1# Vulkan Loader Specification and Architecture Overview
2
3
4Goals of this document
5----------------------
6
7Specify necessary functions and expected behavior of interface between the
8loader library and ICDs and layers for Windows, Linux and Android based
9systems. Also describe the application visible behaviors of the loader.
10
11Audience
12--------
13
14Application, Vulkan driver and Vulkan layer developers.
15
16Any developers interested in understanding more about loader and layer behavior
17and architecture.
18
19
20Loader goals
21------------
22
23-   Support multiple ICDs (Installable Client Drivers) to co-exist on a system
24without interfering with each other.
25
26-   Support optional modules (layers) that can be enabled by an application,
27developer or the system and have no impact when not enabled.
28
29-   Negligible performance cost for an application calling through the loader
30to an ICD entry point.
31
32Architectural overview of layers and loader
33-------------------------------------------
34
35Vulkan is a layered architecture. Layers can hook (intercept) Vulkan commands to
36achieve various functionality that a Vulkan driver (aka ICD) or loader doesn’t
37support. Functionality such as Vulkan API tracing and debugging, API usage
38validation, and other tools such as framebuffer overlays are all natural
39candidates for Vulkan layers. Layers are implemented as libraries that are
40inserted between the application and the driver.
41
42Not only is Vulkan a layered architecture but it also supports multiple GPUs
43and their drivers. Vulkan commands called by an application may wind up calling
44into a diverse set of modules: loader, layers, and ICDs. The loader is critical
45to managing the proper dispatching of Vulkan commands to the appropriate set of
46layers and ICDs. The Vulkan object model allows the loader to insert layers
47into a call chain so the layers can process Vulkan commands prior to the
48ICD being called.
49
50Vulkan uses an object model to control the scope of a particular action /
51operation.  The object to be acted on is always the first parameter of a Vulkan
52call and is a dispatchable object (see Vulkan specification section 2.2 Object
53Model).  Under the covers, the dispatchable object handle is a pointer to a
54structure that contains a pointer to a dispatch table maintained by the loader.
55This dispatch table contains pointers to the Vulkan functions appropriate to
56that object. There are two types of dispatch tables the loader maintains,
57Instance and Device. I.e. a VkInstance object’s dispatch table will point to Vulkan
58functions such as vkEnumeratePhysicalDevices, vkDestroyInstance,
59vkCreateInstance, etc. Instance functions take a VkInstance or VkPhysicalDevice as
60their first argument.
61
62Device objects have a separate dispatch table containing the appropriate
63function pointers. The device dispatch table is used for all functions that
64take a VkDevice, VkQueue or VkCommandBuffer as their first argument.
65
66These instance and device dispatch tables are constructed when the application
67calls vkCreateInstance and vkCreateDevice. At that time the application and/or
68system can specify optional layers to be included. The loader will initialize
69the specified layers to create a call chain for each Vulkan function and each
70entry of the dispatch table will point to the first element of that chain.
71Thus, the loader builds an instance call chain for each VkInstance that is
72created and a device call chain for each VkDevice that is created.
73
74For example, the diagram below represents what happens in the call chain for
75vkCreateInstance. After initializing the chain, the loader will call into the
76first layer’s vkCreateInstance which will call the next finally terminating in
77the loader again where this function calls every ICD’s vkCreateInstance and
78saves the results. This allows every enabled layer for this chain to set up
79what it needs based on the VkInstanceCreateInfo structure from the application.
80![Instance call chain](instance_call_chain.png)
81
82This also highlights some of the complexity the loader must manage when using
83instance chains. As shown here, the loader must aggregate information from
84multiple devices when they are present. This means that the loader has to know
85about instance level extensions to aggregate them correctly.
86
87Device chains are created at vkCreateDevice and are generally simpler because
88they deal with only a single device and the ICD can always be the terminator of
89the chain. The below diagram also illustrates how layers (either device or
90instance) can skip intercepting any given Vulkan entry point.
91![Chain skipping layers](chain_skipping_layers.png)
92
93Application interface to loader
94-------------------------------
95
96In this section we’ll discuss how an application interacts with the loader.
97
98-   Linking to loader library for core and WSI extension symbols.
99
100-   Dynamic Vulkan command lookup & application dispatch table.
101
102-   Loader library filenames for linking to different Vulkan ABI versions.
103
104-   Layers
105
106-   Extensions
107
108-   vkGetInstanceProcAddr, vkGetDeviceProcAddr
109
110The loader library on Windows, Linux and Android will export all core Vulkan
111and all appropriate Window System Interface (WSI) extensions. This is done to
112make it simpler to get started with Vulkan development. When an application
113links directly to the loader library in this way, the Vulkan calls are simple
114trampoline functions that jump to the appropriate dispatch table entry for the
115object they are given.
116
117Applications are not required to link directly to the loader library, instead
118they can use the appropriate platform specific dynamic symbol lookup on the
119loader library to initialize the application’s own dispatch table. This allows
120an application to fail gracefully if the loader cannot be found, and it
121provides the fastest mechanism for the application to call Vulkan functions. An
122application will only need to query (via system calls such as dlsym()) the
123address of vkGetInstanceProcAddr from the loader library. Using
124vkGetInstanceProcAddr the application can then discover the address of all
125instance and global functions and extensions, such as vkCreateInstance,
126vkEnumerateInstanceExtensionProperties and vkEnumerateInstanceLayerProperties
127in a platform independent way.
128
129The Vulkan loader library will be distributed in various ways including Vulkan
130SDKs, OS package distributions and IHV driver packages. These details are
131beyond the scope of this document. However, the name and versioning of the
132Vulkan loader library is specified so an app can link to the correct Vulkan ABI
133library version. Vulkan versioning is such that ABI backwards compatibility is
134guaranteed for all versions with the same major number (e.g. 1.0 and 1.1). On
135Windows, the loader library encodes the ABI version in its name such that
136multiple ABI incompatible versions of the loader can peacefully coexist on a
137given system. The Vulkan loader library file name is “vulkan-<ABI
138version>.dll”. For example, for Vulkan version 1.X on Windows the library
139filename is vulkan-1.dll. And this library file can typically be found in the
140windows/system32 directory.
141
142For Linux, shared libraries are versioned based on a suffix. Thus, the ABI
143number is not encoded in the base of the library filename as on Windows. On
144Linux an application wanting to link to the latest Vulkan ABI version would
145just link to the name vulkan (libvulkan.so).  A specific Vulkan ABI version can
146also be linked to by applications (e.g. libvulkan.so.1).
147
148Applications desiring Vulkan functionality beyond what the core API offers may
149use various layers or extensions. A layer cannot add new or modify existing
150Vulkan commands, but may offer extensions that do. A common use of layers is
151for API validation. A developer can use validation layers during application
152development, but during production the layers can be disabled by the
153application. Thus, eliminating the overhead of validating the application's
154usage of the API. Layers discovered by the loader can be reported to the
155application via vkEnumerateInstanceLayerProperties and
156vkEnumerateDeviceLayerProperties, for instance and device layers respectively.
157Instance layers are enabled at vkCreateInstance; device layers are enabled at
158vkCreateDevice. For example, the ppEnabledLayerNames array in the
159VkDeviceCreateInfo structure is used by the application to list the device
160layer names to be enabled at vkCreateDevice. At vkCreateInstance and
161vkCreateDevice, the loader will construct call chains that include the
162application specified (enabled) layers. Order is important in the
163ppEnabledLayerNames array; array element 0 is the topmost (closest to the
164application) layer inserted in the chain and the last array element is closest
165to the driver.
166
167Developers may want to enable layers that are not enabled by the given
168application they are using. On Linux and Windows, the environment variables
169“VK\_INSTANCE\_LAYERS” and “VK\_DEVICE\_LAYERS” can be used to enable
170additional layers which are not specified (enabled) by the application at
171vkCreateInstance/vkCreateDevice. VK\_INSTANCE\_LAYERS is a colon
172(Linux)/semi-colon (Windows) separated list of layer names to enable. Order is
173relevant with the first layer in the list being the topmost layer (closest to
174the application) and the last layer in the list being the bottommost layer
175(closest to the driver).
176
177Application specified layers and user specified layers (via environment
178variables) are aggregated and duplicates removed by the loader when enabling
179layers. Layers specified via environment variable are topmost (closest to the
180application) while layers specified by the application are bottommost.
181
182An example of using these environment variables to activate the validation
183layer VK\_LAYER\_LUNARG\_param\_checker on Windows or Linux is as follows:
184
185```
186> $ export VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_parameter_validation
187
188> $ export VK_DEVICE_LAYERS=VK_LAYER_LUNARG_parameter_validation
189```
190
191**Note**: Many layers, including all LunarG validation layers are “global”
192(i.e. both instance and device) layers and *must* be enabled on both the
193instance and device chains to function properly. This is required for “global”
194layers regardless of which method is used to enable the layer (application or
195environment variable).
196
197Some platforms, including Linux and Windows, support layers which are enabled
198automatically by the loader rather than explicitly by the application (or via
199environment variable). Explicit layers are those layers enabled by the
200application (or environment variable) by providing the layer name. Implicit
201layers are those layers enabled by the loader automatically. Any implicit
202layers the loader discovers on the system in the appropriate location will be
203enabled (subject to environment variable overrides described later). Discovery
204of properly installed implicit and explicit layers is described later.
205Explicitly enabling a layer that is implicitly enabled has no additional
206effect: the layer will still be enabled implicitly by the loader.
207
208Extensions are optional functionality provided by a layer, the loader or an
209ICD. Extensions can modify the behavior of the Vulkan API and need to be
210specified and registered with Khronos.
211
212Instance extensions can be discovered via
213vkEnumerateInstanceExtensionProperties. Device extensions can be discovered via
214vkEnumerateDeviceExtensionProperties. The loader discovers and aggregates all
215extensions from layers (both explicit and implicit), ICDs and the loader before
216reporting them to the application in vkEnumerate\*ExtensionProperties. The
217pLayerName parameter in these functions is used to select either a single layer
218or the Vulkan platform implementation. If pLayerName is NULL, extensions from
219Vulkan implementation components (including loader, implicit layers, and ICDs)
220are enumerated. If pLayerName is equal to a discovered layer module name then
221any extensions from that layer (which may be implicit or explicit) are
222enumerated. Duplicate extensions (e.g. an implicit layer and ICD might report
223support for the same extension) are eliminated by the loader. For duplicates, the
224ICD version is reported and the layer version is culled. Extensions must
225be enabled (in vkCreateInstance or vkCreateDevice) before they can be used.
226
227Extension command entry points should be queried via vkGetInstanceProcAddr or
228vkGetDeviceProcAddr. vkGetDeviceProcAddr can only be used to query for device
229extension or core device entry points. Device entry points include any command
230that uses a VkDevice as the first parameter or a dispatchable object that is a
231child of a VkDevice (currently this includes VkQueue and VkCommandBuffer).
232vkGetInstanceProcAddr can be used to query either device or instance extension
233entry points in addition to all core entry points.
234
235VkGetDeviceProcAddr is particularly interesting because it will provide the
236most efficient way to call into the ICD. For example, the diagram below shows
237what could happen if the application were to use vkGetDeviceProcAddr for the
238function “vkGetDeviceQueue” and “vkDestroyDevice” but not “vkAllocateMemory”.
239The resulting function pointer (fpGetDeviceQueue) would be the ICD’s entry
240point if the loader and any enabled layers do not need to see that call. Even
241if an enabled layer intercepts the call (e.g. vkDestroyDevice) the loader
242trampoline code is skipped for function pointers obtained via
243vkGetDeviceProcAddr. This also means that function pointers obtained via
244vkGetDeviceProcAddr will only work with the specific VkDevice it was created
245for, using it with another device has undefined results. For extensions,
246Get\*ProcAddr will often be the only way to access extension API features.
247
248![Get*ProcAddr efficiency](get_proc_addr.png)
249
250
251Vulkan Installable Client Driver interface with the loader
252----------------------------------------------------------
253
254### ICD discovery
255
256Vulkan allows multiple drivers each with one or more devices (represented by a
257Vulkan VkPhysicalDevice object) to be used collectively. The loader is
258responsible for discovering available Vulkan ICDs on the system. Given a list
259of available ICDs, the loader can enumerate all the physical devices available
260for an application and return this information to the application. The process
261in which the loader discovers the available Installable Client Drivers (ICDs)
262on a system is platform dependent. Windows, Linux and Android ICD discovery
263details are listed below.
264
265#### Windows
266
267##### Properly-Installed ICDs
268
269In order to find properly-installed ICDs, the Vulkan loader will scan the
270values in the following Windows registry key:
271
272HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Khronos\\Vulkan\\Drivers
273
274For each value in this key which has DWORD data set to 0, the loader opens the
275JSON format text information file (a.k.a. "manifest file") specified by the
276name of the value. Each name must be a full pathname to the text manifest file.
277The Vulkan loader will open each manifest file to obtain the name or pathname
278of an ICD shared library (".dll") file. For example:
279
280 ```
281 {
282    "file_format_version": "1.0.0",
283    "ICD": {
284        "library_path": "path to ICD library",
285        "api_version": "1.0.5"
286    }
287  }
288  ```
289
290
291The "library\_path" specifies either a filename, a relative pathname, or a full
292pathname to an ICD shared library file, which the loader will attempt to load
293using LoadLibrary(). If the ICD is specified via a filename, the shared library
294lives in the system's DLL search path (e.g. in the "C:\\\\Windows\\\\System32"
295folder). If the ICD is specified via a relative pathname, it is relative to the
296path of the manifest file. Relative pathnames are those that do not start with
297a drive specifier (e.g. "C:"), nor with a directory separator (i.e. the '\\'
298character), but do contain at least one directory separator.
299
300The "file\_format\_version" specifies a major.minor.patch version number in
301case the format of the text information file changes in the future. If the same
302ICD shared library supports multiple, incompatible versions of text manifest
303file format versions, it must have multiple text info files (all of which may
304point to the same shared library).
305
306The “api\_version” specifies the major.minor.patch version number of the Vulkan
307API that the shared library (referenced by "library\_path") was built with.
308
309There are no rules about the name of the text information files (except the
310.json suffix).
311
312There are no rules about the name of the ICD shared library files. For example,
313if the registry contains the following values,
314
315```
316[HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\Drivers\]
317
318"C:\vendor a\vk\_vendora.json"=dword:00000000
319
320"C:\windows\system32\vendorb\_vk.json"=dword:00000000
321
322"C:\windows\system32\vendorc\_icd.json"=dword:00000000
323```
324then the loader will open the following text information files, with the
325specified contents:
326
327| Text File Name | Text File Contents |
328|----------------|--------------------|
329|vk\_vendora.json  | "ICD": { "library\_path": "C:\\\\VENDORA\\\\vk\_vendora.dll", "api_version": "1.0.5" } |
330| vendorb\_vk.json |  "ICD": { "library\_path": "vendorb\_vk.dll", "api_version": "1.0.5" } |
331|vendorc\_icd.json  | "ICD": { "library\_path": "vedorc\_icd.dll", "api_version": "1.0.5" }|
332
333Then the loader will open the three files mentioned in the "Text File Contents"
334column, and then try to load and use the three shared libraries indicated by
335the ICD.library\_path value.
336
337##### Using Pre-Production ICDs
338
339IHV developers (and sometimes other developers) need to use special,
340pre-production ICDs. In some cases, a pre-production ICD may be in an
341installable package. In other cases, a pre-production ICD may simply be a
342shared library in the developer's build tree. In this latter case, we want to
343allow developers to point to such an ICD without modifying the
344properly-installed ICD(s) on their system.
345
346This need is met with the use of the "VK\_ICD\_FILENAMES" environment variable,
347which will override the mechanism used for finding properly-installed ICDs. In
348other words, only the ICDs listed in "VK\_ICD\_FILENAMES" will be used. The
349"VK\_ICD\_FILENAMES" environment variable is a semi-colon-separated list of ICD
350text information files (aka manifest files), containing the following:
351
352- A full pathname (e.g. "C:\\my\_build\\my\_icd.json")
353
354Typically, "VK\_ICD\_FILENAMES" will only contain a full pathname to one info
355file for a developer-built ICD. A semi-colon is only used if more than one ICD
356is listed.
357
358For example, if a developer wants to refer to one ICD that they built, they
359could set the "VK\_ICD\_FILENAMES" environment variable to:
360
361C:\\my\_build\\my\_icd.json
362
363If a developer wants to refer to two ICDs, one of which is a properly-installed
364ICD, they can use the full pathname of the text file:
365
366C:\\Windows\\System32\\vendorc\_icd.json;C:\\my\_build\\my\_icd.json
367
368Notice the semi-colon between "C:\\Windows\\System32\\vendorc\_icd.json" and
369"C:\\my\_build\\my\_icd.json".
370
371#### Linux
372
373##### Properly-Installed ICDs
374
375In order to find properly-installed ICDs, the Vulkan loader will scan the files
376in the following Linux directories:
377
378/usr/share/vulkan/icd.d
379/etc/vulkan/icd.d
380$HOME/.local/share/vulkan/icd.d
381
382Where $HOME is the current home directory of the application's user id; this
383path will be ignored for suid programs.
384
385These directories will contain text information files (a.k.a. "manifest
386files"), that use a JSON format.
387
388The Vulkan loader will open each manifest file found to obtain the name or
389pathname of an ICD shared library (".so") file. For example:
390
391```
392{
393    "file_format_version": "1.0.0",
394    "ICD": {
395        "library_path": "path to ICD library",
396        "api_version": "1.0.5"
397    }
398}
399```
400The "library\_path" specifies either a filename, a relative pathname, or a full
401pathname to an ICD shared library file. If the ICD is specified via a filename,
402the loader will attempt to open that file as a shared object using dlopen(),
403and the file must be in a directory that dlopen is configured to look in (Note:
404various distributions are configured differently). A distribution is free to
405create Vulkan-specific system directories (e.g. ".../vulkan/icd"), but is not
406required to do so. If the ICD is specified via a relative pathname, it is
407relative to the path of the info file. Relative pathnames are those that do not
408start with, but do contain at least one directory separator (i.e. the '/'
409character). For example, "lib/vendora.so" and "./vendora.so" are examples of
410relative pathnames.
411
412The "file\_format\_version" provides a major.minor.patch version number in case
413the format of the manifest file changes in the future. If the same ICD shared
414library supports multiple, incompatible versions of manifest file format
415versions, it must have multiple manifest files (all of which may point to the
416same shared library).
417
418The “api\_version” specifies the major.minor.patch version number of the Vulkan
419API that the shared library (referenced by "library\_path") was built with.
420
421The "/usr/share/vulkan/icd.d" directory is for ICDs that are installed from
422Linux-distribution-provided packages. The "/etc/vulkan/icd.d" directory is for
423ICDs that are installed from non-Linux-distribution-provided packages.
424
425There are no rules about the name of the text files (except the .json suffix).
426
427There are no rules about the name of the ICD shared library files. For example,
428if the "/usr/share/vulkan/icd.d" directory contain the following files, with
429the specified contents:
430
431| Text File Name    | Text File Contents     |
432|-------------------|------------------------|
433| vk\_vendora.json | "ICD": { "library\_path": "vendora.so", "api_version": "1.0.5" } |
434| vendorb\_vk.json | "ICD": { "library\_path": "vendorb\_vulkan\_icd.so", "api_version": "1.0.5" } |
435| vendorc\_icd.json | "ICD": { "library\_path": "/usr/lib/VENDORC/icd.so", "api_version": "1.0.5" } |
436
437then the loader will open the three files mentioned in the "Text File Contents"
438column, and then try to load and use the three shared libraries indicated by
439the ICD.library\_path value.
440
441##### Using Pre-Production ICDs
442
443IHV developers (and sometimes other developers) need to use special,
444pre-production ICDs. In some cases, a pre-production ICD may be in an
445installable package. In other cases, a pre-production ICD may simply be a
446shared library in the developer's build tree. In this latter case, we want to
447allow developers to point to such an ICD without modifying the
448properly-installed ICD(s) on their system.
449
450This need is met with the use of the "VK\_ICD\_FILENAMES" environment variable,
451which will override the mechanism used for finding properly-installed ICDs. In
452other words, only the ICDs listed in "VK\_ICD\_FILENAMES" will be used.
453
454The "VK\_ICD\_FILENAMES" environment variable is a colon-separated list of ICD
455manifest files, containing the following:
456
457- A filename (e.g. "libvkicd.json") in the "/usr/share/vulkan/icd.d", "/etc/vulkan/icd.d" "$HOME/.local/share/vulkan/icd.d" directories
458
459- A full pathname (e.g. "/my\_build/my\_icd.json")
460
461Typically, "VK\_ICD\_FILENAMES" will only contain a full pathname to one info
462file for a developer-built ICD. A colon is only used if more than one ICD is
463listed.
464
465For example, if a developer wants to refer to one ICD that they built, they
466could set the "VK\_ICD\_FILENAMES" environment variable to:
467
468/my\_build/my\_icd.json
469
470If a developer wants to refer to two ICDs, one of which is a properly-installed
471ICD, they can use the name of the text file in the system directory:
472
473vendorc\_vulkan.json:/my\_build/my\_icd.json
474
475Notice the colon between "vendorc\_vulkan.json" and "/my\_build/my\_icd.json".
476
477NOTE: this environment variable will be ignored for suid programs.
478
479#### Android
480
481The Android loader lives in the system library folder. The location cannot be
482changed. The loader will load the driver/ICD via hw_get_module with the ID
483of "vulkan". Due to security policies in Android none of this can be modified
484under normal use.
485
486
487ICD interface requirements
488----------------------------------------
489
490Generally, for all Vulkan commands issued by an application, the loader can be
491viewed as a pass through. That is, the loader generally doesn’t modified the
492commands or their parameters but simply calls the ICDs entry point for that
493command. Thus, the loader to ICD interface requirements will be specified by
494covering two areas: 1) Obtaining ICD Vulkan entry points; 2) Specifying
495requirements for a given Vulkan command(s) over and above the Vulkan
496specification requirements.
497
498#### Windows and Linux
499
500##### Obtaining ICD entry points
501
502Currently, two methods of the loader finding ICD entry points are supported on
503Linux and Windows:
504
5051) Recommended
506
507- vk\_icdGetInstanceProcAddr is exported by the ICD library and it returns
508  valid function pointers for all the global level and instance level Vulkan
509  commands, and also for vkGetDeviceProcAddr. Global level commands are those
510  which contain no dispatchable object as the first parameter, such as
511  vkCreateInstance and vkEnumerateInstanceExtensionProperties. The ICD must
512  support querying global level entry points by calling
513  vk\_icdGetInstanceProcAddr with a NULL VkInstance parameter. Instance level
514  commands are those that have either VkInstance, or VkPhysicalDevice as the
515  first parameter dispatchable object. Both core entry points and any instance
516  extension entry points the ICD supports should be available via
517  vk\_icdGetInstanceProcAddr. Future Vulkan instance extensions may define and
518  use new instance level dispatchable objects other than VkInstance and
519  VkPhysicalDevice, in which case extension entry points using these newly
520  defined dispatchable objects must be queryable via
521  vk\_icdGetInstanceProcAddr.
522
523- All other Vulkan entry points must either NOT be exported from the ICD
524  library or else NOT use the official Vulkan function names if they are
525  exported. This requirement is for ICD libraries that include other
526  functionality (such as OpenGL library) and thus could be loaded by the
527  application prior to when the Vulkan loader library is loaded by the
528  application. In other words, the ICD library exported Vulkan symbols must not
529  clash with the loader's exported Vulkan symbols.
530
531- Beware of interposing by dynamic OS library loaders if the official Vulkan
532  names are used. On Linux, if official names are used, the ICD library must be
533  linked with -Bsymbolic.
534
5352) Deprecated
536
537- vkGetInstanceProcAddr exported in the ICD library and returns valid function
538  pointers for all the Vulkan API entry points.
539
540- vkCreateInstance exported in the ICD library;
541
542- vkEnumerateInstanceExtensionProperties exported in the ICD library;
543
544##### Loader specific requirements for Vulkan commands
545
546Normally, ICDs handle object creation and destruction for various Vulkan
547objects. The WSI surface extensions for Linux and Windows
548(VK\_KHR\_win32\_surface, VK\_KHR\_xcb\_surface, VK\_KHR\_xlib\_surface,
549VK\_KHR\_mir\_surface, VK\_KHR\_wayland\_surface, and VK\_KHR\_surface) are
550handled differently. For these extensions, the VkSurfaceKHR object creation and
551destruction is handled by the loader as follows:
552
5531. Loader handles the vkCreate\*SurfaceKHR() and vkDestroySurfaceKHR()
554   functions including creating/destroying the VkSurfaceKHR object.
555
5562. VkSurfaceKHR objects have the underlying structure (VkIcdSurface\*) as
557   defined in include/vulkan/vk\_icd.h.
558
5593. ICDs can cast any VkSurfaceKHR object to a pointer to the appropriate
560   VkIcdSurface\* structure.
561
5624. VkIcdSurface\* structures include VkIcdSurfaceWin32, VkIcdSurfaceXcb,
563   VkIcdSurfaceXlib, VkIcdSurfaceMir, and VkIcdSurfaceWayland. The first field
564   in the structure is a VkIcdSurfaceBase enumerant that indicates whether the
565   surface object is Win32, Xcb, Xlib, Mir, or Wayland.
566
567As previously covered, the loader requires dispatch tables to be accessible
568within Vulkan dispatchable objects, which include VkInstance, VkPhysicalDevice,
569VkDevice, VkQueue, and VkCommandBuffer. The specific requirements on all
570dispatchable objects created by ICDs are as follows:
571
572- All dispatchable objects created by an ICD can be cast to void \*\*
573
574- The loader will replace the first entry with a pointer to the dispatch table
575  which is owned by the loader. This implies three things for ICD drivers:
576
5771. The ICD must return a pointer for the opaque dispatchable object handle.
578
5792. This pointer points to a regular C structure with the first entry being a
580   pointer. Note: for any C\++ ICD's that implement VK objects directly as C\++
581   classes. The C\++ compiler may put a vtable at offset zero if your class is
582   non-POD due to the use of a virtual function. In this case use a regular C
583   structure (see below).
584
5853. The loader checks for a magic value (ICD\_LOADER\_MAGIC) in all the created
586   dispatchable objects, as follows (see include/vulkan/vk\_icd.h):
587
588```
589
590#include "vk_icd.h"
591
592union _VK_LOADER_DATA {
593    uintptr loadermagic;
594    void *loaderData;
595} VK_LOADER_DATA;
596
597vkObj alloc_icd_obj()
598{
599    vkObj *newObj = alloc_obj();
600    ...
601    // Initialize pointer to loader's dispatch table with ICD_LOADER_MAGIC
602
603    set_loader_magic_value(newObj);
604    ...
605    return newObj;
606}
607```
608
609Additional Notes:
610
611- The loader will filter out extensions requested in vkCreateInstance and
612vkCreateDevice before calling into the ICD; Filtering will be of extensions
613advertised by entities (e.g. layers) different from the ICD in question.
614- The loader will not call the ICD for vkEnumerate\*LayerProperties() as layer
615properties are obtained from the layer libraries and layer JSON files.
616- If an ICD library wants to implement a layer it can do so by having the
617appropriate layer JSON manifest file refer to the ICD library file.
618- The loader will not call the ICD for
619  vkEnumerate\*ExtensionProperties(pLayerName != NULL).
620
621#### Android
622
623The Android loader uses the same protocol for initializing the dispatch
624table as described above. The only difference is that the Android
625loader queries layer and extension information directly from the
626respective libraries and does not use the json manifest files used
627by the Windows and Linux loaders.
628
629Vulkan layer interface with the loader
630--------------------------------------
631
632### Layer discovery
633
634#### Windows
635
636##### Properly-Installed Layers
637
638In order to find properly-installed layers, the Vulkan loader will use a
639similar mechanism as used for ICDs. Text information files (aka manifest
640files), that use a JSON format, are read in order to identify the names and
641attributes of layers and their extensions. The use of manifest files allows the
642loader to avoid loading any shared library files when the application does not
643query nor request any extensions. Layers and extensions have additional
644complexity, and so their manifest files contain more information than ICD info
645files. For example, a layer shared library file may contain multiple
646layers/extensions (perhaps even an ICD).
647
648In order to find properly-installed layers, the Vulkan loader will scan the
649values in the following Windows registry keys:
650
651HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Khronos\\Vulkan\\ExplicitLayers
652
653HKEY\_LOCAL\_MACHINE\\SOFTWARE\\Khronos\\Vulkan\\ImplicitLayers
654
655Explicit layers are those which are enabled by an application (e.g. with the
656vkCreateInstance function), or by an environment variable (as mentioned
657previously).
658
659Implicit layers are those which are enabled by their existence. For example,
660certain application environments (e.g. Steam or an automotive infotainment
661system) may have layers which they always want enabled for all applications
662that they start. Other implicit layers may be for all applications started on a
663given system (e.g. layers that overlay frames-per-second). Implicit layers are
664enabled automatically, whereas explicit layers must be enabled explicitly. What
665distinguishes a layer as implicit or explicit is by which registry key its
666layer information file is referenced by.
667
668For each value in these keys which has DWORD data set to 0, the loader opens
669the JSON manifest file specified by the name of the value. Each name must be a
670full pathname to the manifest file.
671
672The Vulkan loader will open each info file to obtain information about the
673layer, including the name or pathname of a shared library (".dll") file.
674
675This manifest file is in the JSON format and contains the following
676information:
677
678- (required) "file\_format\_version" - same as for ICDs, except that the format
679version can vary independently for ICDs and layers.
680
681- (required) "name" - layer name
682
683- (required) "type" - which layer chains should the layer be activated on.
684Allowable values are "INSTANCE", "DEVICE", "GLOBAL". Global means activate on
685both device and instance chains.
686
687- (required) "library\_path" - filename / full path / relative path to the
688library file
689
690- (required) "api\_version" - same as for ICDs.
691
692- (required) "implementation\_version" - layer version, a single number
693increasing with backward compatible changes.
694
695- (required) "description" - informative description of the layer.
696
697- (optional) "device\_extensions" or "instance\_extensions" - array of
698extension information as follows
699
700    - (required) extension "name" - Vulkan registered name
701
702    - (required) extension "spec\_version" - extension specification version, a
703single number, increasing with backward compatible changes.
704
705    - (required for device\_extensions with entry points) extension
706"entrypoints" - array of device extension entry points; not used for instance
707extensions
708
709- (sometimes required) "functions" - mapping list of function entry points. If
710multiple layers exist within the same shared library (or if a layer is in the
711same shared library as an ICD), this must be specified to allow each layer to
712have its own vkGet\*ProcAddr entry points that can be found by the loader. At
713this time, only the following two functions are required:
714
715    - "vkGetInstanceProcAddr" name
716
717    - "vkGetDeviceProcAddr" name
718
719- (optional for implicit layers) "enable\_environment" requirement(s) -
720environment variable and value required to enable an implicit layer. This
721environment variable (which should vary with each "version" of the layer, as in
722"ENABLE\_LAYER\_FOO\_1") must be set to the given value or else the implicit
723layer is not loaded. This is for application environments (e.g. Steam) which
724want to enable a layer(s) only for applications that they launch, and allows
725for applications run outside of an application environment to not get that
726implicit layer(s).
727
728- (required for implicit layers) "disable\_environment" requirement(s) -
729environment variable and value required to disable an implicit layer. Note: in
730rare cases of an application not working with an implicit layer, the
731application can set this environment variable (before calling Vulkan functions)
732in order to "blacklist" the layer. This environment variable (which should vary
733with each "version" of the layer, as in "DISABLE\_LAYER\_FOO\_1") must be set
734(not particularly to any value). If both the "enable\_environment" and
735"disable\_environment" variables are set, the implicit layer is disabled.
736
737For example:
738
739```
740{
741"file_format_version" : "1.0.0",
742"layer": {
743    "name": "VK_LAYER_LUNARG_OverlayLayer",
744    "type": "DEVICE",
745    "library_path": "vkOverlayLayer.dll"
746    "api_version" : "1.0.5",
747    "implementation_version" : "2",
748    "description" : "LunarG HUD layer",
749    "functions": {
750        "vkGetInstanceProcAddr": "OverlayLayer_GetInstanceProcAddr",
751        "vkGetDeviceProcAddr": "OverlayLayer_GetDeviceProcAddr"
752    },
753    "instance_extensions": [
754        {
755            "name": "VK_debug_report_EXT",
756            "spec_version": "1"
757        },
758        {
759            "name": "VK_VENDOR_DEBUG_X",
760            "spec_version": "3"
761         }
762    ],
763    "device_extensions": [
764        {
765            "name": "VK_DEBUG_MARKER_EXT",
766            "spec_version": "1",
767            "entrypoints": ["vkCmdDbgMarkerBegin", "vkCmdDbgMarkerEnd"]
768        }
769    ],
770    "disable_environment": {
771        "DISABLE_LAYER_OVERLAY_1": ""
772    }
773}
774}
775```
776
777The "library\_path" specifies either a filename, a relative pathname, or a full
778pathname to a layer shared library (".dll") file, which the loader will attempt
779to load using LoadLibrary(). If the layer is specified via a relative pathname,
780it is relative to the path of the info file (e.g. for cases when an application
781provides a layer that is in the same folder hierarchy as the rest of the
782application files). If the layer is specified via a filename, the shared
783library lives in the system's DLL search path (e.g. in the
784"C:\\Windows\\System32" folder).
785
786There are no rules about the name of the text files (except the .json suffix).
787
788There are no rules about the name of the layer shared library files.
789
790##### Using Pre-Production Layers
791
792As with ICDs, developers may need to use special, pre-production layers,
793without modifying the properly-installed layers. This need is met with the use
794of the "VK\_LAYER\_PATH" environment variable, which will override the
795mechanism using for finding properly-installed layers. Because many layers may
796exist on a system, this environment variable is a semi-colon-separated list of
797folders that contain layer info files. Only the folder listed in
798"VK\_LAYER\_PATH" will be scanned for info files. Each semi-colon-separated
799entry is:
800
801- The full pathname of a folder containing layer info files
802
803#### Linux
804
805##### Properly-Installed Layers
806
807In order to find properly-installed layers, the Vulkan loader will use a
808similar mechanism as used for ICDs. Text information files, that use a JSON
809format, are read in order to identify the names and attributes of layers and
810their extensions. The use of text info files allows the loader to avoid loading
811any shared library files when the application does not query nor request any
812extensions. Layers and extensions have additional complexity, and so their info
813files contain more information than ICD info files. For example, a layer shared
814library file may contain multiple layers/extensions (perhaps even an ICD).
815
816The Vulkan loader will scan the files in the following Linux directories:
817
818/usr/share/vulkan/explicit\_layer.d
819/usr/share/vulkan/implicit\_layer.d
820/etc/vulkan/explicit\_layer.d
821/etc/vulkan/implicit\_layer.d
822$HOME/.local/share/vulkan/explicit\_layer.d
823$HOME/.local/share/vulkan/implicit\_layer.d
824
825Where $HOME is the current home directory of the application's user id; this
826path will be ignored for suid programs.
827
828Explicit layers are those which are enabled by an application (e.g. with the
829vkCreateInstance function), or by an environment variable (as mentioned
830previously). Implicit layers are those which are enabled by their existence.
831For example, certain application environments (e.g. Steam or an automotive
832infotainment system) may have layers which they always want enabled for all
833applications that they start. Other implicit layers may be for all applications
834started on a given system (e.g. layers that overlay frames-per-second).
835Implicit layers are enabled automatically, whereas explicit layers must be
836enabled explicitly. What distinguishes a layer as implicit or explicit is by
837which directory its layer information file exists in.
838
839The "/usr/share/vulkan/\*\_layer.d" directories are for layers that are
840installed from Linux-distribution-provided packages. The
841"/etc/vulkan/\*\_layer.d" directories are for layers that are installed from
842non-Linux-distribution-provided packages.
843
844The information file is in the JSON format and contains the following
845information:
846
847- (required) "file\_format\_version" – same as for ICDs, except that the format
848version can vary independently for ICDs and layers.
849
850- (required) "name" - layer name
851
852- (required) "type" - which layer chains should the layer be activated on.
853Allowable values are "INSTANCE", "DEVICE", "GLOBAL". Global means activate on
854both device and instance chains.
855
856- (required) "library\_path" - filename / full path / relative path to the text
857file
858
859- (required) "api\_version" – same as for ICDs.
860
861- (required) "implementation\_version" – layer version, a single number
862increasing with backward compatible changes.
863
864- (required) "description" – informative description of the layer.
865
866- (optional) "device\_extensions" or "instance\_extensions" - array of
867extension information as follows
868
869    - (required) extension "name" - Vulkan registered name
870
871    - (required) extension "spec\_version" - extension specification version, a
872single number, increasing with backward compatible changes.
873
874    - (required for device extensions with entry points) extension
875"entrypoints" - array of device extension entry points; not used for instance
876extensions
877
878- (sometimes required) "functions" - mapping list of function entry points. If
879multiple layers exist within the same shared library (or if a layer is in the
880same shared library as an ICD), this must be specified to allow each layer to
881have its own vkGet\*ProcAddr entry points that can be found by the loader. At
882this time, only the following two functions are required:
883    - "vkGetInstanceProcAddr" name
884    - "vkGetDeviceProcAddr" name
885
886- (optional for implicit layers) "enable\_environment" requirement(s) -
887environment variable and value required to enable an implicit layer. This
888environment variable (which should vary with each "version" of the layer, as in
889"ENABLE\_LAYER\_FOO\_1") must be set to the given value or else the implicit
890layer is not loaded. This is for application environments (e.g. Steam) which
891want to enable a layer(s) only for applications that they launch, and allows
892for applications run outside of an application environment to not get that
893implicit layer(s).
894
895- (required for implicit layers) "disable\_environment" requirement(s) -
896environment variable and value required to disable an implicit layer. Note: in
897rare cases of an application not working with an implicit layer, the
898application can set this environment variable (before calling Vulkan functions)
899in order to "blacklist" the layer. This environment variable (which should vary
900with each "version" of the layer, as in "DISABLE\_LAYER\_FOO\_1") must be set
901(not particularly to any value). If both the "enable\_environment" and
902"disable\_environment" variables are set, the implicit layer is disabled.
903
904For example:
905```
906{
907"file_format_version" : "1.0.0",
908"layer": {
909    "name": "VK_LAYER_LUNARG_OverlayLayer",
910    "type": "DEVICE",
911    "library_path": "vkOverlayLayer.dll"
912    "api_version" : "1.0.5",
913    "implementation_version" : "2",
914    "description" : "LunarG HUD layer",
915    "functions": {
916        "vkGetInstanceProcAddr": "OverlayLayer_GetInstanceProcAddr",
917        "vkGetDeviceProcAddr": "OverlayLayer_GetDeviceProcAddr"
918    },
919    "instance_extensions": [
920        {
921            "name": "VK_debug_report_EXT",
922            "spec_version": "1"
923        },
924        {
925            "name": "VK_VENDOR_DEBUG_X",
926            "spec_version": "3"
927         }
928    ],
929    "device_extensions": [
930        {
931            "name": "VK_DEBUG_MARKER_EXT",
932            "spec_version": "1",
933            "entrypoints": ["vkCmdDbgMarkerBegin", "vkCmdDbgMarkerEnd"]
934        }
935    ],
936    "disable_environment": {
937        "DISABLE_LAYER_OVERLAY_1": ""
938    }
939}
940}
941```
942The "library\_path" specifies either a filename, a relative pathname, or a full
943pathname to a layer shared library (".so") file, which the loader will attempt
944to load using dlopen(). If the layer is specified via a filename, the loader
945will attempt to open that file as a shared object using dlopen(), and the file
946must be in a directory that dlopen is configured to look in (Note: various
947distributions are configured differently). A distribution is free to create
948Vulkan-specific system directories (e.g. ".../vulkan/layers"), but is not
949required to do so. If the layer is specified via a relative pathname, it is
950relative to the path of the info file (e.g. for cases when an application
951provides a layer that is in the same directory hierarchy as the rest of the
952application files).
953
954There are no rules about the name of the text files (except the .json suffix).
955
956There are no rules about the name of the layer shared library files.
957
958##### Using Pre-Production Layers
959
960As with ICDs, developers may need to use special, pre-production layers,
961without modifying the properly-installed layers.  This need is met with the use
962of the "VK\_LAYER\_PATH" environment variable, which will override the
963mechanism using for finding properly-installed layers. Because many layers may
964exist on a system, this environment variable is a colon-separated list of
965directories that contain layer info files. Only the directories listed in
966"VK\_LAYER\_PATH" will be scanned for info files. Each colon-separated entry
967is:
968
969- The full pathname of a directory containing layer info files
970
971NOTE: these environment variables will be ignored for suid programs.
972
973#### Android
974
975The recommended way to enable layers is for applications
976to programatically enable them. The layers are provided by the application
977and must live in the application's library folder. The application
978enables the layers at vkCreateInstance and vkCreateDevice as any Vulkan
979application would.
980An application enabled for debug has more options. It can enumerate and enable
981layers located in /data/local/vulkan/debug.
982
983Layer interface requirements
984------------------------------------------------------
985
986#### Architectural interface overview
987
988There are two key architectural features that drive the loader to layer library
989interface: 1) separate and distinct instance and device call chains, and 2)
990distributed dispatch. First these architectural features will be described and
991then the detailed interface will be specified.
992
993Call chains are the links of calls for a given Vulkan command from layer module
994to layer module with the loader and or the ICD being the bottom most command.
995Call chains are constructed at both the instance level and the device level by
996the loader with cooperation from the layer libraries. Instance call chains are
997constructed by the loader when layers are enabled at vkCreateInstance. Device
998call chains are constructed by the loader when layers are enabled at
999CreateDevice. A layer can intercept Vulkan instance commands, device commands
1000or both. For a layer to intercept instance commands, it must participate in the
1001instance call chain. For a layer to intercept device commands, it must
1002participate in the device chain. Layers which participate in intercepting calls
1003in both the instance and device chains are called global layers.
1004
1005Normally, when a layer intercepts a given Vulkan command, it will call down the
1006instance or device chain as needed. The loader and all layer libraries that
1007participate in a call chain cooperate to ensure the correct sequencing of calls
1008from one entity to the next. This group effort for call chain sequencing is
1009hereinafter referred to as distributed dispatch. In distributed dispatch, since
1010each layer is responsible for properly calling the next entity in the device or
1011instance chain, a dispatch mechanism is required for all Vulkan commands a
1012layer intercepts. For Vulkan commands that are not intercepted by a layer, or
1013if the layer chooses to terminate a given Vulkan command by not calling down
1014the chain, then no dispatch mechanism is needed for that particular Vulkan
1015command.  Only for those Vulkan commands, which may be a subset of all Vulkan
1016commands, that a layer intercepts is a dispatching mechanism by the layer
1017needed. The loader is responsible for dispatching all core and instance
1018extension Vulkan commands to the first entity in the chain.
1019
1020Instance level Vulkan commands are those that have the dispatchable objects
1021VkInstance, or VkPhysicalDevice as the first parameter and also includes
1022vkCreateInstance.
1023
1024Device level Vulkan commands are those that use VkDevice, VkQueue or
1025VkCommandBuffer as the first parameter and also include vkCreateDevice. Future
1026extensions may introduce new instance or device level dispatchable objects, so
1027the above lists may be extended in the future.
1028
1029#### Discovery of layer entry points
1030
1031For the layer libraries that have been discovered by the loader, their
1032intercepting entry points that will participate in a device or instance call
1033chain need to be available to the loader or whatever layer is before them in
1034the chain.  Layers have the following requirements in this area.
1035- A layer intercepting instance level Vulkan commands (aka an instance level
1036layer) must implement a vkGetInstanceProcAddr type of function.
1037- This vkGetInstanceProcAddr type function must be exported by the layer
1038library. The name of this function is specified in various ways: 1) the layer
1039manifest JSON file in the "functions", "vkGetInstanceProcAddr" node
1040(Linux/Windows); 2) it is named "vkGetInstanceProcAddr"; 3) it is
1041"<layerName>GetInstanceProcAddr" (Android).
1042- A layer intercepting device level Vulkan commands (aka a device level layer)
1043must implement a vkGetDeviceProcAddr type of function.
1044- This vkGetDeviceProcAddr type function must be exported by the layer library.
1045The name of this function is specified in various ways: 1) the layer manifest
1046JSON file in the "functions", "vkGetDeviceProcAddr" node (Linux/Windows); 2) it
1047is named "vkGetDeviceProcAddr"; 3) it is "<layerName>GetDeviceProcAddr"
1048(Android).
1049- A layer's vkGetInstanceProcAddr function (regardless of its name) must return
1050the local entry points for all instance level Vulkan commands it intercepts. At
1051a minimum, this includes vkGetInstanceProcAddr and vkCreateInstance.
1052- A layer's vkGetDeviceProcAddr function (regardless of its name) must return
1053the entry points for all device level Vulkan commands it intercepts. At a
1054minimum, this includes vkGetDeviceProcAddr and vkCreateDevice.
1055- There are no requirements on the names of the intercepting functions a layer
1056implements except those listed above for vkGetInstanceProcAddr and
1057vkGetDeviceProcAddr.
1058- Currently a layer's VkGetInstanceProcAddr must be able to handle a VkInstance
1059parameter equal to NULL for
1060instance level commands it intercepts including vkCreateDevice.
1061- Currently a layer's VkGetDeviceProcAddr must be able to handle a VkDevice
1062parameter equal to NULL for device level commands it intercepts.
1063
1064#### Layer intercept requirements
1065
1066- Layers intercept a Vulkan command by defining a C/C++ function with signature
1067identical to the Vulkan API for that command.
1068- Other than the two vkGet*ProcAddr, all other functions intercepted by a layer
1069need NOT be exported by the layer.
1070- For any Vulkan command a layer intercepts which has a non-void return value,
1071an appropriate value must be returned by the layer intercept function.
1072- The layer intercept function must call down the chain to the corresponding
1073Vulkan command in the next entity. Undefined results will occur if a layer
1074doesn't propagate calls down the chain. The two exceptions to this requirement
1075are vkGetInstanceProcAddr and vkGetDeviceProcAddr which only call down the
1076chain for Vulkan commands that they do not intercept.
1077- Layer intercept functions may insert extra calls to Vulkan commands in
1078addition to the intercept. For example, a layer intercepting vkQueueSubmit may
1079want to add a call to vkQueueWaitIdle after calling down the chain for
1080vkQueueSubmit.  Any additional calls inserted by a layer must be on the same
1081chain. They should call down the chain.
1082
1083#### Distributed dispatching requirements
1084
1085- For each entry point a layer intercepts, it must keep track of the entry
1086point residing in the next entity in the chain it will call down into. In other
1087words, the layer must have a list of pointers to functions of the appropriate
1088type to call into the next entity. This can be implemented in various ways but
1089for clarity will be referred to as a dispatch table.
1090- A layer can use the VkLayerDispatchTable structure as a device dispatch table
1091(see include/vulkan/vk_layer.h).
1092- A layer can use the VkLayerInstanceDispatchTable structure as a instance
1093dispatch table (see include/vulkan/vk_layer.h).
1094- Layers vkGetInstanceProcAddr function uses the next entity's
1095vkGetInstanceProcAddr to call down the chain for unknown (i.e. non-intercepted)
1096functions.
1097- Layers vkGetDeviceProcAddr function uses the next entity's
1098vkGetDeviceProcAddr to call down the chain for unknown (i.e. non-intercepted)
1099functions.
1100
1101#### Layer dispatch initialization
1102
1103- A layer initializes its instance dispatch table within its vkCreateInstance
1104function.
1105- A layer initializes its device dispatch table within its vkCreateDevice
1106function.
1107- The loader passes a linked list of initialization structures to layers via
1108the "pNext" field in the VkInstanceCreateInfo and VkDeviceCreateInfo structures
1109for vkCreateInstance  and VkCreateDevice respectively.
1110- The head node in this linked list is of type VkLayerInstanceCreateInfo for
1111instance and VkLayerDeviceCreateInfo for device. See file
1112include/vulkan/vk_layer.h for details.
1113- A VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO is used by the loader for the
1114"sType" field in VkLayerInstanceCreateInfo.
1115- A VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO is used by the loader for the
1116"sType" field in VkLayerDeviceCreateInfo.
1117- The "function" field indicates how the union field "u" should be interpreted
1118within VkLayer*CreateInfo. The loader will set the "function" field to
1119VK_LAYER_LINK_INFO. This indicates "u" field should be VkLayerInstanceLink or
1120VkLayerDeviceLink.
1121- The VkLayerInstanceLink and VkLayerDeviceLink structures are the list nodes.
1122- The VkLayerInstanceLink contains the next entity's vkGetInstanceProcAddr used
1123by a layer.
1124- The VkLayerDeviceLink contains the next entity's vkGetInstanceProcAddr and
1125vkGetDeviceProcAddr used by a layer.
1126- Given the above structures set up by the loader, layer must initialize their
1127dispatch table as follows:
1128  - Find the  VkLayerInstanceCreateInfo/VkLayerDeviceCreateInfo structure in
1129the VkInstanceCreateInfo/VkDeviceCreateInfo structure.
1130  - Get the next entity's vkGet*ProcAddr from the "pLayerInfo" field.
1131  - For CreateInstance get the next entity's vkCreateInstance by calling the
1132"pfnNextGetInstanceProcAddr":
1133     pfnNextGetInstanceProcAddr(NULL, "vkCreateInstance").
1134  - For CreateDevice get the next entity's vkCreateDevice by calling the
1135"pfnNextGetInstanceProcAddr":
1136     pfnNextGetInstanceProcAddr(NULL, "vkCreateDevice").
1137  - Advanced the linked list to the next node: pLayerInfo = pLayerInfo->pNext.
1138  - Call down the chain either CreateDevice or CreateInstance
1139  - Initialize your layer dispatch table by calling the next entity's
1140Get*ProcAddr function once for each Vulkan command needed in your dispatch
1141table
1142
1143#### Example code for CreateInstance
1144
1145```cpp
1146VkResult vkCreateInstance(
1147        const VkInstanceCreateInfo *pCreateInfo,
1148        const VkAllocationCallbacks *pAllocator,
1149        VkInstance *pInstance)
1150{
1151   VkLayerInstanceCreateInfo *chain_info =
1152        get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
1153
1154    assert(chain_info->u.pLayerInfo);
1155    PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
1156        chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
1157    PFN_vkCreateInstance fpCreateInstance =
1158        (PFN_vkCreateInstance)fpGetInstanceProcAddr(NULL, "vkCreateInstance");
1159    if (fpCreateInstance == NULL) {
1160        return VK_ERROR_INITIALIZATION_FAILED;
1161    }
1162
1163    // Advance the link info for the next element of the chain
1164    chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
1165
1166    // Continue call down the chain
1167    VkResult result = fpCreateInstance(pCreateInfo, pAllocator, pInstance);
1168    if (result != VK_SUCCESS)
1169        return result;
1170
1171    // Allocate new structure to store peristent data
1172    layer_data *my_data = new layer_data;
1173
1174    // Associate this instance with the newly allocated data
1175    // layer will store any persistent state it needs for
1176    // this instance in the my_data structure
1177    layer_data_map[get_dispatch_key(*pInstance)] = my_data;
1178
1179    // Create layer's dispatch table using GetInstanceProcAddr of
1180    // next layer in the chain.
1181    my_data->instance_dispatch_table = new VkLayerInstanceDispatchTable;
1182    layer_init_instance_dispatch_table(
1183        *pInstance, my_data->instance_dispatch_table, fpGetInstanceProcAddr);
1184
1185    // Keep track of any extensions that were enabled for this
1186    // instance. In this case check for VK_EXT_debug_report
1187    my_data->report_data = debug_report_create_instance(
1188        my_data->instance_dispatch_table, *pInstance,
1189        pCreateInfo->enabledExtensionCount,
1190        pCreateInfo->ppEnabledExtensionNames);
1191
1192    // Other layer initialization
1193    ...
1194
1195    return VK_SUCCESS;
1196}
1197```
1198
1199#### Example code for CreateDevice
1200
1201```cpp
1202VkResult
1203vkCreateDevice(
1204        VkPhysicalDevice gpu,
1205        const VkDeviceCreateInfo *pCreateInfo,
1206        const VkAllocationCallbacks *pAllocator,
1207        VkDevice *pDevice)
1208{
1209    VkLayerDeviceCreateInfo *chain_info =
1210        get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
1211
1212    PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
1213        chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
1214    PFN_vkGetDeviceProcAddr fpGetDeviceProcAddr =
1215        chain_info->u.pLayerInfo->pfnNextGetDeviceProcAddr;
1216    PFN_vkCreateDevice fpCreateDevice =
1217        (PFN_vkCreateDevice)fpGetInstanceProcAddr(NULL, "vkCreateDevice");
1218    if (fpCreateDevice == NULL) {
1219        return VK_ERROR_INITIALIZATION_FAILED;
1220    }
1221
1222    // Advance the link info for the next element on the chain
1223    chain_info->u.pLayerInfo = chain_info->u.pLayerInfo->pNext;
1224
1225    VkResult result = fpCreateDevice(gpu, pCreateInfo, pAllocator, pDevice);
1226    if (result != VK_SUCCESS) {
1227        return result;
1228    }
1229
1230    // Allocate new structure to store peristent data
1231    layer_data *my_data = new layer_data;
1232
1233    // Associate this instance with the newly allocated data
1234    // layer will store any persistent state it needs for
1235    // this instance in the my_data structure
1236    layer_data_map[get_dispatch_key(*pDevice)] = my_data;
1237
1238    my_device_data->device_dispatch_table = new VkLayerDispatchTable;
1239    layer_init_device_dispatch_table(
1240        *pDevice, my_device_data->device_dispatch_table, fpGetDeviceProcAddr);
1241
1242    // Keep track of any extensions that were enabled for this
1243    // instance. In this case check for VK_EXT_debug_report
1244    my_data->report_data = debug_report_create_instance(
1245        my_instance_data->report_data, *pDevice);
1246
1247    // Other layer initialization
1248    ...
1249
1250    return VK_SUCCESS;
1251}
1252```
1253
1254#### Special Considerations
1255A layer may want to associate it's own private data with one or more Vulkan
1256objects.
1257Two common methods to do this are hash maps  and object wrapping. The loader
1258supports layers wrapping any Vulkan object including dispatchable objects.
1259Layers which wrap objects should ensure they always unwrap objects before
1260passing them down the chain. This implies the layer must intercept every Vulkan
1261command which uses the object in question. Layers above the object wrapping
1262layer will see the wrapped object. Layers which wrap dispatchable objects must
1263ensure that the first field in the wrapping structure is a pointer to a dispatch table
1264as defined in vk_layer.h. Specifically, an instance wrapped dispatchable object
1265could be as follows:
1266```
1267struct my_wrapped_instance_obj_ {
1268    VkLayerInstanceDispatchTable *disp;
1269    // whatever data layer wants to add to this object
1270};
1271```
1272A device wrapped dispatchable object could be as follows:
1273```
1274struct my_wrapped_instance_obj_ {
1275    VkLayerDispatchTable *disp;
1276    // whatever data layer wants to add to this object
1277};
1278```
1279
1280Alternatively, a layer may want to use a hash map to associate data with a
1281given object. The key to the map could be the object. Alternatively, for
1282dispatchable objects at a given level (eg device or instance) the layer may
1283want data associated with the VkDevice or VkInstance objects. Since
1284there are multiple dispatchable objects for a given VkInstance or VkDevice, the
1285VkDevice or VkInstance object is not a great map key. Instead the layer should
1286use the dispatch table pointer within the VkDevice or VkInstance since that
1287will be unique for a given VkInstance or VkDevice.
1288
1289Layers which create dispatchable objects take special care. Remember that loader
1290trampoline code normally fills in the dispatch table pointer in the newly
1291created object. Thus, the layer must fill in the dispatch table pointer if the
1292loader trampoline will not do so.  Common cases where a layer (or ICD) may create a
1293dispatchable object without loader trampoline code is as follows:
1294- object wrapping layers that wrap dispatchable objects
1295- layers which add extensions that create dispatchable objects
1296- layers which insert extra Vulkan commands in the stream of commands they
1297intercept from the application
1298- ICDs which add extensions that create dispatchable objects
1299
1300To fill in the dispatch table pointer in newly created dispatchable object,
1301the layer should copy the dispatch pointer, which is always the first entry in the structure, from an existing parent object of the same level (instance versus
1302device). For example, if there is a newly created VkCommandBuffer object, then the dispatch pointer from the VkDevice object, which is the parent of the VkCommandBuffer object, should be copied into the newly created object.
1303
1304