1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Base class for a test case.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fFunctionalTests.hpp"
25 
26 #include "es2fColorClearTest.hpp"
27 #include "es2fLightAmountTest.hpp"
28 #include "es2fShaderExecuteTest.hpp"
29 #include "es2fFboApiTest.hpp"
30 #include "es2fFboRenderTest.hpp"
31 #include "es2fFboCompletenessTests.hpp"
32 #include "es2fRandomShaderTests.hpp"
33 #include "es2fPrerequisiteTests.hpp"
34 #include "es2fDepthTests.hpp"
35 #include "es2fStencilTests.hpp"
36 #include "es2fScissorTests.hpp"
37 #include "es2fVertexArrayTest.hpp"
38 #include "es2fRasterizationTests.hpp"
39 #include "es2fDepthStencilClearTests.hpp"
40 #include "es2fDepthStencilTests.hpp"
41 #include "es2fBlendTests.hpp"
42 #include "es2fRandomFragmentOpTests.hpp"
43 #include "es2fMultisampleTests.hpp"
44 #include "es2fUniformApiTests.hpp"
45 #include "es2fBufferWriteTests.hpp"
46 #include "es2fImplementationLimitTests.hpp"
47 #include "es2fDepthRangeTests.hpp"
48 #include "es2fDitheringTests.hpp"
49 #include "es2fClippingTests.hpp"
50 #include "es2fPolygonOffsetTests.hpp"
51 #include "es2fDrawTests.hpp"
52 #include "es2fFragOpInteractionTests.hpp"
53 #include "es2fFlushFinishTests.hpp"
54 #include "es2fDefaultVertexAttributeTests.hpp"
55 #include "es2fLifetimeTests.hpp"
56 
57 #include "es2fTextureFormatTests.hpp"
58 #include "es2fTextureWrapTests.hpp"
59 #include "es2fTextureFilteringTests.hpp"
60 #include "es2fTextureMipmapTests.hpp"
61 #include "es2fTextureSizeTests.hpp"
62 #include "es2fTextureSpecificationTests.hpp"
63 #include "es2fTextureCompletenessTests.hpp"
64 #include "es2fNegativeVertexArrayApiTests.hpp"
65 #include "es2fNegativeTextureApiTests.hpp"
66 #include "es2fNegativeFragmentApiTests.hpp"
67 #include "es2fNegativeBufferApiTests.hpp"
68 #include "es2fNegativeShaderApiTests.hpp"
69 #include "es2fNegativeStateApiTests.hpp"
70 #include "es2fVertexTextureTests.hpp"
71 #include "es2fTextureUnitTests.hpp"
72 
73 #include "es2fShaderApiTests.hpp"
74 #include "es2fShaderAlgorithmTests.hpp"
75 #include "es2fShaderBuiltinVarTests.hpp"
76 #include "es2fShaderConstExprTests.hpp"
77 #include "es2fShaderDiscardTests.hpp"
78 #include "es2fShaderIndexingTests.hpp"
79 #include "es2fShaderLoopTests.hpp"
80 #include "es2fShaderOperatorTests.hpp"
81 #include "es2fShaderReturnTests.hpp"
82 #include "es2fShaderStructTests.hpp"
83 #include "es2fShaderMatrixTests.hpp"
84 #include "es2fShaderTextureFunctionTests.hpp"
85 #include "es2fAttribLocationTests.hpp"
86 #include "es2fShaderInvarianceTests.hpp"
87 #include "es2fShaderFragDataTests.hpp"
88 
89 // State query tests
90 #include "es2fBooleanStateQueryTests.hpp"
91 #include "es2fIntegerStateQueryTests.hpp"
92 #include "es2fFloatStateQueryTests.hpp"
93 #include "es2fTextureStateQueryTests.hpp"
94 #include "es2fStringQueryTests.hpp"
95 #include "es2fBufferObjectQueryTests.hpp"
96 #include "es2fFboStateQueryTests.hpp"
97 #include "es2fRboStateQueryTests.hpp"
98 #include "es2fShaderStateQueryTests.hpp"
99 
100 #include "es2fReadPixelsTests.hpp"
101 #include "es2fDebugMarkerTests.hpp"
102 
103 namespace deqp
104 {
105 namespace gles2
106 {
107 namespace Functional
108 {
109 
110 // ShadersTestGroup
111 
112 class ShadersTestGroup : public TestCaseGroup
113 {
114 public:
ShadersTestGroup(Context & context)115 	ShadersTestGroup (Context& context)
116 		: TestCaseGroup(context, "shaders", "Shader Tests")
117 	{
118 	}
119 
~ShadersTestGroup(void)120 	virtual ~ShadersTestGroup (void)
121 	{
122 	}
123 
init(void)124 	virtual void init (void)
125 	{
126 		addChild(new ShaderExecuteTest(m_context, "preprocessor",			"Preprocessor Tests"));
127 		addChild(new ShaderExecuteTest(m_context, "constants",				"Constant Literal Tests"));
128 		addChild(new ShaderExecuteTest(m_context, "linkage",				"Linkage Tests"));
129 		addChild(new ShaderExecuteTest(m_context, "conversions",			"Type Conversion Tests"));
130 		addChild(new ShaderExecuteTest(m_context, "conditionals",			"Conditionals Tests"));
131 		addChild(new ShaderExecuteTest(m_context, "declarations",			"Declarations Tests"));
132 		addChild(new ShaderExecuteTest(m_context, "swizzles",				"Swizzle Tests"));
133 		addChild(new ShaderExecuteTest(m_context, "functions",				"Function Tests"));
134 		addChild(new ShaderExecuteTest(m_context, "keywords",				"Keyword Tests"));
135 		addChild(new ShaderExecuteTest(m_context, "reserved_operators",		"Reserved Operator Tests"));
136 		addChild(new ShaderExecuteTest(m_context, "qualification_order",	"Order of Qualification Tests"));
137 		addChild(new ShaderExecuteTest(m_context, "scoping",				"Scoping of Declarations"));
138 
139 		addChild(new ShaderIndexingTests		(m_context));
140 		addChild(new ShaderLoopTests			(m_context));
141 		addChild(new ShaderOperatorTests		(m_context));
142 		addChild(new ShaderMatrixTests			(m_context));
143 		addChild(new ShaderReturnTests			(m_context));
144 		addChild(new ShaderDiscardTests			(m_context));
145 		addChild(new ShaderStructTests			(m_context));
146 		addChild(new ShaderBuiltinVarTests		(m_context));
147 		addChild(new ShaderTextureFunctionTests	(m_context));
148 		addChild(new ShaderInvarianceTests		(m_context));
149 		addChild(new ShaderFragDataTests		(m_context));
150 		addChild(new ShaderAlgorithmTests		(m_context));
151 		addChild(new ShaderConstExprTests		(m_context));
152 
153 		addChild(new RandomShaderTests(m_context));
154 	}
155 };
156 
157 // TextureTestGroup
158 
159 class TextureTestGroup : public TestCaseGroup
160 {
161 public:
TextureTestGroup(Context & context)162 	TextureTestGroup (Context& context)
163 		: TestCaseGroup(context, "texture", "Texture Tests")
164 	{
165 	}
166 
~TextureTestGroup(void)167 	virtual ~TextureTestGroup (void)
168 	{
169 	}
170 
init(void)171 	virtual void init (void)
172 	{
173 		addChild(new TextureFormatTests			(m_context));
174 		addChild(new TextureSizeTests			(m_context));
175 		addChild(new TextureWrapTests			(m_context));
176 		addChild(new TextureFilteringTests		(m_context));
177 		addChild(new TextureMipmapTests			(m_context));
178 		addChild(new TextureSpecificationTests	(m_context));
179 		addChild(new TextureCompletenessTests	(m_context));
180 		addChild(new VertexTextureTests			(m_context));
181 		addChild(new TextureUnitTests			(m_context));
182 	}
183 
deinit(void)184 	virtual void deinit (void)
185 	{
186 	}
187 };
188 
189 class BufferTests : public TestCaseGroup
190 {
191 public:
BufferTests(Context & context)192 	BufferTests (Context& context)
193 		: TestCaseGroup(context, "buffer", "Buffer object tests")
194 	{
195 	}
196 
init(void)197 	void init (void)
198 	{
199 		addChild(new BufferWriteTests(m_context));
200 	}
201 };
202 
203 // FboTestGroup
204 
205 class FboTestGroup : public TestCaseGroup
206 {
207 public:
FboTestGroup(Context & context)208 	FboTestGroup (Context& context)
209 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
210 	{
211 	}
212 
~FboTestGroup(void)213 	virtual ~FboTestGroup (void)
214 	{
215 	}
216 
init(void)217 	virtual void init (void)
218 	{
219 		addChild(new FboApiTestGroup(m_context));
220 		addChild(new FboRenderTestGroup(m_context));
221 		addChild(createFboCompletenessTests(m_context));
222 	}
223 };
224 
225 // NegativeApiTestGroup
226 
227 class NegativeApiTestGroup : public TestCaseGroup
228 {
229 public:
NegativeApiTestGroup(Context & context)230 	NegativeApiTestGroup (Context& context)
231 		: TestCaseGroup(context, "negative_api", "Negative API Tests")
232 	{
233 	}
234 
~NegativeApiTestGroup(void)235 	virtual ~NegativeApiTestGroup (void)
236 	{
237 	}
238 
init(void)239 	virtual void init (void)
240 	{
241 		addChild(new NegativeBufferApiTests			(m_context));
242 		addChild(new NegativeFragmentApiTests		(m_context));
243 		addChild(new NegativeShaderApiTests			(m_context));
244 		addChild(new NegativeStateApiTests			(m_context));
245 		addChild(new NegativeTextureApiTests		(m_context));
246 		addChild(new NegativeVertexArrayApiTests	(m_context));
247 	}
248 };
249 
250 // FragmentOpTests
251 
252 class FragmentOpTests : public TestCaseGroup
253 {
254 public:
FragmentOpTests(Context & context)255 	FragmentOpTests (Context& context)
256 		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
257 	{
258 	}
259 
init(void)260 	void init (void)
261 	{
262 		addChild(new DepthTests				(m_context));
263 		addChild(new StencilTests			(m_context));
264 		addChild(new DepthStencilTests		(m_context));
265 		addChild(new ScissorTests			(m_context));
266 		addChild(new BlendTests				(m_context));
267 		addChild(new RandomFragmentOpTests	(m_context));
268 		addChild(new FragOpInteractionTests	(m_context));
269 	}
270 };
271 
272 // StateQueryTests
273 
274 class StateQueryTests : public TestCaseGroup
275 {
276 public:
StateQueryTests(Context & context)277 	StateQueryTests (Context& context)
278 		: TestCaseGroup(context, "state_query", "State Query Tests")
279 	{
280 	}
281 
init(void)282 	void init (void)
283 	{
284 		addChild(new BooleanStateQueryTests		(m_context));
285 		addChild(new IntegerStateQueryTests		(m_context));
286 		addChild(new FloatStateQueryTests		(m_context));
287 		addChild(new TextureStateQueryTests		(m_context));
288 		addChild(new StringQueryTests			(m_context));
289 		addChild(new BufferObjectQueryTests		(m_context));
290 		addChild(new FboStateQueryTests			(m_context));
291 		addChild(new RboStateQueryTests			(m_context));
292 		addChild(new ShaderStateQueryTests		(m_context));
293 	}
294 };
295 
296 // FunctionalTestGroup
297 
FunctionalTests(Context & context)298 FunctionalTests::FunctionalTests (Context& context)
299 	: TestCaseGroup(context, "functional", "Functionality Tests")
300 {
301 }
302 
~FunctionalTests(void)303 FunctionalTests::~FunctionalTests (void)
304 {
305 }
306 
init(void)307 void FunctionalTests::init (void)
308 {
309 	addChild(new PrerequisiteTests			(m_context));
310 	addChild(new ImplementationLimitTests	(m_context));
311 	addChild(new ColorClearTest				(m_context));
312 	addChild(new DepthStencilClearTests		(m_context));
313 	addChild(new BufferTests				(m_context));
314 	addChild(new LightAmountTest			(m_context));
315 	addChild(new ShadersTestGroup			(m_context));
316 	addChild(new TextureTestGroup			(m_context));
317 	addChild(new FragmentOpTests			(m_context));
318 	addChild(new FboTestGroup				(m_context));
319 	addChild(new VertexArrayTestGroup		(m_context));
320 	addChild(new ShaderApiTests				(m_context));
321 	addChild(new NegativeApiTestGroup		(m_context));
322 	addChild(new RasterizationTests			(m_context));
323 	addChild(createAttributeLocationTests	(m_context));
324 	addChild(new MultisampleTests			(m_context));
325 	addChild(new UniformApiTests			(m_context));
326 	addChild(new ReadPixelsTests			(m_context));
327 	addChild(new DepthRangeTests			(m_context));
328 	addChild(new DitheringTests				(m_context));
329 	addChild(new StateQueryTests			(m_context));
330 	addChild(new ClippingTests				(m_context));
331 	addChild(new PolygonOffsetTests			(m_context));
332 	addChild(new DrawTests					(m_context));
333 	addChild(new FlushFinishTests			(m_context));
334 	addChild(new DefaultVertexAttributeTests(m_context));
335 	addChild(createLifetimeTests			(m_context));
336 	addChild(createDebugMarkerTests			(m_context));
337 }
338 
339 } // Functional
340 } // gles2
341 } // deqp
342