1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es2fFunctionalTests.hpp"
25
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fShaderExecuteTest.hpp"
29 #include "es2fFboApiTest.hpp"
30 #include "es2fFboRenderTest.hpp"
31 #include "es2fFboCompletenessTests.hpp"
32 #include "es2fRandomShaderTests.hpp"
33 #include "es2fPrerequisiteTests.hpp"
34 #include "es2fDepthTests.hpp"
35 #include "es2fStencilTests.hpp"
36 #include "es2fScissorTests.hpp"
37 #include "es2fVertexArrayTest.hpp"
38 #include "es2fRasterizationTests.hpp"
39 #include "es2fDepthStencilClearTests.hpp"
40 #include "es2fDepthStencilTests.hpp"
41 #include "es2fBlendTests.hpp"
42 #include "es2fRandomFragmentOpTests.hpp"
43 #include "es2fMultisampleTests.hpp"
44 #include "es2fUniformApiTests.hpp"
45 #include "es2fBufferWriteTests.hpp"
46 #include "es2fImplementationLimitTests.hpp"
47 #include "es2fDepthRangeTests.hpp"
48 #include "es2fDitheringTests.hpp"
49 #include "es2fClippingTests.hpp"
50 #include "es2fPolygonOffsetTests.hpp"
51 #include "es2fDrawTests.hpp"
52 #include "es2fFragOpInteractionTests.hpp"
53 #include "es2fFlushFinishTests.hpp"
54 #include "es2fDefaultVertexAttributeTests.hpp"
55 #include "es2fLifetimeTests.hpp"
56
57 #include "es2fTextureFormatTests.hpp"
58 #include "es2fTextureWrapTests.hpp"
59 #include "es2fTextureFilteringTests.hpp"
60 #include "es2fTextureMipmapTests.hpp"
61 #include "es2fTextureSizeTests.hpp"
62 #include "es2fTextureSpecificationTests.hpp"
63 #include "es2fTextureCompletenessTests.hpp"
64 #include "es2fNegativeVertexArrayApiTests.hpp"
65 #include "es2fNegativeTextureApiTests.hpp"
66 #include "es2fNegativeFragmentApiTests.hpp"
67 #include "es2fNegativeBufferApiTests.hpp"
68 #include "es2fNegativeShaderApiTests.hpp"
69 #include "es2fNegativeStateApiTests.hpp"
70 #include "es2fVertexTextureTests.hpp"
71 #include "es2fTextureUnitTests.hpp"
72
73 #include "es2fShaderApiTests.hpp"
74 #include "es2fShaderAlgorithmTests.hpp"
75 #include "es2fShaderBuiltinVarTests.hpp"
76 #include "es2fShaderConstExprTests.hpp"
77 #include "es2fShaderDiscardTests.hpp"
78 #include "es2fShaderIndexingTests.hpp"
79 #include "es2fShaderLoopTests.hpp"
80 #include "es2fShaderOperatorTests.hpp"
81 #include "es2fShaderReturnTests.hpp"
82 #include "es2fShaderStructTests.hpp"
83 #include "es2fShaderMatrixTests.hpp"
84 #include "es2fShaderTextureFunctionTests.hpp"
85 #include "es2fAttribLocationTests.hpp"
86 #include "es2fShaderInvarianceTests.hpp"
87 #include "es2fShaderFragDataTests.hpp"
88
89 // State query tests
90 #include "es2fBooleanStateQueryTests.hpp"
91 #include "es2fIntegerStateQueryTests.hpp"
92 #include "es2fFloatStateQueryTests.hpp"
93 #include "es2fTextureStateQueryTests.hpp"
94 #include "es2fStringQueryTests.hpp"
95 #include "es2fBufferObjectQueryTests.hpp"
96 #include "es2fFboStateQueryTests.hpp"
97 #include "es2fRboStateQueryTests.hpp"
98 #include "es2fShaderStateQueryTests.hpp"
99
100 #include "es2fReadPixelsTests.hpp"
101 #include "es2fDebugMarkerTests.hpp"
102
103 namespace deqp
104 {
105 namespace gles2
106 {
107 namespace Functional
108 {
109
110 // ShadersTestGroup
111
112 class ShadersTestGroup : public TestCaseGroup
113 {
114 public:
ShadersTestGroup(Context & context)115 ShadersTestGroup (Context& context)
116 : TestCaseGroup(context, "shaders", "Shader Tests")
117 {
118 }
119
~ShadersTestGroup(void)120 virtual ~ShadersTestGroup (void)
121 {
122 }
123
init(void)124 virtual void init (void)
125 {
126 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
127 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
128 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
129 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
130 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
131 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
132 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
133 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
134 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
135 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"));
136 addChild(new ShaderExecuteTest(m_context, "qualification_order", "Order of Qualification Tests"));
137 addChild(new ShaderExecuteTest(m_context, "scoping", "Scoping of Declarations"));
138
139 addChild(new ShaderIndexingTests (m_context));
140 addChild(new ShaderLoopTests (m_context));
141 addChild(new ShaderOperatorTests (m_context));
142 addChild(new ShaderMatrixTests (m_context));
143 addChild(new ShaderReturnTests (m_context));
144 addChild(new ShaderDiscardTests (m_context));
145 addChild(new ShaderStructTests (m_context));
146 addChild(new ShaderBuiltinVarTests (m_context));
147 addChild(new ShaderTextureFunctionTests (m_context));
148 addChild(new ShaderInvarianceTests (m_context));
149 addChild(new ShaderFragDataTests (m_context));
150 addChild(new ShaderAlgorithmTests (m_context));
151 addChild(new ShaderConstExprTests (m_context));
152
153 addChild(new RandomShaderTests(m_context));
154 }
155 };
156
157 // TextureTestGroup
158
159 class TextureTestGroup : public TestCaseGroup
160 {
161 public:
TextureTestGroup(Context & context)162 TextureTestGroup (Context& context)
163 : TestCaseGroup(context, "texture", "Texture Tests")
164 {
165 }
166
~TextureTestGroup(void)167 virtual ~TextureTestGroup (void)
168 {
169 }
170
init(void)171 virtual void init (void)
172 {
173 addChild(new TextureFormatTests (m_context));
174 addChild(new TextureSizeTests (m_context));
175 addChild(new TextureWrapTests (m_context));
176 addChild(new TextureFilteringTests (m_context));
177 addChild(new TextureMipmapTests (m_context));
178 addChild(new TextureSpecificationTests (m_context));
179 addChild(new TextureCompletenessTests (m_context));
180 addChild(new VertexTextureTests (m_context));
181 addChild(new TextureUnitTests (m_context));
182 }
183
deinit(void)184 virtual void deinit (void)
185 {
186 }
187 };
188
189 class BufferTests : public TestCaseGroup
190 {
191 public:
BufferTests(Context & context)192 BufferTests (Context& context)
193 : TestCaseGroup(context, "buffer", "Buffer object tests")
194 {
195 }
196
init(void)197 void init (void)
198 {
199 addChild(new BufferWriteTests(m_context));
200 }
201 };
202
203 // FboTestGroup
204
205 class FboTestGroup : public TestCaseGroup
206 {
207 public:
FboTestGroup(Context & context)208 FboTestGroup (Context& context)
209 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
210 {
211 }
212
~FboTestGroup(void)213 virtual ~FboTestGroup (void)
214 {
215 }
216
init(void)217 virtual void init (void)
218 {
219 addChild(new FboApiTestGroup(m_context));
220 addChild(new FboRenderTestGroup(m_context));
221 addChild(createFboCompletenessTests(m_context));
222 }
223 };
224
225 // NegativeApiTestGroup
226
227 class NegativeApiTestGroup : public TestCaseGroup
228 {
229 public:
NegativeApiTestGroup(Context & context)230 NegativeApiTestGroup (Context& context)
231 : TestCaseGroup(context, "negative_api", "Negative API Tests")
232 {
233 }
234
~NegativeApiTestGroup(void)235 virtual ~NegativeApiTestGroup (void)
236 {
237 }
238
init(void)239 virtual void init (void)
240 {
241 addChild(new NegativeBufferApiTests (m_context));
242 addChild(new NegativeFragmentApiTests (m_context));
243 addChild(new NegativeShaderApiTests (m_context));
244 addChild(new NegativeStateApiTests (m_context));
245 addChild(new NegativeTextureApiTests (m_context));
246 addChild(new NegativeVertexArrayApiTests (m_context));
247 }
248 };
249
250 // FragmentOpTests
251
252 class FragmentOpTests : public TestCaseGroup
253 {
254 public:
FragmentOpTests(Context & context)255 FragmentOpTests (Context& context)
256 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
257 {
258 }
259
init(void)260 void init (void)
261 {
262 addChild(new DepthTests (m_context));
263 addChild(new StencilTests (m_context));
264 addChild(new DepthStencilTests (m_context));
265 addChild(new ScissorTests (m_context));
266 addChild(new BlendTests (m_context));
267 addChild(new RandomFragmentOpTests (m_context));
268 addChild(new FragOpInteractionTests (m_context));
269 }
270 };
271
272 // StateQueryTests
273
274 class StateQueryTests : public TestCaseGroup
275 {
276 public:
StateQueryTests(Context & context)277 StateQueryTests (Context& context)
278 : TestCaseGroup(context, "state_query", "State Query Tests")
279 {
280 }
281
init(void)282 void init (void)
283 {
284 addChild(new BooleanStateQueryTests (m_context));
285 addChild(new IntegerStateQueryTests (m_context));
286 addChild(new FloatStateQueryTests (m_context));
287 addChild(new TextureStateQueryTests (m_context));
288 addChild(new StringQueryTests (m_context));
289 addChild(new BufferObjectQueryTests (m_context));
290 addChild(new FboStateQueryTests (m_context));
291 addChild(new RboStateQueryTests (m_context));
292 addChild(new ShaderStateQueryTests (m_context));
293 }
294 };
295
296 // FunctionalTestGroup
297
FunctionalTests(Context & context)298 FunctionalTests::FunctionalTests (Context& context)
299 : TestCaseGroup(context, "functional", "Functionality Tests")
300 {
301 }
302
~FunctionalTests(void)303 FunctionalTests::~FunctionalTests (void)
304 {
305 }
306
init(void)307 void FunctionalTests::init (void)
308 {
309 addChild(new PrerequisiteTests (m_context));
310 addChild(new ImplementationLimitTests (m_context));
311 addChild(new ColorClearTest (m_context));
312 addChild(new DepthStencilClearTests (m_context));
313 addChild(new BufferTests (m_context));
314 addChild(new LightAmountTest (m_context));
315 addChild(new ShadersTestGroup (m_context));
316 addChild(new TextureTestGroup (m_context));
317 addChild(new FragmentOpTests (m_context));
318 addChild(new FboTestGroup (m_context));
319 addChild(new VertexArrayTestGroup (m_context));
320 addChild(new ShaderApiTests (m_context));
321 addChild(new NegativeApiTestGroup (m_context));
322 addChild(new RasterizationTests (m_context));
323 addChild(createAttributeLocationTests (m_context));
324 addChild(new MultisampleTests (m_context));
325 addChild(new UniformApiTests (m_context));
326 addChild(new ReadPixelsTests (m_context));
327 addChild(new DepthRangeTests (m_context));
328 addChild(new DitheringTests (m_context));
329 addChild(new StateQueryTests (m_context));
330 addChild(new ClippingTests (m_context));
331 addChild(new PolygonOffsetTests (m_context));
332 addChild(new DrawTests (m_context));
333 addChild(new FlushFinishTests (m_context));
334 addChild(new DefaultVertexAttributeTests(m_context));
335 addChild(createLifetimeTests (m_context));
336 addChild(createDebugMarkerTests (m_context));
337 }
338
339 } // Functional
340 } // gles2
341 } // deqp
342