1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program Tester Core
3 * ----------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture compare (shadow) result verifier.
22 *//*--------------------------------------------------------------------*/
23
24 #include "tcuTexCompareVerifier.hpp"
25 #include "tcuTexVerifierUtil.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include "tcuVectorUtil.hpp"
28 #include "deMath.h"
29
30 namespace tcu
31 {
32
33 using namespace TexVerifierUtil;
34
35 // Generic utilities
36
37 #if defined(DE_DEBUG)
isSamplerSupported(const Sampler & sampler)38 static bool isSamplerSupported (const Sampler& sampler)
39 {
40 return sampler.compare != Sampler::COMPAREMODE_NONE &&
41 isWrapModeSupported(sampler.wrapS) &&
42 isWrapModeSupported(sampler.wrapT) &&
43 isWrapModeSupported(sampler.wrapR);
44 }
45 #endif // DE_DEBUG
46
47 struct CmpResultSet
48 {
49 bool isTrue;
50 bool isFalse;
51
CmpResultSettcu::CmpResultSet52 CmpResultSet (void)
53 : isTrue (false)
54 , isFalse (false)
55 {
56 }
57 };
58
execCompare(const Sampler::CompareMode compareMode,const float cmpValue_,const float cmpReference_,const int referenceBits,const bool isFixedPoint)59 static CmpResultSet execCompare (const Sampler::CompareMode compareMode,
60 const float cmpValue_,
61 const float cmpReference_,
62 const int referenceBits,
63 const bool isFixedPoint)
64 {
65 const bool clampValues = isFixedPoint; // if comparing against a floating point texture, ref (and value) is not clamped
66 const float cmpValue = (clampValues) ? (de::clamp(cmpValue_, 0.0f, 1.0f)) : (cmpValue_);
67 const float cmpReference = (clampValues) ? (de::clamp(cmpReference_, 0.0f, 1.0f)) : (cmpReference_);
68 const float err = computeFixedPointError(referenceBits);
69 CmpResultSet res;
70
71 switch (compareMode)
72 {
73 case Sampler::COMPAREMODE_LESS:
74 res.isTrue = cmpReference-err < cmpValue;
75 res.isFalse = cmpReference+err >= cmpValue;
76 break;
77
78 case Sampler::COMPAREMODE_LESS_OR_EQUAL:
79 res.isTrue = cmpReference-err <= cmpValue;
80 res.isFalse = cmpReference+err > cmpValue;
81 break;
82
83 case Sampler::COMPAREMODE_GREATER:
84 res.isTrue = cmpReference+err > cmpValue;
85 res.isFalse = cmpReference-err <= cmpValue;
86 break;
87
88 case Sampler::COMPAREMODE_GREATER_OR_EQUAL:
89 res.isTrue = cmpReference+err >= cmpValue;
90 res.isFalse = cmpReference-err < cmpValue;
91 break;
92
93 case Sampler::COMPAREMODE_EQUAL:
94 res.isTrue = de::inRange(cmpValue, cmpReference-err, cmpReference+err);
95 res.isFalse = err != 0.0f || cmpValue != cmpReference;
96 break;
97
98 case Sampler::COMPAREMODE_NOT_EQUAL:
99 res.isTrue = err != 0.0f || cmpValue != cmpReference;
100 res.isFalse = de::inRange(cmpValue, cmpReference-err, cmpReference+err);
101 break;
102
103 case Sampler::COMPAREMODE_ALWAYS:
104 res.isTrue = true;
105 break;
106
107 case Sampler::COMPAREMODE_NEVER:
108 res.isFalse = true;
109 break;
110
111 default:
112 DE_ASSERT(false);
113 }
114
115 DE_ASSERT(res.isTrue || res.isFalse);
116 return res;
117 }
118
isResultInSet(const CmpResultSet resultSet,const float result,const int resultBits)119 static inline bool isResultInSet (const CmpResultSet resultSet, const float result, const int resultBits)
120 {
121 const float err = computeFixedPointError(resultBits);
122 const float minR = result-err;
123 const float maxR = result+err;
124
125 return (resultSet.isTrue && de::inRange(1.0f, minR, maxR)) ||
126 (resultSet.isFalse && de::inRange(0.0f, minR, maxR));
127 }
128
coordsInBounds(const ConstPixelBufferAccess & access,int x,int y,int z)129 static inline bool coordsInBounds (const ConstPixelBufferAccess& access, int x, int y, int z)
130 {
131 return de::inBounds(x, 0, access.getWidth()) && de::inBounds(y, 0, access.getHeight()) && de::inBounds(z, 0, access.getDepth());
132 }
133
lookupDepth(const tcu::ConstPixelBufferAccess & access,const Sampler & sampler,int i,int j,int k)134 static float lookupDepth (const tcu::ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k)
135 {
136 if (coordsInBounds(access, i, j, k))
137 return access.getPixDepth(i, j, k);
138 else
139 return sampleTextureBorder<float>(access.getFormat(), sampler).x();
140 }
141
142 // lookup depth value at a point that is guaranteed to not sample border such as cube map faces.
lookupDepthNoBorder(const tcu::ConstPixelBufferAccess & access,const Sampler & sampler,int i,int j,int k=0)143 static float lookupDepthNoBorder (const tcu::ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k = 0)
144 {
145 DE_UNREF(sampler);
146 DE_ASSERT(coordsInBounds(access, i, j, k));
147 return access.getPixDepth(i, j, k);
148 }
149
150 // Values are in order (0,0), (1,0), (0,1), (1,1)
bilinearInterpolate(const Vec4 & values,const float x,const float y)151 static float bilinearInterpolate (const Vec4& values, const float x, const float y)
152 {
153 const float v00 = values[0];
154 const float v10 = values[1];
155 const float v01 = values[2];
156 const float v11 = values[3];
157 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y;
158 return res;
159 }
160
isFixedPointDepthTextureFormat(const tcu::TextureFormat & format)161 static bool isFixedPointDepthTextureFormat (const tcu::TextureFormat& format)
162 {
163 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type);
164
165 if (format.order == TextureFormat::D)
166 {
167 // depth internal formats cannot be non-normalized integers
168 return channelClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
169 }
170 else if (format.order == TextureFormat::DS)
171 {
172 // combined formats have no single channel class, detect format manually
173 switch (format.type)
174 {
175 case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: return false;
176 case tcu::TextureFormat::UNSIGNED_INT_16_8_8: return true;
177 case tcu::TextureFormat::UNSIGNED_INT_24_8: return true;
178 case tcu::TextureFormat::UNSIGNED_INT_24_8_REV: return true;
179
180 default:
181 {
182 // unknown format
183 DE_ASSERT(false);
184 return true;
185 }
186 }
187 }
188
189 return false;
190 }
191
isLinearCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec2 & depths,const Vec2 & fBounds,const float cmpReference,const float result,const bool isFixedPointDepth)192 static bool isLinearCompareValid (const Sampler::CompareMode compareMode,
193 const TexComparePrecision& prec,
194 const Vec2& depths,
195 const Vec2& fBounds,
196 const float cmpReference,
197 const float result,
198 const bool isFixedPointDepth)
199 {
200 DE_ASSERT(0.0f <= fBounds.x() && fBounds.x() <= fBounds.y() && fBounds.y() <= 1.0f);
201
202 const float d0 = depths[0];
203 const float d1 = depths[1];
204
205 const CmpResultSet cmp0 = execCompare(compareMode, d0, cmpReference, prec.referenceBits, isFixedPointDepth);
206 const CmpResultSet cmp1 = execCompare(compareMode, d1, cmpReference, prec.referenceBits, isFixedPointDepth);
207
208 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0)
209 | (deUint32(cmp1.isTrue)<<1);
210 const deUint32 isFalse = (deUint32(cmp0.isFalse)<<0)
211 | (deUint32(cmp1.isFalse)<<1);
212
213 // Interpolation parameters
214 const float f0 = fBounds.x();
215 const float f1 = fBounds.y();
216
217 // Error parameters
218 const float pcfErr = computeFixedPointError(prec.pcfBits);
219 const float resErr = computeFixedPointError(prec.resultBits);
220 const float totalErr = pcfErr+resErr;
221
222 // Iterate over all valid combinations.
223 for (deUint32 comb = 0; comb < (1<<2); comb++)
224 {
225 // Filter out invalid combinations.
226 if (((comb & isTrue) | (~comb & isFalse)) != (1<<2)-1)
227 continue;
228
229 const bool cmp0True = ((comb>>0)&1) != 0;
230 const bool cmp1True = ((comb>>1)&1) != 0;
231
232 const float ref0 = cmp0True ? 1.0f : 0.0f;
233 const float ref1 = cmp1True ? 1.0f : 0.0f;
234
235 const float v0 = ref0*(1.0f-f0) + ref1*f0;
236 const float v1 = ref0*(1.0f-f1) + ref1*f1;
237 const float minV = de::min(v0, v1);
238 const float maxV = de::max(v0, v1);
239 const float minR = minV-totalErr;
240 const float maxR = maxV+totalErr;
241
242 if (de::inRange(result, minR, maxR))
243 return true;
244 }
245
246 return false;
247 }
248
extractBVec4(const deUint32 val,int offset)249 static inline BVec4 extractBVec4 (const deUint32 val, int offset)
250 {
251 return BVec4(((val>>(offset+0))&1) != 0,
252 ((val>>(offset+1))&1) != 0,
253 ((val>>(offset+2))&1) != 0,
254 ((val>>(offset+3))&1) != 0);
255 }
256
isBilinearAnyCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths,const float cmpReference,const float result,const bool isFixedPointDepth)257 static bool isBilinearAnyCompareValid (const Sampler::CompareMode compareMode,
258 const TexComparePrecision& prec,
259 const Vec4& depths,
260 const float cmpReference,
261 const float result,
262 const bool isFixedPointDepth)
263 {
264 DE_ASSERT(prec.pcfBits == 0);
265
266 const float d0 = depths[0];
267 const float d1 = depths[1];
268 const float d2 = depths[2];
269 const float d3 = depths[3];
270
271 const CmpResultSet cmp0 = execCompare(compareMode, d0, cmpReference, prec.referenceBits, isFixedPointDepth);
272 const CmpResultSet cmp1 = execCompare(compareMode, d1, cmpReference, prec.referenceBits, isFixedPointDepth);
273 const CmpResultSet cmp2 = execCompare(compareMode, d2, cmpReference, prec.referenceBits, isFixedPointDepth);
274 const CmpResultSet cmp3 = execCompare(compareMode, d3, cmpReference, prec.referenceBits, isFixedPointDepth);
275
276 const bool canBeTrue = cmp0.isTrue || cmp1.isTrue || cmp2.isTrue || cmp3.isTrue;
277 const bool canBeFalse = cmp0.isFalse || cmp1.isFalse || cmp2.isFalse || cmp3.isFalse;
278
279 const float resErr = computeFixedPointError(prec.resultBits);
280
281 const float minBound = canBeFalse ? 0.0f : 1.0f;
282 const float maxBound = canBeTrue ? 1.0f : 0.0f;
283
284 return de::inRange(result, minBound-resErr, maxBound+resErr);
285 }
286
isBilinearPCFCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths,const Vec2 & xBounds,const Vec2 & yBounds,const float cmpReference,const float result,const bool isFixedPointDepth)287 static bool isBilinearPCFCompareValid (const Sampler::CompareMode compareMode,
288 const TexComparePrecision& prec,
289 const Vec4& depths,
290 const Vec2& xBounds,
291 const Vec2& yBounds,
292 const float cmpReference,
293 const float result,
294 const bool isFixedPointDepth)
295 {
296 DE_ASSERT(0.0f <= xBounds.x() && xBounds.x() <= xBounds.y() && xBounds.y() <= 1.0f);
297 DE_ASSERT(0.0f <= yBounds.x() && yBounds.x() <= yBounds.y() && yBounds.y() <= 1.0f);
298 DE_ASSERT(prec.pcfBits > 0);
299
300 const float d0 = depths[0];
301 const float d1 = depths[1];
302 const float d2 = depths[2];
303 const float d3 = depths[3];
304
305 const CmpResultSet cmp0 = execCompare(compareMode, d0, cmpReference, prec.referenceBits, isFixedPointDepth);
306 const CmpResultSet cmp1 = execCompare(compareMode, d1, cmpReference, prec.referenceBits, isFixedPointDepth);
307 const CmpResultSet cmp2 = execCompare(compareMode, d2, cmpReference, prec.referenceBits, isFixedPointDepth);
308 const CmpResultSet cmp3 = execCompare(compareMode, d3, cmpReference, prec.referenceBits, isFixedPointDepth);
309
310 const deUint32 isTrue = (deUint32(cmp0.isTrue)<<0)
311 | (deUint32(cmp1.isTrue)<<1)
312 | (deUint32(cmp2.isTrue)<<2)
313 | (deUint32(cmp3.isTrue)<<3);
314 const deUint32 isFalse = (deUint32(cmp0.isFalse)<<0)
315 | (deUint32(cmp1.isFalse)<<1)
316 | (deUint32(cmp2.isFalse)<<2)
317 | (deUint32(cmp3.isFalse)<<3);
318
319 // Interpolation parameters
320 const float x0 = xBounds.x();
321 const float x1 = xBounds.y();
322 const float y0 = yBounds.x();
323 const float y1 = yBounds.y();
324
325 // Error parameters
326 const float pcfErr = computeFixedPointError(prec.pcfBits);
327 const float resErr = computeFixedPointError(prec.resultBits);
328 const float totalErr = pcfErr+resErr;
329
330 // Iterate over all valid combinations.
331 // \note It is not enough to compute minmax over all possible result sets, as ranges may
332 // not necessarily overlap, i.e. there are gaps between valid ranges.
333 for (deUint32 comb = 0; comb < (1<<4); comb++)
334 {
335 // Filter out invalid combinations:
336 // 1) True bit is set in comb but not in isTrue => sample can not be true
337 // 2) True bit is NOT set in comb and not in isFalse => sample can not be false
338 if (((comb & isTrue) | (~comb & isFalse)) != (1<<4)-1)
339 continue;
340
341 const BVec4 cmpTrue = extractBVec4(comb, 0);
342 const Vec4 refVal = select(Vec4(1.0f), Vec4(0.0f), cmpTrue);
343
344 const float v0 = bilinearInterpolate(refVal, x0, y0);
345 const float v1 = bilinearInterpolate(refVal, x1, y0);
346 const float v2 = bilinearInterpolate(refVal, x0, y1);
347 const float v3 = bilinearInterpolate(refVal, x1, y1);
348 const float minV = de::min(v0, de::min(v1, de::min(v2, v3)));
349 const float maxV = de::max(v0, de::max(v1, de::max(v2, v3)));
350 const float minR = minV-totalErr;
351 const float maxR = maxV+totalErr;
352
353 if (de::inRange(result, minR, maxR))
354 return true;
355 }
356
357 return false;
358 }
359
isBilinearCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths,const Vec2 & xBounds,const Vec2 & yBounds,const float cmpReference,const float result,const bool isFixedPointDepth)360 static bool isBilinearCompareValid (const Sampler::CompareMode compareMode,
361 const TexComparePrecision& prec,
362 const Vec4& depths,
363 const Vec2& xBounds,
364 const Vec2& yBounds,
365 const float cmpReference,
366 const float result,
367 const bool isFixedPointDepth)
368 {
369 if (prec.pcfBits > 0)
370 return isBilinearPCFCompareValid(compareMode, prec, depths, xBounds, yBounds, cmpReference, result, isFixedPointDepth);
371 else
372 return isBilinearAnyCompareValid(compareMode, prec, depths, cmpReference, result, isFixedPointDepth);
373 }
374
isTrilinearAnyCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths0,const Vec4 & depths1,const float cmpReference,const float result,const bool isFixedPointDepth)375 static bool isTrilinearAnyCompareValid (const Sampler::CompareMode compareMode,
376 const TexComparePrecision& prec,
377 const Vec4& depths0,
378 const Vec4& depths1,
379 const float cmpReference,
380 const float result,
381 const bool isFixedPointDepth)
382 {
383 DE_ASSERT(prec.pcfBits == 0);
384
385 const CmpResultSet cmp00 = execCompare(compareMode, depths0[0], cmpReference, prec.referenceBits, isFixedPointDepth);
386 const CmpResultSet cmp01 = execCompare(compareMode, depths0[1], cmpReference, prec.referenceBits, isFixedPointDepth);
387 const CmpResultSet cmp02 = execCompare(compareMode, depths0[2], cmpReference, prec.referenceBits, isFixedPointDepth);
388 const CmpResultSet cmp03 = execCompare(compareMode, depths0[3], cmpReference, prec.referenceBits, isFixedPointDepth);
389
390 const CmpResultSet cmp10 = execCompare(compareMode, depths1[0], cmpReference, prec.referenceBits, isFixedPointDepth);
391 const CmpResultSet cmp11 = execCompare(compareMode, depths1[1], cmpReference, prec.referenceBits, isFixedPointDepth);
392 const CmpResultSet cmp12 = execCompare(compareMode, depths1[2], cmpReference, prec.referenceBits, isFixedPointDepth);
393 const CmpResultSet cmp13 = execCompare(compareMode, depths1[3], cmpReference, prec.referenceBits, isFixedPointDepth);
394
395 const bool canBeTrue = cmp00.isTrue ||
396 cmp01.isTrue ||
397 cmp02.isTrue ||
398 cmp03.isTrue ||
399 cmp10.isTrue ||
400 cmp11.isTrue ||
401 cmp12.isTrue ||
402 cmp13.isTrue;
403 const bool canBeFalse = cmp00.isFalse ||
404 cmp01.isFalse ||
405 cmp02.isFalse ||
406 cmp03.isFalse ||
407 cmp10.isFalse ||
408 cmp11.isFalse ||
409 cmp12.isFalse ||
410 cmp13.isFalse;
411
412 const float resErr = computeFixedPointError(prec.resultBits);
413
414 const float minBound = canBeFalse ? 0.0f : 1.0f;
415 const float maxBound = canBeTrue ? 1.0f : 0.0f;
416
417 return de::inRange(result, minBound-resErr, maxBound+resErr);
418 }
419
isTrilinearPCFCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths0,const Vec4 & depths1,const Vec2 & xBounds0,const Vec2 & yBounds0,const Vec2 & xBounds1,const Vec2 & yBounds1,const Vec2 & fBounds,const float cmpReference,const float result,const bool isFixedPointDepth)420 static bool isTrilinearPCFCompareValid (const Sampler::CompareMode compareMode,
421 const TexComparePrecision& prec,
422 const Vec4& depths0,
423 const Vec4& depths1,
424 const Vec2& xBounds0,
425 const Vec2& yBounds0,
426 const Vec2& xBounds1,
427 const Vec2& yBounds1,
428 const Vec2& fBounds,
429 const float cmpReference,
430 const float result,
431 const bool isFixedPointDepth)
432 {
433 DE_ASSERT(0.0f <= xBounds0.x() && xBounds0.x() <= xBounds0.y() && xBounds0.y() <= 1.0f);
434 DE_ASSERT(0.0f <= yBounds0.x() && yBounds0.x() <= yBounds0.y() && yBounds0.y() <= 1.0f);
435 DE_ASSERT(0.0f <= xBounds1.x() && xBounds1.x() <= xBounds1.y() && xBounds1.y() <= 1.0f);
436 DE_ASSERT(0.0f <= yBounds1.x() && yBounds1.x() <= yBounds1.y() && yBounds1.y() <= 1.0f);
437 DE_ASSERT(0.0f <= fBounds.x() && fBounds.x() <= fBounds.y() && fBounds.y() <= 1.0f);
438 DE_ASSERT(prec.pcfBits > 0);
439
440 const CmpResultSet cmp00 = execCompare(compareMode, depths0[0], cmpReference, prec.referenceBits, isFixedPointDepth);
441 const CmpResultSet cmp01 = execCompare(compareMode, depths0[1], cmpReference, prec.referenceBits, isFixedPointDepth);
442 const CmpResultSet cmp02 = execCompare(compareMode, depths0[2], cmpReference, prec.referenceBits, isFixedPointDepth);
443 const CmpResultSet cmp03 = execCompare(compareMode, depths0[3], cmpReference, prec.referenceBits, isFixedPointDepth);
444
445 const CmpResultSet cmp10 = execCompare(compareMode, depths1[0], cmpReference, prec.referenceBits, isFixedPointDepth);
446 const CmpResultSet cmp11 = execCompare(compareMode, depths1[1], cmpReference, prec.referenceBits, isFixedPointDepth);
447 const CmpResultSet cmp12 = execCompare(compareMode, depths1[2], cmpReference, prec.referenceBits, isFixedPointDepth);
448 const CmpResultSet cmp13 = execCompare(compareMode, depths1[3], cmpReference, prec.referenceBits, isFixedPointDepth);
449
450 const deUint32 isTrue = (deUint32(cmp00.isTrue)<<0)
451 | (deUint32(cmp01.isTrue)<<1)
452 | (deUint32(cmp02.isTrue)<<2)
453 | (deUint32(cmp03.isTrue)<<3)
454 | (deUint32(cmp10.isTrue)<<4)
455 | (deUint32(cmp11.isTrue)<<5)
456 | (deUint32(cmp12.isTrue)<<6)
457 | (deUint32(cmp13.isTrue)<<7);
458 const deUint32 isFalse = (deUint32(cmp00.isFalse)<<0)
459 | (deUint32(cmp01.isFalse)<<1)
460 | (deUint32(cmp02.isFalse)<<2)
461 | (deUint32(cmp03.isFalse)<<3)
462 | (deUint32(cmp10.isFalse)<<4)
463 | (deUint32(cmp11.isFalse)<<5)
464 | (deUint32(cmp12.isFalse)<<6)
465 | (deUint32(cmp13.isFalse)<<7);
466
467 // Error parameters
468 const float pcfErr = computeFixedPointError(prec.pcfBits);
469 const float resErr = computeFixedPointError(prec.resultBits);
470 const float totalErr = pcfErr+resErr;
471
472 // Iterate over all valid combinations.
473 for (deUint32 comb = 0; comb < (1<<8); comb++)
474 {
475 // Filter out invalid combinations.
476 if (((comb & isTrue) | (~comb & isFalse)) != (1<<8)-1)
477 continue;
478
479 const BVec4 cmpTrue0 = extractBVec4(comb, 0);
480 const BVec4 cmpTrue1 = extractBVec4(comb, 4);
481 const Vec4 refVal0 = select(Vec4(1.0f), Vec4(0.0f), cmpTrue0);
482 const Vec4 refVal1 = select(Vec4(1.0f), Vec4(0.0f), cmpTrue1);
483
484 // Bilinear interpolation within levels.
485 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x());
486 const float v01 = bilinearInterpolate(refVal0, xBounds0.y(), yBounds0.x());
487 const float v02 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.y());
488 const float v03 = bilinearInterpolate(refVal0, xBounds0.y(), yBounds0.y());
489 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03)));
490 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
491
492 const float v10 = bilinearInterpolate(refVal1, xBounds1.x(), yBounds1.x());
493 const float v11 = bilinearInterpolate(refVal1, xBounds1.y(), yBounds1.x());
494 const float v12 = bilinearInterpolate(refVal1, xBounds1.x(), yBounds1.y());
495 const float v13 = bilinearInterpolate(refVal1, xBounds1.y(), yBounds1.y());
496 const float minV1 = de::min(v10, de::min(v11, de::min(v12, v13)));
497 const float maxV1 = de::max(v10, de::max(v11, de::max(v12, v13)));
498
499 // Compute min-max bounds by filtering between minimum bounds and maximum bounds between levels.
500 // HW can end up choosing pretty much any of samples between levels, and thus interpolating
501 // between minimums should yield lower bound for range, and same for upper bound.
502 // \todo [2013-07-17 pyry] This seems separable? Can this be optimized? At least ranges could be pre-computed and later combined.
503 const float minF0 = minV0*(1.0f-fBounds.x()) + minV1*fBounds.x();
504 const float minF1 = minV0*(1.0f-fBounds.y()) + minV1*fBounds.y();
505 const float maxF0 = maxV0*(1.0f-fBounds.x()) + maxV1*fBounds.x();
506 const float maxF1 = maxV0*(1.0f-fBounds.y()) + maxV1*fBounds.y();
507
508 const float minF = de::min(minF0, minF1);
509 const float maxF = de::max(maxF0, maxF1);
510
511 const float minR = minF-totalErr;
512 const float maxR = maxF+totalErr;
513
514 if (de::inRange(result, minR, maxR))
515 return true;
516 }
517
518 return false;
519 }
520
isTrilinearCompareValid(const Sampler::CompareMode compareMode,const TexComparePrecision & prec,const Vec4 & depths0,const Vec4 & depths1,const Vec2 & xBounds0,const Vec2 & yBounds0,const Vec2 & xBounds1,const Vec2 & yBounds1,const Vec2 & fBounds,const float cmpReference,const float result,const bool isFixedPointDepth)521 static bool isTrilinearCompareValid (const Sampler::CompareMode compareMode,
522 const TexComparePrecision& prec,
523 const Vec4& depths0,
524 const Vec4& depths1,
525 const Vec2& xBounds0,
526 const Vec2& yBounds0,
527 const Vec2& xBounds1,
528 const Vec2& yBounds1,
529 const Vec2& fBounds,
530 const float cmpReference,
531 const float result,
532 const bool isFixedPointDepth)
533 {
534 if (prec.pcfBits > 0)
535 return isTrilinearPCFCompareValid(compareMode, prec, depths0, depths1, xBounds0, yBounds0, xBounds1, yBounds1, fBounds, cmpReference, result, isFixedPointDepth);
536 else
537 return isTrilinearAnyCompareValid(compareMode, prec, depths0, depths1, cmpReference, result, isFixedPointDepth);
538 }
539
isNearestCompareResultValid(const ConstPixelBufferAccess & level,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const float cmpReference,const float result)540 static bool isNearestCompareResultValid (const ConstPixelBufferAccess& level,
541 const Sampler& sampler,
542 const TexComparePrecision& prec,
543 const Vec2& coord,
544 const int coordZ,
545 const float cmpReference,
546 const float result)
547 {
548 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level.getFormat());
549 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
550 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
551
552 // Integer coordinates - without wrap mode
553 const int minI = deFloorFloatToInt32(uBounds.x());
554 const int maxI = deFloorFloatToInt32(uBounds.y());
555 const int minJ = deFloorFloatToInt32(vBounds.x());
556 const int maxJ = deFloorFloatToInt32(vBounds.y());
557
558 for (int j = minJ; j <= maxJ; j++)
559 {
560 for (int i = minI; i <= maxI; i++)
561 {
562 const int x = wrap(sampler.wrapS, i, level.getWidth());
563 const int y = wrap(sampler.wrapT, j, level.getHeight());
564 const float depth = lookupDepth(level, sampler, x, y, coordZ);
565 const CmpResultSet resSet = execCompare(sampler.compare, depth, cmpReference, prec.referenceBits, isFixedPointDepth);
566
567 if (isResultInSet(resSet, result, prec.resultBits))
568 return true;
569 }
570 }
571
572 return false;
573 }
574
isLinearCompareResultValid(const ConstPixelBufferAccess & level,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const float cmpReference,const float result)575 static bool isLinearCompareResultValid (const ConstPixelBufferAccess& level,
576 const Sampler& sampler,
577 const TexComparePrecision& prec,
578 const Vec2& coord,
579 const int coordZ,
580 const float cmpReference,
581 const float result)
582 {
583 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level.getFormat());
584 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
585 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
586
587 // Integer coordinate bounds for (x0,y0) - without wrap mode
588 const int minI = deFloorFloatToInt32(uBounds.x()-0.5f);
589 const int maxI = deFloorFloatToInt32(uBounds.y()-0.5f);
590 const int minJ = deFloorFloatToInt32(vBounds.x()-0.5f);
591 const int maxJ = deFloorFloatToInt32(vBounds.y()-0.5f);
592
593 const int w = level.getWidth();
594 const int h = level.getHeight();
595
596 // \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode.
597
598 for (int j = minJ; j <= maxJ; j++)
599 {
600 for (int i = minI; i <= maxI; i++)
601 {
602 // Wrapped coordinates
603 const int x0 = wrap(sampler.wrapS, i , w);
604 const int x1 = wrap(sampler.wrapS, i+1, w);
605 const int y0 = wrap(sampler.wrapT, j , h);
606 const int y1 = wrap(sampler.wrapT, j+1, h);
607
608 // Bounds for filtering factors
609 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f);
610 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f);
611 const float minB = de::clamp((vBounds.x()-0.5f)-float(j), 0.0f, 1.0f);
612 const float maxB = de::clamp((vBounds.y()-0.5f)-float(j), 0.0f, 1.0f);
613
614 const Vec4 depths (lookupDepth(level, sampler, x0, y0, coordZ),
615 lookupDepth(level, sampler, x1, y0, coordZ),
616 lookupDepth(level, sampler, x0, y1, coordZ),
617 lookupDepth(level, sampler, x1, y1, coordZ));
618
619 if (isBilinearCompareValid(sampler.compare, prec, depths, Vec2(minA, maxA), Vec2(minB, maxB), cmpReference, result, isFixedPointDepth))
620 return true;
621 }
622 }
623
624 return false;
625 }
626
isLevelCompareResultValid(const ConstPixelBufferAccess & level,const Sampler & sampler,const Sampler::FilterMode filterMode,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const float cmpReference,const float result)627 static bool isLevelCompareResultValid (const ConstPixelBufferAccess& level,
628 const Sampler& sampler,
629 const Sampler::FilterMode filterMode,
630 const TexComparePrecision& prec,
631 const Vec2& coord,
632 const int coordZ,
633 const float cmpReference,
634 const float result)
635 {
636 if (filterMode == Sampler::LINEAR)
637 return isLinearCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result);
638 else
639 return isNearestCompareResultValid(level, sampler, prec, coord, coordZ, cmpReference, result);
640 }
641
isNearestMipmapLinearCompareResultValid(const ConstPixelBufferAccess & level0,const ConstPixelBufferAccess & level1,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const Vec2 & fBounds,const float cmpReference,const float result)642 static bool isNearestMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0,
643 const ConstPixelBufferAccess& level1,
644 const Sampler& sampler,
645 const TexComparePrecision& prec,
646 const Vec2& coord,
647 const int coordZ,
648 const Vec2& fBounds,
649 const float cmpReference,
650 const float result)
651 {
652 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat());
653
654 const int w0 = level0.getWidth();
655 const int w1 = level1.getWidth();
656 const int h0 = level0.getHeight();
657 const int h1 = level1.getHeight();
658
659 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
660 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
661 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
662 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
663
664 // Integer coordinates - without wrap mode
665 const int minI0 = deFloorFloatToInt32(uBounds0.x());
666 const int maxI0 = deFloorFloatToInt32(uBounds0.y());
667 const int minI1 = deFloorFloatToInt32(uBounds1.x());
668 const int maxI1 = deFloorFloatToInt32(uBounds1.y());
669 const int minJ0 = deFloorFloatToInt32(vBounds0.x());
670 const int maxJ0 = deFloorFloatToInt32(vBounds0.y());
671 const int minJ1 = deFloorFloatToInt32(vBounds1.x());
672 const int maxJ1 = deFloorFloatToInt32(vBounds1.y());
673
674 for (int j0 = minJ0; j0 <= maxJ0; j0++)
675 {
676 for (int i0 = minI0; i0 <= maxI0; i0++)
677 {
678 const float depth0 = lookupDepth(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ);
679
680 for (int j1 = minJ1; j1 <= maxJ1; j1++)
681 {
682 for (int i1 = minI1; i1 <= maxI1; i1++)
683 {
684 const float depth1 = lookupDepth(level1, sampler, wrap(sampler.wrapS, i1, w1), wrap(sampler.wrapT, j1, h1), coordZ);
685
686 if (isLinearCompareValid(sampler.compare, prec, Vec2(depth0, depth1), fBounds, cmpReference, result, isFixedPointDepth))
687 return true;
688 }
689 }
690 }
691 }
692
693 return false;
694 }
695
isLinearMipmapLinearCompareResultValid(const ConstPixelBufferAccess & level0,const ConstPixelBufferAccess & level1,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const Vec2 & fBounds,const float cmpReference,const float result)696 static bool isLinearMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0,
697 const ConstPixelBufferAccess& level1,
698 const Sampler& sampler,
699 const TexComparePrecision& prec,
700 const Vec2& coord,
701 const int coordZ,
702 const Vec2& fBounds,
703 const float cmpReference,
704 const float result)
705 {
706 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(level0.getFormat());
707
708 // \todo [2013-07-04 pyry] This is strictly not correct as coordinates between levels should be dependent.
709 // Right now this allows pairing any two valid bilinear quads.
710
711 const int w0 = level0.getWidth();
712 const int w1 = level1.getWidth();
713 const int h0 = level0.getHeight();
714 const int h1 = level1.getHeight();
715
716 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
717 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
718 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
719 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
720
721 // Integer coordinates - without wrap mode
722 const int minI0 = deFloorFloatToInt32(uBounds0.x()-0.5f);
723 const int maxI0 = deFloorFloatToInt32(uBounds0.y()-0.5f);
724 const int minI1 = deFloorFloatToInt32(uBounds1.x()-0.5f);
725 const int maxI1 = deFloorFloatToInt32(uBounds1.y()-0.5f);
726 const int minJ0 = deFloorFloatToInt32(vBounds0.x()-0.5f);
727 const int maxJ0 = deFloorFloatToInt32(vBounds0.y()-0.5f);
728 const int minJ1 = deFloorFloatToInt32(vBounds1.x()-0.5f);
729 const int maxJ1 = deFloorFloatToInt32(vBounds1.y()-0.5f);
730
731 for (int j0 = minJ0; j0 <= maxJ0; j0++)
732 {
733 for (int i0 = minI0; i0 <= maxI0; i0++)
734 {
735 const float minA0 = de::clamp((uBounds0.x()-0.5f)-float(i0), 0.0f, 1.0f);
736 const float maxA0 = de::clamp((uBounds0.y()-0.5f)-float(i0), 0.0f, 1.0f);
737 const float minB0 = de::clamp((vBounds0.x()-0.5f)-float(j0), 0.0f, 1.0f);
738 const float maxB0 = de::clamp((vBounds0.y()-0.5f)-float(j0), 0.0f, 1.0f);
739 Vec4 depths0;
740
741 {
742 const int x0 = wrap(sampler.wrapS, i0 , w0);
743 const int x1 = wrap(sampler.wrapS, i0+1, w0);
744 const int y0 = wrap(sampler.wrapT, j0 , h0);
745 const int y1 = wrap(sampler.wrapT, j0+1, h0);
746
747 depths0[0] = lookupDepth(level0, sampler, x0, y0, coordZ);
748 depths0[1] = lookupDepth(level0, sampler, x1, y0, coordZ);
749 depths0[2] = lookupDepth(level0, sampler, x0, y1, coordZ);
750 depths0[3] = lookupDepth(level0, sampler, x1, y1, coordZ);
751 }
752
753 for (int j1 = minJ1; j1 <= maxJ1; j1++)
754 {
755 for (int i1 = minI1; i1 <= maxI1; i1++)
756 {
757 const float minA1 = de::clamp((uBounds1.x()-0.5f)-float(i1), 0.0f, 1.0f);
758 const float maxA1 = de::clamp((uBounds1.y()-0.5f)-float(i1), 0.0f, 1.0f);
759 const float minB1 = de::clamp((vBounds1.x()-0.5f)-float(j1), 0.0f, 1.0f);
760 const float maxB1 = de::clamp((vBounds1.y()-0.5f)-float(j1), 0.0f, 1.0f);
761 Vec4 depths1;
762
763 {
764 const int x0 = wrap(sampler.wrapS, i1 , w1);
765 const int x1 = wrap(sampler.wrapS, i1+1, w1);
766 const int y0 = wrap(sampler.wrapT, j1 , h1);
767 const int y1 = wrap(sampler.wrapT, j1+1, h1);
768
769 depths1[0] = lookupDepth(level1, sampler, x0, y0, coordZ);
770 depths1[1] = lookupDepth(level1, sampler, x1, y0, coordZ);
771 depths1[2] = lookupDepth(level1, sampler, x0, y1, coordZ);
772 depths1[3] = lookupDepth(level1, sampler, x1, y1, coordZ);
773 }
774
775 if (isTrilinearCompareValid(sampler.compare, prec, depths0, depths1,
776 Vec2(minA0, maxA0), Vec2(minB0, maxB0),
777 Vec2(minA1, maxA1), Vec2(minB1, maxB1),
778 fBounds, cmpReference, result, isFixedPointDepth))
779 return true;
780 }
781 }
782 }
783 }
784
785 return false;
786 }
787
isMipmapLinearCompareResultValid(const ConstPixelBufferAccess & level0,const ConstPixelBufferAccess & level1,const Sampler & sampler,const Sampler::FilterMode levelFilter,const TexComparePrecision & prec,const Vec2 & coord,const int coordZ,const Vec2 & fBounds,const float cmpReference,const float result)788 static bool isMipmapLinearCompareResultValid (const ConstPixelBufferAccess& level0,
789 const ConstPixelBufferAccess& level1,
790 const Sampler& sampler,
791 const Sampler::FilterMode levelFilter,
792 const TexComparePrecision& prec,
793 const Vec2& coord,
794 const int coordZ,
795 const Vec2& fBounds,
796 const float cmpReference,
797 const float result)
798 {
799 if (levelFilter == Sampler::LINEAR)
800 return isLinearMipmapLinearCompareResultValid(level0, level1, sampler, prec, coord, coordZ, fBounds, cmpReference, result);
801 else
802 return isNearestMipmapLinearCompareResultValid(level0, level1, sampler, prec, coord, coordZ, fBounds, cmpReference, result);
803 }
804
isTexCompareResultValid(const Texture2DView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const Vec2 & lodBounds,const float cmpReference,const float result)805 bool isTexCompareResultValid (const Texture2DView& texture,
806 const Sampler& sampler,
807 const TexComparePrecision& prec,
808 const Vec2& coord,
809 const Vec2& lodBounds,
810 const float cmpReference,
811 const float result)
812 {
813 const float minLod = lodBounds.x();
814 const float maxLod = lodBounds.y();
815 const bool canBeMagnified = minLod <= sampler.lodThreshold;
816 const bool canBeMinified = maxLod > sampler.lodThreshold;
817
818 DE_ASSERT(isSamplerSupported(sampler));
819
820 if (canBeMagnified)
821 {
822 if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, cmpReference, result))
823 return true;
824 }
825
826 if (canBeMinified)
827 {
828 const bool isNearestMipmap = isNearestMipmapFilter(sampler.minFilter);
829 const bool isLinearMipmap = isLinearMipmapFilter(sampler.minFilter);
830 const int minTexLevel = 0;
831 const int maxTexLevel = texture.getNumLevels()-1;
832
833 DE_ASSERT(minTexLevel < maxTexLevel);
834
835 if (isLinearMipmap)
836 {
837 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1);
838 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1);
839
840 DE_ASSERT(minLevel <= maxLevel);
841
842 for (int level = minLevel; level <= maxLevel; level++)
843 {
844 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f);
845 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f);
846
847 if (isMipmapLinearCompareResultValid(texture.getLevel(level), texture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, Vec2(minF, maxF), cmpReference, result))
848 return true;
849 }
850 }
851 else if (isNearestMipmap)
852 {
853 // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made
854 // decision to allow floor(lod + 0.5) as well.
855 const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel);
856 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel);
857
858 DE_ASSERT(minLevel <= maxLevel);
859
860 for (int level = minLevel; level <= maxLevel; level++)
861 {
862 if (isLevelCompareResultValid(texture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, cmpReference, result))
863 return true;
864 }
865 }
866 else
867 {
868 if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.minFilter, prec, coord, 0, cmpReference, result))
869 return true;
870 }
871 }
872
873 return false;
874 }
875
isSeamplessLinearMipmapLinearCompareResultValid(const TextureCubeView & texture,const int baseLevelNdx,const Sampler & sampler,const TexComparePrecision & prec,const CubeFaceFloatCoords & coords,const Vec2 & fBounds,const float cmpReference,const float result)876 static bool isSeamplessLinearMipmapLinearCompareResultValid (const TextureCubeView& texture,
877 const int baseLevelNdx,
878 const Sampler& sampler,
879 const TexComparePrecision& prec,
880 const CubeFaceFloatCoords& coords,
881 const Vec2& fBounds,
882 const float cmpReference,
883 const float result)
884 {
885 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(texture.getLevelFace(baseLevelNdx, CUBEFACE_NEGATIVE_X).getFormat());
886 const int size0 = texture.getLevelFace(baseLevelNdx, coords.face).getWidth();
887 const int size1 = texture.getLevelFace(baseLevelNdx+1, coords.face).getWidth();
888
889 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size0, coords.s, prec.coordBits.x(), prec.uvwBits.x());
890 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size1, coords.s, prec.coordBits.x(), prec.uvwBits.x());
891 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size0, coords.t, prec.coordBits.y(), prec.uvwBits.y());
892 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size1, coords.t, prec.coordBits.y(), prec.uvwBits.y());
893
894 // Integer coordinates - without wrap mode
895 const int minI0 = deFloorFloatToInt32(uBounds0.x()-0.5f);
896 const int maxI0 = deFloorFloatToInt32(uBounds0.y()-0.5f);
897 const int minI1 = deFloorFloatToInt32(uBounds1.x()-0.5f);
898 const int maxI1 = deFloorFloatToInt32(uBounds1.y()-0.5f);
899 const int minJ0 = deFloorFloatToInt32(vBounds0.x()-0.5f);
900 const int maxJ0 = deFloorFloatToInt32(vBounds0.y()-0.5f);
901 const int minJ1 = deFloorFloatToInt32(vBounds1.x()-0.5f);
902 const int maxJ1 = deFloorFloatToInt32(vBounds1.y()-0.5f);
903
904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST];
905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST];
906
907 for (int face = 0; face < CUBEFACE_LAST; face++)
908 {
909 faces0[face] = texture.getLevelFace(baseLevelNdx, CubeFace(face));
910 faces1[face] = texture.getLevelFace(baseLevelNdx+1, CubeFace(face));
911 }
912
913 for (int j0 = minJ0; j0 <= maxJ0; j0++)
914 {
915 for (int i0 = minI0; i0 <= maxI0; i0++)
916 {
917 const float minA0 = de::clamp((uBounds0.x()-0.5f)-float(i0), 0.0f, 1.0f);
918 const float maxA0 = de::clamp((uBounds0.y()-0.5f)-float(i0), 0.0f, 1.0f);
919 const float minB0 = de::clamp((vBounds0.x()-0.5f)-float(j0), 0.0f, 1.0f);
920 const float maxB0 = de::clamp((vBounds0.y()-0.5f)-float(j0), 0.0f, 1.0f);
921 Vec4 depths0;
922
923 {
924 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)), size0);
925 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+1, j0+0)), size0);
926 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0);
927 const CubeFaceIntCoords c11 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+1, j0+1)), size0);
928
929 // If any of samples is out of both edges, implementations can do pretty much anything according to spec.
930 // \todo [2013-07-08 pyry] Test the special case where all corner pixels have exactly the same color.
931 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
932 return true;
933
934 depths0[0] = lookupDepthNoBorder(faces0[c00.face], sampler, c00.s, c00.t);
935 depths0[1] = lookupDepthNoBorder(faces0[c10.face], sampler, c10.s, c10.t);
936 depths0[2] = lookupDepthNoBorder(faces0[c01.face], sampler, c01.s, c01.t);
937 depths0[3] = lookupDepthNoBorder(faces0[c11.face], sampler, c11.s, c11.t);
938 }
939
940 for (int j1 = minJ1; j1 <= maxJ1; j1++)
941 {
942 for (int i1 = minI1; i1 <= maxI1; i1++)
943 {
944 const float minA1 = de::clamp((uBounds1.x()-0.5f)-float(i1), 0.0f, 1.0f);
945 const float maxA1 = de::clamp((uBounds1.y()-0.5f)-float(i1), 0.0f, 1.0f);
946 const float minB1 = de::clamp((vBounds1.x()-0.5f)-float(j1), 0.0f, 1.0f);
947 const float maxB1 = de::clamp((vBounds1.y()-0.5f)-float(j1), 0.0f, 1.0f);
948 Vec4 depths1;
949
950 {
951 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)), size1);
952 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+1, j1+0)), size1);
953 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1);
954 const CubeFaceIntCoords c11 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+1, j1+1)), size1);
955
956 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
957 return true;
958
959 depths1[0] = lookupDepthNoBorder(faces1[c00.face], sampler, c00.s, c00.t);
960 depths1[1] = lookupDepthNoBorder(faces1[c10.face], sampler, c10.s, c10.t);
961 depths1[2] = lookupDepthNoBorder(faces1[c01.face], sampler, c01.s, c01.t);
962 depths1[3] = lookupDepthNoBorder(faces1[c11.face], sampler, c11.s, c11.t);
963 }
964
965
966 if (isTrilinearCompareValid(sampler.compare, prec, depths0, depths1,
967 Vec2(minA0, maxA0), Vec2(minB0, maxB0),
968 Vec2(minA1, maxA1), Vec2(minB1, maxB1),
969 fBounds, cmpReference, result, isFixedPointDepth))
970 return true;
971 }
972 }
973 }
974 }
975
976 return false;
977 }
978
isCubeMipmapLinearCompareResultValid(const TextureCubeView & texture,const int baseLevelNdx,const Sampler & sampler,const Sampler::FilterMode levelFilter,const TexComparePrecision & prec,const CubeFaceFloatCoords & coords,const Vec2 & fBounds,const float cmpReference,const float result)979 static bool isCubeMipmapLinearCompareResultValid (const TextureCubeView& texture,
980 const int baseLevelNdx,
981 const Sampler& sampler,
982 const Sampler::FilterMode levelFilter,
983 const TexComparePrecision& prec,
984 const CubeFaceFloatCoords& coords,
985 const Vec2& fBounds,
986 const float cmpReference,
987 const float result)
988 {
989 if (levelFilter == Sampler::LINEAR)
990 {
991 if (sampler.seamlessCubeMap)
992 return isSeamplessLinearMipmapLinearCompareResultValid(texture, baseLevelNdx, sampler, prec, coords, fBounds, cmpReference, result);
993 else
994 return isLinearMipmapLinearCompareResultValid(texture.getLevelFace(baseLevelNdx, coords.face),
995 texture.getLevelFace(baseLevelNdx+1, coords.face),
996 sampler, prec, Vec2(coords.s, coords.t), 0, fBounds, cmpReference, result);
997 }
998 else
999 return isNearestMipmapLinearCompareResultValid(texture.getLevelFace(baseLevelNdx, coords.face),
1000 texture.getLevelFace(baseLevelNdx+1, coords.face),
1001 sampler, prec, Vec2(coords.s, coords.t), 0, fBounds, cmpReference, result);
1002 }
1003
isSeamlessLinearCompareResultValid(const TextureCubeView & texture,const int levelNdx,const Sampler & sampler,const TexComparePrecision & prec,const CubeFaceFloatCoords & coords,const float cmpReference,const float result)1004 static bool isSeamlessLinearCompareResultValid (const TextureCubeView& texture,
1005 const int levelNdx,
1006 const Sampler& sampler,
1007 const TexComparePrecision& prec,
1008 const CubeFaceFloatCoords& coords,
1009 const float cmpReference,
1010 const float result)
1011 {
1012 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(texture.getLevelFace(levelNdx, CUBEFACE_NEGATIVE_X).getFormat());
1013 const int size = texture.getLevelFace(levelNdx, coords.face).getWidth();
1014
1015 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.s, prec.coordBits.x(), prec.uvwBits.x());
1016 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.t, prec.coordBits.y(), prec.uvwBits.y());
1017
1018 // Integer coordinate bounds for (x0,y0) - without wrap mode
1019 const int minI = deFloorFloatToInt32(uBounds.x()-0.5f);
1020 const int maxI = deFloorFloatToInt32(uBounds.y()-0.5f);
1021 const int minJ = deFloorFloatToInt32(vBounds.x()-0.5f);
1022 const int maxJ = deFloorFloatToInt32(vBounds.y()-0.5f);
1023
1024 // Face accesses
1025 ConstPixelBufferAccess faces[CUBEFACE_LAST];
1026 for (int face = 0; face < CUBEFACE_LAST; face++)
1027 faces[face] = texture.getLevelFace(levelNdx, CubeFace(face));
1028
1029 for (int j = minJ; j <= maxJ; j++)
1030 {
1031 for (int i = minI; i <= maxI; i++)
1032 {
1033 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)), size);
1034 const CubeFaceIntCoords c10 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+1, j+0)), size);
1035 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)), size);
1036 const CubeFaceIntCoords c11 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+1, j+1)), size);
1037
1038 // If any of samples is out of both edges, implementations can do pretty much anything according to spec.
1039 // \todo [2013-07-08 pyry] Test the special case where all corner pixels have exactly the same color.
1040 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1041 return true;
1042
1043 // Bounds for filtering factors
1044 const float minA = de::clamp((uBounds.x()-0.5f)-float(i), 0.0f, 1.0f);
1045 const float maxA = de::clamp((uBounds.y()-0.5f)-float(i), 0.0f, 1.0f);
1046 const float minB = de::clamp((vBounds.x()-0.5f)-float(j), 0.0f, 1.0f);
1047 const float maxB = de::clamp((vBounds.y()-0.5f)-float(j), 0.0f, 1.0f);
1048
1049 Vec4 depths;
1050 depths[0] = lookupDepthNoBorder(faces[c00.face], sampler, c00.s, c00.t);
1051 depths[1] = lookupDepthNoBorder(faces[c10.face], sampler, c10.s, c10.t);
1052 depths[2] = lookupDepthNoBorder(faces[c01.face], sampler, c01.s, c01.t);
1053 depths[3] = lookupDepthNoBorder(faces[c11.face], sampler, c11.s, c11.t);
1054
1055 if (isBilinearCompareValid(sampler.compare, prec, depths, Vec2(minA, maxA), Vec2(minB, maxB), cmpReference, result, isFixedPointDepth))
1056 return true;
1057 }
1058 }
1059
1060 return false;
1061 }
1062
isCubeLevelCompareResultValid(const TextureCubeView & texture,const int levelNdx,const Sampler & sampler,const Sampler::FilterMode filterMode,const TexComparePrecision & prec,const CubeFaceFloatCoords & coords,const float cmpReference,const float result)1063 static bool isCubeLevelCompareResultValid (const TextureCubeView& texture,
1064 const int levelNdx,
1065 const Sampler& sampler,
1066 const Sampler::FilterMode filterMode,
1067 const TexComparePrecision& prec,
1068 const CubeFaceFloatCoords& coords,
1069 const float cmpReference,
1070 const float result)
1071 {
1072 if (filterMode == Sampler::LINEAR)
1073 {
1074 if (sampler.seamlessCubeMap)
1075 return isSeamlessLinearCompareResultValid(texture, levelNdx, sampler, prec, coords, cmpReference, result);
1076 else
1077 return isLinearCompareResultValid(texture.getLevelFace(levelNdx, coords.face), sampler, prec, Vec2(coords.s, coords.t), 0, cmpReference, result);
1078 }
1079 else
1080 return isNearestCompareResultValid(texture.getLevelFace(levelNdx, coords.face), sampler, prec, Vec2(coords.s, coords.t), 0, cmpReference, result);
1081 }
1082
isTexCompareResultValid(const TextureCubeView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec3 & coord,const Vec2 & lodBounds,const float cmpReference,const float result)1083 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result)
1084 {
1085 int numPossibleFaces = 0;
1086 CubeFace possibleFaces[CUBEFACE_LAST];
1087
1088 DE_ASSERT(isSamplerSupported(sampler));
1089
1090 getPossibleCubeFaces(coord, prec.coordBits, &possibleFaces[0], numPossibleFaces);
1091
1092 if (numPossibleFaces == 0)
1093 return true; // Result is undefined.
1094
1095 for (int tryFaceNdx = 0; tryFaceNdx < numPossibleFaces; tryFaceNdx++)
1096 {
1097 const CubeFaceFloatCoords faceCoords (possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord));
1098 const float minLod = lodBounds.x();
1099 const float maxLod = lodBounds.y();
1100 const bool canBeMagnified = minLod <= sampler.lodThreshold;
1101 const bool canBeMinified = maxLod > sampler.lodThreshold;
1102
1103 if (canBeMagnified)
1104 {
1105 if (isCubeLevelCompareResultValid(texture, 0, sampler, sampler.magFilter, prec, faceCoords, cmpReference, result))
1106 return true;
1107 }
1108
1109 if (canBeMinified)
1110 {
1111 const bool isNearestMipmap = isNearestMipmapFilter(sampler.minFilter);
1112 const bool isLinearMipmap = isLinearMipmapFilter(sampler.minFilter);
1113 const int minTexLevel = 0;
1114 const int maxTexLevel = texture.getNumLevels()-1;
1115
1116 DE_ASSERT(minTexLevel < maxTexLevel);
1117
1118 if (isLinearMipmap)
1119 {
1120 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1);
1121 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1);
1122
1123 DE_ASSERT(minLevel <= maxLevel);
1124
1125 for (int level = minLevel; level <= maxLevel; level++)
1126 {
1127 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f);
1128 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f);
1129
1130 if (isCubeMipmapLinearCompareResultValid(texture, level, sampler, getLevelFilter(sampler.minFilter), prec, faceCoords, Vec2(minF, maxF), cmpReference, result))
1131 return true;
1132 }
1133 }
1134 else if (isNearestMipmap)
1135 {
1136 // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made
1137 // decision to allow floor(lod + 0.5) as well.
1138 const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel);
1139 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel);
1140
1141 DE_ASSERT(minLevel <= maxLevel);
1142
1143 for (int level = minLevel; level <= maxLevel; level++)
1144 {
1145 if (isCubeLevelCompareResultValid(texture, level, sampler, getLevelFilter(sampler.minFilter), prec, faceCoords, cmpReference, result))
1146 return true;
1147 }
1148 }
1149 else
1150 {
1151 if (isCubeLevelCompareResultValid(texture, 0, sampler, sampler.minFilter, prec, faceCoords, cmpReference, result))
1152 return true;
1153 }
1154 }
1155 }
1156
1157 return false;
1158 }
1159
isTexCompareResultValid(const Texture2DArrayView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec3 & coord,const Vec2 & lodBounds,const float cmpReference,const float result)1160 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result)
1161 {
1162 const float depthErr = computeFloatingPointError(coord.z(), prec.coordBits.z()) + computeFixedPointError(prec.uvwBits.z());
1163 const float minZ = coord.z()-depthErr;
1164 const float maxZ = coord.z()+depthErr;
1165 const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers()-1);
1166 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1);
1167
1168 DE_ASSERT(isSamplerSupported(sampler));
1169
1170 for (int layer = minLayer; layer <= maxLayer; layer++)
1171 {
1172 const float minLod = lodBounds.x();
1173 const float maxLod = lodBounds.y();
1174 const bool canBeMagnified = minLod <= sampler.lodThreshold;
1175 const bool canBeMinified = maxLod > sampler.lodThreshold;
1176
1177 if (canBeMagnified)
1178 {
1179 if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord.swizzle(0,1), layer, cmpReference, result))
1180 return true;
1181 }
1182
1183 if (canBeMinified)
1184 {
1185 const bool isNearestMipmap = isNearestMipmapFilter(sampler.minFilter);
1186 const bool isLinearMipmap = isLinearMipmapFilter(sampler.minFilter);
1187 const int minTexLevel = 0;
1188 const int maxTexLevel = texture.getNumLevels()-1;
1189
1190 DE_ASSERT(minTexLevel < maxTexLevel);
1191
1192 if (isLinearMipmap)
1193 {
1194 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1);
1195 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1);
1196
1197 DE_ASSERT(minLevel <= maxLevel);
1198
1199 for (int level = minLevel; level <= maxLevel; level++)
1200 {
1201 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f);
1202 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f);
1203
1204 if (isMipmapLinearCompareResultValid(texture.getLevel(level), texture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, coord.swizzle(0,1), layer, Vec2(minF, maxF), cmpReference, result))
1205 return true;
1206 }
1207 }
1208 else if (isNearestMipmap)
1209 {
1210 // \note The accurate formula for nearest mipmapping is level = ceil(lod + 0.5) - 1 but Khronos has made
1211 // decision to allow floor(lod + 0.5) as well.
1212 const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel);
1213 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel);
1214
1215 DE_ASSERT(minLevel <= maxLevel);
1216
1217 for (int level = minLevel; level <= maxLevel; level++)
1218 {
1219 if (isLevelCompareResultValid(texture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, coord.swizzle(0,1), layer, cmpReference, result))
1220 return true;
1221 }
1222 }
1223 else
1224 {
1225 if (isLevelCompareResultValid(texture.getLevel(0), sampler, sampler.minFilter, prec, coord.swizzle(0,1), layer, cmpReference, result))
1226 return true;
1227 }
1228 }
1229 }
1230
1231 return false;
1232 }
1233
isGatherOffsetsCompareResultValid(const ConstPixelBufferAccess & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,int coordZ,const IVec2 (& offsets)[4],float cmpReference,const Vec4 & result)1234 static bool isGatherOffsetsCompareResultValid (const ConstPixelBufferAccess& texture,
1235 const Sampler& sampler,
1236 const TexComparePrecision& prec,
1237 const Vec2& coord,
1238 int coordZ,
1239 const IVec2 (&offsets)[4],
1240 float cmpReference,
1241 const Vec4& result)
1242 {
1243 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(texture.getFormat());
1244 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, texture.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
1245 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, texture.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
1246
1247 // Integer coordinate bounds for (x0, y0) - without wrap mode
1248 const int minI = deFloorFloatToInt32(uBounds.x()-0.5f);
1249 const int maxI = deFloorFloatToInt32(uBounds.y()-0.5f);
1250 const int minJ = deFloorFloatToInt32(vBounds.x()-0.5f);
1251 const int maxJ = deFloorFloatToInt32(vBounds.y()-0.5f);
1252
1253 const int w = texture.getWidth();
1254 const int h = texture.getHeight();
1255
1256 for (int j = minJ; j <= maxJ; j++)
1257 {
1258 for (int i = minI; i <= maxI; i++)
1259 {
1260 bool isCurrentPixelValid = true;
1261
1262 for (int offNdx = 0; offNdx < 4 && isCurrentPixelValid; offNdx++)
1263 {
1264 // offNdx-th coordinate offset and then wrapped.
1265 const int x = wrap(sampler.wrapS, i+offsets[offNdx].x(), w);
1266 const int y = wrap(sampler.wrapT, j+offsets[offNdx].y(), h);
1267 const float depth = lookupDepth(texture, sampler, x, y, coordZ);
1268 const CmpResultSet resSet = execCompare(sampler.compare, depth, cmpReference, prec.referenceBits, isFixedPointDepth);
1269
1270 if (!isResultInSet(resSet, result[offNdx], prec.resultBits))
1271 isCurrentPixelValid = false;
1272 }
1273
1274 if (isCurrentPixelValid)
1275 return true;
1276 }
1277 }
1278
1279 return false;
1280 }
1281
isGatherOffsetsCompareResultValid(const Texture2DView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec2 & coord,const IVec2 (& offsets)[4],float cmpReference,const Vec4 & result)1282 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture,
1283 const Sampler& sampler,
1284 const TexComparePrecision& prec,
1285 const Vec2& coord,
1286 const IVec2 (&offsets)[4],
1287 float cmpReference,
1288 const Vec4& result)
1289 {
1290 DE_ASSERT(isSamplerSupported(sampler));
1291
1292 return isGatherOffsetsCompareResultValid(texture.getLevel(0), sampler, prec, coord, 0, offsets, cmpReference, result);
1293 }
1294
isGatherOffsetsCompareResultValid(const Texture2DArrayView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec3 & coord,const IVec2 (& offsets)[4],float cmpReference,const Vec4 & result)1295 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture,
1296 const Sampler& sampler,
1297 const TexComparePrecision& prec,
1298 const Vec3& coord,
1299 const IVec2 (&offsets)[4],
1300 float cmpReference,
1301 const Vec4& result)
1302 {
1303 const float depthErr = computeFloatingPointError(coord.z(), prec.coordBits.z()) + computeFixedPointError(prec.uvwBits.z());
1304 const float minZ = coord.z()-depthErr;
1305 const float maxZ = coord.z()+depthErr;
1306 const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers()-1);
1307 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers()-1);
1308
1309 DE_ASSERT(isSamplerSupported(sampler));
1310
1311 for (int layer = minLayer; layer <= maxLayer; layer++)
1312 {
1313 if (isGatherOffsetsCompareResultValid(texture.getLevel(0), sampler, prec, coord.swizzle(0,1), layer, offsets, cmpReference, result))
1314 return true;
1315 }
1316 return false;
1317 }
1318
isGatherCompareResultValid(const TextureCubeView & texture,const Sampler & sampler,const TexComparePrecision & prec,const CubeFaceFloatCoords & coords,float cmpReference,const Vec4 & result)1319 static bool isGatherCompareResultValid (const TextureCubeView& texture,
1320 const Sampler& sampler,
1321 const TexComparePrecision& prec,
1322 const CubeFaceFloatCoords& coords,
1323 float cmpReference,
1324 const Vec4& result)
1325 {
1326 const bool isFixedPointDepth = isFixedPointDepthTextureFormat(texture.getLevelFace(0, coords.face).getFormat());
1327 const int size = texture.getLevelFace(0, coords.face).getWidth();
1328 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.s, prec.coordBits.x(), prec.uvwBits.x());
1329 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, size, coords.t, prec.coordBits.y(), prec.uvwBits.y());
1330
1331 // Integer coordinate bounds for (x0,y0) - without wrap mode
1332 const int minI = deFloorFloatToInt32(uBounds.x()-0.5f);
1333 const int maxI = deFloorFloatToInt32(uBounds.y()-0.5f);
1334 const int minJ = deFloorFloatToInt32(vBounds.x()-0.5f);
1335 const int maxJ = deFloorFloatToInt32(vBounds.y()-0.5f);
1336
1337 // Face accesses
1338 ConstPixelBufferAccess faces[CUBEFACE_LAST];
1339 for (int face = 0; face < CUBEFACE_LAST; face++)
1340 faces[face] = texture.getLevelFace(0, CubeFace(face));
1341
1342 for (int j = minJ; j <= maxJ; j++)
1343 {
1344 for (int i = minI; i <= maxI; i++)
1345 {
1346 static const IVec2 offsets[4] =
1347 {
1348 IVec2(0, 1),
1349 IVec2(1, 1),
1350 IVec2(1, 0),
1351 IVec2(0, 0)
1352 };
1353
1354 bool isCurrentPixelValid = true;
1355
1356 for (int offNdx = 0; offNdx < 4 && isCurrentPixelValid; offNdx++)
1357 {
1358 const CubeFaceIntCoords c = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, i+offsets[offNdx].x(), j+offsets[offNdx].y()), size);
1359 // If any of samples is out of both edges, implementations can do pretty much anything according to spec.
1360 // \todo [2014-06-05 nuutti] Test the special case where all corner pixels have exactly the same color.
1361 // See also isSeamlessLinearCompareResultValid and similar.
1362 if (c.face == CUBEFACE_LAST)
1363 return true;
1364
1365 const float depth = lookupDepthNoBorder(faces[c.face], sampler, c.s, c.t);
1366 const CmpResultSet resSet = execCompare(sampler.compare, depth, cmpReference, prec.referenceBits, isFixedPointDepth);
1367
1368 if (!isResultInSet(resSet, result[offNdx], prec.resultBits))
1369 isCurrentPixelValid = false;
1370 }
1371
1372 if (isCurrentPixelValid)
1373 return true;
1374 }
1375 }
1376
1377 return false;
1378 }
1379
isGatherCompareResultValid(const TextureCubeView & texture,const Sampler & sampler,const TexComparePrecision & prec,const Vec3 & coord,float cmpReference,const Vec4 & result)1380 bool isGatherCompareResultValid (const TextureCubeView& texture,
1381 const Sampler& sampler,
1382 const TexComparePrecision& prec,
1383 const Vec3& coord,
1384 float cmpReference,
1385 const Vec4& result)
1386 {
1387 int numPossibleFaces = 0;
1388 CubeFace possibleFaces[CUBEFACE_LAST];
1389
1390 DE_ASSERT(isSamplerSupported(sampler));
1391
1392 getPossibleCubeFaces(coord, prec.coordBits, &possibleFaces[0], numPossibleFaces);
1393
1394 if (numPossibleFaces == 0)
1395 return true; // Result is undefined.
1396
1397 for (int tryFaceNdx = 0; tryFaceNdx < numPossibleFaces; tryFaceNdx++)
1398 {
1399 const CubeFaceFloatCoords faceCoords(possibleFaces[tryFaceNdx], projectToFace(possibleFaces[tryFaceNdx], coord));
1400
1401 if (isGatherCompareResultValid(texture, sampler, prec, faceCoords, cmpReference, result))
1402 return true;
1403 }
1404
1405 return false;
1406 }
1407
1408 } // tcu
1409