1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
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23 /// @ref core
24 /// @file glm/mat2x2.hpp
25 /// @date 2013-12-24 / 2013-12-24
26 /// @author Christophe Riccio
27 ///////////////////////////////////////////////////////////////////////////////////
28 
29 #ifndef GLM_MAT2X2_INCLUDED
30 #define GLM_MAT2X2_INCLUDED
31 
32 #include "detail/type_mat2x2.hpp"
33 
34 namespace glm
35 {
36 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
37 	/// There is no guarantee on the actual precision.
38 	///
39 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
40 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
41 	typedef detail::tmat2x2<float, lowp>		lowp_mat2;
42 
43 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
44 	/// There is no guarantee on the actual precision.
45 	///
46 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
47 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
48 	typedef detail::tmat2x2<float, mediump>		mediump_mat2;
49 
50 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
51 	/// There is no guarantee on the actual precision.
52 	///
53 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
54 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
55 	typedef detail::tmat2x2<float, highp>		highp_mat2;
56 
57 	/// 2 columns of 2 components matrix of low precision floating-point numbers.
58 	/// There is no guarantee on the actual precision.
59 	///
60 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
61 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
62 	typedef detail::tmat2x2<float, lowp>		lowp_mat2x2;
63 
64 	/// 2 columns of 2 components matrix of medium precision floating-point numbers.
65 	/// There is no guarantee on the actual precision.
66 	///
67 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
68 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
69 	typedef detail::tmat2x2<float, mediump>		mediump_mat2x2;
70 
71 	/// 2 columns of 2 components matrix of high precision floating-point numbers.
72 	/// There is no guarantee on the actual precision.
73 	///
74 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
75 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
76 	typedef detail::tmat2x2<float, highp>		highp_mat2x2;
77 
78 }//namespace glm
79 
80 #endif//GLM_MAT2X2_INCLUDED
81