) { c.color.xyzw()	= FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); }
1297 
1298 DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny);
1299 DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll);
1300 
1301 // ShaderOperatorTests.
1302 
1303 class ShaderOperatorTests : public tcu::TestCaseGroup
1304 {
1305 public:
1306 							ShaderOperatorTests		(tcu::TestContext& context);
1307 	virtual					~ShaderOperatorTests	(void);
1308 
1309 	virtual void			init					(void);
1310 
1311 private:
1312 							ShaderOperatorTests		(const ShaderOperatorTests&);		// not allowed!
1313 	ShaderOperatorTests&	operator=				(const ShaderOperatorTests&);		// not allowed!
1314 };
1315 
ShaderOperatorTests(tcu::TestContext & testCtx)1316 ShaderOperatorTests::ShaderOperatorTests(tcu::TestContext& testCtx)
1317 	: TestCaseGroup(testCtx, "operator", "Operator tests.")
1318 {
1319 }
1320 
~ShaderOperatorTests(void)1321 ShaderOperatorTests::~ShaderOperatorTests (void)
1322 {
1323 }
1324 
init(void)1325 void ShaderOperatorTests::init (void)
1326 {
1327 	#define BOOL_FUNCS(FUNC_NAME)			eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL
1328 
1329 	#define FLOAT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1330 	#define INT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1331 	#define UINT_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1332 	#define BOOL_VEC_FUNCS(FUNC_NAME)		DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1333 
1334 	#define FLOAT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4
1335 	#define INT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4
1336 	#define UINT_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_uint, eval_##FUNC_NAME##_uvec2, eval_##FUNC_NAME##_uvec3, eval_##FUNC_NAME##_uvec4
1337 	#define BOOL_GENTYPE_FUNCS(FUNC_NAME)	eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4
1338 
1339 	// Shorthands.
1340 	Value					notUsed		= Value(VALUE_NONE, 0.0f, 0.0f);
1341 
1342 	std::vector<BuiltinFuncGroup> funcInfoGroups;
1343 
1344 	// Unary operators.
1345 	funcInfoGroups.push_back(
1346 		BuiltinFuncGroup("unary_operator", "Unary operator tests")
1347 		<< BuiltinOperInfo						("plus",			"+",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(nop))
1348 		<< BuiltinOperInfo						("plus",			"+",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(nop))
1349 		<< BuiltinOperInfo						("plus",			"+",	UGT,	Value(UGT,  0.0f, 2e2f),	notUsed,	notUsed,	5e-3f,	0.0f,	PRECMASK_ALL,		UINT_GENTYPE_FUNCS(nop))
1350 		<< BuiltinOperInfo						("minus",			"-",	GT,		Value(GT,  -1.0f, 1.0f),	notUsed,	notUsed,	0.5f,	0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(negate))
1351 		<< BuiltinOperInfo						("minus",			"-",	IGT,	Value(IGT, -5.0f, 5.0f),	notUsed,	notUsed,	0.1f,	0.5f,	PRECMASK_ALL,		INT_GENTYPE_FUNCS(negate))
1352 		<< BuiltinOperInfo						("minus",			"-",	UGT,	Value(UGT,  0.0f, 4e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(negate))
1353 		<< BuiltinOperInfo						("not",				"!",	B,		Value(B,   -1.0f, 1.0f),	notUsed,	notUsed,	1.0f,	0.0f,	PRECMASK_NA,		eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL)
1354 		<< BuiltinOperInfo						("bitwise_not",		"~",	IGT,	Value(IGT, -1e5f, 1e5f),	notUsed,	notUsed,	5e-5f,	0.5f,	PRECMASK_HIGHP,		INT_GENTYPE_FUNCS(bitwiseNot))
1355 		<< BuiltinOperInfo						("bitwise_not",		"~",	UGT,	Value(UGT,  0.0f, 2e9f),	notUsed,	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,		UINT_GENTYPE_FUNCS(bitwiseNot))
1356 
1357 		// Pre/post incr/decr side effect cases.
1358 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1359 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1360 		<< BuiltinSideEffOperInfo		("pre_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1361 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1362 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1363 		<< BuiltinSideEffOperInfo		("pre_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1364 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1365 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1366 		<< BuiltinPostSideEffOperInfo	("post_increment_effect",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1367 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1368 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1369 		<< BuiltinPostSideEffOperInfo	("post_decrement_effect",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1370 
1371 		// Pre/post incr/decr result cases.
1372 		<< BuiltinOperInfo				("pre_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(addOne))
1373 		<< BuiltinOperInfo				("pre_increment_result",	"++",	IGT,	Value(IGT,	-6.0f, 4.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(addOne))
1374 		<< BuiltinOperInfo				("pre_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(addOne))
1375 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 1.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(subOne))
1376 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	IGT,	Value(IGT,	-4.0f, 6.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(subOne))
1377 		<< BuiltinOperInfo				("pre_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(subOne))
1378 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1379 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1380 		<< BuiltinPostOperInfo			("post_increment_result",	"++",	UGT,	Value(UGT,	 0.0f, 9.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1381 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	GT,		Value(GT,	-1.0f, 1.0f),	notUsed,	notUsed,	0.5f, 0.5f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(nop))
1382 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	IGT,	Value(IGT,	-5.0f, 5.0f),	notUsed,	notUsed,	0.1f, 0.5f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(nop))
1383 		<< BuiltinPostOperInfo			("post_decrement_result",	"--",	UGT,	Value(UGT,	 1.0f, 10.0f),	notUsed,	notUsed,	0.1f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(nop))
1384 	);
1385 
1386 	BuiltinFuncGroup binaryOpGroup("binary_operator", "Binary operator tests");
1387 
1388 	// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
1389 
1390 	for (int binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) // 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
1391 	{
1392 		const bool	isNormalOp		= binaryOperatorType == 0;
1393 		const bool	isAssignEff		= binaryOperatorType == 1;
1394 		const bool	isAssignRes		= binaryOperatorType == 2;
1395 
1396 		DE_ASSERT(isNormalOp || isAssignEff || isAssignRes);
1397 		DE_UNREF(isAssignRes);
1398 
1399 		const char*	addName			= isNormalOp ? "add"			: isAssignEff ? "add_assign_effect"			: "add_assign_result";
1400 		const char*	subName			= isNormalOp ? "sub"			: isAssignEff ? "sub_assign_effect"			: "sub_assign_result";
1401 		const char*	mulName			= isNormalOp ? "mul"			: isAssignEff ? "mul_assign_effect"			: "mul_assign_result";
1402 		const char*	divName			= isNormalOp ? "div"			: isAssignEff ? "div_assign_effect"			: "div_assign_result";
1403 		const char* modName			= isNormalOp ? "mod"			: isAssignEff ? "mod_assign_effect"			: "mod_assign_result";
1404 		const char* andName			= isNormalOp ? "bitwise_and"	: isAssignEff ? "bitwise_and_assign_effect"	: "bitwise_and_assign_result";
1405 		const char* orName			= isNormalOp ? "bitwise_or"		: isAssignEff ? "bitwise_or_assign_effect"	: "bitwise_or_assign_result";
1406 		const char* xorName			= isNormalOp ? "bitwise_xor"	: isAssignEff ? "bitwise_xor_assign_effect"	: "bitwise_xor_assign_result";
1407 		const char* leftShiftName	= isNormalOp ? "left_shift"		: isAssignEff ? "left_shift_assign_effect"	: "left_shift_assign_result";
1408 		const char* rightShiftName	= isNormalOp ? "right_shift"	: isAssignEff ? "right_shift_assign_effect"	: "right_shift_assign_result";
1409 		const char*	addOp			= isNormalOp ? "+" : "+=";
1410 		const char*	subOp			= isNormalOp ? "-" : "-=";
1411 		const char*	mulOp			= isNormalOp ? "*" : "*=";
1412 		const char*	divOp			= isNormalOp ? "/" : "/=";
1413 		const char*	modOp			= isNormalOp ? "%" : "%=";
1414 		const char*	andOp			= isNormalOp ? "&" : "&=";
1415 		const char*	orOp			= isNormalOp ? "|" : "|=";
1416 		const char*	xorOp			= isNormalOp ? "^" : "^=";
1417 		const char*	leftShiftOp		= isNormalOp ? "<<" : "<<=";
1418 		const char*	rightShiftOp	= isNormalOp ? ">>" : ">>=";
1419 
1420 		// Pointer to appropriate OperInfo function.
1421 		BuiltinFuncInfo (*operInfoFunc)(const char*, const char*, ValueType, Value, Value, Value, const float, const float, deUint32, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc, ShaderEvalFunc) =
1422 			isAssignEff ? BuiltinSideEffOperInfo : BuiltinOperInfo;
1423 
1424 		DE_ASSERT(operInfoFunc != DE_NULL);
1425 
1426 		// The following cases will be added for each operator, precision and fundamental type (float, int, uint) combination, where applicable:
1427 		// gentype <op> gentype
1428 		// vector <op> scalar
1429 		// For normal (non-assigning) operators only:
1430 		//   scalar <op> vector
1431 
1432 		// The add operator.
1433 
1434 		binaryOpGroup
1435 			<< operInfoFunc(addName,	addOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(add))
1436 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(add))
1437 			<< operInfoFunc(addName,	addOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(add))
1438 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 1e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(add))
1439 			<< operInfoFunc(addName,	addOp,	UGT,	Value(UGT,  0.0f, 4e9f),	Value(UGT,  0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(add))
1440 			<< operInfoFunc(addName,	addOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addVecScalar))
1441 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addVecScalar))
1442 			<< operInfoFunc(addName,	addOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addVecScalar))
1443 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 1e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addVecScalar))
1444 			<< operInfoFunc(addName,	addOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addVecScalar));
1445 
1446 		if (isNormalOp)
1447 			binaryOpGroup
1448 				<< operInfoFunc(addName,	addOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(addScalarVec))
1449 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(addScalarVec))
1450 				<< operInfoFunc(addName,	addOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(addScalarVec))
1451 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 1e2f),	Value(UV,   0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(addScalarVec))
1452 				<< operInfoFunc(addName,	addOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,   0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(addScalarVec));
1453 
1454 		// The subtract operator.
1455 
1456 		binaryOpGroup
1457 			<< operInfoFunc(subName,	subOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(sub))
1458 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(sub))
1459 			<< operInfoFunc(subName,	subOp,	IGT,	Value(IGT, -2e9f, 2e9f),	Value(IGT, -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(sub))
1460 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  1e2f, 2e2f),	Value(UGT,  0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(sub))
1461 			<< operInfoFunc(subName,	subOp,	UGT,	Value(UGT,  .5e9f, 3.7e9f),	Value(UGT,  0.0f, 3.9e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(sub))
1462 			<< operInfoFunc(subName,	subOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subVecScalar))
1463 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subVecScalar))
1464 			<< operInfoFunc(subName,	subOp,	IV,		Value(IV,  -2e9f, 2e9f),	Value(I,   -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subVecScalar))
1465 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   1e2f, 2e2f),	Value(U,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subVecScalar))
1466 			<< operInfoFunc(subName,	subOp,	UV,		Value(UV,   0.0f, 4e9f),	Value(U,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subVecScalar));
1467 
1468 		if (isNormalOp)
1469 			binaryOpGroup
1470 				<< operInfoFunc(subName,	subOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(subScalarVec))
1471 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(subScalarVec))
1472 				<< operInfoFunc(subName,	subOp,	IV,		Value(I,   -2e9f, 2e9f),	Value(IV,  -2e9f, 2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(subScalarVec))
1473 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    1e2f, 2e2f),	Value(UV,    0.0f, 1e2f),	notUsed,	5e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(subScalarVec))
1474 				<< operInfoFunc(subName,	subOp,	UV,		Value(U,    0.0f, 4e9f),	Value(UV,    0.0f, 4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(subScalarVec));
1475 
1476 		// The multiply operator.
1477 
1478 		binaryOpGroup
1479 			<< operInfoFunc(mulName,	mulOp,	GT,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(mul))
1480 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -4.0f, 6.0f),	Value(IGT, -6.0f, 5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mul))
1481 			<< operInfoFunc(mulName,	mulOp,	IGT,	Value(IGT, -3e5f, 3e5f),	Value(IGT, -3e4f, 3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mul))
1482 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 16.0f),	Value(UGT,  0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mul))
1483 			<< operInfoFunc(mulName,	mulOp,	UGT,	Value(UGT,  0.0f, 6e5f),	Value(UGT,  0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mul))
1484 			<< operInfoFunc(mulName,	mulOp,	FV,		Value(FV,  -1.0f, 1.0f),	Value(F,   -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulVecScalar))
1485 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -4.0f, 6.0f),	Value(I,   -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulVecScalar))
1486 			<< operInfoFunc(mulName,	mulOp,	IV,		Value(IV,  -3e5f, 3e5f),	Value(I,   -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulVecScalar))
1487 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulVecScalar))
1488 			<< operInfoFunc(mulName,	mulOp,	UV,		Value(UV,   0.0f, 6e5f),	Value(U,    0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulVecScalar));
1489 
1490 		if (isNormalOp)
1491 			binaryOpGroup
1492 				<< operInfoFunc(mulName,	mulOp,	FV,		Value(F,   -1.0f, 1.0f),	Value(FV,  -1.0f,  1.0f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(mulScalarVec))
1493 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -4.0f, 6.0f),	Value(IV,  -6.0f,  5.0f),	notUsed,	0.1f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(mulScalarVec))
1494 				<< operInfoFunc(mulName,	mulOp,	IV,		Value(I,   -3e5f, 3e5f),	Value(IV,  -3e4f,  3e4f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(mulScalarVec))
1495 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 16.0f),	Value(UV,   0.0f, 16.0f),	notUsed,	4e-3f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(mulScalarVec))
1496 				<< operInfoFunc(mulName,	mulOp,	UV,		Value(U,    0.0f, 6e5f),	Value(UV,   0.0f, 6e4f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(mulScalarVec));
1497 
1498 		// The divide operator.
1499 
1500 		binaryOpGroup
1501 			<< operInfoFunc(divName,	divOp,	GT,		Value(GT,  -1.0f,    1.0f),		Value(GT,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_GENTYPE_FUNCS(div))
1502 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 24.0f,    24.0f),	Value(IGT, -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(div))
1503 			<< operInfoFunc(divName,	divOp,	IGT,	Value(IGT, 40320.0f, 40320.0f),	Value(IGT, -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(div))
1504 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    24.0f),	Value(UGT,  1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(div))
1505 			<< operInfoFunc(divName,	divOp,	UGT,	Value(UGT,  0.0f,    40320.0f),	Value(UGT,  1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(div))
1506 			<< operInfoFunc(divName,	divOp,	FV,		Value(FV,  -1.0f,    1.0f),		Value(F,   -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divVecScalar))
1507 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  24.0f,    24.0f),	Value(I,   -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divVecScalar))
1508 			<< operInfoFunc(divName,	divOp,	IV,		Value(IV,  40320.0f, 40320.0f),	Value(I,   -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divVecScalar))
1509 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    24.0f),	Value(U,    1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divVecScalar))
1510 			<< operInfoFunc(divName,	divOp,	UV,		Value(UV,   0.0f,    40320.0f),	Value(U,    1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divVecScalar));
1511 
1512 		if (isNormalOp)
1513 			binaryOpGroup
1514 				<< operInfoFunc(divName,	divOp,	FV,		Value(F,   -1.0f,    1.0f),		Value(FV,  -2.0f, -0.5f),	notUsed,	1.0f,	0.0f,	PRECMASK_ALL,			FLOAT_VEC_FUNCS(divScalarVec))
1515 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   24.0f,    24.0f),	Value(IV,  -4.0f, -1.0f),	notUsed,	0.04f,	1.0f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(divScalarVec))
1516 				<< operInfoFunc(divName,	divOp,	IV,		Value(I,   40320.0f, 40320.0f),	Value(IV,  -8.0f, -1.0f),	notUsed,	1e-5f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(divScalarVec))
1517 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    24.0f),	Value(UV,   1.0f,  4.0f),	notUsed,	0.04f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(divScalarVec))
1518 				<< operInfoFunc(divName,	divOp,	UV,		Value(U,    0.0f,    40320.0f),	Value(UV,   1.0f,  8.0f),	notUsed,	1e-5f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(divScalarVec));
1519 
1520 		// The modulus operator.
1521 
1522 		binaryOpGroup
1523 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 6.0f),	Value(IGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(mod))
1524 			<< operInfoFunc(modName,	modOp,	IGT,	Value(IGT,  0.0f, 14.0f),	Value(IGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(mod))
1525 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 6.0f),	Value(UGT,   1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(mod))
1526 			<< operInfoFunc(modName,	modOp,	UGT,	Value(UGT,  0.0f, 24.0f),	Value(UGT,   1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(mod))
1527 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modVecScalar))
1528 			<< operInfoFunc(modName,	modOp,	IV,		Value(IV,   0.0f, 6.0f),	Value(I,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modVecScalar))
1529 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 6.0f),	Value(U,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modVecScalar))
1530 			<< operInfoFunc(modName,	modOp,	UV,		Value(UV,   0.0f, 24.0f),	Value(U,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modVecScalar));
1531 
1532 		if (isNormalOp)
1533 			binaryOpGroup
1534 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f,  6.1f),	notUsed,	0.25f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(modScalarVec))
1535 				<< operInfoFunc(modName,	modOp,	IV,		Value(I,   0.0f, 6.0f),		Value(IV,     1.1f, 11.1f),	notUsed,	0.1f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(modScalarVec))
1536 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 6.0f),		Value(UV,     1.1f,  6.1f),	notUsed,	0.25f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(modScalarVec))
1537 				<< operInfoFunc(modName,	modOp,	UV,		Value(U,   0.0f, 24.0f),	Value(UV,     1.1f, 11.1f),	notUsed,	0.1f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(modScalarVec));
1538 
1539 		// The bitwise and operator.
1540 
1541 		binaryOpGroup
1542 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseAnd))
1543 			<< operInfoFunc(andName,	andOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseAnd))
1544 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseAnd))
1545 			<< operInfoFunc(andName,	andOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseAnd))
1546 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndVecScalar))
1547 			<< operInfoFunc(andName,	andOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndVecScalar))
1548 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndVecScalar))
1549 			<< operInfoFunc(andName,	andOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndVecScalar));
1550 
1551 		if (isNormalOp)
1552 			binaryOpGroup
1553 				<< operInfoFunc(andName,	andOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseAndScalarVec))
1554 				<< operInfoFunc(andName,	andOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseAndScalarVec))
1555 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseAndScalarVec))
1556 				<< operInfoFunc(andName,	andOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseAndScalarVec));
1557 
1558 		// The bitwise or operator.
1559 
1560 		binaryOpGroup
1561 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseOr))
1562 			<< operInfoFunc(orName,	orOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseOr))
1563 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseOr))
1564 			<< operInfoFunc(orName,	orOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseOr))
1565 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrVecScalar))
1566 			<< operInfoFunc(orName,	orOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrVecScalar))
1567 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrVecScalar))
1568 			<< operInfoFunc(orName,	orOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrVecScalar));
1569 
1570 		if (isNormalOp)
1571 			binaryOpGroup
1572 				<< operInfoFunc(orName,	orOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseOrScalarVec))
1573 				<< operInfoFunc(orName,	orOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseOrScalarVec))
1574 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseOrScalarVec))
1575 				<< operInfoFunc(orName,	orOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseOrScalarVec));
1576 
1577 		// The bitwise xor operator.
1578 
1579 		binaryOpGroup
1580 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT, -16.0f, 16.0f),	Value(IGT, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(bitwiseXor))
1581 			<< operInfoFunc(xorName,	xorOp,	IGT,	Value(IGT,  -2e9f,  2e9f),	Value(IGT,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(bitwiseXor))
1582 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f, 32.0f),	Value(UGT,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(bitwiseXor))
1583 			<< operInfoFunc(xorName,	xorOp,	UGT,	Value(UGT,   0.0f,  4e9f),	Value(UGT,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(bitwiseXor))
1584 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV, -16.0f, 16.0f),	Value(I, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorVecScalar))
1585 			<< operInfoFunc(xorName,	xorOp,	IV,		Value(IV,  -2e9f,  2e9f),	Value(I,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorVecScalar))
1586 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f, 32.0f),	Value(U,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorVecScalar))
1587 			<< operInfoFunc(xorName,	xorOp,	UV,		Value(UV,   0.0f,  4e9f),	Value(U,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorVecScalar));
1588 
1589 		if (isNormalOp)
1590 			binaryOpGroup
1591 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I, -16.0f, 16.0f),	Value(IV, -16.0f, 16.0f),	notUsed,	 0.03f,	0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(bitwiseXorScalarVec))
1592 				<< operInfoFunc(xorName,	xorOp,	IV,		Value(I,  -2e9f,  2e9f),	Value(IV,  -2e9f,  2e9f),	notUsed,	4e-10f,	0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(bitwiseXorScalarVec))
1593 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f, 32.0f),	Value(UV,   0.0f, 32.0f),	notUsed,	 0.03f,	0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(bitwiseXorScalarVec))
1594 				<< operInfoFunc(xorName,	xorOp,	UV,		Value(U,   0.0f,  4e9f),	Value(UV,   0.0f,  4e9f),	notUsed,	2e-10f,	0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(bitwiseXorScalarVec));
1595 
1596 		// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1597 
1598 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1599 		{
1600 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1601 			ValueType sType = isSignedAmount == 0 ? U	: I;
1602 			binaryOpGroup
1603 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(leftShift))
1604 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IGT,	Value(IGT, -7.0f, 7.0f),	Value(gType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(leftShift))
1605 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(leftShift))
1606 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UGT,	Value(UGT,  0.0f, 7.0f),	Value(gType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(leftShift))
1607 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 4.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(leftShiftVecScalar))
1608 				<< operInfoFunc(leftShiftName,	leftShiftOp,	IV,		Value(IV,  -7.0f, 7.0f),	Value(sType, 0.0f, 27.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(leftShiftVecScalar))
1609 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 5.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(leftShiftVecScalar))
1610 				<< operInfoFunc(leftShiftName,	leftShiftOp,	UV,		Value(UV,   0.0f, 7.0f),	Value(sType, 0.0f, 28.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(leftShiftVecScalar));
1611 		}
1612 
1613 		// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
1614 
1615 		for (int isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++)
1616 		{
1617 			ValueType gType = isSignedAmount == 0 ? UGT	: IGT;
1618 			ValueType sType = isSignedAmount == 0 ? U	: I;
1619 			binaryOpGroup
1620 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -127.0f, 127.0f),	Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_GENTYPE_FUNCS(rightShift))
1621 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IGT,	Value(IGT, -2e9f, 2e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_GENTYPE_FUNCS(rightShift))
1622 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 255.0f),		Value(gType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_GENTYPE_FUNCS(rightShift))
1623 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UGT,	Value(UGT,  0.0f, 4e9f),		Value(gType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_GENTYPE_FUNCS(rightShift))
1624 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -127.0f, 127.0f),	Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.5f,	PRECMASK_MEDIUMP,	INT_VEC_FUNCS(rightShiftVecScalar))
1625 				<< operInfoFunc(rightShiftName,	rightShiftOp,	IV,		Value(IV,  -2e9f, 2e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.5f,	PRECMASK_HIGHP,			INT_VEC_FUNCS(rightShiftVecScalar))
1626 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 255.0f),		Value(sType, 0.0f, 8.0f),	notUsed,	4e-3f,  0.0f,	PRECMASK_MEDIUMP,	UINT_VEC_FUNCS(rightShiftVecScalar))
1627 				<< operInfoFunc(rightShiftName,	rightShiftOp,	UV,		Value(UV,   0.0f, 4e9f),		Value(sType, 0.0f, 31.0f),	notUsed,	5e-10f, 0.0f,	PRECMASK_HIGHP,			UINT_VEC_FUNCS(rightShiftVecScalar));
1628 		}
1629 	}
1630 
1631 	// Rest of binary operators.
1632 
1633 	binaryOpGroup
1634 		// Scalar relational operators.
1635 		<< BuiltinOperInfo("less",				"<",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_float,			DE_NULL, DE_NULL, DE_NULL)
1636 		<< BuiltinOperInfo("less",				"<",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_int,				DE_NULL, DE_NULL, DE_NULL)
1637 		<< BuiltinOperInfo("less",				"<",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThan_uint,				DE_NULL, DE_NULL, DE_NULL)
1638 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_float,		DE_NULL, DE_NULL, DE_NULL)
1639 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_int,			DE_NULL, DE_NULL, DE_NULL)
1640 		<< BuiltinOperInfo("less_or_equal",		"<=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_lessThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1641 		<< BuiltinOperInfo("greater",			">",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_float,			DE_NULL, DE_NULL, DE_NULL)
1642 		<< BuiltinOperInfo("greater",			">",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_int,			DE_NULL, DE_NULL, DE_NULL)
1643 		<< BuiltinOperInfo("greater",			">",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThan_uint,			DE_NULL, DE_NULL, DE_NULL)
1644 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(F,   -1.0f, 1.0f),	Value(F,   -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_float,	DE_NULL, DE_NULL, DE_NULL)
1645 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(I,   -5.0f, 5.0f),	Value(I,   -5.0f, 5.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_int,		DE_NULL, DE_NULL, DE_NULL)
1646 		<< BuiltinOperInfo("greater_or_equal",	">=",	B,		Value(U,    0.0f, 16.0f),	Value(U,    0.0f, 16.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	eval_greaterThanEqual_uint,		DE_NULL, DE_NULL, DE_NULL)
1647 
1648 		// Equality comparison operators.
1649 		<< BuiltinOperInfo("equal",				"==",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(allEqual))
1650 		<< BuiltinOperInfo("equal",				"==",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(allEqual))
1651 		<< BuiltinOperInfo("equal",				"==",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(allEqual))
1652 		<< BuiltinOperInfo("equal",				"==",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(allEqual))
1653 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(GT,  -1.0f, 1.0f),	Value(GT,  -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	FLOAT_GENTYPE_FUNCS(anyNotEqual))
1654 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(IGT, -5.5f, 4.7f),	Value(IGT, -2.1f, 0.1f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	INT_GENTYPE_FUNCS(anyNotEqual))
1655 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(UGT,  0.0f, 8.0f),	Value(UGT,  3.5f, 4.5f),	notUsed,	1.0f, 0.0f,		PRECMASK_ALL,	UINT_GENTYPE_FUNCS(anyNotEqual))
1656 		<< BuiltinOperInfo("not_equal",			"!=",	B,		Value(BGT, -2.1f, 2.1f),	Value(BGT, -1.1f, 3.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_GENTYPE_FUNCS(anyNotEqual))
1657 
1658 		// Logical operators.
1659 		<< BuiltinOperInfo("logical_and",	"&&",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalAnd))
1660 		<< BuiltinOperInfo("logical_or",	"||",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalOr))
1661 		<< BuiltinOperInfo("logical_xor",	"^^",	B,	Value(B, -1.0f, 1.0f),	Value(B, -1.0f, 1.0f),	notUsed,	1.0f, 0.0f,		PRECMASK_NA,	BOOL_FUNCS(logicalXor));
1662 
1663 	funcInfoGroups.push_back(binaryOpGroup);
1664 
1665 	// Angle and Trigonometry Functions.
1666 	funcInfoGroups.push_back(
1667 		BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.")
1668 		<< BuiltinFuncInfo("radians",		"radians",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					25.0f, 0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(radians) )
1669 		<< BuiltinFuncInfo("degrees",		"degrees",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					0.04f, 0.5f,	PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(degrees) )
1670 		<< BuiltinFuncInfo("sin",			"sin",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sin) )
1671 		<< BuiltinFuncInfo("sin2",			"sin",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(sin) )
1672 		<< BuiltinFuncInfo("cos",			"cos",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(cos) )
1673 		<< BuiltinFuncInfo("cos2",			"cos",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(cos) )
1674 		<< BuiltinFuncInfo("tan",			"tan",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(tan) )
1675 		<< BuiltinFuncInfo("tan2",			"tan",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(tan) )
1676 		<< BuiltinFuncInfo("asin",			"asin",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(asin) )
1677 		<< BuiltinFuncInfo("acos",			"acos",			GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(acos) )
1678 		<< BuiltinFuncInfo("atan",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_HIGHP,		FLOAT_GENTYPE_FUNCS(atan) )
1679 		<< BuiltinFuncInfo("atan2",			"atan",			GT,	Value(GT, -4.0f, 4.0f),		Value(GT, 0.5f, 2.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(atan2) )
1680 		<< BuiltinFuncInfo("sinh",			"sinh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sinh) )
1681 		<< BuiltinFuncInfo("sinh2",			"sinh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(sinh) )
1682 		<< BuiltinFuncInfo("cosh",			"cosh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(cosh) )
1683 		<< BuiltinFuncInfo("cosh2",			"cosh",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(cosh) )
1684 		<< BuiltinFuncInfo("tanh",			"tanh",			GT,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(tanh) )
1685 		<< BuiltinFuncInfo("tanh2",			"tanh",			GT,	Value(GT, -1.5f, 5.5f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_MEDIUMP,				FLOAT_GENTYPE_FUNCS(tanh) )
1686 		<< BuiltinFuncInfo("asinh",			"asinh",		GT,	Value(GT, -1.0f, 1.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(asinh) )
1687 		<< BuiltinFuncInfo("acosh",			"acosh",		GT,	Value(GT, 1.0f, 2.2f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(acosh) )
1688 		<< BuiltinFuncInfo("atanh",			"atanh",		GT,	Value(GT, -0.99f, 0.99f),	notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(atanh) )
1689 	);
1690 
1691 	// Exponential Functions.
1692 	funcInfoGroups.push_back(
1693 		BuiltinFuncGroup("exponential", "Exponential function tests")
1694 		<< BuiltinFuncInfo("pow",			"pow",			GT,	Value(GT, 0.1f, 8.0f),		Value(GT, -4.0f, 2.0f),		notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(pow) )
1695 		<< BuiltinFuncInfo("exp",			"exp",			GT,	Value(GT, -6.0f, 3.0f),		notUsed,					notUsed,					0.5f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(exp) )
1696 		<< BuiltinFuncInfo("log",			"log",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					0.5f, 0.3f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(log) )
1697 		<< BuiltinFuncInfo("exp2",			"exp2",			GT,	Value(GT, -7.0f, 2.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(exp2) )
1698 		<< BuiltinFuncInfo("log2",			"log2",			GT,	Value(GT, 0.1f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(log2) )
1699 		<< BuiltinFuncInfo("sqrt",			"sqrt",			GT,	Value(GT, 0.0f, 10.0f),		notUsed,					notUsed,					0.3f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(sqrt) )
1700 		<< BuiltinFuncInfo("inversesqrt",	"inversesqrt",	GT,	Value(GT, 0.5f, 10.0f),		notUsed,					notUsed,					1.0f, 0.0f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(inverseSqrt) )
1701 	);
1702 
1703 	// Common Functions.
1704 	funcInfoGroups.push_back(
1705 		BuiltinFuncGroup("common_functions", "Common function tests.")
1706 		<< BuiltinFuncInfo("abs",			"abs",			GT,	Value(GT, -2.0f, 2.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(abs) )
1707 		<< BuiltinFuncInfo("sign",			"sign",			GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.3f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(sign) )
1708 		<< BuiltinFuncInfo("floor",			"floor",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(floor) )
1709 		<< BuiltinFuncInfo("trunc",			"trunc",		GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(trunc) )
1710 		<< BuiltinFuncInfo("roundEven",		"roundEven",	GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.7f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(roundToEven) )
1711 		<< BuiltinFuncInfo("ceil",			"ceil",			GT,	Value(GT, -2.5f, 2.5f),		notUsed,					notUsed,					0.2f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(ceil) )
1712 		<< BuiltinFuncInfo("fract",			"fract",		GT,	Value(GT, -1.5f, 1.5f),		notUsed,					notUsed,					0.8f, 0.1f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(fract) )
1713 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(GT, -2.0f, 2.0f),		Value(GT, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(mod) )
1714 		<< BuiltinFuncInfo("mod",			"mod",			GT,	Value(FV, -2.0f, 2.0f),		Value(F, 0.9f, 6.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_VEC_FUNCS(modVecScalar) )
1715 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(min) )
1716 		<< BuiltinFuncInfo("min",			"min",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(minVecScalar) )
1717 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(min) )
1718 		<< BuiltinFuncInfo("min",			"min",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(minVecScalar) )
1719 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(min) )
1720 		<< BuiltinFuncInfo("min",			"min",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(minVecScalar) )
1721 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(max) )
1722 		<< BuiltinFuncInfo("max",			"max",			GT,	Value(FV, -1.0f, 1.0f),		Value(F, -1.0f, 1.0f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(maxVecScalar) )
1723 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -4.0f, 4.0f),	notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(max) )
1724 		<< BuiltinFuncInfo("max",			"max",			IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -4.0f, 4.0f),		notUsed,					0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(maxVecScalar) )
1725 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(max) )
1726 		<< BuiltinFuncInfo("max",			"max",			UGT,Value(UV,  0.0f, 8.0f),		Value(U, 0.0f, 8.0f),		notUsed,					0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(maxVecScalar) )
1727 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -0.5f, 0.5f),		Value(GT, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(clamp) )
1728 		<< BuiltinFuncInfo("clamp",			"clamp",		GT,	Value(FV, -1.0f, 1.0f),		Value(F, -0.5f, 0.5f),		Value(F, 0.5f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(clampVecScalarScalar) )
1729 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IGT, -4.0f, 4.0f),	Value(IGT, -2.0f, 2.0f),	Value(IGT, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_GENTYPE_FUNCS(clamp) )
1730 		<< BuiltinFuncInfo("clamp",			"clamp",		IGT,Value(IV,  -4.0f, 4.0f),	Value(I, -2.0f, 2.0f),		Value(I, 2.0f, 4.0f),		0.125f, 0.5f,	PRECMASK_ALL,				INT_VEC_FUNCS(clampVecScalarScalar) )
1731 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UGT, 0.0f, 8.0f),		Value(UGT, 2.0f, 6.0f),		Value(UGT, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_GENTYPE_FUNCS(clamp) )
1732 		<< BuiltinFuncInfo("clamp",			"clamp",		UGT,Value(UV,  0.0f, 8.0f),		Value(U,   2.0f, 6.0f),		Value(U, 6.0f, 8.0f),		0.125f, 0.0f,	PRECMASK_ALL,				UINT_VEC_FUNCS(clampVecScalarScalar) )
1733 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 1.0f),		Value(GT, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(mix) )
1734 		<< BuiltinFuncInfo("mix",			"mix",			GT,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),		Value(F, 0.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(mixVecVecScalar) )
1735 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(GT, -1.0f, 1.0f),		Value(GT, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(step) )
1736 		<< BuiltinFuncInfo("step",			"step",			GT,	Value(F, -1.0f, 1.0f),		Value(FV, -1.0f, 0.0f),		notUsed,					0.5f, 0.25f,	PRECMASK_ALL,				FLOAT_VEC_FUNCS(stepScalarVec) )
1737 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(GT, -0.5f, 0.0f),		Value(GT, 0.1f, 1.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_GENTYPE_FUNCS(smoothStep) )
1738 		<< BuiltinFuncInfo("smoothstep",	"smoothstep",	GT,	Value(F, -0.5f, 0.0f),		Value(F, 0.1f, 1.0f),		Value(FV, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,				FLOAT_VEC_FUNCS(smoothStepScalarScalarVec) )
1739 	);
1740 
1741 	// Geometric Functions.
1742 	funcInfoGroups.push_back(
1743 		BuiltinFuncGroup("geometric", "Geometric function tests.")
1744 		<< BuiltinFuncInfo("length",		"length",		F,	Value(GT, -5.0f, 5.0f),		notUsed,					notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(length) )
1745 		<< BuiltinFuncInfo("distance",		"distance",		F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(distance) )
1746 		<< BuiltinFuncInfo("dot",			"dot",			F,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(dot) )
1747 		<< BuiltinFuncInfo("cross",			"cross",		V3,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		notUsed,					0.1f, 0.5f,		PRECMASK_ALL,		DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL )
1748 		<< BuiltinFuncInfo("normalize",		"normalize",	GT,	Value(GT, 0.1f, 4.0f),		notUsed,					notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(normalize) )
1749 		<< BuiltinFuncInfo("faceforward",	"faceforward",	GT,	Value(GT, -5.0f, 5.0f),		Value(GT, -5.0f, 5.0f),		Value(GT, -1.0f, 1.0f),		0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(faceForward) )
1750 		<< BuiltinFuncInfo("reflect",		"reflect",		GT,	Value(GT, -0.8f, -0.5f),	Value(GT, 0.5f, 0.8f),		notUsed,					0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(reflect) )
1751 		<< BuiltinFuncInfo("refract",		"refract",		GT,	Value(GT, -0.8f, 1.2f),		Value(GT, -1.1f, 0.5f),		Value(F, 0.2f, 1.5f),		0.5f, 0.5f,		PRECMASK_ALL,		FLOAT_GENTYPE_FUNCS(refract) )
1752 	);
1753 
1754 	// Vector Relational Functions.
1755 	funcInfoGroups.push_back(
1756 		BuiltinFuncGroup("float_compare", "Floating point comparison tests.")
1757 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThan) )
1758 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(lessThanEqual) )
1759 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThan) )
1760 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(greaterThanEqual) )
1761 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(equal) )
1762 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(FV, -1.0f, 1.0f),		Value(FV, -1.0f, 1.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	FLOAT_VEC_FUNCS(notEqual) )
1763 	);
1764 
1765 	funcInfoGroups.push_back(
1766 		BuiltinFuncGroup("int_compare", "Integer comparison tests.")
1767 		<< BuiltinFuncInfo("lessThan",			"lessThan",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThan) )
1768 		<< BuiltinFuncInfo("lessThanEqual",		"lessThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(lessThanEqual) )
1769 		<< BuiltinFuncInfo("greaterThan",		"greaterThan",		BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThan) )
1770 		<< BuiltinFuncInfo("greaterThanEqual",	"greaterThanEqual",	BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(greaterThanEqual) )
1771 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(equal) )
1772 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(IV, -5.2f, 4.9f),		Value(IV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_ALL,	INT_VEC_FUNCS(notEqual) )
1773 	);
1774 
1775 	funcInfoGroups.push_back(
1776 		BuiltinFuncGroup("bool_compare", "Boolean comparison tests.")
1777 		<< BuiltinFuncInfo("equal",				"equal",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(equal) )
1778 		<< BuiltinFuncInfo("notEqual",			"notEqual",			BV,	Value(BV, -5.2f, 4.9f),		Value(BV, -5.0f, 5.0f),	notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(notEqual) )
1779 		<< BuiltinFuncInfo("any",				"any",				B,	Value(BV, -1.0f, 0.3f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(any) )
1780 		<< BuiltinFuncInfo("all",				"all",				B,	Value(BV, -0.3f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(all) )
1781 		<< BuiltinFuncInfo("not",				"not",				BV,	Value(BV, -1.0f, 1.0f),		notUsed,				notUsed, 1.0f, 0.0f, PRECMASK_NA,	BOOL_VEC_FUNCS(boolNot) )
1782 	);
1783 
1784 	static const ShaderType s_shaderTypes[] =
1785 	{
1786 		SHADERTYPE_VERTEX,
1787 		SHADERTYPE_FRAGMENT
1788 	};
1789 
1790 	static const DataType s_floatTypes[] =
1791 	{
1792 		TYPE_FLOAT,
1793 		TYPE_FLOAT_VEC2,
1794 		TYPE_FLOAT_VEC3,
1795 		TYPE_FLOAT_VEC4
1796 	};
1797 
1798 	static const DataType s_intTypes[] =
1799 	{
1800 		TYPE_INT,
1801 		TYPE_INT_VEC2,
1802 		TYPE_INT_VEC3,
1803 		TYPE_INT_VEC4
1804 	};
1805 
1806 	static const DataType s_uintTypes[] =
1807 	{
1808 		TYPE_UINT,
1809 		TYPE_UINT_VEC2,
1810 		TYPE_UINT_VEC3,
1811 		TYPE_UINT_VEC4
1812 	};
1813 
1814 	static const DataType s_boolTypes[] =
1815 	{
1816 		TYPE_BOOL,
1817 		TYPE_BOOL_VEC2,
1818 		TYPE_BOOL_VEC3,
1819 		TYPE_BOOL_VEC4
1820 	};
1821 
1822 	for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++)
1823 	{
1824 		// Create outer group.
1825 		const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx];
1826 		TestCaseGroup* outerGroup = new TestCaseGroup(m_testCtx, outerGroupInfo.name, outerGroupInfo.description);
1827 		addChild(outerGroup);
1828 
1829 		// Only create new group if name differs from previous one.
1830 		TestCaseGroup* innerGroup = DE_NULL;
1831 
1832 		for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++)
1833 		{
1834 			const BuiltinFuncInfo&	funcInfo		= outerGroupInfo.funcInfos[funcInfoNdx];
1835 			const char*				shaderFuncName	= funcInfo.shaderFuncName;
1836 			const bool				isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
1837 			const bool				isBoolOut		= (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0;
1838 			const bool				isIntOut		= (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0;
1839 			const bool				isUintOut		= (funcInfo.outValue & (VALUE_UINT | VALUE_UINT_VEC | VALUE_UINT_GENTYPE)) != 0;
1840 			const bool				isFloatOut		= !isBoolOut && !isIntOut && !isUintOut;
1841 
1842 			if (!innerGroup || (std::string(innerGroup->getName()) != funcInfo.caseName))
1843 			{
1844 				std::string groupDesc = std::string("Built-in function ") + shaderFuncName + "() tests.";
1845 				innerGroup = new TestCaseGroup(m_testCtx, funcInfo.caseName, groupDesc.c_str());
1846 				outerGroup->addChild(innerGroup);
1847 			}
1848 
1849 			for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++)
1850 			{
1851 				const int		outScalarSize	= ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize;
1852 				const DataType	outDataType		= isFloatOut	? s_floatTypes[outScalarSize - 1]
1853 												: isIntOut		? s_intTypes[outScalarSize - 1]
1854 												: isUintOut		? s_uintTypes[outScalarSize - 1]
1855 												: isBoolOut		? s_boolTypes[outScalarSize - 1]
1856 												: TYPE_LAST;
1857 
1858 				ShaderEvalFunc evalFunc = DE_NULL;
1859 				if      (inScalarSize == 1)	evalFunc = funcInfo.evalFuncScalar;
1860 				else if (inScalarSize == 2)	evalFunc = funcInfo.evalFuncVec2;
1861 				else if (inScalarSize == 3)	evalFunc = funcInfo.evalFuncVec3;
1862 				else if (inScalarSize == 4)	evalFunc = funcInfo.evalFuncVec4;
1863 				else DE_ASSERT(false);
1864 
1865 				// Skip if no valid eval func.
1866 				if (evalFunc == DE_NULL)
1867 					continue;
1868 
1869 				for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++)
1870 				{
1871 					if ((funcInfo.precisionMask & (1<<precision)) ||
1872 						(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans
1873 					{
1874 						const char*			precisionStr	= getPrecisionName((Precision)precision);
1875 						const std::string	precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
1876 
1877 						for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
1878 						{
1879 							const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
1880 							const char*			shaderTypeName	= getShaderTypeName(shaderType);
1881 							const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
1882 							const bool			isUnaryOp		= (funcInfo.input1.valueType == VALUE_NONE);
1883 
1884 							// \note Data type names will be added to description and name in a following loop.
1885 							std::string			desc			= std::string("Built-in function ") + shaderFuncName + "(";
1886 							std::string			name			= precisionPrefix;
1887 
1888 							// Generate shader op.
1889 							std::string			shaderOp		= std::string("res = ");
1890 
1891 							// Setup shader data info.
1892 							ShaderDataSpec		shaderSpec;
1893 							shaderSpec.numInputs			= 0;
1894 							shaderSpec.precision			= isBoolCase ? PRECISION_LAST : (Precision)precision;
1895 							shaderSpec.output				= outDataType;
1896 							shaderSpec.resultScale			= funcInfo.resultScale;
1897 							shaderSpec.resultBias			= funcInfo.resultBias;
1898 							shaderSpec.referenceScale		= funcInfo.referenceScale;
1899 							shaderSpec.referenceBias		= funcInfo.referenceBias;
1900 
1901 							if (funcInfo.type == OPERATOR)
1902 							{
1903 								if (isUnaryOp && funcInfo.isUnaryPrefix)
1904 									shaderOp += shaderFuncName;
1905 							}
1906 							else if (funcInfo.type == FUNCTION)
1907 								shaderOp += std::string(shaderFuncName) + "(";
1908 							else // SIDE_EFFECT_OPERATOR
1909 								shaderOp += "in0;\n\t";
1910 
1911 							for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1912 							{
1913 								const Value&	prevV			= (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2;
1914 								const Value&	v				= (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2;
1915 
1916 								if (v.valueType == VALUE_NONE)
1917 									continue; // Skip unused input.
1918 
1919 								const int		prevInScalarSize	= isScalarType(prevV.valueType) ? 1 : inScalarSize;
1920 								const DataType	prevInDataType		= isFloatType(prevV.valueType)	? s_floatTypes[prevInScalarSize - 1]
1921 																	: isIntType(prevV.valueType)	? s_intTypes[prevInScalarSize - 1]
1922 																	: isUintType(prevV.valueType)	? s_uintTypes[prevInScalarSize - 1]
1923 																	: isBoolType(prevV.valueType)	? s_boolTypes[prevInScalarSize - 1]
1924 																	: TYPE_LAST;
1925 
1926 								const int		curInScalarSize		= isScalarType(v.valueType) ? 1 : inScalarSize;
1927 								const DataType	curInDataType		= isFloatType(v.valueType)	? s_floatTypes[curInScalarSize - 1]
1928 																	: isIntType(v.valueType)	? s_intTypes[curInScalarSize - 1]
1929 																	: isUintType(v.valueType)	? s_uintTypes[curInScalarSize - 1]
1930 																	: isBoolType(v.valueType)	? s_boolTypes[curInScalarSize - 1]
1931 																	: TYPE_LAST;
1932 
1933 								// Write input type(s) to case description and name.
1934 
1935 								if (inputNdx > 0)
1936 									desc += ", ";
1937 
1938 								desc += getDataTypeName(curInDataType);
1939 
1940 								if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
1941 									name += std::string("") + getDataTypeName(curInDataType) + "_";
1942 
1943 								// Generate op input source.
1944 
1945 								if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION)
1946 								{
1947 									if (inputNdx != 0)
1948 									{
1949 										if (funcInfo.type == OPERATOR && !isUnaryOp)
1950 											shaderOp += " " + std::string(shaderFuncName) + " ";
1951 										else
1952 											shaderOp += ", ";
1953 									}
1954 
1955 									shaderOp += "in" + de::toString(inputNdx);
1956 
1957 									if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
1958 										shaderOp += std::string(shaderFuncName);
1959 								}
1960 								else
1961 								{
1962 									DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR);
1963 
1964 									if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
1965 										shaderOp += std::string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " ");
1966 
1967 									shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1.
1968 
1969 									if (isUnaryOp && !funcInfo.isUnaryPrefix)
1970 										shaderOp += shaderFuncName;
1971 								}
1972 
1973 								// Fill in shader info.
1974 								shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1975 							}
1976 
1977 							if (funcInfo.type == FUNCTION)
1978 								shaderOp += ")";
1979 
1980 							shaderOp += ";";
1981 
1982 							desc += ").";
1983 							name += shaderTypeName;
1984 
1985 							// Create the test case.
1986 							innerGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
1987 						}
1988 					}
1989 				}
1990 			}
1991 		}
1992 	}
1993 
1994 	// The ?: selection operator.
1995 
1996 	static const struct
1997 	{
1998 		const DataType			type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool).
1999 		const ShaderEvalFunc	evalFunc;
2000 	} s_selectionInfo[] =
2001 	{
2002 		{ TYPE_FLOAT,		eval_selection_float	},
2003 		{ TYPE_FLOAT_VEC2,	eval_selection_vec2		},
2004 		{ TYPE_FLOAT_VEC3,	eval_selection_vec3		},
2005 		{ TYPE_FLOAT_VEC4,	eval_selection_vec4		},
2006 		{ TYPE_INT,			eval_selection_int		},
2007 		{ TYPE_INT_VEC2,	eval_selection_ivec2	},
2008 		{ TYPE_INT_VEC3,	eval_selection_ivec3	},
2009 		{ TYPE_INT_VEC4,	eval_selection_ivec4	},
2010 		{ TYPE_UINT,		eval_selection_uint		},
2011 		{ TYPE_UINT_VEC2,	eval_selection_uvec2	},
2012 		{ TYPE_UINT_VEC3,	eval_selection_uvec3	},
2013 		{ TYPE_UINT_VEC4,	eval_selection_uvec4	},
2014 		{ TYPE_BOOL,		eval_selection_bool		},
2015 		{ TYPE_BOOL_VEC2,	eval_selection_bvec2	},
2016 		{ TYPE_BOOL_VEC3,	eval_selection_bvec3	},
2017 		{ TYPE_BOOL_VEC4,	eval_selection_bvec4	}
2018 	};
2019 
2020 	TestCaseGroup* selectionGroup = new TestCaseGroup(m_testCtx, "selection", "Selection operator tests");
2021 	addChild(selectionGroup);
2022 
2023 	for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++)
2024 	{
2025 		const DataType			curType			= s_selectionInfo[typeNdx].type;
2026 		const ShaderEvalFunc	evalFunc		= s_selectionInfo[typeNdx].evalFunc;
2027 		const bool				isBoolCase		= isDataTypeBoolOrBVec(curType);
2028 		const bool				isFloatCase		= isDataTypeFloatOrVec(curType);
2029 		const bool				isIntCase		= isDataTypeIntOrIVec(curType);
2030 		const bool				isUintCase		= isDataTypeUintOrUVec(curType);
2031 		const char*				dataTypeStr		= getDataTypeName(curType);
2032 
2033 		DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2034 		DE_UNREF(isIntCase);
2035 
2036 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2037 		{
2038 			if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2039 				continue;
2040 
2041 			const char*		precisionStr	= getPrecisionName((Precision)precision);
2042 			std::string		precisionPrefix	= isBoolCase ? "" : (std::string(precisionStr) + "_");
2043 
2044 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2045 			{
2046 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
2047 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
2048 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2049 
2050 				std::string			name			= precisionPrefix + dataTypeStr + "_" + shaderTypeName;
2051 
2052 				ShaderDataSpec		shaderSpec;
2053 				shaderSpec.numInputs		= 3;
2054 				shaderSpec.precision		= isBoolCase ? PRECISION_LAST : (Precision)precision;
2055 				shaderSpec.output			= curType;
2056 				shaderSpec.resultScale		= (isBoolCase ? 1.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.5f : 0.1f)));
2057 				shaderSpec.resultBias		= (isBoolCase ? 0.0f : (isFloatCase ? 0.5f : (isUintCase ? 0.0f : 0.5f)));
2058 				shaderSpec.referenceScale	= shaderSpec.resultScale;
2059 				shaderSpec.referenceBias	= shaderSpec.resultBias;
2060 
2061 				const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f)));
2062 				const float rangeMax = (isBoolCase ?  1.0f : (isFloatCase ?  1.0f : (isUintCase ? 2.0f :  5.0f)));
2063 
2064 				shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2065 				shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2066 				shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2067 
2068 				selectionGroup->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2069 			}
2070 		}
2071 	}
2072 
2073 	// The sequence operator (comma).
2074 
2075 	TestCaseGroup* sequenceGroup = new TestCaseGroup(m_testCtx, "sequence", "Sequence operator tests");
2076 	addChild(sequenceGroup);
2077 
2078 	TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_testCtx, "no_side_effects", "Sequence tests without side-effects");
2079 	TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_testCtx, "side_effects", "Sequence tests with side-effects");
2080 	sequenceGroup->addChild(sequenceNoSideEffGroup);
2081 	sequenceGroup->addChild(sequenceSideEffGroup);
2082 
2083 	static const struct
2084 	{
2085 		const bool				containsSideEffects;
2086 		const char*				caseName;
2087 		const char*				expressionStr;
2088 		const int				numInputs;
2089 		const DataType			inputTypes[MAX_INPUTS];
2090 		const DataType			resultType;
2091 		const ShaderEvalFunc	evalFunc;
2092 	} s_sequenceCases[] =
2093 	{
2094 		{ false,	"vec4",					"in0, in2 + in1, in1 + in0",							3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceNoSideEffCase0 },
2095 		{ false,	"float_uint",			"in0 + in2, in1 + in1",									3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceNoSideEffCase1 },
2096 		{ false,	"bool_vec2",			"in0 && in1, in0, ivec2(vec2(in0) + in2)",				3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceNoSideEffCase2 },
2097 		{ false,	"vec4_ivec4_bvec4",		"in0 + vec4(in1), in2, in1",							3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceNoSideEffCase3 },
2098 
2099 		{ true,		"vec4",					"in0++, in1 = in0 + in2, in2 = in1",					3,	{ TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4,	TYPE_FLOAT_VEC4	},	TYPE_FLOAT_VEC4,	evalSequenceSideEffCase0 },
2100 		{ true,		"float_uint",			"in1++, in0 = float(in1), in1 = uint(in0 + in2)",		3,	{ TYPE_FLOAT,		TYPE_UINT,			TYPE_FLOAT		},	TYPE_UINT,			evalSequenceSideEffCase1 },
2101 		{ true,		"bool_vec2",			"in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)",	3,	{ TYPE_BOOL,		TYPE_BOOL,			TYPE_FLOAT_VEC2	},	TYPE_INT_VEC2,		evalSequenceSideEffCase2 },
2102 		{ true,		"vec4_ivec4_bvec4",		"in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++",	3,	{ TYPE_FLOAT_VEC4,	TYPE_INT_VEC4,		TYPE_BOOL_VEC4	},	TYPE_INT_VEC4,		evalSequenceSideEffCase3 }
2103 	};
2104 
2105 	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++)
2106 	{
2107 		for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++)
2108 		{
2109 			for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++)
2110 			{
2111 				const ShaderType	shaderType		= s_shaderTypes[shaderTypeNdx];
2112 				const char*			shaderTypeName	= getShaderTypeName(shaderType);
2113 				const bool			isVertexCase	= (ShaderType)shaderType == SHADERTYPE_VERTEX;
2114 
2115 				std::string			name			= std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName;
2116 
2117 				ShaderDataSpec		shaderSpec;
2118 				shaderSpec.numInputs		= s_sequenceCases[caseNdx].numInputs;
2119 				shaderSpec.precision		= (Precision)precision;
2120 				shaderSpec.output			= s_sequenceCases[caseNdx].resultType;
2121 				shaderSpec.resultScale		= 0.5f;
2122 				shaderSpec.resultBias		= 0.0f;
2123 				shaderSpec.referenceScale	= shaderSpec.resultScale;
2124 				shaderSpec.referenceBias	= shaderSpec.resultBias;
2125 
2126 				for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++)
2127 				{
2128 					const DataType	type			= s_sequenceCases[caseNdx].inputTypes[inputNdx];
2129 					const float		rangeMin		= (isDataTypeFloatOrVec(type) ? -0.5f : (isDataTypeIntOrIVec(type) ? -2.0f : (isDataTypeUintOrUVec(type) ? 0.0f : -1.0f)));
2130 					const float		rangeMax		= (isDataTypeFloatOrVec(type) ?  0.5f : (isDataTypeIntOrIVec(type) ?  2.0f : (isDataTypeUintOrUVec(type) ? 2.0f :  1.0f)));
2131 
2132 					shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);
2133 				}
2134 
2135 				const std::string expression = std::string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");";
2136 
2137 				TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup;
2138 				group->addChild(new ShaderOperatorCase(m_testCtx, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec));
2139 			}
2140 		}
2141 	}
2142 }
2143 
2144 } // anonymous
2145 
createOperatorTests(tcu::TestContext & testCtx)2146 tcu::TestCaseGroup* createOperatorTests (tcu::TestContext& testCtx)
2147 {
2148 	return new ShaderOperatorTests(testCtx);
2149 }
2150 
2151 } // sr
2152 } // vkt
2153