1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL Utilities
3  * ---------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Function table initialization.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "glwInitES30Direct.hpp"
25 
26 #include <stdexcept>
27 
28 #if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
29 #	if (DE_OS == DE_OS_IOS)
30 #		include <OpenGLES/ES3/gl.h>
31 #	else
32 #		include <GLES3/gl3.h>
33 #	endif
34 #endif
35 
36 namespace glw
37 {
38 
initES30Direct(Functions * gl)39 void initES30Direct (Functions* gl)
40 {
41 #if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
42 #	include "glwInitES30Direct.inl"
43 #else
44 	DE_UNREF(gl);
45 	throw std::runtime_error("Binaries were compiled without ES3 direct loading support");
46 #endif
47 }
48 
49 } // glw
50