1# Bug 20685910 2dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2 3 4# Bug 20685770 5dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar 6dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2 7dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3 8dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4 9dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar 10dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2 11dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3 12dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4 13 14# Bug 20684971 15dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar 16dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2 17dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3 18dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4 19dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar 20dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2 21dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3 22dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4 23dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar 24dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2 25dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3 26dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4 27 28# Bug 20684972 29dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar 30dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2 31dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3 32dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4 33 34# Bug 20684968 35dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge 36dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 37dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 38dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat 39 40# Bug 20685774 41dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1 42dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2 43dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear 44dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear 45dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear 46dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear 47dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear 48dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat 49dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge 50dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat 51dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat 52dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge 53dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat 54dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 55dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge 56dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 57dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 58dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 59dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 60 61# Bug 21816937 62dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4 63 64# Bug 21668605 65dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_* 66dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_* 67dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_* 68 69# Bug 22713865 70dEQP-GLES31.functional.primitive_bounding_box.*lines*default_framebuffer_bbox* 71dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_equal 72dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_larger 73dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller 74dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal 75dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger 76dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller 77 78# Bug 23288315 79dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1 80dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_1 81dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_1 82dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_8 83dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_8 84dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_8 85dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000 86dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_1 87dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_1 88dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1 89dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8 90dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8 91dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_8 92dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000 93