1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL (ES) Module
3 * -----------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture test utilities.
22 *//*--------------------------------------------------------------------*/
23
24 #include "glsTextureTestUtil.hpp"
25 #include "gluDefs.hpp"
26 #include "gluDrawUtil.hpp"
27 #include "gluRenderContext.hpp"
28 #include "deRandom.hpp"
29 #include "tcuTestLog.hpp"
30 #include "tcuVectorUtil.hpp"
31 #include "tcuTextureUtil.hpp"
32 #include "tcuImageCompare.hpp"
33 #include "tcuStringTemplate.hpp"
34 #include "tcuTexLookupVerifier.hpp"
35 #include "tcuTexCompareVerifier.hpp"
36 #include "glwEnums.hpp"
37 #include "glwFunctions.hpp"
38 #include "qpWatchDog.h"
39 #include "deStringUtil.hpp"
40
41 using tcu::TestLog;
42 using std::vector;
43 using std::string;
44 using std::map;
45
46 namespace deqp
47 {
48 namespace gls
49 {
50 namespace TextureTestUtil
51 {
52
53 enum
54 {
55 MIN_SUBPIXEL_BITS = 4
56 };
57
getSamplerType(tcu::TextureFormat format)58 SamplerType getSamplerType (tcu::TextureFormat format)
59 {
60 using tcu::TextureFormat;
61
62 switch (format.type)
63 {
64 case TextureFormat::SIGNED_INT8:
65 case TextureFormat::SIGNED_INT16:
66 case TextureFormat::SIGNED_INT32:
67 return SAMPLERTYPE_INT;
68
69 case TextureFormat::UNSIGNED_INT8:
70 case TextureFormat::UNSIGNED_INT32:
71 case TextureFormat::UNSIGNED_INT_1010102_REV:
72 return SAMPLERTYPE_UINT;
73
74 // Texture formats used in depth/stencil textures.
75 case TextureFormat::UNSIGNED_INT16:
76 case TextureFormat::UNSIGNED_INT_24_8:
77 return (format.order == TextureFormat::D || format.order == TextureFormat::DS) ? SAMPLERTYPE_FLOAT : SAMPLERTYPE_UINT;
78
79 default:
80 return SAMPLERTYPE_FLOAT;
81 }
82 }
83
getFetchSamplerType(tcu::TextureFormat format)84 SamplerType getFetchSamplerType (tcu::TextureFormat format)
85 {
86 using tcu::TextureFormat;
87
88 switch (format.type)
89 {
90 case TextureFormat::SIGNED_INT8:
91 case TextureFormat::SIGNED_INT16:
92 case TextureFormat::SIGNED_INT32:
93 return SAMPLERTYPE_FETCH_INT;
94
95 case TextureFormat::UNSIGNED_INT8:
96 case TextureFormat::UNSIGNED_INT32:
97 case TextureFormat::UNSIGNED_INT_1010102_REV:
98 return SAMPLERTYPE_FETCH_UINT;
99
100 // Texture formats used in depth/stencil textures.
101 case TextureFormat::UNSIGNED_INT16:
102 case TextureFormat::UNSIGNED_INT_24_8:
103 return (format.order == TextureFormat::D || format.order == TextureFormat::DS) ? SAMPLERTYPE_FETCH_FLOAT : SAMPLERTYPE_FETCH_UINT;
104
105 default:
106 return SAMPLERTYPE_FETCH_FLOAT;
107 }
108 }
109
getSubView(const tcu::Texture1DView & view,int baseLevel,int maxLevel)110 static tcu::Texture1DView getSubView (const tcu::Texture1DView& view, int baseLevel, int maxLevel)
111 {
112 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1);
113 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1);
114 const int numLevels = clampedMax-clampedBase+1;
115 return tcu::Texture1DView(numLevels, view.getLevels()+clampedBase);
116 }
117
getSubView(const tcu::Texture2DView & view,int baseLevel,int maxLevel)118 static tcu::Texture2DView getSubView (const tcu::Texture2DView& view, int baseLevel, int maxLevel)
119 {
120 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1);
121 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1);
122 const int numLevels = clampedMax-clampedBase+1;
123 return tcu::Texture2DView(numLevels, view.getLevels()+clampedBase);
124 }
125
getSubView(const tcu::TextureCubeView & view,int baseLevel,int maxLevel)126 static tcu::TextureCubeView getSubView (const tcu::TextureCubeView& view, int baseLevel, int maxLevel)
127 {
128 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1);
129 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1);
130 const int numLevels = clampedMax-clampedBase+1;
131 const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST];
132
133 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
134 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + clampedBase;
135
136 return tcu::TextureCubeView(numLevels, levels);
137 }
138
getSubView(const tcu::Texture3DView & view,int baseLevel,int maxLevel)139 static tcu::Texture3DView getSubView (const tcu::Texture3DView& view, int baseLevel, int maxLevel)
140 {
141 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1);
142 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1);
143 const int numLevels = clampedMax-clampedBase+1;
144 return tcu::Texture3DView(numLevels, view.getLevels()+clampedBase);
145 }
146
getSubView(const tcu::TextureCubeArrayView & view,int baseLevel,int maxLevel)147 static tcu::TextureCubeArrayView getSubView (const tcu::TextureCubeArrayView& view, int baseLevel, int maxLevel)
148 {
149 const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1);
150 const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1);
151 const int numLevels = clampedMax-clampedBase+1;
152 return tcu::TextureCubeArrayView(numLevels, view.getLevels()+clampedBase);
153 }
154
linearInterpolate(float t,float minVal,float maxVal)155 inline float linearInterpolate (float t, float minVal, float maxVal)
156 {
157 return minVal + (maxVal - minVal) * t;
158 }
159
linearInterpolate(float t,const tcu::Vec4 & a,const tcu::Vec4 & b)160 inline tcu::Vec4 linearInterpolate (float t, const tcu::Vec4& a, const tcu::Vec4& b)
161 {
162 return a + (b - a) * t;
163 }
164
bilinearInterpolate(float x,float y,const tcu::Vec4 & quad)165 inline float bilinearInterpolate (float x, float y, const tcu::Vec4& quad)
166 {
167 float w00 = (1.0f-x)*(1.0f-y);
168 float w01 = (1.0f-x)*y;
169 float w10 = x*(1.0f-y);
170 float w11 = x*y;
171 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11;
172 }
173
triangleInterpolate(float v0,float v1,float v2,float x,float y)174 inline float triangleInterpolate (float v0, float v1, float v2, float x, float y)
175 {
176 return v0 + (v2-v0)*x + (v1-v0)*y;
177 }
178
triangleInterpolate(const tcu::Vec3 & v,float x,float y)179 inline float triangleInterpolate (const tcu::Vec3& v, float x, float y)
180 {
181 return triangleInterpolate(v.x(), v.y(), v.z(), x, y);
182 }
183
SurfaceAccess(tcu::Surface & surface,const tcu::PixelFormat & colorFmt,int x,int y,int width,int height)184 SurfaceAccess::SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt, int x, int y, int width, int height)
185 : m_surface (&surface)
186 , m_colorMask (getColorMask(colorFmt))
187 , m_x (x)
188 , m_y (y)
189 , m_width (width)
190 , m_height (height)
191 {
192 }
193
SurfaceAccess(tcu::Surface & surface,const tcu::PixelFormat & colorFmt)194 SurfaceAccess::SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt)
195 : m_surface (&surface)
196 , m_colorMask (getColorMask(colorFmt))
197 , m_x (0)
198 , m_y (0)
199 , m_width (surface.getWidth())
200 , m_height (surface.getHeight())
201 {
202 }
203
SurfaceAccess(const SurfaceAccess & parent,int x,int y,int width,int height)204 SurfaceAccess::SurfaceAccess (const SurfaceAccess& parent, int x, int y, int width, int height)
205 : m_surface (parent.m_surface)
206 , m_colorMask (parent.m_colorMask)
207 , m_x (parent.m_x + x)
208 , m_y (parent.m_y + y)
209 , m_width (width)
210 , m_height (height)
211 {
212 }
213
214 // 1D lookup LOD computation.
215
computeLodFromDerivates(LodMode mode,float dudx,float dudy)216 float computeLodFromDerivates (LodMode mode, float dudx, float dudy)
217 {
218 float p = 0.0f;
219 switch (mode)
220 {
221 // \note [mika] Min and max bounds equal to exact with 1D textures
222 case LODMODE_EXACT:
223 case LODMODE_MIN_BOUND:
224 case LODMODE_MAX_BOUND:
225 p = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
226 break;
227
228 default:
229 DE_ASSERT(DE_FALSE);
230 }
231
232 return deFloatLog2(p);
233 }
234
computeNonProjectedTriLod(LodMode mode,const tcu::IVec2 & dstSize,deInt32 srcSize,const tcu::Vec3 & sq)235 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq)
236 {
237 float dux = (sq.z() - sq.x()) * (float)srcSize;
238 float duy = (sq.y() - sq.x()) * (float)srcSize;
239 float dx = (float)dstSize.x();
240 float dy = (float)dstSize.y();
241
242 return computeLodFromDerivates(mode, dux/dx, duy/dy);
243 }
244
245 // 2D lookup LOD computation.
246
computeLodFromDerivates(LodMode mode,float dudx,float dvdx,float dudy,float dvdy)247 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy)
248 {
249 float p = 0.0f;
250 switch (mode)
251 {
252 case LODMODE_EXACT:
253 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy));
254 break;
255
256 case LODMODE_MIN_BOUND:
257 case LODMODE_MAX_BOUND:
258 {
259 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
260 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
261
262 p = mode == LODMODE_MIN_BOUND ? de::max(mu, mv) : mu + mv;
263 break;
264 }
265
266 default:
267 DE_ASSERT(DE_FALSE);
268 }
269
270 return deFloatLog2(p);
271 }
272
computeNonProjectedTriLod(LodMode mode,const tcu::IVec2 & dstSize,const tcu::IVec2 & srcSize,const tcu::Vec3 & sq,const tcu::Vec3 & tq)273 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq)
274 {
275 float dux = (sq.z() - sq.x()) * (float)srcSize.x();
276 float duy = (sq.y() - sq.x()) * (float)srcSize.x();
277 float dvx = (tq.z() - tq.x()) * (float)srcSize.y();
278 float dvy = (tq.y() - tq.x()) * (float)srcSize.y();
279 float dx = (float)dstSize.x();
280 float dy = (float)dstSize.y();
281
282 return computeLodFromDerivates(mode, dux/dx, dvx/dx, duy/dy, dvy/dy);
283 }
284
285 // 3D lookup LOD computation.
286
computeLodFromDerivates(LodMode mode,float dudx,float dvdx,float dwdx,float dudy,float dvdy,float dwdy)287 float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy)
288 {
289 float p = 0.0f;
290 switch (mode)
291 {
292 case LODMODE_EXACT:
293 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dwdy*dwdy));
294 break;
295
296 case LODMODE_MIN_BOUND:
297 case LODMODE_MAX_BOUND:
298 {
299 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy));
300 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy));
301 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy));
302
303 p = mode == LODMODE_MIN_BOUND ? de::max(de::max(mu, mv), mw) : (mu + mv + mw);
304 break;
305 }
306
307 default:
308 DE_ASSERT(DE_FALSE);
309 }
310
311 return deFloatLog2(p);
312 }
313
computeNonProjectedTriLod(LodMode mode,const tcu::IVec2 & dstSize,const tcu::IVec3 & srcSize,const tcu::Vec3 & sq,const tcu::Vec3 & tq,const tcu::Vec3 & rq)314 static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq)
315 {
316 float dux = (sq.z() - sq.x()) * (float)srcSize.x();
317 float duy = (sq.y() - sq.x()) * (float)srcSize.x();
318 float dvx = (tq.z() - tq.x()) * (float)srcSize.y();
319 float dvy = (tq.y() - tq.x()) * (float)srcSize.y();
320 float dwx = (rq.z() - rq.x()) * (float)srcSize.z();
321 float dwy = (rq.y() - rq.x()) * (float)srcSize.z();
322 float dx = (float)dstSize.x();
323 float dy = (float)dstSize.y();
324
325 return computeLodFromDerivates(mode, dux/dx, dvx/dx, dwx/dx, duy/dy, dvy/dy, dwy/dy);
326 }
327
projectedTriInterpolate(const tcu::Vec3 & s,const tcu::Vec3 & w,float nx,float ny)328 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
329 {
330 return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]);
331 }
332
triDerivateX(const tcu::Vec3 & s,const tcu::Vec3 & w,float wx,float width,float ny)333 static inline float triDerivateX (const tcu::Vec3& s, const tcu::Vec3& w, float wx, float width, float ny)
334 {
335 float d = w[1]*w[2]*(width*(ny - 1.0f) + wx) - w[0]*(w[2]*width*ny + w[1]*wx);
336 return (w[0]*w[1]*w[2]*width * (w[1]*(s[0] - s[2])*(ny - 1.0f) + ny*(w[2]*(s[1] - s[0]) + w[0]*(s[2] - s[1])))) / (d*d);
337 }
338
triDerivateY(const tcu::Vec3 & s,const tcu::Vec3 & w,float wy,float height,float nx)339 static inline float triDerivateY (const tcu::Vec3& s, const tcu::Vec3& w, float wy, float height, float nx)
340 {
341 float d = w[1]*w[2]*(height*(nx - 1.0f) + wy) - w[0]*(w[1]*height*nx + w[2]*wy);
342 return (w[0]*w[1]*w[2]*height * (w[2]*(s[0] - s[1])*(nx - 1.0f) + nx*(w[0]*(s[1] - s[2]) + w[1]*(s[2] - s[0])))) / (d*d);
343 }
344
345 // 1D lookup LOD.
computeProjectedTriLod(LodMode mode,const tcu::Vec3 & u,const tcu::Vec3 & projection,float wx,float wy,float width,float height)346 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& projection, float wx, float wy, float width, float height)
347 {
348 // Exact derivatives.
349 float dudx = triDerivateX(u, projection, wx, width, wy/height);
350 float dudy = triDerivateY(u, projection, wy, height, wx/width);
351
352 return computeLodFromDerivates(mode, dudx, dudy);
353 }
354
355 // 2D lookup LOD.
computeProjectedTriLod(LodMode mode,const tcu::Vec3 & u,const tcu::Vec3 & v,const tcu::Vec3 & projection,float wx,float wy,float width,float height)356 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& projection, float wx, float wy, float width, float height)
357 {
358 // Exact derivatives.
359 float dudx = triDerivateX(u, projection, wx, width, wy/height);
360 float dvdx = triDerivateX(v, projection, wx, width, wy/height);
361 float dudy = triDerivateY(u, projection, wy, height, wx/width);
362 float dvdy = triDerivateY(v, projection, wy, height, wx/width);
363
364 return computeLodFromDerivates(mode, dudx, dvdx, dudy, dvdy);
365 }
366
367 // 3D lookup LOD.
computeProjectedTriLod(LodMode mode,const tcu::Vec3 & u,const tcu::Vec3 & v,const tcu::Vec3 & w,const tcu::Vec3 & projection,float wx,float wy,float width,float height)368 static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& w, const tcu::Vec3& projection, float wx, float wy, float width, float height)
369 {
370 // Exact derivatives.
371 float dudx = triDerivateX(u, projection, wx, width, wy/height);
372 float dvdx = triDerivateX(v, projection, wx, width, wy/height);
373 float dwdx = triDerivateX(w, projection, wx, width, wy/height);
374 float dudy = triDerivateY(u, projection, wy, height, wx/width);
375 float dvdy = triDerivateY(v, projection, wy, height, wx/width);
376 float dwdy = triDerivateY(w, projection, wy, height, wx/width);
377
378 return computeLodFromDerivates(mode, dudx, dvdx, dwdx, dudy, dvdy, dwdy);
379 }
380
execSample(const tcu::Texture1DView & src,const ReferenceParams & params,float s,float lod)381 static inline tcu::Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod)
382 {
383 if (params.samplerType == SAMPLERTYPE_SHADOW)
384 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f);
385 else
386 return src.sample(params.sampler, s, lod);
387 }
388
execSample(const tcu::Texture2DView & src,const ReferenceParams & params,float s,float t,float lod)389 static inline tcu::Vec4 execSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod)
390 {
391 if (params.samplerType == SAMPLERTYPE_SHADOW)
392 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
393 else
394 return src.sample(params.sampler, s, t, lod);
395 }
396
execSample(const tcu::TextureCubeView & src,const ReferenceParams & params,float s,float t,float r,float lod)397 static inline tcu::Vec4 execSample (const tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod)
398 {
399 if (params.samplerType == SAMPLERTYPE_SHADOW)
400 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
401 else
402 return src.sample(params.sampler, s, t, r, lod);
403 }
404
execSample(const tcu::Texture2DArrayView & src,const ReferenceParams & params,float s,float t,float r,float lod)405 static inline tcu::Vec4 execSample (const tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod)
406 {
407 if (params.samplerType == SAMPLERTYPE_SHADOW)
408 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f);
409 else
410 return src.sample(params.sampler, s, t, r, lod);
411 }
412
execSample(const tcu::TextureCubeArrayView & src,const ReferenceParams & params,float s,float t,float r,float q,float lod)413 static inline tcu::Vec4 execSample (const tcu::TextureCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod)
414 {
415 if (params.samplerType == SAMPLERTYPE_SHADOW)
416 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f);
417 else
418 return src.sample(params.sampler, s, t, r, q, lod);
419 }
420
execSample(const tcu::Texture1DArrayView & src,const ReferenceParams & params,float s,float t,float lod)421 static inline tcu::Vec4 execSample (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod)
422 {
423 if (params.samplerType == SAMPLERTYPE_SHADOW)
424 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f);
425 else
426 return src.sample(params.sampler, s, t, lod);
427 }
428
sampleTextureNonProjected(const SurfaceAccess & dst,const tcu::Texture1DView & rawSrc,const tcu::Vec4 & sq,const ReferenceParams & params)429 static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferenceParams& params)
430 {
431 // Separate combined DS formats
432 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
433 const tcu::Texture1DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
434
435 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
436
437 tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
438 int srcSize = src.getWidth();
439
440 // Coordinates and lod per triangle.
441 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
442 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, params.maxLod),
443 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, params.maxLod) };
444
445 for (int y = 0; y < dst.getHeight(); y++)
446 {
447 for (int x = 0; x < dst.getWidth(); x++)
448 {
449 float yf = ((float)y + 0.5f) / (float)dst.getHeight();
450 float xf = ((float)x + 0.5f) / (float)dst.getWidth();
451
452 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
453 float triX = triNdx ? 1.0f-xf : xf;
454 float triY = triNdx ? 1.0f-yf : yf;
455
456 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
457 float lod = triLod[triNdx];
458
459 dst.setPixel(execSample(src, params, s, lod) * params.colorScale + params.colorBias, x, y);
460 }
461 }
462 }
463
sampleTextureNonProjected(const SurfaceAccess & dst,const tcu::Texture2DView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const ReferenceParams & params)464 static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params)
465 {
466 // Separate combined DS formats
467 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
468 const tcu::Texture2DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
469
470 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
471
472 tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
473 tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight());
474
475 // Coordinates and lod per triangle.
476 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
477 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
478 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod),
479 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) };
480
481 for (int y = 0; y < dst.getHeight(); y++)
482 {
483 for (int x = 0; x < dst.getWidth(); x++)
484 {
485 float yf = ((float)y + 0.5f) / (float)dst.getHeight();
486 float xf = ((float)x + 0.5f) / (float)dst.getWidth();
487
488 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
489 float triX = triNdx ? 1.0f-xf : xf;
490 float triY = triNdx ? 1.0f-yf : yf;
491
492 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
493 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
494 float lod = triLod[triNdx];
495
496 dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, x, y);
497 }
498 }
499 }
500
sampleTextureProjected(const SurfaceAccess & dst,const tcu::Texture1DView & rawSrc,const tcu::Vec4 & sq,const ReferenceParams & params)501 static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferenceParams& params)
502 {
503 // Separate combined DS formats
504 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
505 const tcu::Texture1DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
506
507 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
508 float dstW = (float)dst.getWidth();
509 float dstH = (float)dst.getHeight();
510
511 tcu::Vec4 uq = sq * (float)src.getWidth();
512
513 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
514 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) };
515 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) };
516
517 for (int py = 0; py < dst.getHeight(); py++)
518 {
519 for (int px = 0; px < dst.getWidth(); px++)
520 {
521 float wx = (float)px + 0.5f;
522 float wy = (float)py + 0.5f;
523 float nx = wx / dstW;
524 float ny = wy / dstH;
525
526 int triNdx = nx + ny >= 1.0f ? 1 : 0;
527 float triWx = triNdx ? dstW - wx : wx;
528 float triWy = triNdx ? dstH - wy : wy;
529 float triNx = triNdx ? 1.0f - nx : nx;
530 float triNy = triNdx ? 1.0f - ny : ny;
531
532 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy);
533 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())
534 + lodBias;
535
536 dst.setPixel(execSample(src, params, s, lod) * params.colorScale + params.colorBias, px, py);
537 }
538 }
539 }
540
sampleTextureProjected(const SurfaceAccess & dst,const tcu::Texture2DView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const ReferenceParams & params)541 static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params)
542 {
543 // Separate combined DS formats
544 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
545 const tcu::Texture2DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
546
547 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
548 float dstW = (float)dst.getWidth();
549 float dstH = (float)dst.getHeight();
550
551 tcu::Vec4 uq = sq * (float)src.getWidth();
552 tcu::Vec4 vq = tq * (float)src.getHeight();
553
554 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
555 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
556 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) };
557 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) };
558 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) };
559
560 for (int py = 0; py < dst.getHeight(); py++)
561 {
562 for (int px = 0; px < dst.getWidth(); px++)
563 {
564 float wx = (float)px + 0.5f;
565 float wy = (float)py + 0.5f;
566 float nx = wx / dstW;
567 float ny = wy / dstH;
568
569 int triNdx = nx + ny >= 1.0f ? 1 : 0;
570 float triWx = triNdx ? dstW - wx : wx;
571 float triWy = triNdx ? dstH - wy : wy;
572 float triNx = triNdx ? 1.0f - nx : nx;
573 float triNy = triNdx ? 1.0f - ny : ny;
574
575 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy);
576 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy);
577 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())
578 + lodBias;
579
580 dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, px, py);
581 }
582 }
583 }
584
sampleTexture(const SurfaceAccess & dst,const tcu::Texture2DView & src,const float * texCoord,const ReferenceParams & params)585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params)
586 {
587 const tcu::Texture2DView view = getSubView(src, params.baseLevel, params.maxLevel);
588 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
589 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
590
591 if (params.flags & ReferenceParams::PROJECTED)
592 sampleTextureProjected(dst, view, sq, tq, params);
593 else
594 sampleTextureNonProjected(dst, view, sq, tq, params);
595 }
596
sampleTexture(const SurfaceAccess & dst,const tcu::Texture1DView & src,const float * texCoord,const ReferenceParams & params)597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params)
598 {
599 const tcu::Texture1DView view = getSubView(src, params.baseLevel, params.maxLevel);
600 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
601
602 if (params.flags & ReferenceParams::PROJECTED)
603 sampleTextureProjected(dst, view, sq, params);
604 else
605 sampleTextureNonProjected(dst, view, sq, params);
606 }
607
computeCubeLodFromDerivates(LodMode lodMode,const tcu::Vec3 & coord,const tcu::Vec3 & coordDx,const tcu::Vec3 & coordDy,const int faceSize)608 static float computeCubeLodFromDerivates (LodMode lodMode, const tcu::Vec3& coord, const tcu::Vec3& coordDx, const tcu::Vec3& coordDy, const int faceSize)
609 {
610 const tcu::CubeFace face = tcu::selectCubeFace(coord);
611 int maNdx = 0;
612 int sNdx = 0;
613 int tNdx = 0;
614
615 // \note Derivate signs don't matter when computing lod
616 switch (face)
617 {
618 case tcu::CUBEFACE_NEGATIVE_X:
619 case tcu::CUBEFACE_POSITIVE_X: maNdx = 0; sNdx = 2; tNdx = 1; break;
620 case tcu::CUBEFACE_NEGATIVE_Y:
621 case tcu::CUBEFACE_POSITIVE_Y: maNdx = 1; sNdx = 0; tNdx = 2; break;
622 case tcu::CUBEFACE_NEGATIVE_Z:
623 case tcu::CUBEFACE_POSITIVE_Z: maNdx = 2; sNdx = 0; tNdx = 1; break;
624 default:
625 DE_ASSERT(DE_FALSE);
626 }
627
628 {
629 const float sc = coord[sNdx];
630 const float tc = coord[tNdx];
631 const float ma = de::abs(coord[maNdx]);
632 const float scdx = coordDx[sNdx];
633 const float tcdx = coordDx[tNdx];
634 const float madx = de::abs(coordDx[maNdx]);
635 const float scdy = coordDy[sNdx];
636 const float tcdy = coordDy[tNdx];
637 const float mady = de::abs(coordDy[maNdx]);
638 const float dudx = float(faceSize) * 0.5f * (scdx*ma - sc*madx) / (ma*ma);
639 const float dvdx = float(faceSize) * 0.5f * (tcdx*ma - tc*madx) / (ma*ma);
640 const float dudy = float(faceSize) * 0.5f * (scdy*ma - sc*mady) / (ma*ma);
641 const float dvdy = float(faceSize) * 0.5f * (tcdy*ma - tc*mady) / (ma*ma);
642
643 return computeLodFromDerivates(lodMode, dudx, dvdx, dudy, dvdy);
644 }
645 }
646
sampleTextureCube(const SurfaceAccess & dst,const tcu::TextureCubeView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const tcu::Vec4 & rq,const ReferenceParams & params)647 static void sampleTextureCube (const SurfaceAccess& dst, const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params)
648 {
649 // Separate combined DS formats
650 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
651 const tcu::TextureCubeView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
652
653 const tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
654 const float dstW = float(dstSize.x());
655 const float dstH = float(dstSize.y());
656 const int srcSize = src.getSize();
657
658 // Coordinates per triangle.
659 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
660 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
661 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
662 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) };
663
664 const float lodBias ((params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f);
665
666 for (int py = 0; py < dst.getHeight(); py++)
667 {
668 for (int px = 0; px < dst.getWidth(); px++)
669 {
670 const float wx = (float)px + 0.5f;
671 const float wy = (float)py + 0.5f;
672 const float nx = wx / dstW;
673 const float ny = wy / dstH;
674
675 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
676 const float triNx = triNdx ? 1.0f - nx : nx;
677 const float triNy = triNdx ? 1.0f - ny : ny;
678
679 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy),
680 triangleInterpolate(triT[triNdx], triNx, triNy),
681 triangleInterpolate(triR[triNdx], triNx, triNy));
682 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
683 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
684 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy));
685 const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
686 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
687 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx));
688
689 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, srcSize) + lodBias, params.minLod, params.maxLod);
690
691 dst.setPixel(execSample(src, params, coord.x(), coord.y(), coord.z(), lod) * params.colorScale + params.colorBias, px, py);
692 }
693 }
694 }
695
sampleTexture(const SurfaceAccess & dst,const tcu::TextureCubeView & src,const float * texCoord,const ReferenceParams & params)696 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params)
697 {
698 const tcu::TextureCubeView view = getSubView(src, params.baseLevel, params.maxLevel);
699 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
700 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
701 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
702
703 return sampleTextureCube(dst, view, sq, tq, rq, params);
704 }
705
sampleTextureNonProjected(const SurfaceAccess & dst,const tcu::Texture2DArrayView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const tcu::Vec4 & rq,const ReferenceParams & params)706 static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params)
707 {
708 // Separate combined DS formats
709 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
710 const tcu::Texture2DArrayView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
711
712 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
713
714 tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
715 tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight());
716
717 // Coordinates and lod per triangle.
718 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
719 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
720 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
721 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod),
722 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) };
723
724 for (int y = 0; y < dst.getHeight(); y++)
725 {
726 for (int x = 0; x < dst.getWidth(); x++)
727 {
728 float yf = ((float)y + 0.5f) / (float)dst.getHeight();
729 float xf = ((float)x + 0.5f) / (float)dst.getWidth();
730
731 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
732 float triX = triNdx ? 1.0f-xf : xf;
733 float triY = triNdx ? 1.0f-yf : yf;
734
735 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
736 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
737 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY);
738 float lod = triLod[triNdx];
739
740 dst.setPixel(execSample(src, params, s, t, r, lod) * params.colorScale + params.colorBias, x, y);
741 }
742 }
743 }
744
sampleTexture(const SurfaceAccess & dst,const tcu::Texture2DArrayView & src,const float * texCoord,const ReferenceParams & params)745 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params)
746 {
747 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
748 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
749 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
750
751 DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2012-02-17 pyry] Support projected lookups.
752 sampleTextureNonProjected(dst, src, sq, tq, rq, params);
753 }
754
sampleTextureNonProjected(const SurfaceAccess & dst,const tcu::Texture1DArrayView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const ReferenceParams & params)755 static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params)
756 {
757 // Separate combined DS formats
758 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
759 const tcu::Texture1DArrayView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
760
761 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
762
763 tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
764 deInt32 srcSize = src.getWidth();
765
766 // Coordinates and lod per triangle.
767 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
768 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
769 float triLod[2] = { computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias,
770 computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias};
771
772 for (int y = 0; y < dst.getHeight(); y++)
773 {
774 for (int x = 0; x < dst.getWidth(); x++)
775 {
776 float yf = ((float)y + 0.5f) / (float)dst.getHeight();
777 float xf = ((float)x + 0.5f) / (float)dst.getWidth();
778
779 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
780 float triX = triNdx ? 1.0f-xf : xf;
781 float triY = triNdx ? 1.0f-yf : yf;
782
783 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
784 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
785 float lod = triLod[triNdx];
786
787 dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, x, y);
788 }
789 }
790 }
791
sampleTexture(const SurfaceAccess & dst,const tcu::Texture1DArrayView & src,const float * texCoord,const ReferenceParams & params)792 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params)
793 {
794 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
795 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
796
797 DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2014-06-09 mika] Support projected lookups.
798 sampleTextureNonProjected(dst, src, sq, tq, params);
799 }
800
sampleTextureNonProjected(const SurfaceAccess & dst,const tcu::Texture3DView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const tcu::Vec4 & rq,const ReferenceParams & params)801 static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params)
802 {
803 // Separate combined DS formats
804 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
805 const tcu::Texture3DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
806
807 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
808
809 tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight());
810 tcu::IVec3 srcSize = tcu::IVec3(src.getWidth(), src.getHeight(), src.getDepth());
811
812 // Coordinates and lod per triangle.
813 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
814 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
815 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
816 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0], triR[0]) + lodBias, params.minLod, params.maxLod),
817 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1], triR[1]) + lodBias, params.minLod, params.maxLod) };
818
819 for (int y = 0; y < dst.getHeight(); y++)
820 {
821 for (int x = 0; x < dst.getWidth(); x++)
822 {
823 float yf = ((float)y + 0.5f) / (float)dst.getHeight();
824 float xf = ((float)x + 0.5f) / (float)dst.getWidth();
825
826 int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
827 float triX = triNdx ? 1.0f-xf : xf;
828 float triY = triNdx ? 1.0f-yf : yf;
829
830 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
831 float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY);
832 float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY);
833 float lod = triLod[triNdx];
834
835 dst.setPixel(src.sample(params.sampler, s, t, r, lod) * params.colorScale + params.colorBias, x, y);
836 }
837 }
838 }
839
sampleTextureProjected(const SurfaceAccess & dst,const tcu::Texture3DView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const tcu::Vec4 & rq,const ReferenceParams & params)840 static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params)
841 {
842 // Separate combined DS formats
843 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
844 const tcu::Texture3DView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
845
846 float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
847 float dstW = (float)dst.getWidth();
848 float dstH = (float)dst.getHeight();
849
850 tcu::Vec4 uq = sq * (float)src.getWidth();
851 tcu::Vec4 vq = tq * (float)src.getHeight();
852 tcu::Vec4 wq = rq * (float)src.getDepth();
853
854 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
855 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
856 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
857 tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) };
858 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) };
859 tcu::Vec3 triW[2] = { wq.swizzle(0, 1, 2), wq.swizzle(3, 2, 1) };
860 tcu::Vec3 triP[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) };
861
862 for (int py = 0; py < dst.getHeight(); py++)
863 {
864 for (int px = 0; px < dst.getWidth(); px++)
865 {
866 float wx = (float)px + 0.5f;
867 float wy = (float)py + 0.5f;
868 float nx = wx / dstW;
869 float ny = wy / dstH;
870
871 int triNdx = nx + ny >= 1.0f ? 1 : 0;
872 float triWx = triNdx ? dstW - wx : wx;
873 float triWy = triNdx ? dstH - wy : wy;
874 float triNx = triNdx ? 1.0f - nx : nx;
875 float triNy = triNdx ? 1.0f - ny : ny;
876
877 float s = projectedTriInterpolate(triS[triNdx], triP[triNdx], triNx, triNy);
878 float t = projectedTriInterpolate(triT[triNdx], triP[triNdx], triNx, triNy);
879 float r = projectedTriInterpolate(triR[triNdx], triP[triNdx], triNx, triNy);
880 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight())
881 + lodBias;
882
883 dst.setPixel(src.sample(params.sampler, s, t, r, lod) * params.colorScale + params.colorBias, px, py);
884 }
885 }
886 }
887
sampleTexture(const SurfaceAccess & dst,const tcu::Texture3DView & src,const float * texCoord,const ReferenceParams & params)888 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params)
889 {
890 const tcu::Texture3DView view = getSubView(src, params.baseLevel, params.maxLevel);
891 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
892 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
893 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
894
895 if (params.flags & ReferenceParams::PROJECTED)
896 sampleTextureProjected(dst, view, sq, tq, rq, params);
897 else
898 sampleTextureNonProjected(dst, view, sq, tq, rq, params);
899 }
900
sampleTextureCubeArray(const SurfaceAccess & dst,const tcu::TextureCubeArrayView & rawSrc,const tcu::Vec4 & sq,const tcu::Vec4 & tq,const tcu::Vec4 & rq,const tcu::Vec4 & qq,const ReferenceParams & params)901 static void sampleTextureCubeArray (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const tcu::Vec4& qq, const ReferenceParams& params)
902 {
903 // Separate combined DS formats
904 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
905 const tcu::TextureCubeArrayView src = getEffectiveTextureView(rawSrc, srcLevelStorage, params.sampler);
906
907 const float dstW = (float)dst.getWidth();
908 const float dstH = (float)dst.getHeight();
909
910 // Coordinates per triangle.
911 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
912 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
913 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
914 tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) };
915 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) };
916
917 const float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f;
918
919 for (int py = 0; py < dst.getHeight(); py++)
920 {
921 for (int px = 0; px < dst.getWidth(); px++)
922 {
923 const float wx = (float)px + 0.5f;
924 const float wy = (float)py + 0.5f;
925 const float nx = wx / dstW;
926 const float ny = wy / dstH;
927
928 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
929 const float triNx = triNdx ? 1.0f - nx : nx;
930 const float triNy = triNdx ? 1.0f - ny : ny;
931
932 const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy),
933 triangleInterpolate(triT[triNdx], triNx, triNy),
934 triangleInterpolate(triR[triNdx], triNx, triNy));
935
936 const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy);
937
938 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
939 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
940 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy));
941 const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
942 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
943 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx));
944
945 const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, src.getSize()) + lodBias, params.minLod, params.maxLod);
946
947 dst.setPixel(execSample(src, params, coord.x(), coord.y(), coord.z(), coordQ, lod) * params.colorScale + params.colorBias, px, py);
948 }
949 }
950 }
951
sampleTexture(const SurfaceAccess & dst,const tcu::TextureCubeArrayView & src,const float * texCoord,const ReferenceParams & params)952 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params)
953 {
954 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]);
955 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]);
956 tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]);
957 tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]);
958
959 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params);
960 }
961
fetchTexture(const SurfaceAccess & dst,const tcu::ConstPixelBufferAccess & src,const float * texCoord,const tcu::Vec4 & colorScale,const tcu::Vec4 & colorBias)962 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias)
963 {
964 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
965 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
966
967 for (int y = 0; y < dst.getHeight(); y++)
968 {
969 for (int x = 0; x < dst.getWidth(); x++)
970 {
971 const float yf = ((float)y + 0.5f) / (float)dst.getHeight();
972 const float xf = ((float)x + 0.5f) / (float)dst.getWidth();
973
974 const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule.
975 const float triX = triNdx ? 1.0f-xf : xf;
976 const float triY = triNdx ? 1.0f-yf : yf;
977
978 const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY);
979
980 dst.setPixel(src.getPixel((int)s, 0) * colorScale + colorBias, x, y);
981 }
982 }
983 }
984
compareImages(TestLog & log,const tcu::Surface & reference,const tcu::Surface & rendered,tcu::RGBA threshold)985 bool compareImages (TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold)
986 {
987 return tcu::pixelThresholdCompare(log, "Result", "Image comparison result", reference, rendered, threshold, tcu::COMPARE_LOG_RESULT);
988 }
989
compareImages(TestLog & log,const char * name,const char * desc,const tcu::Surface & reference,const tcu::Surface & rendered,tcu::RGBA threshold)990 bool compareImages (TestLog& log, const char* name, const char* desc, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold)
991 {
992 return tcu::pixelThresholdCompare(log, name, desc, reference, rendered, threshold, tcu::COMPARE_LOG_RESULT);
993 }
994
measureAccuracy(tcu::TestLog & log,const tcu::Surface & reference,const tcu::Surface & rendered,int bestScoreDiff,int worstScoreDiff)995 int measureAccuracy (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, int bestScoreDiff, int worstScoreDiff)
996 {
997 return tcu::measurePixelDiffAccuracy(log, "Result", "Image comparison result", reference, rendered, bestScoreDiff, worstScoreDiff, tcu::COMPARE_LOG_EVERYTHING);
998 }
999
rangeDiff(int x,int a,int b)1000 inline int rangeDiff (int x, int a, int b)
1001 {
1002 if (x < a)
1003 return a-x;
1004 else if (x > b)
1005 return x-b;
1006 else
1007 return 0;
1008 }
1009
rangeDiff(tcu::RGBA p,tcu::RGBA a,tcu::RGBA b)1010 inline tcu::RGBA rangeDiff (tcu::RGBA p, tcu::RGBA a, tcu::RGBA b)
1011 {
1012 int rMin = de::min(a.getRed(), b.getRed());
1013 int rMax = de::max(a.getRed(), b.getRed());
1014 int gMin = de::min(a.getGreen(), b.getGreen());
1015 int gMax = de::max(a.getGreen(), b.getGreen());
1016 int bMin = de::min(a.getBlue(), b.getBlue());
1017 int bMax = de::max(a.getBlue(), b.getBlue());
1018 int aMin = de::min(a.getAlpha(), b.getAlpha());
1019 int aMax = de::max(a.getAlpha(), b.getAlpha());
1020
1021 return tcu::RGBA(rangeDiff(p.getRed(), rMin, rMax),
1022 rangeDiff(p.getGreen(), gMin, gMax),
1023 rangeDiff(p.getBlue(), bMin, bMax),
1024 rangeDiff(p.getAlpha(), aMin, aMax));
1025 }
1026
rangeCompare(tcu::RGBA p,tcu::RGBA a,tcu::RGBA b,tcu::RGBA threshold)1027 inline bool rangeCompare (tcu::RGBA p, tcu::RGBA a, tcu::RGBA b, tcu::RGBA threshold)
1028 {
1029 tcu::RGBA diff = rangeDiff(p, a, b);
1030 return diff.getRed() <= threshold.getRed() &&
1031 diff.getGreen() <= threshold.getGreen() &&
1032 diff.getBlue() <= threshold.getBlue() &&
1033 diff.getAlpha() <= threshold.getAlpha();
1034 }
1035
RandomViewport(const tcu::RenderTarget & renderTarget,int preferredWidth,int preferredHeight,deUint32 seed)1036 RandomViewport::RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed)
1037 : x (0)
1038 , y (0)
1039 , width (deMin32(preferredWidth, renderTarget.getWidth()))
1040 , height (deMin32(preferredHeight, renderTarget.getHeight()))
1041 {
1042 de::Random rnd(seed);
1043 x = rnd.getInt(0, renderTarget.getWidth() - width);
1044 y = rnd.getInt(0, renderTarget.getHeight() - height);
1045 }
1046
ProgramLibrary(const glu::RenderContext & context,tcu::TestLog & log,glu::GLSLVersion glslVersion,glu::Precision texCoordPrecision)1047 ProgramLibrary::ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision)
1048 : m_context (context)
1049 , m_log (log)
1050 , m_glslVersion (glslVersion)
1051 , m_texCoordPrecision (texCoordPrecision)
1052 {
1053 }
1054
~ProgramLibrary(void)1055 ProgramLibrary::~ProgramLibrary (void)
1056 {
1057 clear();
1058 }
1059
clear(void)1060 void ProgramLibrary::clear (void)
1061 {
1062 for (map<Program, glu::ShaderProgram*>::iterator i = m_programs.begin(); i != m_programs.end(); i++)
1063 {
1064 delete i->second;
1065 i->second = DE_NULL;
1066 }
1067 m_programs.clear();
1068 }
1069
getProgram(Program program)1070 glu::ShaderProgram* ProgramLibrary::getProgram (Program program)
1071 {
1072 if (m_programs.find(program) != m_programs.end())
1073 return m_programs[program]; // Return from cache.
1074
1075 static const char* vertShaderTemplate =
1076 "${VTX_HEADER}"
1077 "${VTX_IN} highp vec4 a_position;\n"
1078 "${VTX_IN} ${PRECISION} ${TEXCOORD_TYPE} a_texCoord;\n"
1079 "${VTX_OUT} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n"
1080 "\n"
1081 "void main (void)\n"
1082 "{\n"
1083 " gl_Position = a_position;\n"
1084 " v_texCoord = a_texCoord;\n"
1085 "}\n";
1086 static const char* fragShaderTemplate =
1087 "${FRAG_HEADER}"
1088 "${FRAG_IN} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n"
1089 "uniform ${PRECISION} float u_bias;\n"
1090 "uniform ${PRECISION} float u_ref;\n"
1091 "uniform ${PRECISION} vec4 u_colorScale;\n"
1092 "uniform ${PRECISION} vec4 u_colorBias;\n"
1093 "uniform ${PRECISION} ${SAMPLER_TYPE} u_sampler;\n"
1094 "\n"
1095 "void main (void)\n"
1096 "{\n"
1097 " ${FRAG_COLOR} = ${LOOKUP} * u_colorScale + u_colorBias;\n"
1098 "}\n";
1099
1100 map<string, string> params;
1101
1102 bool isCube = de::inRange<int>(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS);
1103 bool isArray = de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW)
1104 || de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW);
1105
1106 bool is1D = de::inRange<int>(program, PROGRAM_1D_FLOAT, PROGRAM_1D_UINT_BIAS)
1107 || de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW)
1108 || de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT);
1109
1110 bool is2D = de::inRange<int>(program, PROGRAM_2D_FLOAT, PROGRAM_2D_UINT_BIAS)
1111 || de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW);
1112
1113 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS);
1114 bool isCubeArray = de::inRange<int>(program, PROGRAM_CUBE_ARRAY_FLOAT, PROGRAM_CUBE_ARRAY_SHADOW);
1115 bool isBuffer = de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT);
1116
1117 if (m_glslVersion == glu::GLSL_VERSION_100_ES)
1118 {
1119 params["FRAG_HEADER"] = "";
1120 params["VTX_HEADER"] = "";
1121 params["VTX_IN"] = "attribute";
1122 params["VTX_OUT"] = "varying";
1123 params["FRAG_IN"] = "varying";
1124 params["FRAG_COLOR"] = "gl_FragColor";
1125 }
1126 else if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion == glu::GLSL_VERSION_330)
1127 {
1128 const string version = glu::getGLSLVersionDeclaration(m_glslVersion);
1129 const char* ext = DE_NULL;
1130
1131 if (glu::glslVersionIsES(m_glslVersion) && m_glslVersion != glu::GLSL_VERSION_320_ES) {
1132 if (isCubeArray)
1133 ext = "GL_EXT_texture_cube_map_array";
1134 else if (isBuffer)
1135 ext = "GL_EXT_texture_buffer";
1136 }
1137
1138 params["FRAG_HEADER"] = version + (ext ? string("\n#extension ") + ext + " : require" : string()) + "\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
1139 params["VTX_HEADER"] = version + "\n";
1140 params["VTX_IN"] = "in";
1141 params["VTX_OUT"] = "out";
1142 params["FRAG_IN"] = "in";
1143 params["FRAG_COLOR"] = "dEQP_FragColor";
1144 }
1145 else
1146 DE_FATAL("Unsupported version");
1147
1148 params["PRECISION"] = glu::getPrecisionName(m_texCoordPrecision);
1149
1150 if (isCubeArray)
1151 params["TEXCOORD_TYPE"] = "vec4";
1152 else if (isCube || (is2D && isArray) || is3D)
1153 params["TEXCOORD_TYPE"] = "vec3";
1154 else if ((is1D && isArray) || is2D)
1155 params["TEXCOORD_TYPE"] = "vec2";
1156 else if (is1D)
1157 params["TEXCOORD_TYPE"] = "float";
1158 else
1159 DE_ASSERT(DE_FALSE);
1160
1161 const char* sampler = DE_NULL;
1162 const char* lookup = DE_NULL;
1163
1164 if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion == glu::GLSL_VERSION_330)
1165 {
1166 switch (program)
1167 {
1168 case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; break;
1169 case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1170 case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1171 case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1172 case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break;
1173 case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1174 case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1175 case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
1176 case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord)"; break;
1177 case PROGRAM_1D_INT: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1178 case PROGRAM_1D_UINT: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1179 case PROGRAM_1D_SHADOW: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1180 case PROGRAM_1D_FLOAT_BIAS: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break;
1181 case PROGRAM_1D_INT_BIAS: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1182 case PROGRAM_1D_UINT_BIAS: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1183 case PROGRAM_1D_SHADOW_BIAS: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
1184 case PROGRAM_CUBE_FLOAT: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord)"; break;
1185 case PROGRAM_CUBE_INT: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1186 case PROGRAM_CUBE_UINT: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1187 case PROGRAM_CUBE_SHADOW: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1188 case PROGRAM_CUBE_FLOAT_BIAS: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break;
1189 case PROGRAM_CUBE_INT_BIAS: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1190 case PROGRAM_CUBE_UINT_BIAS: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1191 case PROGRAM_CUBE_SHADOW_BIAS: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break;
1192 case PROGRAM_2D_ARRAY_FLOAT: sampler = "sampler2DArray"; lookup = "texture(u_sampler, v_texCoord)"; break;
1193 case PROGRAM_2D_ARRAY_INT: sampler = "isampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1194 case PROGRAM_2D_ARRAY_UINT: sampler = "usampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1195 case PROGRAM_2D_ARRAY_SHADOW: sampler = "sampler2DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1196 case PROGRAM_3D_FLOAT: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord)"; break;
1197 case PROGRAM_3D_INT: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1198 case PROGRAM_3D_UINT: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1199 case PROGRAM_3D_FLOAT_BIAS: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break;
1200 case PROGRAM_3D_INT_BIAS: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1201 case PROGRAM_3D_UINT_BIAS: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break;
1202 case PROGRAM_CUBE_ARRAY_FLOAT: sampler = "samplerCubeArray"; lookup = "texture(u_sampler, v_texCoord)"; break;
1203 case PROGRAM_CUBE_ARRAY_INT: sampler = "isamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1204 case PROGRAM_CUBE_ARRAY_UINT: sampler = "usamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1205 case PROGRAM_CUBE_ARRAY_SHADOW: sampler = "samplerCubeArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1206 case PROGRAM_1D_ARRAY_FLOAT: sampler = "sampler1DArray"; lookup = "texture(u_sampler, v_texCoord)"; break;
1207 case PROGRAM_1D_ARRAY_INT: sampler = "isampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1208 case PROGRAM_1D_ARRAY_UINT: sampler = "usampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break;
1209 case PROGRAM_1D_ARRAY_SHADOW: sampler = "sampler1DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break;
1210 case PROGRAM_BUFFER_FLOAT: sampler = "samplerBuffer"; lookup = "texelFetch(u_sampler, int(v_texCoord))"; break;
1211 case PROGRAM_BUFFER_INT: sampler = "isamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break;
1212 case PROGRAM_BUFFER_UINT: sampler = "usamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break;
1213 default:
1214 DE_ASSERT(false);
1215 }
1216 }
1217 else if (m_glslVersion == glu::GLSL_VERSION_100_ES)
1218 {
1219 sampler = isCube ? "samplerCube" : "sampler2D";
1220
1221 switch (program)
1222 {
1223 case PROGRAM_2D_FLOAT: lookup = "texture2D(u_sampler, v_texCoord)"; break;
1224 case PROGRAM_2D_FLOAT_BIAS: lookup = "texture2D(u_sampler, v_texCoord, u_bias)"; break;
1225 case PROGRAM_CUBE_FLOAT: lookup = "textureCube(u_sampler, v_texCoord)"; break;
1226 case PROGRAM_CUBE_FLOAT_BIAS: lookup = "textureCube(u_sampler, v_texCoord, u_bias)"; break;
1227 default:
1228 DE_ASSERT(false);
1229 }
1230 }
1231 else
1232 DE_FATAL("Unsupported version");
1233
1234 params["SAMPLER_TYPE"] = sampler;
1235 params["LOOKUP"] = lookup;
1236
1237 std::string vertSrc = tcu::StringTemplate(vertShaderTemplate).specialize(params);
1238 std::string fragSrc = tcu::StringTemplate(fragShaderTemplate).specialize(params);
1239
1240 glu::ShaderProgram* progObj = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc));
1241 if (!progObj->isOk())
1242 {
1243 m_log << *progObj;
1244 delete progObj;
1245 TCU_FAIL("Failed to compile shader program");
1246 }
1247
1248 try
1249 {
1250 m_programs[program] = progObj;
1251 }
1252 catch (...)
1253 {
1254 delete progObj;
1255 throw;
1256 }
1257
1258 return progObj;
1259 }
1260
TextureRenderer(const glu::RenderContext & context,tcu::TestLog & log,glu::GLSLVersion glslVersion,glu::Precision texCoordPrecision)1261 TextureRenderer::TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision)
1262 : m_renderCtx (context)
1263 , m_log (log)
1264 , m_programLibrary (context, log, glslVersion, texCoordPrecision)
1265 {
1266 }
1267
~TextureRenderer(void)1268 TextureRenderer::~TextureRenderer (void)
1269 {
1270 clear();
1271 }
1272
clear(void)1273 void TextureRenderer::clear (void)
1274 {
1275 m_programLibrary.clear();
1276 }
1277
renderQuad(int texUnit,const float * texCoord,TextureType texType)1278 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType)
1279 {
1280 renderQuad(texUnit, texCoord, RenderParams(texType));
1281 }
1282
renderQuad(int texUnit,const float * texCoord,const RenderParams & params)1283 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params)
1284 {
1285 const glw::Functions& gl = m_renderCtx.getFunctions();
1286 tcu::Vec4 wCoord = params.flags & RenderParams::PROJECTED ? params.w : tcu::Vec4(1.0f);
1287 bool useBias = !!(params.flags & RenderParams::USE_BIAS);
1288 bool logUniforms = !!(params.flags & RenderParams::LOG_UNIFORMS);
1289
1290 // Render quad with texture.
1291 float position[] =
1292 {
1293 -1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(),
1294 -1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(),
1295 +1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(),
1296 +1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w()
1297 };
1298 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
1299
1300 Program progSpec = PROGRAM_LAST;
1301 int numComps = 0;
1302 if (params.texType == TEXTURETYPE_2D)
1303 {
1304 numComps = 2;
1305
1306 switch (params.samplerType)
1307 {
1308 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS : PROGRAM_2D_FLOAT; break;
1309 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_2D_INT_BIAS : PROGRAM_2D_INT; break;
1310 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_2D_UINT_BIAS : PROGRAM_2D_UINT; break;
1311 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS : PROGRAM_2D_SHADOW; break;
1312 default: DE_ASSERT(false);
1313 }
1314 }
1315 else if (params.texType == TEXTURETYPE_1D)
1316 {
1317 numComps = 1;
1318
1319 switch (params.samplerType)
1320 {
1321 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS : PROGRAM_1D_FLOAT; break;
1322 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_1D_INT_BIAS : PROGRAM_1D_INT; break;
1323 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_1D_UINT_BIAS : PROGRAM_1D_UINT; break;
1324 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS : PROGRAM_1D_SHADOW; break;
1325 default: DE_ASSERT(false);
1326 }
1327 }
1328 else if (params.texType == TEXTURETYPE_CUBE)
1329 {
1330 numComps = 3;
1331
1332 switch (params.samplerType)
1333 {
1334 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS : PROGRAM_CUBE_FLOAT; break;
1335 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_CUBE_INT_BIAS : PROGRAM_CUBE_INT; break;
1336 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_CUBE_UINT_BIAS : PROGRAM_CUBE_UINT; break;
1337 case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_CUBE_SHADOW_BIAS : PROGRAM_CUBE_SHADOW; break;
1338 default: DE_ASSERT(false);
1339 }
1340 }
1341 else if (params.texType == TEXTURETYPE_3D)
1342 {
1343 numComps = 3;
1344
1345 switch (params.samplerType)
1346 {
1347 case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_3D_FLOAT_BIAS : PROGRAM_3D_FLOAT; break;
1348 case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_3D_INT_BIAS : PROGRAM_3D_INT; break;
1349 case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_3D_UINT_BIAS : PROGRAM_3D_UINT; break;
1350 default: DE_ASSERT(false);
1351 }
1352 }
1353 else if (params.texType == TEXTURETYPE_2D_ARRAY)
1354 {
1355 DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias.
1356
1357 numComps = 3;
1358
1359 switch (params.samplerType)
1360 {
1361 case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_2D_ARRAY_FLOAT; break;
1362 case SAMPLERTYPE_INT: progSpec = PROGRAM_2D_ARRAY_INT; break;
1363 case SAMPLERTYPE_UINT: progSpec = PROGRAM_2D_ARRAY_UINT; break;
1364 case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_2D_ARRAY_SHADOW; break;
1365 default: DE_ASSERT(false);
1366 }
1367 }
1368 else if (params.texType == TEXTURETYPE_CUBE_ARRAY)
1369 {
1370 DE_ASSERT(!useBias);
1371
1372 numComps = 4;
1373
1374 switch (params.samplerType)
1375 {
1376 case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_CUBE_ARRAY_FLOAT; break;
1377 case SAMPLERTYPE_INT: progSpec = PROGRAM_CUBE_ARRAY_INT; break;
1378 case SAMPLERTYPE_UINT: progSpec = PROGRAM_CUBE_ARRAY_UINT; break;
1379 case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_CUBE_ARRAY_SHADOW; break;
1380 default: DE_ASSERT(false);
1381 }
1382 }
1383 else if (params.texType == TEXTURETYPE_1D_ARRAY)
1384 {
1385 DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias.
1386
1387 numComps = 2;
1388
1389 switch (params.samplerType)
1390 {
1391 case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_1D_ARRAY_FLOAT; break;
1392 case SAMPLERTYPE_INT: progSpec = PROGRAM_1D_ARRAY_INT; break;
1393 case SAMPLERTYPE_UINT: progSpec = PROGRAM_1D_ARRAY_UINT; break;
1394 case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_1D_ARRAY_SHADOW; break;
1395 default: DE_ASSERT(false);
1396 }
1397 }
1398 else if (params.texType == TEXTURETYPE_BUFFER)
1399 {
1400 numComps = 1;
1401
1402 switch (params.samplerType)
1403 {
1404 case SAMPLERTYPE_FETCH_FLOAT: progSpec = PROGRAM_BUFFER_FLOAT; break;
1405 case SAMPLERTYPE_FETCH_INT: progSpec = PROGRAM_BUFFER_INT; break;
1406 case SAMPLERTYPE_FETCH_UINT: progSpec = PROGRAM_BUFFER_UINT; break;
1407 default: DE_ASSERT(false);
1408 }
1409 }
1410 else
1411 DE_ASSERT(DE_FALSE);
1412
1413 glu::ShaderProgram* program = m_programLibrary.getProgram(progSpec);
1414
1415 // \todo [2012-09-26 pyry] Move to ProgramLibrary and log unique programs only(?)
1416 if (params.flags & RenderParams::LOG_PROGRAMS)
1417 m_log << *program;
1418
1419 GLU_EXPECT_NO_ERROR(gl.getError(), "Set vertex attributes");
1420
1421 // Program and uniforms.
1422 deUint32 prog = program->getProgram();
1423 gl.useProgram(prog);
1424
1425 gl.uniform1i(gl.getUniformLocation(prog, "u_sampler"), texUnit);
1426 if (logUniforms)
1427 m_log << TestLog::Message << "u_sampler = " << texUnit << TestLog::EndMessage;
1428
1429 if (useBias)
1430 {
1431 gl.uniform1f(gl.getUniformLocation(prog, "u_bias"), params.bias);
1432 if (logUniforms)
1433 m_log << TestLog::Message << "u_bias = " << params.bias << TestLog::EndMessage;
1434 }
1435
1436 if (params.samplerType == SAMPLERTYPE_SHADOW)
1437 {
1438 gl.uniform1f(gl.getUniformLocation(prog, "u_ref"), params.ref);
1439 if (logUniforms)
1440 m_log << TestLog::Message << "u_ref = " << params.ref << TestLog::EndMessage;
1441 }
1442
1443 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr());
1444 gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr());
1445
1446 if (logUniforms)
1447 {
1448 m_log << TestLog::Message << "u_colorScale = " << params.colorScale << TestLog::EndMessage;
1449 m_log << TestLog::Message << "u_colorBias = " << params.colorBias << TestLog::EndMessage;
1450 }
1451
1452 GLU_EXPECT_NO_ERROR(gl.getError(), "Set program state");
1453
1454 {
1455 const glu::VertexArrayBinding vertexArrays[] =
1456 {
1457 glu::va::Float("a_position", 4, 4, 0, &position[0]),
1458 glu::va::Float("a_texCoord", numComps, 4, 0, texCoord)
1459 };
1460 glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
1461 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
1462 }
1463 }
1464
computeQuadTexCoord1D(std::vector<float> & dst,float left,float right)1465 void computeQuadTexCoord1D (std::vector<float>& dst, float left, float right)
1466 {
1467 dst.resize(4);
1468
1469 dst[0] = left;
1470 dst[1] = left;
1471 dst[2] = right;
1472 dst[3] = right;
1473 }
1474
computeQuadTexCoord1DArray(std::vector<float> & dst,int layerNdx,float left,float right)1475 void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right)
1476 {
1477 dst.resize(4*2);
1478
1479 dst[0] = left; dst[1] = (float)layerNdx;
1480 dst[2] = left; dst[3] = (float)layerNdx;
1481 dst[4] = right; dst[5] = (float)layerNdx;
1482 dst[6] = right; dst[7] = (float)layerNdx;
1483 }
1484
computeQuadTexCoord2D(std::vector<float> & dst,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)1485 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1486 {
1487 dst.resize(4*2);
1488
1489 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y();
1490 dst[2] = bottomLeft.x(); dst[3] = topRight.y();
1491 dst[4] = topRight.x(); dst[5] = bottomLeft.y();
1492 dst[6] = topRight.x(); dst[7] = topRight.y();
1493 }
1494
computeQuadTexCoord2DArray(std::vector<float> & dst,int layerNdx,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)1495 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1496 {
1497 dst.resize(4*3);
1498
1499 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx;
1500 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx;
1501 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx;
1502 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx;
1503 }
1504
computeQuadTexCoord3D(std::vector<float> & dst,const tcu::Vec3 & p0,const tcu::Vec3 & p1,const tcu::IVec3 & dirSwz)1505 void computeQuadTexCoord3D (std::vector<float>& dst, const tcu::Vec3& p0, const tcu::Vec3& p1, const tcu::IVec3& dirSwz)
1506 {
1507 tcu::Vec3 f0 = tcu::Vec3(0.0f, 0.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]);
1508 tcu::Vec3 f1 = tcu::Vec3(0.0f, 1.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]);
1509 tcu::Vec3 f2 = tcu::Vec3(1.0f, 0.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]);
1510 tcu::Vec3 f3 = tcu::Vec3(1.0f, 1.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]);
1511
1512 tcu::Vec3 v0 = p0 + (p1-p0)*f0;
1513 tcu::Vec3 v1 = p0 + (p1-p0)*f1;
1514 tcu::Vec3 v2 = p0 + (p1-p0)*f2;
1515 tcu::Vec3 v3 = p0 + (p1-p0)*f3;
1516
1517 dst.resize(4*3);
1518
1519 dst[0] = v0.x(); dst[ 1] = v0.y(); dst[ 2] = v0.z();
1520 dst[3] = v1.x(); dst[ 4] = v1.y(); dst[ 5] = v1.z();
1521 dst[6] = v2.x(); dst[ 7] = v2.y(); dst[ 8] = v2.z();
1522 dst[9] = v3.x(); dst[10] = v3.y(); dst[11] = v3.z();
1523 }
1524
computeQuadTexCoordCube(std::vector<float> & dst,tcu::CubeFace face)1525 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face)
1526 {
1527 static const float texCoordNegX[] =
1528 {
1529 -1.0f, 1.0f, -1.0f,
1530 -1.0f, -1.0f, -1.0f,
1531 -1.0f, 1.0f, 1.0f,
1532 -1.0f, -1.0f, 1.0f
1533 };
1534 static const float texCoordPosX[] =
1535 {
1536 +1.0f, 1.0f, 1.0f,
1537 +1.0f, -1.0f, 1.0f,
1538 +1.0f, 1.0f, -1.0f,
1539 +1.0f, -1.0f, -1.0f
1540 };
1541 static const float texCoordNegY[] =
1542 {
1543 -1.0f, -1.0f, 1.0f,
1544 -1.0f, -1.0f, -1.0f,
1545 1.0f, -1.0f, 1.0f,
1546 1.0f, -1.0f, -1.0f
1547 };
1548 static const float texCoordPosY[] =
1549 {
1550 -1.0f, +1.0f, -1.0f,
1551 -1.0f, +1.0f, 1.0f,
1552 1.0f, +1.0f, -1.0f,
1553 1.0f, +1.0f, 1.0f
1554 };
1555 static const float texCoordNegZ[] =
1556 {
1557 1.0f, 1.0f, -1.0f,
1558 1.0f, -1.0f, -1.0f,
1559 -1.0f, 1.0f, -1.0f,
1560 -1.0f, -1.0f, -1.0f
1561 };
1562 static const float texCoordPosZ[] =
1563 {
1564 -1.0f, 1.0f, +1.0f,
1565 -1.0f, -1.0f, +1.0f,
1566 1.0f, 1.0f, +1.0f,
1567 1.0f, -1.0f, +1.0f
1568 };
1569
1570 const float* texCoord = DE_NULL;
1571 int texCoordSize = DE_LENGTH_OF_ARRAY(texCoordNegX);
1572
1573 switch (face)
1574 {
1575 case tcu::CUBEFACE_NEGATIVE_X: texCoord = texCoordNegX; break;
1576 case tcu::CUBEFACE_POSITIVE_X: texCoord = texCoordPosX; break;
1577 case tcu::CUBEFACE_NEGATIVE_Y: texCoord = texCoordNegY; break;
1578 case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break;
1579 case tcu::CUBEFACE_NEGATIVE_Z: texCoord = texCoordNegZ; break;
1580 case tcu::CUBEFACE_POSITIVE_Z: texCoord = texCoordPosZ; break;
1581 default:
1582 DE_ASSERT(DE_FALSE);
1583 return;
1584 }
1585
1586 dst.resize(texCoordSize);
1587 std::copy(texCoord, texCoord+texCoordSize, dst.begin());
1588 }
1589
computeQuadTexCoordCube(std::vector<float> & dst,tcu::CubeFace face,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight)1590 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1591 {
1592 int sRow = 0;
1593 int tRow = 0;
1594 int mRow = 0;
1595 float sSign = 1.0f;
1596 float tSign = 1.0f;
1597 float mSign = 1.0f;
1598
1599 switch (face)
1600 {
1601 case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; break;
1602 case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; break;
1603 case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; break;
1604 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break;
1605 case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f; break;
1606 case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break;
1607 default:
1608 DE_ASSERT(DE_FALSE);
1609 return;
1610 }
1611
1612 dst.resize(3*4);
1613
1614 dst[0+mRow] = mSign;
1615 dst[3+mRow] = mSign;
1616 dst[6+mRow] = mSign;
1617 dst[9+mRow] = mSign;
1618
1619 dst[0+sRow] = sSign * bottomLeft.x();
1620 dst[3+sRow] = sSign * bottomLeft.x();
1621 dst[6+sRow] = sSign * topRight.x();
1622 dst[9+sRow] = sSign * topRight.x();
1623
1624 dst[0+tRow] = tSign * bottomLeft.y();
1625 dst[3+tRow] = tSign * topRight.y();
1626 dst[6+tRow] = tSign * bottomLeft.y();
1627 dst[9+tRow] = tSign * topRight.y();
1628 }
1629
computeQuadTexCoordCubeArray(std::vector<float> & dst,tcu::CubeFace face,const tcu::Vec2 & bottomLeft,const tcu::Vec2 & topRight,const tcu::Vec2 & layerRange)1630 void computeQuadTexCoordCubeArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange)
1631 {
1632 int sRow = 0;
1633 int tRow = 0;
1634 int mRow = 0;
1635 const int qRow = 3;
1636 float sSign = 1.0f;
1637 float tSign = 1.0f;
1638 float mSign = 1.0f;
1639 const float l0 = layerRange.x();
1640 const float l1 = layerRange.y();
1641
1642 switch (face)
1643 {
1644 case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; break;
1645 case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; break;
1646 case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; break;
1647 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break;
1648 case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f; break;
1649 case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break;
1650 default:
1651 DE_ASSERT(DE_FALSE);
1652 return;
1653 }
1654
1655 dst.resize(4*4);
1656
1657 dst[ 0+mRow] = mSign;
1658 dst[ 4+mRow] = mSign;
1659 dst[ 8+mRow] = mSign;
1660 dst[12+mRow] = mSign;
1661
1662 dst[ 0+sRow] = sSign * bottomLeft.x();
1663 dst[ 4+sRow] = sSign * bottomLeft.x();
1664 dst[ 8+sRow] = sSign * topRight.x();
1665 dst[12+sRow] = sSign * topRight.x();
1666
1667 dst[ 0+tRow] = tSign * bottomLeft.y();
1668 dst[ 4+tRow] = tSign * topRight.y();
1669 dst[ 8+tRow] = tSign * bottomLeft.y();
1670 dst[12+tRow] = tSign * topRight.y();
1671
1672 if (l0 != l1)
1673 {
1674 dst[ 0+qRow] = l0;
1675 dst[ 4+qRow] = l0*0.5f + l1*0.5f;
1676 dst[ 8+qRow] = l0*0.5f + l1*0.5f;
1677 dst[12+qRow] = l1;
1678 }
1679 else
1680 {
1681 dst[ 0+qRow] = l0;
1682 dst[ 4+qRow] = l0;
1683 dst[ 8+qRow] = l0;
1684 dst[12+qRow] = l0;
1685 }
1686 }
1687
1688 // Texture result verification
1689
1690 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture1DView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)1691 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
1692 const tcu::ConstPixelBufferAccess& reference,
1693 const tcu::PixelBufferAccess& errorMask,
1694 const tcu::Texture1DView& baseView,
1695 const float* texCoord,
1696 const ReferenceParams& sampleParams,
1697 const tcu::LookupPrecision& lookupPrec,
1698 const tcu::LodPrecision& lodPrec,
1699 qpWatchDog* watchDog)
1700 {
1701 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
1702 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
1703
1704 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
1705 const tcu::Texture1DView src = getEffectiveTextureView(getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel), srcLevelStorage, sampleParams.sampler);
1706
1707 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]);
1708
1709 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
1710 const float dstW = float(dstSize.x());
1711 const float dstH = float(dstSize.y());
1712 const int srcSize = src.getWidth();
1713
1714 // Coordinates and lod per triangle.
1715 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
1716 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
1717
1718 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
1719
1720 int numFailed = 0;
1721
1722 const tcu::Vec2 lodOffsets[] =
1723 {
1724 tcu::Vec2(-1, 0),
1725 tcu::Vec2(+1, 0),
1726 tcu::Vec2( 0, -1),
1727 tcu::Vec2( 0, +1),
1728 };
1729
1730 tcu::clear(errorMask, tcu::RGBA::green().toVec());
1731
1732 for (int py = 0; py < result.getHeight(); py++)
1733 {
1734 // Ugly hack, validation can take way too long at the moment.
1735 if (watchDog)
1736 qpWatchDog_touch(watchDog);
1737
1738 for (int px = 0; px < result.getWidth(); px++)
1739 {
1740 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
1741 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
1742
1743 // Try comparison to ideal reference first, and if that fails use slower verificator.
1744 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
1745 {
1746 const float wx = (float)px + 0.5f;
1747 const float wy = (float)py + 0.5f;
1748 const float nx = wx / dstW;
1749 const float ny = wy / dstH;
1750
1751 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
1752 const float triWx = triNdx ? dstW - wx : wx;
1753 const float triWy = triNdx ? dstH - wy : wy;
1754 const float triNx = triNdx ? 1.0f - nx : nx;
1755 const float triNy = triNdx ? 1.0f - ny : ny;
1756
1757 const float coord = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy);
1758 const float coordDx = triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy) * float(srcSize);
1759 const float coordDy = triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx) * float(srcSize);
1760
1761 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx, coordDy, lodPrec);
1762
1763 // Compute lod bounds across lodOffsets range.
1764 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
1765 {
1766 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
1767 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
1768 const float nxo = wxo/dstW;
1769 const float nyo = wyo/dstH;
1770
1771 const float coordDxo = triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo) * float(srcSize);
1772 const float coordDyo = triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo) * float(srcSize);
1773 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo, coordDyo, lodPrec);
1774
1775 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
1776 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
1777 }
1778
1779 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
1780 const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix);
1781
1782 if (!isOk)
1783 {
1784 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
1785 numFailed += 1;
1786 }
1787 }
1788 }
1789 }
1790
1791 return numFailed;
1792 }
1793
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture2DView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)1794 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
1795 const tcu::ConstPixelBufferAccess& reference,
1796 const tcu::PixelBufferAccess& errorMask,
1797 const tcu::Texture2DView& baseView,
1798 const float* texCoord,
1799 const ReferenceParams& sampleParams,
1800 const tcu::LookupPrecision& lookupPrec,
1801 const tcu::LodPrecision& lodPrec,
1802 qpWatchDog* watchDog)
1803 {
1804 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
1805 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
1806
1807 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
1808 const tcu::Texture2DView src = getEffectiveTextureView(getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel), srcLevelStorage, sampleParams.sampler);
1809
1810 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
1811 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
1812
1813 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
1814 const float dstW = float(dstSize.x());
1815 const float dstH = float(dstSize.y());
1816 const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight());
1817
1818 // Coordinates and lod per triangle.
1819 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
1820 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
1821 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
1822
1823 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
1824
1825 int numFailed = 0;
1826
1827 const tcu::Vec2 lodOffsets[] =
1828 {
1829 tcu::Vec2(-1, 0),
1830 tcu::Vec2(+1, 0),
1831 tcu::Vec2( 0, -1),
1832 tcu::Vec2( 0, +1),
1833 };
1834
1835 tcu::clear(errorMask, tcu::RGBA::green().toVec());
1836
1837 for (int py = 0; py < result.getHeight(); py++)
1838 {
1839 // Ugly hack, validation can take way too long at the moment.
1840 if (watchDog)
1841 qpWatchDog_touch(watchDog);
1842
1843 for (int px = 0; px < result.getWidth(); px++)
1844 {
1845 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
1846 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
1847
1848 // Try comparison to ideal reference first, and if that fails use slower verificator.
1849 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
1850 {
1851 const float wx = (float)px + 0.5f;
1852 const float wy = (float)py + 0.5f;
1853 const float nx = wx / dstW;
1854 const float ny = wy / dstH;
1855
1856 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
1857 const float triWx = triNdx ? dstW - wx : wx;
1858 const float triWy = triNdx ? dstH - wy : wy;
1859 const float triNx = triNdx ? 1.0f - nx : nx;
1860 const float triNy = triNdx ? 1.0f - ny : ny;
1861
1862 const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
1863 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy));
1864 const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
1865 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat();
1866 const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
1867 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat();
1868
1869 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec);
1870
1871 // Compute lod bounds across lodOffsets range.
1872 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
1873 {
1874 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
1875 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
1876 const float nxo = wxo/dstW;
1877 const float nyo = wyo/dstH;
1878
1879 const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
1880 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat();
1881 const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
1882 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat();
1883 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec);
1884
1885 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
1886 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
1887 }
1888
1889 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
1890 const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix);
1891
1892 if (!isOk)
1893 {
1894 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
1895 numFailed += 1;
1896 }
1897 }
1898 }
1899 }
1900
1901 return numFailed;
1902 }
1903
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::Texture1DView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)1904 bool verifyTextureResult (tcu::TestContext& testCtx,
1905 const tcu::ConstPixelBufferAccess& result,
1906 const tcu::Texture1DView& src,
1907 const float* texCoord,
1908 const ReferenceParams& sampleParams,
1909 const tcu::LookupPrecision& lookupPrec,
1910 const tcu::LodPrecision& lodPrec,
1911 const tcu::PixelFormat& pixelFormat)
1912 {
1913 tcu::TestLog& log = testCtx.getLog();
1914 tcu::Surface reference (result.getWidth(), result.getHeight());
1915 tcu::Surface errorMask (result.getWidth(), result.getHeight());
1916 int numFailedPixels;
1917
1918 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
1919
1920 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1921 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
1922
1923 if (numFailedPixels > 0)
1924 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
1925
1926 log << TestLog::ImageSet("VerifyResult", "Verification result")
1927 << TestLog::Image("Rendered", "Rendered image", result);
1928
1929 if (numFailedPixels > 0)
1930 {
1931 log << TestLog::Image("Reference", "Ideal reference image", reference)
1932 << TestLog::Image("ErrorMask", "Error mask", errorMask);
1933 }
1934
1935 log << TestLog::EndImageSet;
1936
1937 return numFailedPixels == 0;
1938 }
1939
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::Texture2DView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)1940 bool verifyTextureResult (tcu::TestContext& testCtx,
1941 const tcu::ConstPixelBufferAccess& result,
1942 const tcu::Texture2DView& src,
1943 const float* texCoord,
1944 const ReferenceParams& sampleParams,
1945 const tcu::LookupPrecision& lookupPrec,
1946 const tcu::LodPrecision& lodPrec,
1947 const tcu::PixelFormat& pixelFormat)
1948 {
1949 tcu::TestLog& log = testCtx.getLog();
1950 tcu::Surface reference (result.getWidth(), result.getHeight());
1951 tcu::Surface errorMask (result.getWidth(), result.getHeight());
1952 int numFailedPixels;
1953
1954 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
1955
1956 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
1957 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
1958
1959 if (numFailedPixels > 0)
1960 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
1961
1962 log << TestLog::ImageSet("VerifyResult", "Verification result")
1963 << TestLog::Image("Rendered", "Rendered image", result);
1964
1965 if (numFailedPixels > 0)
1966 {
1967 log << TestLog::Image("Reference", "Ideal reference image", reference)
1968 << TestLog::Image("ErrorMask", "Error mask", errorMask);
1969 }
1970
1971 log << TestLog::EndImageSet;
1972
1973 return numFailedPixels == 0;
1974 }
1975
1976 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::TextureCubeView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)1977 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
1978 const tcu::ConstPixelBufferAccess& reference,
1979 const tcu::PixelBufferAccess& errorMask,
1980 const tcu::TextureCubeView& baseView,
1981 const float* texCoord,
1982 const ReferenceParams& sampleParams,
1983 const tcu::LookupPrecision& lookupPrec,
1984 const tcu::LodPrecision& lodPrec,
1985 qpWatchDog* watchDog)
1986 {
1987 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
1988 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
1989
1990 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
1991 const tcu::TextureCubeView src = getEffectiveTextureView(getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel), srcLevelStorage, sampleParams.sampler);
1992
1993 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
1994 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
1995 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
1996
1997 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
1998 const float dstW = float(dstSize.x());
1999 const float dstH = float(dstSize.y());
2000 const int srcSize = src.getSize();
2001
2002 // Coordinates per triangle.
2003 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2004 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2005 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
2006 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2007
2008 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2009
2010 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS);
2011
2012 int numFailed = 0;
2013
2014 const tcu::Vec2 lodOffsets[] =
2015 {
2016 tcu::Vec2(-1, 0),
2017 tcu::Vec2(+1, 0),
2018 tcu::Vec2( 0, -1),
2019 tcu::Vec2( 0, +1),
2020
2021 // \note Not strictly allowed by spec, but implementations do this in practice.
2022 tcu::Vec2(-1, -1),
2023 tcu::Vec2(-1, +1),
2024 tcu::Vec2(+1, -1),
2025 tcu::Vec2(+1, +1),
2026 };
2027
2028 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2029
2030 for (int py = 0; py < result.getHeight(); py++)
2031 {
2032 // Ugly hack, validation can take way too long at the moment.
2033 if (watchDog)
2034 qpWatchDog_touch(watchDog);
2035
2036 for (int px = 0; px < result.getWidth(); px++)
2037 {
2038 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2039 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2040
2041 // Try comparison to ideal reference first, and if that fails use slower verificator.
2042 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
2043 {
2044 const float wx = (float)px + 0.5f;
2045 const float wy = (float)py + 0.5f;
2046 const float nx = wx / dstW;
2047 const float ny = wy / dstH;
2048
2049 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f;
2050 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f;
2051
2052 bool isOk = false;
2053
2054 DE_ASSERT(tri0 || tri1);
2055
2056 // Pixel can belong to either of the triangles if it lies close enough to the edge.
2057 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++)
2058 {
2059 const float triWx = triNdx ? dstW - wx : wx;
2060 const float triWy = triNdx ? dstH - wy : wy;
2061 const float triNx = triNdx ? 1.0f - nx : nx;
2062 const float triNy = triNdx ? 1.0f - ny : ny;
2063
2064 const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2065 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
2066 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy));
2067 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2068 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
2069 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy));
2070 const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2071 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
2072 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx));
2073
2074 tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord, coordDx, coordDy, srcSize, lodPrec);
2075
2076 // Compute lod bounds across lodOffsets range.
2077 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2078 {
2079 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2080 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2081 const float nxo = wxo/dstW;
2082 const float nyo = wyo/dstH;
2083
2084 const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo),
2085 projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo),
2086 projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo));
2087 const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
2088 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo),
2089 triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo));
2090 const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
2091 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo),
2092 triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo));
2093 const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec);
2094
2095 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2096 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2097 }
2098
2099 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2100
2101 if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix))
2102 {
2103 isOk = true;
2104 break;
2105 }
2106 }
2107
2108 if (!isOk)
2109 {
2110 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2111 numFailed += 1;
2112 }
2113 }
2114 }
2115 }
2116
2117 return numFailed;
2118 }
2119
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::TextureCubeView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)2120 bool verifyTextureResult (tcu::TestContext& testCtx,
2121 const tcu::ConstPixelBufferAccess& result,
2122 const tcu::TextureCubeView& src,
2123 const float* texCoord,
2124 const ReferenceParams& sampleParams,
2125 const tcu::LookupPrecision& lookupPrec,
2126 const tcu::LodPrecision& lodPrec,
2127 const tcu::PixelFormat& pixelFormat)
2128 {
2129 tcu::TestLog& log = testCtx.getLog();
2130 tcu::Surface reference (result.getWidth(), result.getHeight());
2131 tcu::Surface errorMask (result.getWidth(), result.getHeight());
2132 int numFailedPixels;
2133
2134 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
2135
2136 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2137 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2138
2139 if (numFailedPixels > 0)
2140 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
2141
2142 log << TestLog::ImageSet("VerifyResult", "Verification result")
2143 << TestLog::Image("Rendered", "Rendered image", result);
2144
2145 if (numFailedPixels > 0)
2146 {
2147 log << TestLog::Image("Reference", "Ideal reference image", reference)
2148 << TestLog::Image("ErrorMask", "Error mask", errorMask);
2149 }
2150
2151 log << TestLog::EndImageSet;
2152
2153 return numFailedPixels == 0;
2154 }
2155
2156 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture3DView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)2157 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
2158 const tcu::ConstPixelBufferAccess& reference,
2159 const tcu::PixelBufferAccess& errorMask,
2160 const tcu::Texture3DView& baseView,
2161 const float* texCoord,
2162 const ReferenceParams& sampleParams,
2163 const tcu::LookupPrecision& lookupPrec,
2164 const tcu::LodPrecision& lodPrec,
2165 qpWatchDog* watchDog)
2166 {
2167 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2168 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2169
2170 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
2171 const tcu::Texture3DView src = getEffectiveTextureView(getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel), srcLevelStorage, sampleParams.sampler);
2172
2173 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2174 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2175 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2176
2177 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2178 const float dstW = float(dstSize.x());
2179 const float dstH = float(dstSize.y());
2180 const tcu::IVec3 srcSize = tcu::IVec3(src.getWidth(), src.getHeight(), src.getDepth());
2181
2182 // Coordinates and lod per triangle.
2183 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2184 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2185 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
2186 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2187
2188 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2189
2190 const float posEps = 1.0f / float(1<<MIN_SUBPIXEL_BITS);
2191
2192 int numFailed = 0;
2193
2194 const tcu::Vec2 lodOffsets[] =
2195 {
2196 tcu::Vec2(-1, 0),
2197 tcu::Vec2(+1, 0),
2198 tcu::Vec2( 0, -1),
2199 tcu::Vec2( 0, +1),
2200 };
2201
2202 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2203
2204 for (int py = 0; py < result.getHeight(); py++)
2205 {
2206 // Ugly hack, validation can take way too long at the moment.
2207 if (watchDog)
2208 qpWatchDog_touch(watchDog);
2209
2210 for (int px = 0; px < result.getWidth(); px++)
2211 {
2212 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2213 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2214
2215 // Try comparison to ideal reference first, and if that fails use slower verificator.
2216 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
2217 {
2218 const float wx = (float)px + 0.5f;
2219 const float wy = (float)py + 0.5f;
2220 const float nx = wx / dstW;
2221 const float ny = wy / dstH;
2222
2223 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f;
2224 const bool tri1 = (wx+posEps)/dstW + (wy+posEps)/dstH >= 1.0f;
2225
2226 bool isOk = false;
2227
2228 DE_ASSERT(tri0 || tri1);
2229
2230 // Pixel can belong to either of the triangles if it lies close enough to the edge.
2231 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++)
2232 {
2233 const float triWx = triNdx ? dstW - wx : wx;
2234 const float triWy = triNdx ? dstH - wy : wy;
2235 const float triNx = triNdx ? 1.0f - nx : nx;
2236 const float triNy = triNdx ? 1.0f - ny : ny;
2237
2238 const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2239 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
2240 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy));
2241 const tcu::Vec3 coordDx = tcu::Vec3(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2242 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
2243 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat();
2244 const tcu::Vec3 coordDy = tcu::Vec3(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2245 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
2246 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat();
2247
2248 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDx.z(), coordDy.x(), coordDy.y(), coordDy.z(), lodPrec);
2249
2250 // Compute lod bounds across lodOffsets range.
2251 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2252 {
2253 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2254 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2255 const float nxo = wxo/dstW;
2256 const float nyo = wyo/dstH;
2257
2258 const tcu::Vec3 coordDxo = tcu::Vec3(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
2259 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo),
2260 triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat();
2261 const tcu::Vec3 coordDyo = tcu::Vec3(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
2262 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo),
2263 triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat();
2264 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDxo.z(), coordDyo.x(), coordDyo.y(), coordDyo.z(), lodPrec);
2265
2266 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2267 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2268 }
2269
2270 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2271
2272 if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix))
2273 {
2274 isOk = true;
2275 break;
2276 }
2277 }
2278
2279 if (!isOk)
2280 {
2281 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2282 numFailed += 1;
2283 }
2284 }
2285 }
2286 }
2287
2288 return numFailed;
2289 }
2290
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::Texture3DView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)2291 bool verifyTextureResult (tcu::TestContext& testCtx,
2292 const tcu::ConstPixelBufferAccess& result,
2293 const tcu::Texture3DView& src,
2294 const float* texCoord,
2295 const ReferenceParams& sampleParams,
2296 const tcu::LookupPrecision& lookupPrec,
2297 const tcu::LodPrecision& lodPrec,
2298 const tcu::PixelFormat& pixelFormat)
2299 {
2300 tcu::TestLog& log = testCtx.getLog();
2301 tcu::Surface reference (result.getWidth(), result.getHeight());
2302 tcu::Surface errorMask (result.getWidth(), result.getHeight());
2303 int numFailedPixels;
2304
2305 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
2306
2307 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2308 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2309
2310 if (numFailedPixels > 0)
2311 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
2312
2313 log << TestLog::ImageSet("VerifyResult", "Verification result")
2314 << TestLog::Image("Rendered", "Rendered image", result);
2315
2316 if (numFailedPixels > 0)
2317 {
2318 log << TestLog::Image("Reference", "Ideal reference image", reference)
2319 << TestLog::Image("ErrorMask", "Error mask", errorMask);
2320 }
2321
2322 log << TestLog::EndImageSet;
2323
2324 return numFailedPixels == 0;
2325 }
2326
2327 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture1DArrayView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)2328 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
2329 const tcu::ConstPixelBufferAccess& reference,
2330 const tcu::PixelBufferAccess& errorMask,
2331 const tcu::Texture1DArrayView& baseView,
2332 const float* texCoord,
2333 const ReferenceParams& sampleParams,
2334 const tcu::LookupPrecision& lookupPrec,
2335 const tcu::LodPrecision& lodPrec,
2336 qpWatchDog* watchDog)
2337 {
2338 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2339 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2340
2341 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
2342 const tcu::Texture1DArrayView src = getEffectiveTextureView(baseView, srcLevelStorage, sampleParams.sampler);
2343
2344 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
2345 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
2346
2347 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2348 const float dstW = float(dstSize.x());
2349 const float dstH = float(dstSize.y());
2350 const float srcSize = float(src.getWidth()); // For lod computation, thus #layers is ignored.
2351
2352 // Coordinates and lod per triangle.
2353 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2354 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2355 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2356
2357 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2358
2359 int numFailed = 0;
2360
2361 const tcu::Vec2 lodOffsets[] =
2362 {
2363 tcu::Vec2(-1, 0),
2364 tcu::Vec2(+1, 0),
2365 tcu::Vec2( 0, -1),
2366 tcu::Vec2( 0, +1),
2367 };
2368
2369 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2370
2371 for (int py = 0; py < result.getHeight(); py++)
2372 {
2373 // Ugly hack, validation can take way too long at the moment.
2374 if (watchDog)
2375 qpWatchDog_touch(watchDog);
2376
2377 for (int px = 0; px < result.getWidth(); px++)
2378 {
2379 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2380 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2381
2382 // Try comparison to ideal reference first, and if that fails use slower verificator.
2383 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
2384 {
2385 const float wx = (float)px + 0.5f;
2386 const float wy = (float)py + 0.5f;
2387 const float nx = wx / dstW;
2388 const float ny = wy / dstH;
2389
2390 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
2391 const float triWx = triNdx ? dstW - wx : wx;
2392 const float triWy = triNdx ? dstH - wy : wy;
2393 const float triNx = triNdx ? 1.0f - nx : nx;
2394 const float triNy = triNdx ? 1.0f - ny : ny;
2395
2396 const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2397 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy));
2398 const float coordDx = triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy) * srcSize;
2399 const float coordDy = triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx) * srcSize;
2400
2401 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx, coordDy, lodPrec);
2402
2403 // Compute lod bounds across lodOffsets range.
2404 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2405 {
2406 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2407 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2408 const float nxo = wxo/dstW;
2409 const float nyo = wyo/dstH;
2410
2411 const float coordDxo = triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo) * srcSize;
2412 const float coordDyo = triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo) * srcSize;
2413 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo, coordDyo, lodPrec);
2414
2415 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2416 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2417 }
2418
2419 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2420 const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix);
2421
2422 if (!isOk)
2423 {
2424 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2425 numFailed += 1;
2426 }
2427 }
2428 }
2429 }
2430
2431 return numFailed;
2432 }
2433
2434 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture2DArrayView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)2435 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
2436 const tcu::ConstPixelBufferAccess& reference,
2437 const tcu::PixelBufferAccess& errorMask,
2438 const tcu::Texture2DArrayView& baseView,
2439 const float* texCoord,
2440 const ReferenceParams& sampleParams,
2441 const tcu::LookupPrecision& lookupPrec,
2442 const tcu::LodPrecision& lodPrec,
2443 qpWatchDog* watchDog)
2444 {
2445 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2446 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2447
2448 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
2449 const tcu::Texture2DArrayView src = getEffectiveTextureView(baseView, srcLevelStorage, sampleParams.sampler);
2450
2451 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2452 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2453 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2454
2455 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2456 const float dstW = float(dstSize.x());
2457 const float dstH = float(dstSize.y());
2458 const tcu::Vec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()).asFloat(); // For lod computation, thus #layers is ignored.
2459
2460 // Coordinates and lod per triangle.
2461 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2462 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2463 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
2464 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2465
2466 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2467
2468 int numFailed = 0;
2469
2470 const tcu::Vec2 lodOffsets[] =
2471 {
2472 tcu::Vec2(-1, 0),
2473 tcu::Vec2(+1, 0),
2474 tcu::Vec2( 0, -1),
2475 tcu::Vec2( 0, +1),
2476 };
2477
2478 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2479
2480 for (int py = 0; py < result.getHeight(); py++)
2481 {
2482 // Ugly hack, validation can take way too long at the moment.
2483 if (watchDog)
2484 qpWatchDog_touch(watchDog);
2485
2486 for (int px = 0; px < result.getWidth(); px++)
2487 {
2488 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2489 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2490
2491 // Try comparison to ideal reference first, and if that fails use slower verificator.
2492 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
2493 {
2494 const float wx = (float)px + 0.5f;
2495 const float wy = (float)py + 0.5f;
2496 const float nx = wx / dstW;
2497 const float ny = wy / dstH;
2498
2499 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
2500 const float triWx = triNdx ? dstW - wx : wx;
2501 const float triWy = triNdx ? dstH - wy : wy;
2502 const float triNx = triNdx ? 1.0f - nx : nx;
2503 const float triNy = triNdx ? 1.0f - ny : ny;
2504
2505 const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2506 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
2507 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy));
2508 const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2509 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize;
2510 const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2511 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize;
2512
2513 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec);
2514
2515 // Compute lod bounds across lodOffsets range.
2516 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2517 {
2518 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2519 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2520 const float nxo = wxo/dstW;
2521 const float nyo = wyo/dstH;
2522
2523 const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
2524 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize;
2525 const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
2526 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize;
2527 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec);
2528
2529 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2530 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2531 }
2532
2533 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2534 const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix);
2535
2536 if (!isOk)
2537 {
2538 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2539 numFailed += 1;
2540 }
2541 }
2542 }
2543 }
2544
2545 return numFailed;
2546 }
2547
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::Texture1DArrayView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)2548 bool verifyTextureResult (tcu::TestContext& testCtx,
2549 const tcu::ConstPixelBufferAccess& result,
2550 const tcu::Texture1DArrayView& src,
2551 const float* texCoord,
2552 const ReferenceParams& sampleParams,
2553 const tcu::LookupPrecision& lookupPrec,
2554 const tcu::LodPrecision& lodPrec,
2555 const tcu::PixelFormat& pixelFormat)
2556 {
2557 tcu::TestLog& log = testCtx.getLog();
2558 tcu::Surface reference (result.getWidth(), result.getHeight());
2559 tcu::Surface errorMask (result.getWidth(), result.getHeight());
2560 int numFailedPixels;
2561
2562 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
2563
2564 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2565 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2566
2567 if (numFailedPixels > 0)
2568 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
2569
2570 log << TestLog::ImageSet("VerifyResult", "Verification result")
2571 << TestLog::Image("Rendered", "Rendered image", result);
2572
2573 if (numFailedPixels > 0)
2574 {
2575 log << TestLog::Image("Reference", "Ideal reference image", reference)
2576 << TestLog::Image("ErrorMask", "Error mask", errorMask);
2577 }
2578
2579 log << TestLog::EndImageSet;
2580
2581 return numFailedPixels == 0;
2582 }
2583
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::Texture2DArrayView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)2584 bool verifyTextureResult (tcu::TestContext& testCtx,
2585 const tcu::ConstPixelBufferAccess& result,
2586 const tcu::Texture2DArrayView& src,
2587 const float* texCoord,
2588 const ReferenceParams& sampleParams,
2589 const tcu::LookupPrecision& lookupPrec,
2590 const tcu::LodPrecision& lodPrec,
2591 const tcu::PixelFormat& pixelFormat)
2592 {
2593 tcu::TestLog& log = testCtx.getLog();
2594 tcu::Surface reference (result.getWidth(), result.getHeight());
2595 tcu::Surface errorMask (result.getWidth(), result.getHeight());
2596 int numFailedPixels;
2597
2598 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
2599
2600 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2601 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog());
2602
2603 if (numFailedPixels > 0)
2604 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
2605
2606 log << TestLog::ImageSet("VerifyResult", "Verification result")
2607 << TestLog::Image("Rendered", "Rendered image", result);
2608
2609 if (numFailedPixels > 0)
2610 {
2611 log << TestLog::Image("Reference", "Ideal reference image", reference)
2612 << TestLog::Image("ErrorMask", "Error mask", errorMask);
2613 }
2614
2615 log << TestLog::EndImageSet;
2616
2617 return numFailedPixels == 0;
2618 }
2619
2620 //! Verifies texture lookup results and returns number of failed pixels.
computeTextureLookupDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::TextureCubeArrayView & baseView,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::IVec4 & coordBits,const tcu::LodPrecision & lodPrec,qpWatchDog * watchDog)2621 int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result,
2622 const tcu::ConstPixelBufferAccess& reference,
2623 const tcu::PixelBufferAccess& errorMask,
2624 const tcu::TextureCubeArrayView& baseView,
2625 const float* texCoord,
2626 const ReferenceParams& sampleParams,
2627 const tcu::LookupPrecision& lookupPrec,
2628 const tcu::IVec4& coordBits,
2629 const tcu::LodPrecision& lodPrec,
2630 qpWatchDog* watchDog)
2631 {
2632 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2633 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2634
2635 std::vector<tcu::ConstPixelBufferAccess> srcLevelStorage;
2636 const tcu::TextureCubeArrayView src = getEffectiveTextureView(getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel), srcLevelStorage, sampleParams.sampler);
2637
2638 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]);
2639 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]);
2640 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]);
2641 const tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]);
2642
2643 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2644 const float dstW = float(dstSize.x());
2645 const float dstH = float(dstSize.y());
2646 const int srcSize = src.getSize();
2647
2648 // Coordinates per triangle.
2649 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2650 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2651 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
2652 const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) };
2653 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2654
2655 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2656
2657 const float posEps = 1.0f / float((1<<4) + 1); // ES3 requires at least 4 subpixel bits.
2658
2659 int numFailed = 0;
2660
2661 const tcu::Vec2 lodOffsets[] =
2662 {
2663 tcu::Vec2(-1, 0),
2664 tcu::Vec2(+1, 0),
2665 tcu::Vec2( 0, -1),
2666 tcu::Vec2( 0, +1),
2667
2668 // \note Not strictly allowed by spec, but implementations do this in practice.
2669 tcu::Vec2(-1, -1),
2670 tcu::Vec2(-1, +1),
2671 tcu::Vec2(+1, -1),
2672 tcu::Vec2(+1, +1),
2673 };
2674
2675 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2676
2677 for (int py = 0; py < result.getHeight(); py++)
2678 {
2679 // Ugly hack, validation can take way too long at the moment.
2680 if (watchDog)
2681 qpWatchDog_touch(watchDog);
2682
2683 for (int px = 0; px < result.getWidth(); px++)
2684 {
2685 const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2686 const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale;
2687
2688 // Try comparison to ideal reference first, and if that fails use slower verificator.
2689 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold)))
2690 {
2691 const float wx = (float)px + 0.5f;
2692 const float wy = (float)py + 0.5f;
2693 const float nx = wx / dstW;
2694 const float ny = wy / dstH;
2695
2696 const bool tri0 = nx + ny - posEps <= 1.0f;
2697 const bool tri1 = nx + ny + posEps >= 1.0f;
2698
2699 bool isOk = false;
2700
2701 DE_ASSERT(tri0 || tri1);
2702
2703 // Pixel can belong to either of the triangles if it lies close enough to the edge.
2704 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++)
2705 {
2706 const float triWx = triNdx ? dstW - wx : wx;
2707 const float triWy = triNdx ? dstH - wy : wy;
2708 const float triNx = triNdx ? 1.0f - nx : nx;
2709 const float triNy = triNdx ? 1.0f - ny : ny;
2710
2711 const tcu::Vec4 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2712 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
2713 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy),
2714 projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy));
2715 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2716 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
2717 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy));
2718 const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2719 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
2720 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx));
2721
2722 tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord.toWidth<3>(), coordDx, coordDy, srcSize, lodPrec);
2723
2724 // Compute lod bounds across lodOffsets range.
2725 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2726 {
2727 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2728 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2729 const float nxo = wxo/dstW;
2730 const float nyo = wyo/dstH;
2731
2732 const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo),
2733 projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo),
2734 projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo));
2735 const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
2736 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo),
2737 triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo));
2738 const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
2739 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo),
2740 triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo));
2741 const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec);
2742
2743 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2744 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2745 }
2746
2747 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2748
2749 if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coordBits, coord, clampedLod, resPix))
2750 {
2751 isOk = true;
2752 break;
2753 }
2754 }
2755
2756 if (!isOk)
2757 {
2758 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2759 numFailed += 1;
2760 }
2761 }
2762 }
2763 }
2764
2765 return numFailed;
2766 }
2767
verifyTextureResult(tcu::TestContext & testCtx,const tcu::ConstPixelBufferAccess & result,const tcu::TextureCubeArrayView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::LookupPrecision & lookupPrec,const tcu::IVec4 & coordBits,const tcu::LodPrecision & lodPrec,const tcu::PixelFormat & pixelFormat)2768 bool verifyTextureResult (tcu::TestContext& testCtx,
2769 const tcu::ConstPixelBufferAccess& result,
2770 const tcu::TextureCubeArrayView& src,
2771 const float* texCoord,
2772 const ReferenceParams& sampleParams,
2773 const tcu::LookupPrecision& lookupPrec,
2774 const tcu::IVec4& coordBits,
2775 const tcu::LodPrecision& lodPrec,
2776 const tcu::PixelFormat& pixelFormat)
2777 {
2778 tcu::TestLog& log = testCtx.getLog();
2779 tcu::Surface reference (result.getWidth(), result.getHeight());
2780 tcu::Surface errorMask (result.getWidth(), result.getHeight());
2781 int numFailedPixels;
2782
2783 DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask);
2784
2785 sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
2786 numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, coordBits, lodPrec, testCtx.getWatchDog());
2787
2788 if (numFailedPixels > 0)
2789 log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
2790
2791 log << TestLog::ImageSet("VerifyResult", "Verification result")
2792 << TestLog::Image("Rendered", "Rendered image", result);
2793
2794 if (numFailedPixels > 0)
2795 {
2796 log << TestLog::Image("Reference", "Ideal reference image", reference)
2797 << TestLog::Image("ErrorMask", "Error mask", errorMask);
2798 }
2799
2800 log << TestLog::EndImageSet;
2801
2802 return numFailedPixels == 0;
2803 }
2804
2805 // Shadow lookup verification
2806
computeTextureCompareDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture2DView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::Vec3 & nonShadowThreshold)2807 int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
2808 const tcu::ConstPixelBufferAccess& reference,
2809 const tcu::PixelBufferAccess& errorMask,
2810 const tcu::Texture2DView& src,
2811 const float* texCoord,
2812 const ReferenceParams& sampleParams,
2813 const tcu::TexComparePrecision& comparePrec,
2814 const tcu::LodPrecision& lodPrec,
2815 const tcu::Vec3& nonShadowThreshold)
2816 {
2817 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2818 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2819
2820 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
2821 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
2822
2823 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2824 const float dstW = float(dstSize.x());
2825 const float dstH = float(dstSize.y());
2826 const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight());
2827
2828 // Coordinates and lod per triangle.
2829 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2830 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2831 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2832
2833 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2834
2835 int numFailed = 0;
2836
2837 const tcu::Vec2 lodOffsets[] =
2838 {
2839 tcu::Vec2(-1, 0),
2840 tcu::Vec2(+1, 0),
2841 tcu::Vec2( 0, -1),
2842 tcu::Vec2( 0, +1),
2843 };
2844
2845 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2846
2847 for (int py = 0; py < result.getHeight(); py++)
2848 {
2849 for (int px = 0; px < result.getWidth(); px++)
2850 {
2851 const tcu::Vec4 resPix = result.getPixel(px, py);
2852 const tcu::Vec4 refPix = reference.getPixel(px, py);
2853
2854 // Other channels should trivially match to reference.
2855 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
2856 {
2857 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2858 numFailed += 1;
2859 continue;
2860 }
2861
2862 // Reference result is known to be a valid result, we can
2863 // skip verification if thes results are equal
2864 if (resPix.x() != refPix.x())
2865 {
2866 const float wx = (float)px + 0.5f;
2867 const float wy = (float)py + 0.5f;
2868 const float nx = wx / dstW;
2869 const float ny = wy / dstH;
2870
2871 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
2872 const float triWx = triNdx ? dstW - wx : wx;
2873 const float triWy = triNdx ? dstH - wy : wy;
2874 const float triNx = triNdx ? 1.0f - nx : nx;
2875 const float triNy = triNdx ? 1.0f - ny : ny;
2876
2877 const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2878 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy));
2879 const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2880 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat();
2881 const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2882 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat();
2883
2884 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec);
2885
2886 // Compute lod bounds across lodOffsets range.
2887 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
2888 {
2889 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
2890 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
2891 const float nxo = wxo/dstW;
2892 const float nyo = wyo/dstH;
2893
2894 const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
2895 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat();
2896 const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
2897 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat();
2898 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec);
2899
2900 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
2901 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
2902 }
2903
2904 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
2905 const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x());
2906
2907 if (!isOk)
2908 {
2909 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2910 numFailed += 1;
2911 }
2912 }
2913 }
2914 }
2915
2916 return numFailed;
2917 }
2918
computeTextureCompareDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::TextureCubeView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::Vec3 & nonShadowThreshold)2919 int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
2920 const tcu::ConstPixelBufferAccess& reference,
2921 const tcu::PixelBufferAccess& errorMask,
2922 const tcu::TextureCubeView& src,
2923 const float* texCoord,
2924 const ReferenceParams& sampleParams,
2925 const tcu::TexComparePrecision& comparePrec,
2926 const tcu::LodPrecision& lodPrec,
2927 const tcu::Vec3& nonShadowThreshold)
2928 {
2929 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
2930 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
2931
2932 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
2933 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
2934 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
2935
2936 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
2937 const float dstW = float(dstSize.x());
2938 const float dstH = float(dstSize.y());
2939 const int srcSize = src.getSize();
2940
2941 // Coordinates per triangle.
2942 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
2943 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
2944 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
2945 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
2946
2947 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
2948
2949 int numFailed = 0;
2950
2951 const tcu::Vec2 lodOffsets[] =
2952 {
2953 tcu::Vec2(-1, 0),
2954 tcu::Vec2(+1, 0),
2955 tcu::Vec2( 0, -1),
2956 tcu::Vec2( 0, +1),
2957 };
2958
2959 tcu::clear(errorMask, tcu::RGBA::green().toVec());
2960
2961 for (int py = 0; py < result.getHeight(); py++)
2962 {
2963 for (int px = 0; px < result.getWidth(); px++)
2964 {
2965 const tcu::Vec4 resPix = result.getPixel(px, py);
2966 const tcu::Vec4 refPix = reference.getPixel(px, py);
2967
2968 // Other channels should trivially match to reference.
2969 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
2970 {
2971 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
2972 numFailed += 1;
2973 continue;
2974 }
2975
2976 // Reference result is known to be a valid result, we can
2977 // skip verification if thes results are equal
2978 if (resPix.x() != refPix.x())
2979 {
2980 const float wx = (float)px + 0.5f;
2981 const float wy = (float)py + 0.5f;
2982 const float nx = wx / dstW;
2983 const float ny = wy / dstH;
2984
2985 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
2986 const float triWx = triNdx ? dstW - wx : wx;
2987 const float triWy = triNdx ? dstH - wy : wy;
2988 const float triNx = triNdx ? 1.0f - nx : nx;
2989 const float triNy = triNdx ? 1.0f - ny : ny;
2990
2991 const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
2992 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
2993 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy));
2994 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
2995 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy),
2996 triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy));
2997 const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
2998 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx),
2999 triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx));
3000
3001 tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord, coordDx, coordDy, srcSize, lodPrec);
3002
3003 // Compute lod bounds across lodOffsets range.
3004 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
3005 {
3006 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
3007 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
3008 const float nxo = wxo/dstW;
3009 const float nyo = wyo/dstH;
3010
3011 const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo),
3012 projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo),
3013 projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo));
3014 const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
3015 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo),
3016 triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo));
3017 const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
3018 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo),
3019 triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo));
3020 const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec);
3021
3022 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
3023 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
3024 }
3025
3026 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
3027 const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x());
3028
3029 if (!isOk)
3030 {
3031 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
3032 numFailed += 1;
3033 }
3034 }
3035 }
3036 }
3037
3038 return numFailed;
3039 }
3040
computeTextureCompareDiff(const tcu::ConstPixelBufferAccess & result,const tcu::ConstPixelBufferAccess & reference,const tcu::PixelBufferAccess & errorMask,const tcu::Texture2DArrayView & src,const float * texCoord,const ReferenceParams & sampleParams,const tcu::TexComparePrecision & comparePrec,const tcu::LodPrecision & lodPrec,const tcu::Vec3 & nonShadowThreshold)3041 int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result,
3042 const tcu::ConstPixelBufferAccess& reference,
3043 const tcu::PixelBufferAccess& errorMask,
3044 const tcu::Texture2DArrayView& src,
3045 const float* texCoord,
3046 const ReferenceParams& sampleParams,
3047 const tcu::TexComparePrecision& comparePrec,
3048 const tcu::LodPrecision& lodPrec,
3049 const tcu::Vec3& nonShadowThreshold)
3050 {
3051 DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight());
3052 DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight());
3053
3054 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]);
3055 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]);
3056 const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]);
3057
3058 const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight());
3059 const float dstW = float(dstSize.x());
3060 const float dstH = float(dstSize.y());
3061 const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight());
3062
3063 // Coordinates and lod per triangle.
3064 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) };
3065 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) };
3066 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };
3067 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) };
3068
3069 const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f);
3070
3071 int numFailed = 0;
3072
3073 const tcu::Vec2 lodOffsets[] =
3074 {
3075 tcu::Vec2(-1, 0),
3076 tcu::Vec2(+1, 0),
3077 tcu::Vec2( 0, -1),
3078 tcu::Vec2( 0, +1),
3079 };
3080
3081 tcu::clear(errorMask, tcu::RGBA::green().toVec());
3082
3083 for (int py = 0; py < result.getHeight(); py++)
3084 {
3085 for (int px = 0; px < result.getWidth(); px++)
3086 {
3087 const tcu::Vec4 resPix = result.getPixel(px, py);
3088 const tcu::Vec4 refPix = reference.getPixel(px, py);
3089
3090 // Other channels should trivially match to reference.
3091 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
3092 {
3093 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
3094 numFailed += 1;
3095 continue;
3096 }
3097
3098 // Reference result is known to be a valid result, we can
3099 // skip verification if thes results are equal
3100 if (resPix.x() != refPix.x())
3101 {
3102 const float wx = (float)px + 0.5f;
3103 const float wy = (float)py + 0.5f;
3104 const float nx = wx / dstW;
3105 const float ny = wy / dstH;
3106
3107 const int triNdx = nx + ny >= 1.0f ? 1 : 0;
3108 const float triWx = triNdx ? dstW - wx : wx;
3109 const float triWy = triNdx ? dstH - wy : wy;
3110 const float triNx = triNdx ? 1.0f - nx : nx;
3111 const float triNy = triNdx ? 1.0f - ny : ny;
3112
3113 const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy),
3114 projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy),
3115 projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy));
3116 const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy),
3117 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat();
3118 const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx),
3119 triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat();
3120
3121 tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec);
3122
3123 // Compute lod bounds across lodOffsets range.
3124 for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++)
3125 {
3126 const float wxo = triWx + lodOffsets[lodOffsNdx].x();
3127 const float wyo = triWy + lodOffsets[lodOffsNdx].y();
3128 const float nxo = wxo/dstW;
3129 const float nyo = wyo/dstH;
3130
3131 const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo),
3132 triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat();
3133 const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo),
3134 triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat();
3135 const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec);
3136
3137 lodBounds.x() = de::min(lodBounds.x(), lodO.x());
3138 lodBounds.y() = de::max(lodBounds.y(), lodO.y());
3139 }
3140
3141 const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec);
3142 const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x());
3143
3144 if (!isOk)
3145 {
3146 errorMask.setPixel(tcu::RGBA::red().toVec(), px, py);
3147 numFailed += 1;
3148 }
3149 }
3150 }
3151 }
3152
3153 return numFailed;
3154 }
3155
3156 // Mipmap generation comparison.
3157
compareGenMipmapBilinear(const tcu::ConstPixelBufferAccess & dst,const tcu::ConstPixelBufferAccess & src,const tcu::PixelBufferAccess & errorMask,const GenMipmapPrecision & precision)3158 static int compareGenMipmapBilinear (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision)
3159 {
3160 DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures.
3161
3162 const float dstW = float(dst.getWidth());
3163 const float dstH = float(dst.getHeight());
3164 const float srcW = float(src.getWidth());
3165 const float srcH = float(src.getHeight());
3166 int numFailed = 0;
3167
3168 // Translation to lookup verification parameters.
3169 const tcu::Sampler sampler (tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
3170 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, 0.0f, false /* non-normalized coords */);
3171 tcu::LookupPrecision lookupPrec;
3172
3173 lookupPrec.colorThreshold = precision.colorThreshold;
3174 lookupPrec.colorMask = precision.colorMask;
3175 lookupPrec.coordBits = tcu::IVec3(22);
3176 lookupPrec.uvwBits = precision.filterBits;
3177
3178 for (int y = 0; y < dst.getHeight(); y++)
3179 for (int x = 0; x < dst.getWidth(); x++)
3180 {
3181 const tcu::Vec4 result = dst.getPixel(x, y);
3182 const float cx = (float(x)+0.5f) / dstW * srcW;
3183 const float cy = (float(y)+0.5f) / dstH * srcH;
3184 const bool isOk = tcu::isLinearSampleResultValid(src, sampler, lookupPrec, tcu::Vec2(cx, cy), 0, result);
3185
3186 errorMask.setPixel(isOk ? tcu::RGBA::green().toVec() : tcu::RGBA::red().toVec(), x, y);
3187 if (!isOk)
3188 numFailed += 1;
3189 }
3190
3191 return numFailed;
3192 }
3193
compareGenMipmapBox(const tcu::ConstPixelBufferAccess & dst,const tcu::ConstPixelBufferAccess & src,const tcu::PixelBufferAccess & errorMask,const GenMipmapPrecision & precision)3194 static int compareGenMipmapBox (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision)
3195 {
3196 DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures.
3197
3198 const float dstW = float(dst.getWidth());
3199 const float dstH = float(dst.getHeight());
3200 const float srcW = float(src.getWidth());
3201 const float srcH = float(src.getHeight());
3202 int numFailed = 0;
3203
3204 // Translation to lookup verification parameters.
3205 const tcu::Sampler sampler (tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE,
3206 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, 0.0f, false /* non-normalized coords */);
3207 tcu::LookupPrecision lookupPrec;
3208
3209 lookupPrec.colorThreshold = precision.colorThreshold;
3210 lookupPrec.colorMask = precision.colorMask;
3211 lookupPrec.coordBits = tcu::IVec3(22);
3212 lookupPrec.uvwBits = precision.filterBits;
3213
3214 for (int y = 0; y < dst.getHeight(); y++)
3215 for (int x = 0; x < dst.getWidth(); x++)
3216 {
3217 const tcu::Vec4 result = dst.getPixel(x, y);
3218 const float cx = deFloatFloor(float(x) / dstW * srcW) + 1.0f;
3219 const float cy = deFloatFloor(float(y) / dstH * srcH) + 1.0f;
3220 const bool isOk = tcu::isLinearSampleResultValid(src, sampler, lookupPrec, tcu::Vec2(cx, cy), 0, result);
3221
3222 errorMask.setPixel(isOk ? tcu::RGBA::green().toVec() : tcu::RGBA::red().toVec(), x, y);
3223 if (!isOk)
3224 numFailed += 1;
3225 }
3226
3227 return numFailed;
3228 }
3229
compareGenMipmapVeryLenient(const tcu::ConstPixelBufferAccess & dst,const tcu::ConstPixelBufferAccess & src,const tcu::PixelBufferAccess & errorMask,const GenMipmapPrecision & precision)3230 static int compareGenMipmapVeryLenient (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision)
3231 {
3232 DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures.
3233 DE_UNREF(precision);
3234
3235 const float dstW = float(dst.getWidth());
3236 const float dstH = float(dst.getHeight());
3237 const float srcW = float(src.getWidth());
3238 const float srcH = float(src.getHeight());
3239 int numFailed = 0;
3240
3241 for (int y = 0; y < dst.getHeight(); y++)
3242 for (int x = 0; x < dst.getWidth(); x++)
3243 {
3244 const tcu::Vec4 result = dst.getPixel(x, y);
3245 const int minX = deFloorFloatToInt32(((float)x-0.5f) / dstW * srcW);
3246 const int minY = deFloorFloatToInt32(((float)y-0.5f) / dstH * srcH);
3247 const int maxX = deCeilFloatToInt32(((float)x+1.5f) / dstW * srcW);
3248 const int maxY = deCeilFloatToInt32(((float)y+1.5f) / dstH * srcH);
3249 tcu::Vec4 minVal, maxVal;
3250 bool isOk;
3251
3252 DE_ASSERT(minX < maxX && minY < maxY);
3253
3254 for (int ky = minY; ky <= maxY; ky++)
3255 {
3256 for (int kx = minX; kx <= maxX; kx++)
3257 {
3258 const int sx = de::clamp(kx, 0, src.getWidth()-1);
3259 const int sy = de::clamp(ky, 0, src.getHeight()-1);
3260 const tcu::Vec4 sample = src.getPixel(sx, sy);
3261
3262 if (ky == minY && kx == minX)
3263 {
3264 minVal = sample;
3265 maxVal = sample;
3266 }
3267 else
3268 {
3269 minVal = min(sample, minVal);
3270 maxVal = max(sample, maxVal);
3271 }
3272 }
3273 }
3274
3275 isOk = boolAll(logicalAnd(lessThanEqual(minVal, result), lessThanEqual(result, maxVal)));
3276
3277 errorMask.setPixel(isOk ? tcu::RGBA::green().toVec() : tcu::RGBA::red().toVec(), x, y);
3278 if (!isOk)
3279 numFailed += 1;
3280 }
3281
3282 return numFailed;
3283 }
3284
compareGenMipmapResult(tcu::TestLog & log,const tcu::Texture2D & resultTexture,const tcu::Texture2D & level0Reference,const GenMipmapPrecision & precision)3285 qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision)
3286 {
3287 qpTestResult result = QP_TEST_RESULT_PASS;
3288
3289 // Special comparison for level 0.
3290 {
3291 const tcu::Vec4 threshold = select(precision.colorThreshold, tcu::Vec4(1.0f), precision.colorMask);
3292 const bool level0Ok = tcu::floatThresholdCompare(log, "Level0", "Level 0", level0Reference.getLevel(0), resultTexture.getLevel(0), threshold, tcu::COMPARE_LOG_RESULT);
3293
3294 if (!level0Ok)
3295 {
3296 log << TestLog::Message << "ERROR: Level 0 comparison failed!" << TestLog::EndMessage;
3297 result = QP_TEST_RESULT_FAIL;
3298 }
3299 }
3300
3301 for (int levelNdx = 1; levelNdx < resultTexture.getNumLevels(); levelNdx++)
3302 {
3303 const tcu::ConstPixelBufferAccess src = resultTexture.getLevel(levelNdx-1);
3304 const tcu::ConstPixelBufferAccess dst = resultTexture.getLevel(levelNdx);
3305 tcu::Surface errorMask (dst.getWidth(), dst.getHeight());
3306 bool levelOk = false;
3307
3308 // Try different comparisons in quality order.
3309
3310 if (!levelOk)
3311 {
3312 const int numFailed = compareGenMipmapBilinear(dst, src, errorMask.getAccess(), precision);
3313 if (numFailed == 0)
3314 levelOk = true;
3315 else
3316 log << TestLog::Message << "WARNING: Level " << levelNdx << " comparison to bilinear method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage;
3317 }
3318
3319 if (!levelOk)
3320 {
3321 const int numFailed = compareGenMipmapBox(dst, src, errorMask.getAccess(), precision);
3322 if (numFailed == 0)
3323 levelOk = true;
3324 else
3325 log << TestLog::Message << "WARNING: Level " << levelNdx << " comparison to box method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage;
3326 }
3327
3328 // At this point all high-quality methods have been used.
3329 if (!levelOk && result == QP_TEST_RESULT_PASS)
3330 result = QP_TEST_RESULT_QUALITY_WARNING;
3331
3332 if (!levelOk)
3333 {
3334 const int numFailed = compareGenMipmapVeryLenient(dst, src, errorMask.getAccess(), precision);
3335 if (numFailed == 0)
3336 levelOk = true;
3337 else
3338 log << TestLog::Message << "ERROR: Level " << levelNdx << " appears to contain " << numFailed << " completely wrong pixels, failing case!" << TestLog::EndMessage;
3339 }
3340
3341 if (!levelOk)
3342 result = QP_TEST_RESULT_FAIL;
3343
3344 log << TestLog::ImageSet(string("Level") + de::toString(levelNdx), string("Level ") + de::toString(levelNdx) + " result")
3345 << TestLog::Image("Result", "Result", dst);
3346
3347 if (!levelOk)
3348 log << TestLog::Image("ErrorMask", "Error mask", errorMask);
3349
3350 log << TestLog::EndImageSet;
3351 }
3352
3353 return result;
3354 }
3355
compareGenMipmapResult(tcu::TestLog & log,const tcu::TextureCube & resultTexture,const tcu::TextureCube & level0Reference,const GenMipmapPrecision & precision)3356 qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::TextureCube& resultTexture, const tcu::TextureCube& level0Reference, const GenMipmapPrecision& precision)
3357 {
3358 qpTestResult result = QP_TEST_RESULT_PASS;
3359
3360 static const char* s_faceNames[] = { "-X", "+X", "-Y", "+Y", "-Z", "+Z" };
3361 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_faceNames) == tcu::CUBEFACE_LAST);
3362
3363 // Special comparison for level 0.
3364 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
3365 {
3366 const tcu::CubeFace face = tcu::CubeFace(faceNdx);
3367 const tcu::Vec4 threshold = select(precision.colorThreshold, tcu::Vec4(1.0f), precision.colorMask);
3368 const bool level0Ok = tcu::floatThresholdCompare(log,
3369 ("Level0Face" + de::toString(faceNdx)).c_str(),
3370 (string("Level 0, face ") + s_faceNames[face]).c_str(),
3371 level0Reference.getLevelFace(0, face),
3372 resultTexture.getLevelFace(0, face),
3373 threshold, tcu::COMPARE_LOG_RESULT);
3374
3375 if (!level0Ok)
3376 {
3377 log << TestLog::Message << "ERROR: Level 0, face " << s_faceNames[face] << " comparison failed!" << TestLog::EndMessage;
3378 result = QP_TEST_RESULT_FAIL;
3379 }
3380 }
3381
3382 for (int levelNdx = 1; levelNdx < resultTexture.getNumLevels(); levelNdx++)
3383 {
3384 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
3385 {
3386 const tcu::CubeFace face = tcu::CubeFace(faceNdx);
3387 const char* faceName = s_faceNames[face];
3388 const tcu::ConstPixelBufferAccess src = resultTexture.getLevelFace(levelNdx-1, face);
3389 const tcu::ConstPixelBufferAccess dst = resultTexture.getLevelFace(levelNdx, face);
3390 tcu::Surface errorMask (dst.getWidth(), dst.getHeight());
3391 bool levelOk = false;
3392
3393 // Try different comparisons in quality order.
3394
3395 if (!levelOk)
3396 {
3397 const int numFailed = compareGenMipmapBilinear(dst, src, errorMask.getAccess(), precision);
3398 if (numFailed == 0)
3399 levelOk = true;
3400 else
3401 log << TestLog::Message << "WARNING: Level " << levelNdx << ", face " << faceName << " comparison to bilinear method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage;
3402 }
3403
3404 if (!levelOk)
3405 {
3406 const int numFailed = compareGenMipmapBox(dst, src, errorMask.getAccess(), precision);
3407 if (numFailed == 0)
3408 levelOk = true;
3409 else
3410 log << TestLog::Message << "WARNING: Level " << levelNdx << ", face " << faceName <<" comparison to box method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage;
3411 }
3412
3413 // At this point all high-quality methods have been used.
3414 if (!levelOk && result == QP_TEST_RESULT_PASS)
3415 result = QP_TEST_RESULT_QUALITY_WARNING;
3416
3417 if (!levelOk)
3418 {
3419 const int numFailed = compareGenMipmapVeryLenient(dst, src, errorMask.getAccess(), precision);
3420 if (numFailed == 0)
3421 levelOk = true;
3422 else
3423 log << TestLog::Message << "ERROR: Level " << levelNdx << ", face " << faceName << " appears to contain " << numFailed << " completely wrong pixels, failing case!" << TestLog::EndMessage;
3424 }
3425
3426 if (!levelOk)
3427 result = QP_TEST_RESULT_FAIL;
3428
3429 log << TestLog::ImageSet(string("Level") + de::toString(levelNdx) + "Face" + de::toString(faceNdx), string("Level ") + de::toString(levelNdx) + ", face " + string(faceName) + " result")
3430 << TestLog::Image("Result", "Result", dst);
3431
3432 if (!levelOk)
3433 log << TestLog::Image("ErrorMask", "Error mask", errorMask);
3434
3435 log << TestLog::EndImageSet;
3436 }
3437 }
3438
3439 return result;
3440 }
3441
3442 // Logging utilities.
3443
operator <<(std::ostream & str,const LogGradientFmt & fmt)3444 std::ostream& operator<< (std::ostream& str, const LogGradientFmt& fmt)
3445 {
3446 return str << "(R: " << fmt.valueMin->x() << " -> " << fmt.valueMax->x() << ", "
3447 << "G: " << fmt.valueMin->y() << " -> " << fmt.valueMax->y() << ", "
3448 << "B: " << fmt.valueMin->z() << " -> " << fmt.valueMax->z() << ", "
3449 << "A: " << fmt.valueMin->w() << " -> " << fmt.valueMax->w() << ")";
3450 }
3451
3452 } // TextureTestUtil
3453 } // gls
3454 } // deqp
3455