1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.3
4  *
5  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28 
29 
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34 
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 
41 /**
42  * Internal functions
43  */
44 
45 extern void
46 _mesa_init_shader_state(struct gl_context * ctx);
47 
48 extern void
49 _mesa_free_shader_state(struct gl_context *ctx);
50 
51 
52 extern void
53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54                        struct gl_shader *sh);
55 
56 extern struct gl_shader *
57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58 
59 extern struct gl_shader *
60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61 
62 
63 
64 extern void
65 _mesa_reference_shader_program(struct gl_context *ctx,
66                                struct gl_shader_program **ptr,
67                                struct gl_shader_program *shProg);
68 extern void
69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
70 
71 extern struct gl_shader *
72 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
73 
74 extern void
75 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
76 
77 extern struct gl_shader_program *
78 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
79 
80 extern struct gl_shader_program *
81 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
82                                 const char *caller);
83 
84 extern void
85 _mesa_clear_shader_program_data(struct gl_context *ctx,
86                                 struct gl_shader_program *shProg);
87 
88 extern void
89 _mesa_free_shader_program_data(struct gl_context *ctx,
90                                struct gl_shader_program *shProg);
91 
92 
93 
94 extern void
95 _mesa_init_shader_object_functions(struct dd_function_table *driver);
96 
97 extern void
98 _mesa_init_shader_state(struct gl_context *ctx);
99 
100 extern void
101 _mesa_free_shader_state(struct gl_context *ctx);
102 
103 
104 static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)105 _mesa_shader_type_to_index(GLenum v)
106 {
107    switch (v) {
108    case GL_VERTEX_SHADER:
109       return MESA_SHADER_VERTEX;
110    case GL_FRAGMENT_SHADER:
111       return MESA_SHADER_FRAGMENT;
112    case GL_GEOMETRY_SHADER:
113       return MESA_SHADER_GEOMETRY;
114    default:
115       ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
116       return MESA_SHADER_TYPES;
117    }
118 }
119 
120 
121 static inline GLenum
_mesa_shader_index_to_type(GLuint i)122 _mesa_shader_index_to_type(GLuint i)
123 {
124    static const GLenum enums[MESA_SHADER_TYPES] = {
125       GL_VERTEX_SHADER,
126       GL_FRAGMENT_SHADER,
127       GL_GEOMETRY_SHADER ,
128    };
129    if (i >= MESA_SHADER_TYPES)
130       return 0;
131    else
132       return enums[i];
133 }
134 
135 
136 #ifdef __cplusplus
137 }
138 #endif
139 
140 #endif /* SHADEROBJ_H */
141