1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrGLSLTextureSampler_DEFINED 9 #define GrGLSLTextureSampler_DEFINED 10 11 #include "GrShaderVar.h" 12 #include "GrTextureAccess.h" 13 #include "glsl/GrGLSLProgramDataManager.h" 14 15 class GrGLSLTextureSampler { 16 public: 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; 19 GrGLSLTextureSampler(UniformHandle uniform,const GrTextureAccess & access)20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) 21 : fSamplerUniform(uniform) 22 , fConfig(access.getTexture()->config()) { 23 SkASSERT(kUnknown_GrPixelConfig != fConfig); 24 } 25 config()26 GrPixelConfig config() const { return fConfig; } 27 28 private: 29 UniformHandle fSamplerUniform; 30 GrPixelConfig fConfig; 31 32 friend class GrGLSLShaderBuilder; 33 }; 34 35 #endif 36