1# Bug 20685910
2dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2
3
4# Bug 20685770
5dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar
6dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2
7dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3
8dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4
9dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
10dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
11dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
12dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4
13
14# Bug 20684971
15dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
16dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
17dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
18dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
19dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
20dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
21dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
22dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
23dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
24dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
25dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
26dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
27
28# Bug 20684972
29dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
33
34# Bug 20684968
35dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
36dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
37dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
38dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
39
40# Bug 20685774
41dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
45dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
46dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
47dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
48dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
49dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
50dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
51dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
52dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
53dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
54dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
55dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
56dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
57dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
58dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
59dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
60
61# Bug 21816937
62dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4
63
64# Bug 21668605
65dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_*
66dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_*
67dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_*
68
69# Bug 22713865
70dEQP-GLES31.functional.primitive_bounding_box.*lines*default_framebuffer_bbox*
71dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
72dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
73dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
74dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
75dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
76dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
77
78# Bug 23288315
79dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1
80dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_1
81dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_1
82dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_8
83dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_8
84dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_8
85dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000
86dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_1
87dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_1
88dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1
89dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8
90dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8
91dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_8
92dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000
93