1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Uniform API tests.
22  *
23  * \todo [2013-02-26 nuutti] Much duplication between this and ES3.
24  *							 Utilities to glshared?
25  *//*--------------------------------------------------------------------*/
26 
27 #include "es2fUniformApiTests.hpp"
28 #include "gluCallLogWrapper.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluVarType.hpp"
31 #include "gluPixelTransfer.hpp"
32 #include "gluTextureUtil.hpp"
33 #include "gluTexture.hpp"
34 #include "tcuRenderTarget.hpp"
35 #include "tcuTestLog.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuCommandLine.hpp"
38 #include "deRandom.hpp"
39 #include "deStringUtil.hpp"
40 #include "deSharedPtr.hpp"
41 #include "deString.h"
42 #include "deMemory.h"
43 
44 #include "glwEnums.hpp"
45 #include "glwFunctions.hpp"
46 
47 #include <set>
48 #include <cstring>
49 
50 using namespace glw;
51 
52 namespace deqp
53 {
54 namespace gles2
55 {
56 namespace Functional
57 {
58 
59 using std::vector;
60 using std::string;
61 using tcu::TestLog;
62 using tcu::ScopedLogSection;
63 using glu::ShaderProgram;
64 using glu::StructType;
65 using de::Random;
66 using de::SharedPtr;
67 
68 typedef bool (* dataTypePredicate)(glu::DataType);
69 
70 static const int MAX_RENDER_WIDTH			= 32;
71 static const int MAX_RENDER_HEIGHT			= 32;
72 static const int MAX_NUM_SAMPLER_UNIFORMS	= 16;
73 
74 static const glu::DataType s_testDataTypes[] =
75 {
76 	glu::TYPE_FLOAT,
77 	glu::TYPE_FLOAT_VEC2,
78 	glu::TYPE_FLOAT_VEC3,
79 	glu::TYPE_FLOAT_VEC4,
80 	glu::TYPE_FLOAT_MAT2,
81 	glu::TYPE_FLOAT_MAT3,
82 	glu::TYPE_FLOAT_MAT4,
83 
84 	glu::TYPE_INT,
85 	glu::TYPE_INT_VEC2,
86 	glu::TYPE_INT_VEC3,
87 	glu::TYPE_INT_VEC4,
88 
89 	glu::TYPE_BOOL,
90 	glu::TYPE_BOOL_VEC2,
91 	glu::TYPE_BOOL_VEC3,
92 	glu::TYPE_BOOL_VEC4,
93 
94 	glu::TYPE_SAMPLER_2D,
95 	glu::TYPE_SAMPLER_CUBE
96 };
97 
getGLInt(const glw::Functions & funcs,const deUint32 name)98 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
99 {
100 	int val = -1;
101 	funcs.getIntegerv(name, &val);
102 	return val;
103 }
104 
vec4FromPtr(const float * const ptr)105 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
106 {
107 	tcu::Vec4 result;
108 	for (int i = 0; i < 4; i++)
109 		result[i] = ptr[i];
110 	return result;
111 }
112 
beforeLast(const string & str,const char c)113 static inline string beforeLast (const string& str, const char c)
114 {
115 	return str.substr(0, str.find_last_of(c));
116 }
117 
fillWithColor(const tcu::PixelBufferAccess & access,const tcu::Vec4 & color)118 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
119 {
120 	for (int z = 0; z < access.getDepth(); z++)
121 	for (int y = 0; y < access.getHeight(); y++)
122 	for (int x = 0; x < access.getWidth(); x++)
123 		access.setPixel(color, x, y, z);
124 }
125 
getSamplerNumLookupDimensions(const glu::DataType type)126 static inline int getSamplerNumLookupDimensions (const glu::DataType type)
127 {
128 	switch (type)
129 	{
130 		case glu::TYPE_SAMPLER_2D:
131 			return 2;
132 
133 		case glu::TYPE_SAMPLER_CUBE:
134 			return 3;
135 
136 		default: // \note All others than 2d and cube are gles3-only types.
137 			DE_ASSERT(false);
138 			return 0;
139 	}
140 }
141 
142 template<glu::DataType T>
dataTypeEquals(const glu::DataType t)143 static bool dataTypeEquals (const glu::DataType t)
144 {
145 	return t == T;
146 }
147 
148 template<int N>
dataTypeIsMatrixWithNRows(const glu::DataType t)149 static bool dataTypeIsMatrixWithNRows (const glu::DataType t)
150 {
151 	return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N;
152 }
153 
typeContainsMatchingBasicType(const glu::VarType & type,const dataTypePredicate predicate)154 static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate)
155 {
156 	if (type.isBasicType())
157 		return predicate(type.getBasicType());
158 	else if (type.isArrayType())
159 		return typeContainsMatchingBasicType(type.getElementType(), predicate);
160 	else
161 	{
162 		DE_ASSERT(type.isStructType());
163 		const StructType& structType = *type.getStructPtr();
164 		for (int i = 0; i < structType.getNumMembers(); i++)
165 			if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate))
166 				return true;
167 		return false;
168 	}
169 }
170 
getDistinctSamplerTypes(vector<glu::DataType> & dst,const glu::VarType & type)171 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
172 {
173 	if (type.isBasicType())
174 	{
175 		const glu::DataType basicType = type.getBasicType();
176 		if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
177 			dst.push_back(basicType);
178 	}
179 	else if (type.isArrayType())
180 		getDistinctSamplerTypes(dst, type.getElementType());
181 	else
182 	{
183 		DE_ASSERT(type.isStructType());
184 		const StructType& structType = *type.getStructPtr();
185 		for (int i = 0; i < structType.getNumMembers(); i++)
186 			getDistinctSamplerTypes(dst, structType.getMember(i).getType());
187 	}
188 }
189 
getNumSamplersInType(const glu::VarType & type)190 static int getNumSamplersInType (const glu::VarType& type)
191 {
192 	if (type.isBasicType())
193 		return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0;
194 	else if (type.isArrayType())
195 		return getNumSamplersInType(type.getElementType()) * type.getArraySize();
196 	else
197 	{
198 		DE_ASSERT(type.isStructType());
199 		const StructType& structType = *type.getStructPtr();
200 		int sum = 0;
201 		for (int i = 0; i < structType.getNumMembers(); i++)
202 			sum += getNumSamplersInType(structType.getMember(i).getType());
203 		return sum;
204 	}
205 }
206 
generateRandomType(const int maxDepth,int & curStructIdx,vector<const StructType * > & structTypesDst,Random & rnd)207 static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd)
208 {
209 	const bool isStruct		= maxDepth > 0 && rnd.getFloat() < 0.2f;
210 	const bool isArray		= rnd.getFloat() < 0.3f;
211 
212 	if (isStruct)
213 	{
214 		const int			numMembers = rnd.getInt(1, 5);
215 		StructType* const	structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str());
216 
217 		for (int i = 0; i < numMembers; i++)
218 			structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd));
219 
220 		structTypesDst.push_back(structType);
221 		return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType);
222 	}
223 	else
224 	{
225 		const glu::DataType		basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)];
226 		const glu::Precision	precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
227 		return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision);
228 	}
229 }
230 
231 namespace
232 {
233 
234 struct VarValue
235 {
236 	glu::DataType type;
237 
238 	union
239 	{
240 		float		floatV[4*4]; // At most mat4. \note Matrices here are column-major.
241 		deInt32		intV[4];
242 		bool		boolV[4];
243 		struct
244 		{
245 			int		unit;
246 			float	fillColor[4];
247 		} samplerV;
248 	} val;
249 };
250 
251 enum CaseShaderType
252 {
253 	CASESHADERTYPE_VERTEX = 0,
254 	CASESHADERTYPE_FRAGMENT,
255 	CASESHADERTYPE_BOTH,
256 
257 	CASESHADERTYPE_LAST
258 };
259 
260 struct Uniform
261 {
262 	string			name;
263 	glu::VarType	type;
264 
Uniformdeqp::gles2::Functional::__anon7e2854ce0111::Uniform265 	Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
266 };
267 
268 // A set of uniforms, along with related struct types.
269 class UniformCollection
270 {
271 public:
getNumUniforms(void) const272 	int					getNumUniforms		(void) const					{ return (int)m_uniforms.size();	}
getNumStructTypes(void) const273 	int					getNumStructTypes	(void) const					{ return (int)m_structTypes.size();	}
getUniform(const int ndx)274 	Uniform&			getUniform			(const int ndx)					{ return m_uniforms[ndx];			}
getUniform(const int ndx) const275 	const Uniform&		getUniform			(const int ndx) const			{ return m_uniforms[ndx];			}
getStructType(const int ndx) const276 	const StructType*	getStructType		(const int ndx) const			{ return m_structTypes[ndx];		}
addUniform(const Uniform & uniform)277 	void				addUniform			(const Uniform& uniform)		{ m_uniforms.push_back(uniform);	}
addStructType(const StructType * const type)278 	void				addStructType		(const StructType* const type)	{ m_structTypes.push_back(type);	}
279 
UniformCollection(void)280 	UniformCollection	(void) {}
~UniformCollection(void)281 	~UniformCollection	(void)
282 	{
283 		for (int i = 0; i < (int)m_structTypes.size(); i++)
284 			delete m_structTypes[i];
285 	}
286 
287 	// Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
288 	// \note receiver takes ownership of the struct types.
moveContents(UniformCollection & receiver)289 	void moveContents (UniformCollection& receiver)
290 	{
291 		for (int i = 0; i < (int)m_uniforms.size(); i++)
292 			receiver.addUniform(m_uniforms[i]);
293 		m_uniforms.clear();
294 
295 		for (int i = 0; i < (int)m_structTypes.size(); i++)
296 			receiver.addStructType(m_structTypes[i]);
297 		m_structTypes.clear();
298 	}
299 
containsMatchingBasicType(const dataTypePredicate predicate) const300 	bool containsMatchingBasicType (const dataTypePredicate predicate) const
301 	{
302 		for (int i = 0; i < (int)m_uniforms.size(); i++)
303 			if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate))
304 				return true;
305 		return false;
306 	}
307 
getSamplerTypes(void) const308 	vector<glu::DataType> getSamplerTypes (void) const
309 	{
310 		vector<glu::DataType> samplerTypes;
311 		for (int i = 0; i < (int)m_uniforms.size(); i++)
312 			getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type);
313 		return samplerTypes;
314 	}
315 
containsSeveralSamplerTypes(void) const316 	bool containsSeveralSamplerTypes (void) const
317 	{
318 		return getSamplerTypes().size() > 1;
319 	}
320 
getNumSamplers(void) const321 	int getNumSamplers (void) const
322 	{
323 		int sum = 0;
324 		for (int i = 0; i < (int)m_uniforms.size(); i++)
325 			sum += getNumSamplersInType(m_uniforms[i].type);
326 		return sum;
327 	}
328 
basic(const glu::DataType type,const char * const nameSuffix="")329 	static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "")
330 	{
331 		UniformCollection* const	res		= new UniformCollection;
332 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
333 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
334 		return res;
335 	}
336 
basicArray(const glu::DataType type,const char * const nameSuffix="")337 	static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "")
338 	{
339 		UniformCollection* const	res		= new UniformCollection;
340 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
341 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)));
342 		return res;
343 	}
344 
basicStruct(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")345 	static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
346 	{
347 		UniformCollection* const	res		= new UniformCollection;
348 		const glu::Precision		prec0	= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
349 		const glu::Precision		prec1	= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
350 
351 		StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
352 		structType->addMember("m0", glu::VarType(type0, prec0));
353 		structType->addMember("m1", glu::VarType(type1, prec1));
354 		if (containsArrays)
355 		{
356 			structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3));
357 			structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3));
358 		}
359 
360 		res->addStructType(structType);
361 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
362 
363 		return res;
364 	}
365 
structInArray(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")366 	static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
367 	{
368 		UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix);
369 		res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
370 		return res;
371 	}
372 
nestedArraysStructs(const glu::DataType type0,const glu::DataType type1,const char * const nameSuffix="")373 	static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "")
374 	{
375 		UniformCollection* const res		= new UniformCollection;
376 		const glu::Precision prec0			= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
377 		const glu::Precision prec1			= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
378 		StructType* const structType		= new StructType((string("structType") + nameSuffix).c_str());
379 		StructType* const subStructType		= new StructType((string("subStructType") + nameSuffix).c_str());
380 		StructType* const subSubStructType	= new StructType((string("subSubStructType") + nameSuffix).c_str());
381 
382 		subSubStructType->addMember("mss0", glu::VarType(type0, prec0));
383 		subSubStructType->addMember("mss1", glu::VarType(type1, prec1));
384 
385 		subStructType->addMember("ms0", glu::VarType(type1, prec1));
386 		subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2));
387 		subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2));
388 
389 		structType->addMember("m0", glu::VarType(type0, prec0));
390 		structType->addMember("m1", glu::VarType(subStructType));
391 		structType->addMember("m2", glu::VarType(type1, prec1));
392 
393 		res->addStructType(subSubStructType);
394 		res->addStructType(subStructType);
395 		res->addStructType(structType);
396 
397 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
398 
399 		return res;
400 	}
401 
multipleBasic(const char * const nameSuffix="")402 	static UniformCollection* multipleBasic (const char* const nameSuffix = "")
403 	{
404 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
405 		UniformCollection* const	res		= new UniformCollection;
406 
407 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
408 		{
409 			UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
410 			sub->moveContents(*res);
411 			delete sub;
412 		}
413 
414 		return res;
415 	}
416 
multipleBasicArray(const char * const nameSuffix="")417 	static UniformCollection* multipleBasicArray (const char* const nameSuffix = "")
418 	{
419 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 };
420 		UniformCollection* const	res		= new UniformCollection;
421 
422 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
423 		{
424 			UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
425 			sub->moveContents(*res);
426 			delete sub;
427 		}
428 
429 		return res;
430 	}
431 
multipleNestedArraysStructs(const char * const nameSuffix="")432 	static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "")
433 	{
434 		static const glu::DataType	types0[]	= { glu::TYPE_FLOAT,		glu::TYPE_INT,		glu::TYPE_BOOL_VEC4 };
435 		static const glu::DataType	types1[]	= { glu::TYPE_FLOAT_VEC4,	glu::TYPE_INT_VEC4,	glu::TYPE_BOOL };
436 		UniformCollection* const	res			= new UniformCollection;
437 
438 		DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1));
439 
440 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++)
441 		{
442 			UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str());
443 			sub->moveContents(*res);
444 			delete sub;
445 		}
446 
447 		return res;
448 	}
449 
random(const deUint32 seed)450 	static UniformCollection* random (const deUint32 seed)
451 	{
452 		Random						rnd			(seed);
453 		const int					numUniforms	= rnd.getInt(1, 5);
454 		int							structIdx	= 0;
455 		UniformCollection* const	res			= new UniformCollection;
456 
457 		for (int i = 0; i < numUniforms; i++)
458 		{
459 			vector<const StructType*>	structTypes;
460 			Uniform						uniform(("u_var" + de::toString(i)).c_str(), glu::VarType());
461 
462 			// \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS.
463 			do
464 			{
465 				for (int j = 0; j < (int)structTypes.size(); j++)
466 					delete structTypes[j];
467 				structTypes.clear();
468 				uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd));
469 			} while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS);
470 
471 			res->addUniform(uniform);
472 			for (int j = 0; j < (int)structTypes.size(); j++)
473 				res->addStructType(structTypes[j]);
474 		}
475 
476 		return res;
477 	}
478 
479 private:
480 	// \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes
481 	// would mean that we'd need to update pointers from uniforms to point to the new structTypes.
482 	// When the same UniformCollection is needed in several places, a SharedPtr is used instead.
483 								UniformCollection	(const UniformCollection&); // Not allowed.
484 	UniformCollection&			operator=			(const UniformCollection&); // Not allowed.
485 
486 	vector<Uniform>				m_uniforms;
487 	vector<const StructType*>	m_structTypes;
488 };
489 
490 }; // anonymous
491 
getSamplerFillValue(const VarValue & sampler)492 static VarValue getSamplerFillValue (const VarValue& sampler)
493 {
494 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
495 
496 	VarValue result;
497 	result.type = glu::TYPE_FLOAT_VEC4;
498 
499 	for (int i = 0; i < 4; i++)
500 		result.val.floatV[i] = sampler.val.samplerV.fillColor[i];
501 
502 	return result;
503 }
504 
getSamplerUnitValue(const VarValue & sampler)505 static VarValue getSamplerUnitValue (const VarValue& sampler)
506 {
507 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
508 
509 	VarValue result;
510 	result.type = glu::TYPE_INT;
511 	result.val.intV[0] = sampler.val.samplerV.unit;
512 
513 	return result;
514 }
515 
shaderVarValueStr(const VarValue & value)516 static string shaderVarValueStr (const VarValue& value)
517 {
518 	const int			numElems = glu::getDataTypeScalarSize(value.type);
519 	std::ostringstream	result;
520 
521 	if (numElems > 1)
522 		result << glu::getDataTypeName(value.type) << "(";
523 
524 	for (int i = 0; i < numElems; i++)
525 	{
526 		if (i > 0)
527 			result << ", ";
528 
529 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
530 			result << de::floatToString(value.val.floatV[i], 2);
531 		else if (glu::isDataTypeIntOrIVec((value.type)))
532 			result << de::toString(value.val.intV[i]);
533 		else if (glu::isDataTypeBoolOrBVec((value.type)))
534 			result << (value.val.boolV[i] ? "true" : "false");
535 		else if (glu::isDataTypeSampler((value.type)))
536 			result << shaderVarValueStr(getSamplerFillValue(value));
537 		else
538 			DE_ASSERT(false);
539 	}
540 
541 	if (numElems > 1)
542 		result << ")";
543 
544 	return result.str();
545 }
546 
apiVarValueStr(const VarValue & value)547 static string apiVarValueStr (const VarValue& value)
548 {
549 	const int			numElems = glu::getDataTypeScalarSize(value.type);
550 	std::ostringstream	result;
551 
552 	if (numElems > 1)
553 		result << "(";
554 
555 	for (int i = 0; i < numElems; i++)
556 	{
557 		if (i > 0)
558 			result << ", ";
559 
560 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
561 			result << de::floatToString(value.val.floatV[i], 2);
562 		else if (glu::isDataTypeIntOrIVec((value.type)))
563 			result << de::toString(value.val.intV[i]);
564 		else if (glu::isDataTypeBoolOrBVec((value.type)))
565 			result << (value.val.boolV[i] ? "true" : "false");
566 		else if (glu::isDataTypeSampler((value.type)))
567 			result << value.val.samplerV.unit;
568 		else
569 			DE_ASSERT(false);
570 	}
571 
572 	if (numElems > 1)
573 		result << ")";
574 
575 	return result.str();
576 }
577 
generateRandomVarValue(const glu::DataType type,Random & rnd,int samplerUnit=-1)578 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
579 {
580 	const int	numElems = glu::getDataTypeScalarSize(type);
581 	VarValue	result;
582 	result.type = type;
583 
584 	DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type)));
585 
586 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
587 	{
588 		for (int i = 0; i < numElems; i++)
589 			result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
590 	}
591 	else if (glu::isDataTypeIntOrIVec(type))
592 	{
593 		for (int i = 0; i < numElems; i++)
594 			result.val.intV[i] = rnd.getInt(-10, 10);
595 	}
596 	else if (glu::isDataTypeBoolOrBVec(type))
597 	{
598 		for (int i = 0; i < numElems; i++)
599 			result.val.boolV[i] = rnd.getBool();
600 	}
601 	else if (glu::isDataTypeSampler(type))
602 	{
603 		result.val.samplerV.unit = samplerUnit;
604 
605 		for (int i = 0; i < 4; i++)
606 			result.val.samplerV.fillColor[i] = rnd.getFloat(0.0f, 1.0f);
607 	}
608 	else
609 		DE_ASSERT(false);
610 
611 	return result;
612 }
613 
generateZeroVarValue(const glu::DataType type)614 static VarValue generateZeroVarValue (const glu::DataType type)
615 {
616 	const int	numElems = glu::getDataTypeScalarSize(type);
617 	VarValue	result;
618 	result.type = type;
619 
620 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
621 	{
622 		for (int i = 0; i < numElems; i++)
623 			result.val.floatV[i] = 0.0f;
624 	}
625 	else if (glu::isDataTypeIntOrIVec(type))
626 	{
627 		for (int i = 0; i < numElems; i++)
628 			result.val.intV[i] = 0;
629 	}
630 	else if (glu::isDataTypeBoolOrBVec(type))
631 	{
632 		for (int i = 0; i < numElems; i++)
633 			result.val.boolV[i] = false;
634 	}
635 	else if (glu::isDataTypeSampler(type))
636 	{
637 		result.val.samplerV.unit = 0;
638 
639 		for (int i = 0; i < 4; i++)
640 			result.val.samplerV.fillColor[i] = 0.12f * (float)i;
641 	}
642 	else
643 		DE_ASSERT(false);
644 
645 	return result;
646 }
647 
apiVarValueEquals(const VarValue & a,const VarValue & b)648 static bool apiVarValueEquals (const VarValue& a, const VarValue& b)
649 {
650 	const int		size			= glu::getDataTypeScalarSize(a.type);
651 	const float		floatThreshold	= 0.05f;
652 
653 	DE_ASSERT(a.type == b.type);
654 
655 	if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type))
656 	{
657 		for (int i = 0; i < size; i++)
658 			if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
659 				return false;
660 	}
661 	else if (glu::isDataTypeIntOrIVec(a.type))
662 	{
663 		for (int i = 0; i < size; i++)
664 			if (a.val.intV[i] != b.val.intV[i])
665 				return false;
666 	}
667 	else if (glu::isDataTypeBoolOrBVec(a.type))
668 	{
669 		for (int i = 0; i < size; i++)
670 			if (a.val.boolV[i] != b.val.boolV[i])
671 				return false;
672 	}
673 	else if (glu::isDataTypeSampler(a.type))
674 	{
675 		if (a.val.samplerV.unit != b.val.samplerV.unit)
676 			return false;
677 	}
678 	else
679 		DE_ASSERT(false);
680 
681 	return true;
682 }
683 
getRandomBoolRepresentation(const VarValue & boolValue,const glu::DataType targetScalarType,Random & rnd)684 static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd)
685 {
686 	DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type));
687 
688 	const int				size		= glu::getDataTypeScalarSize(boolValue.type);
689 	const glu::DataType		targetType	= size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size);
690 	VarValue				result;
691 	result.type = targetType;
692 
693 	switch (targetScalarType)
694 	{
695 		case glu::TYPE_INT:
696 			for (int i = 0; i < size; i++)
697 			{
698 				if (boolValue.val.boolV[i])
699 				{
700 					result.val.intV[i] = rnd.getInt(-10, 10);
701 					if (result.val.intV[i] == 0)
702 						result.val.intV[i] = 1;
703 				}
704 				else
705 					result.val.intV[i] = 0;
706 			}
707 			break;
708 
709 		case glu::TYPE_FLOAT:
710 			for (int i = 0; i < size; i++)
711 			{
712 				if (boolValue.val.boolV[i])
713 				{
714 					result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
715 					if (result.val.floatV[i] == 0.0f)
716 						result.val.floatV[i] = 1.0f;
717 				}
718 				else
719 					result.val.floatV[i] = 0;
720 			}
721 			break;
722 
723 		default:
724 			DE_ASSERT(false);
725 	}
726 
727 	return result;
728 }
729 
getCaseShaderTypeName(const CaseShaderType type)730 static const char* getCaseShaderTypeName (const CaseShaderType type)
731 {
732 	switch (type)
733 	{
734 		case CASESHADERTYPE_VERTEX:		return "vertex";
735 		case CASESHADERTYPE_FRAGMENT:	return "fragment";
736 		case CASESHADERTYPE_BOTH:		return "both";
737 		default:
738 			DE_ASSERT(false);
739 			return DE_NULL;
740 	}
741 }
742 
randomCaseShaderType(const deUint32 seed)743 static CaseShaderType randomCaseShaderType (const deUint32 seed)
744 {
745 	return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1);
746 }
747 
748 class UniformCase : public TestCase, protected glu::CallLogWrapper
749 {
750 public:
751 	enum Feature
752 	{
753 		// ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices.
754 		FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX	= 1<<0,
755 
756 		// UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions.
757 		FEATURE_UNIFORMFUNC_VALUE				= 1<<1,
758 
759 		// ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately.
760 		FEATURE_ARRAYASSIGN_FULL				= 1<<2, //!< Assign all elements of an array with one glUniform*().
761 		FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO		= 1<<3, //!< Assign two elements per one glUniform*().
762 
763 		// UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE).
764 		FEATURE_UNIFORMUSAGE_EVERY_OTHER		= 1<<4,
765 
766 		// BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float.
767 		FEATURE_BOOLEANAPITYPE_INT				= 1<<5,
768 
769 		// UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values.
770 		FEATURE_UNIFORMVALUE_ZERO				= 1<<6,
771 
772 		// ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end.
773 		FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX	= 1<<7
774 	};
775 
776 								UniformCase		(Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection);
777 								UniformCase		(Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
778 								UniformCase		(Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
779 	virtual						~UniformCase	(void);
780 
781 	virtual void				init			(void);
782 	virtual void				deinit			(void);
783 
784 	IterateResult				iterate			(void);
785 
786 protected:
787 	// A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
788 	struct BasicUniform
789 	{
790 		string			name;
791 		glu::DataType	type;
792 		bool			isUsedInShader;
793 		VarValue		finalValue;	//!< The value we ultimately want to set for this uniform.
794 
795 		string			rootName;	//!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
796 		int				elemNdx;	//!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
797 		int				rootSize;	//!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
798 
BasicUniformdeqp::gles2::Functional::UniformCase::BasicUniform799 		BasicUniform (const char* const		name_,
800 					  const glu::DataType	type_,
801 					  const bool			isUsedInShader_,
802 					  const VarValue&		finalValue_,
803 					  const char* const		rootName_	= DE_NULL,
804 					  const int				elemNdx_	= -1,
805 					  const int				rootSize_	= 1)
806 					  : name			(name_)
807 					  , type			(type_)
808 					  , isUsedInShader	(isUsedInShader_)
809 					  , finalValue		(finalValue_)
810 					  , rootName		(rootName_ == DE_NULL ? name_ : rootName_)
811 					  , elemNdx			(elemNdx_)
812 					  , rootSize		(rootSize_)
813 					 {
814 					 }
815 
findWithNamedeqp::gles2::Functional::UniformCase::BasicUniform816 		static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name)
817 		{
818 			for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++)
819 			{
820 				if (it->name == name)
821 					return it;
822 			}
823 			return vec.end();
824 		}
825 	};
826 
827 	// Reference values for info that is expected to be reported by glGetActiveUniform().
828 	struct BasicUniformReportRef
829 	{
830 		string			name;
831 		// \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays.
832 		int				minSize;
833 		int				maxSize;
834 		glu::DataType	type;
835 		bool			isUsedInShader;
836 
BasicUniformReportRefdeqp::gles2::Functional::UniformCase::BasicUniformReportRef837 		BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used)
838 			: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
BasicUniformReportRefdeqp::gles2::Functional::UniformCase::BasicUniformReportRef839 		BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used)
840 			: name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
841 	};
842 
843 	// Info that is actually reported by glGetActiveUniform().
844 	struct BasicUniformReportGL
845 	{
846 		string			name;
847 		int				nameLength;
848 		int				size;
849 		glu::DataType	type;
850 
851 		int				index;
852 
BasicUniformReportGLdeqp::gles2::Functional::UniformCase::BasicUniformReportGL853 		BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_)
854 			: name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {}
855 
findWithNamedeqp::gles2::Functional::UniformCase::BasicUniformReportGL856 		static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name)
857 		{
858 			for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++)
859 			{
860 				if (it->name == name)
861 					return it;
862 			}
863 			return vec.end();
864 		}
865 	};
866 
867 	// Query info with glGetActiveUniform() and check validity.
868 	bool						getActiveUniforms						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
869 	// Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
870 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
871 	// Check that every uniform has the default (zero) value.
872 	bool						checkUniformDefaultValues				(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
873 	// Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874 	void						assignUniforms							(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
875 	// Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
876 	bool						compareUniformValues					(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
877 	// Render and check that all pixels are white (i.e. all uniform comparisons passed).
878 	bool						renderTest								(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
879 
880 	virtual bool				test									(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
881 
882 	const deUint32								m_features;
883 	const SharedPtr<const UniformCollection>	m_uniformCollection;
884 
885 private:
886 	static deUint32				randomFeatures							(deUint32 seed);
887 
888 	// Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected
889 	// to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
890 	void						generateBasicUniforms					(vector<BasicUniform>&				basicUniformsDst,
891 																		 vector<BasicUniformReportRef>&		basicUniformReportsDst,
892 																		 const glu::VarType&				varType,
893 																		 const char*						varName,
894 																		 bool								isParentActive,
895 																		 int&								samplerUnitCounter,
896 																		 Random&							rnd) const;
897 
898 	void						writeUniformDefinitions					(std::ostringstream& dst) const;
899 	void						writeUniformCompareExpr					(std::ostringstream& dst, const BasicUniform& uniform) const;
900 	void						writeUniformComparisons					(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
901 
902 	string						generateVertexSource					(const vector<BasicUniform>& basicUniforms) const;
903 	string						generateFragmentSource					(const vector<BasicUniform>& basicUniforms) const;
904 
905 	void						setupTexture							(const VarValue& value);
906 
907 	const CaseShaderType						m_caseShaderType;
908 
909 	vector<glu::Texture2D*>						m_textures2d;
910 	vector<glu::TextureCube*>					m_texturesCube;
911 	vector<deUint32>							m_filledTextureUnits;
912 };
913 
randomFeatures(const deUint32 seed)914 deUint32 UniformCase::randomFeatures (const deUint32 seed)
915 {
916 	static const deUint32 arrayUsageChoices[]		= { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX										};
917 	static const deUint32 uniformFuncChoices[]		= { 0, FEATURE_UNIFORMFUNC_VALUE												};
918 	static const deUint32 arrayAssignChoices[]		= { 0, FEATURE_ARRAYASSIGN_FULL,			FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	};
919 	static const deUint32 uniformUsageChoices[]		= { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER											};
920 	static const deUint32 booleanApiTypeChoices[]	= { 0, FEATURE_BOOLEANAPITYPE_INT												};
921 	static const deUint32 uniformValueChoices[]		= { 0, FEATURE_UNIFORMVALUE_ZERO												};
922 
923 	Random rnd(seed);
924 
925 	deUint32 result = 0;
926 
927 #define ARRAY_CHOICE(ARR) (ARR[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)])
928 
929 	result |= ARRAY_CHOICE(arrayUsageChoices);
930 	result |= ARRAY_CHOICE(uniformFuncChoices);
931 	result |= ARRAY_CHOICE(arrayAssignChoices);
932 	result |= ARRAY_CHOICE(uniformUsageChoices);
933 	result |= ARRAY_CHOICE(booleanApiTypeChoices);
934 	result |= ARRAY_CHOICE(uniformValueChoices);
935 
936 #undef ARRAY_CHOICE
937 
938 	return result;
939 }
940 
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 features)941 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features)
942 	: TestCase				(context, name, description)
943 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
944 	, m_features			(features)
945 	, m_uniformCollection	(uniformCollection)
946 	, m_caseShaderType		(caseShaderType)
947 {
948 }
949 
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection)950 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection)
951 	: TestCase				(context, name, description)
952 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
953 	, m_features			(0)
954 	, m_uniformCollection	(uniformCollection)
955 	, m_caseShaderType		(caseShaderType)
956 {
957 }
958 
UniformCase(Context & context,const char * name,const char * description,const deUint32 seed)959 UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed)
960 	: TestCase				(context, name, description)
961 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
962 	, m_features			(randomFeatures(seed))
963 	, m_uniformCollection	(UniformCollection::random(seed))
964 	, m_caseShaderType		(randomCaseShaderType(seed))
965 {
966 }
967 
init(void)968 void UniformCase::init (void)
969 {
970 	{
971 		const glw::Functions&	funcs						= m_context.getRenderContext().getFunctions();
972 		const int				numSamplerUniforms			= m_uniformCollection->getNumSamplers();
973 		const int				vertexTexUnitsRequired		= m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
974 		const int				fragmentTexUnitsRequired	= m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
975 		const int				combinedTexUnitsRequired	= vertexTexUnitsRequired + fragmentTexUnitsRequired;
976 		const int				vertexTexUnitsSupported		= getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
977 		const int				fragmentTexUnitsSupported	= getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS);
978 		const int				combinedTexUnitsSupported	= getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
979 
980 		DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS);
981 
982 		if (vertexTexUnitsRequired > vertexTexUnitsSupported)
983 			throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
984 		if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
985 			throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
986 		if (combinedTexUnitsRequired > combinedTexUnitsSupported)
987 			throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported");
988 	}
989 
990 	enableLogging(true);
991 }
992 
deinit(void)993 void UniformCase::deinit (void)
994 {
995 	for (int i = 0; i < (int)m_textures2d.size(); i++)
996 		delete m_textures2d[i];
997 	m_textures2d.clear();
998 
999 	for (int i = 0; i < (int)m_texturesCube.size(); i++)
1000 		delete m_texturesCube[i];
1001 	m_texturesCube.clear();
1002 
1003 	m_filledTextureUnits.clear();
1004 }
1005 
~UniformCase(void)1006 UniformCase::~UniformCase (void)
1007 {
1008 	UniformCase::deinit();
1009 }
1010 
generateBasicUniforms(vector<BasicUniform> & basicUniformsDst,vector<BasicUniformReportRef> & basicUniformReportsDst,const glu::VarType & varType,const char * const varName,const bool isParentActive,int & samplerUnitCounter,Random & rnd) const1011 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
1012 {
1013 	if (varType.isBasicType())
1014 	{
1015 		const bool				isActive	= isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true);
1016 		const glu::DataType		type		= varType.getBasicType();
1017 		const VarValue			value		= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(type)
1018 											: glu::isDataTypeSampler(type)				? generateRandomVarValue(type, rnd, samplerUnitCounter++)
1019 											: generateRandomVarValue(varType.getBasicType(), rnd);
1020 
1021 		basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value));
1022 		basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
1023 	}
1024 	else if (varType.isArrayType())
1025 	{
1026 		const int		size			= varType.getArraySize();
1027 		const string	arrayRootName	= string("") + varName + "[0]";
1028 		vector<bool>	isElemActive;
1029 
1030 		for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++)
1031 		{
1032 			const string	indexedName		= string("") + varName + "[" + de::toString(elemNdx) + "]";
1033 			const bool		isCurElemActive	= isParentActive																						&&
1034 											  (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER			? basicUniformsDst.size() % 2 == 0	: true)	&&
1035 											  (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX		? elemNdx == size/2					: true);
1036 
1037 			isElemActive.push_back(isCurElemActive);
1038 
1039 			if (varType.getElementType().isBasicType())
1040 			{
1041 				// \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
1042 				const glu::DataType	elemBasicType	= varType.getElementType().getBasicType();
1043 				const VarValue		value			= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(elemBasicType)
1044 													: glu::isDataTypeSampler(elemBasicType)		? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++)
1045 													: generateRandomVarValue(elemBasicType, rnd);
1046 
1047 				basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size));
1048 			}
1049 			else
1050 				generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
1051 		}
1052 
1053 		if (varType.getElementType().isBasicType())
1054 		{
1055 			int minSize;
1056 			for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--);
1057 
1058 			basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
1059 		}
1060 	}
1061 	else
1062 	{
1063 		DE_ASSERT(varType.isStructType());
1064 
1065 		const StructType& structType = *varType.getStructPtr();
1066 
1067 		for (int i = 0; i < structType.getNumMembers(); i++)
1068 		{
1069 			const glu::StructMember&	member			= structType.getMember(i);
1070 			const string				memberFullName	= string("") + varName + "." + member.getName();
1071 
1072 			generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
1073 		}
1074 	}
1075 }
1076 
writeUniformDefinitions(std::ostringstream & dst) const1077 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
1078 {
1079 	for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++)
1080 		dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
1081 
1082 	for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1083 		dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
1084 
1085 	dst << "\n";
1086 
1087 	{
1088 		static const struct
1089 		{
1090 			dataTypePredicate	requiringTypes[2];
1091 			const char*			definition;
1092 		} compareFuncs[] =
1093 		{
1094 			{ { glu::isDataTypeFloatOrVec,				glu::isDataTypeMatrix				}, "mediump float compare_float    (mediump float a, mediump float b)  { return abs(a - b) < 0.05 ? 1.0 : 0.0; }"																		},
1095 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC2>,	dataTypeIsMatrixWithNRows<2>		}, "mediump float compare_vec2     (mediump vec2 a, mediump vec2 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }"														},
1096 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC3>,	dataTypeIsMatrixWithNRows<3>		}, "mediump float compare_vec3     (mediump vec3 a, mediump vec3 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }"								},
1097 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC4>,	dataTypeIsMatrixWithNRows<4>		}, "mediump float compare_vec4     (mediump vec4 a, mediump vec4 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }"		},
1098 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2     (mediump mat2 a, mediump mat2 b)    { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }"													},
1099 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3     (mediump mat3 a, mediump mat3 b)    { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }"							},
1100 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4     (mediump mat4 a, mediump mat4 b)    { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }"	},
1101 			{ { dataTypeEquals<glu::TYPE_INT>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_int      (mediump int a, mediump int b)      { return a == b ? 1.0 : 0.0; }"																					},
1102 			{ { dataTypeEquals<glu::TYPE_INT_VEC2>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec2    (mediump ivec2 a, mediump ivec2 b)  { return a == b ? 1.0 : 0.0; }"																					},
1103 			{ { dataTypeEquals<glu::TYPE_INT_VEC3>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec3    (mediump ivec3 a, mediump ivec3 b)  { return a == b ? 1.0 : 0.0; }"																					},
1104 			{ { dataTypeEquals<glu::TYPE_INT_VEC4>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec4    (mediump ivec4 a, mediump ivec4 b)  { return a == b ? 1.0 : 0.0; }"																					},
1105 			{ { dataTypeEquals<glu::TYPE_BOOL>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bool     (bool a, bool b)                    { return a == b ? 1.0 : 0.0; }"																					},
1106 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec2    (bvec2 a, bvec2 b)                  { return a == b ? 1.0 : 0.0; }"																					},
1107 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec3    (bvec3 a, bvec3 b)                  { return a == b ? 1.0 : 0.0; }"																					},
1108 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec4    (bvec4 a, bvec4 b)                  { return a == b ? 1.0 : 0.0; }"																					}
1109 		};
1110 
1111 		const bool containsSamplers = !m_uniformCollection->getSamplerTypes().empty();
1112 
1113 		for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++)
1114 		{
1115 			const dataTypePredicate		(&typeReq)[2]			= compareFuncs[compFuncNdx].requiringTypes;
1116 			const bool					containsTypeSampler		= containsSamplers && (typeReq[0](glu::TYPE_FLOAT_VEC4) || typeReq[1](glu::TYPE_FLOAT_VEC4));
1117 
1118 			if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1]))
1119 				dst << compareFuncs[compFuncNdx].definition << "\n";
1120 		}
1121 	}
1122 }
1123 
writeUniformCompareExpr(std::ostringstream & dst,const BasicUniform & uniform) const1124 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
1125 {
1126 	if (glu::isDataTypeSampler(uniform.type))
1127 	{
1128 		dst << "compare_vec4("
1129 			<< (uniform.type == glu::TYPE_SAMPLER_2D ? "texture2D" : "textureCube")
1130 			<< "(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
1131 	}
1132 	else
1133 		dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
1134 
1135 	dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
1136 }
1137 
writeUniformComparisons(std::ostringstream & dst,const vector<BasicUniform> & basicUniforms,const char * const variableName) const1138 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1139 {
1140 	for (int i = 0; i < (int)basicUniforms.size(); i++)
1141 	{
1142 		const BasicUniform& unif = basicUniforms[i];
1143 
1144 		if (unif.isUsedInShader)
1145 		{
1146 			dst << "\t" << variableName << " *= ";
1147 			writeUniformCompareExpr(dst, basicUniforms[i]);
1148 			dst << ";\n";
1149 		}
1150 		else
1151 			dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1152 	}
1153 }
1154 
generateVertexSource(const vector<BasicUniform> & basicUniforms) const1155 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1156 {
1157 	const bool			isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1158 	std::ostringstream	result;
1159 
1160 	result << "attribute highp vec4 a_position;\n"
1161 			  "varying mediump float v_vtxOut;\n"
1162 			  "\n";
1163 
1164 	if (isVertexCase)
1165 		writeUniformDefinitions(result);
1166 
1167 	result << "\n"
1168 			  "void main (void)\n"
1169 			  "{\n"
1170 			  "	gl_Position = a_position;\n"
1171 			  "	v_vtxOut = 1.0;\n";
1172 
1173 	if (isVertexCase)
1174 		writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1175 
1176 	result << "}\n";
1177 
1178 	return result.str();
1179 }
1180 
generateFragmentSource(const vector<BasicUniform> & basicUniforms) const1181 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1182 {
1183 	const bool			isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
1184 	std::ostringstream	result;
1185 
1186 	result << "varying mediump float v_vtxOut;\n"
1187 			  "\n";
1188 
1189 	if (isFragmentCase)
1190 		writeUniformDefinitions(result);
1191 
1192 	result << "\n"
1193 			  "void main (void)\n"
1194 			  "{\n"
1195 			  "	mediump float result = v_vtxOut;\n";
1196 
1197 	if (isFragmentCase)
1198 		writeUniformComparisons(result, basicUniforms, "result");
1199 
1200 	result << "	gl_FragColor = vec4(result, result, result, 1.0);\n"
1201 			  "}\n";
1202 
1203 	return result.str();
1204 }
1205 
setupTexture(const VarValue & value)1206 void UniformCase::setupTexture (const VarValue& value)
1207 {
1208 	enableLogging(false);
1209 
1210 	const int						width			= 32;
1211 	const int						height			= 32;
1212 	const tcu::Vec4					color			= vec4FromPtr(&value.val.samplerV.fillColor[0]);
1213 
1214 	if (value.type == glu::TYPE_SAMPLER_2D)
1215 	{
1216 		glu::Texture2D* texture		= new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height);
1217 		tcu::Texture2D& refTexture	= texture->getRefTexture();
1218 		m_textures2d.push_back(texture);
1219 
1220 		refTexture.allocLevel(0);
1221 		fillWithColor(refTexture.getLevel(0), color);
1222 
1223 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1224 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
1225 		texture->upload();
1226 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1227 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1228 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1229 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1230 	}
1231 	else if (value.type == glu::TYPE_SAMPLER_CUBE)
1232 	{
1233 		DE_ASSERT(width == height);
1234 
1235 		glu::TextureCube* texture		= new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width);
1236 		tcu::TextureCube& refTexture	= texture->getRefTexture();
1237 		m_texturesCube.push_back(texture);
1238 
1239 		for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
1240 		{
1241 			refTexture.allocLevel((tcu::CubeFace)face, 0);
1242 			fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color);
1243 		}
1244 
1245 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1246 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
1247 		texture->upload();
1248 
1249 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1250 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1251 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1252 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1253 
1254 	}
1255 	else
1256 		DE_ASSERT(false);
1257 
1258 	enableLogging(true);
1259 }
1260 
getActiveUniforms(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1261 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1262 {
1263 	TestLog&			log						= m_testCtx.getLog();
1264 	GLint				numActiveUniforms		= 0;
1265 	GLint				uniformMaxNameLength	= 0;
1266 	vector<char>		nameBuffer;
1267 	bool				success					= true;
1268 
1269 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1270 	log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1271 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
1272 	log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage;
1273 	nameBuffer.resize(uniformMaxNameLength);
1274 
1275 	for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
1276 	{
1277 		GLsizei					reportedNameLength	= 0;
1278 		GLint					reportedSize		= -1;
1279 		GLenum					reportedTypeGL		= GL_NONE;
1280 
1281 		GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1282 
1283 		const glu::DataType		reportedType		= glu::getDataTypeFromGLType(reportedTypeGL);
1284 		const string			reportedNameStr		(&nameBuffer[0]);
1285 
1286 		TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1287 
1288 		log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage;
1289 
1290 		if ((GLsizei)reportedNameStr.length() != reportedNameLength)
1291 		{
1292 			log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage;
1293 			success = false;
1294 		}
1295 
1296 		if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms.
1297 		{
1298 			int referenceNdx;
1299 			for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1300 			{
1301 				if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1302 					break;
1303 			}
1304 
1305 			if (referenceNdx >= (int)basicUniformReportsRef.size())
1306 			{
1307 				log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage;
1308 				success = false;
1309 			}
1310 			else
1311 			{
1312 				const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1313 
1314 				DE_ASSERT(reference.type != glu::TYPE_LAST);
1315 				DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1316 				DE_ASSERT(reference.minSize <= reference.maxSize);
1317 
1318 				if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
1319 				{
1320 					log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage;
1321 					success = false;
1322 				}
1323 
1324 				basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
1325 
1326 				if (reportedType != reference.type)
1327 				{
1328 					log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1329 					success = false;
1330 				}
1331 				if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1332 				{
1333 					log << TestLog::Message
1334 						<< "// FAILURE: wrong size reported, should be "
1335 						<< (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1336 						<< TestLog::EndMessage;
1337 
1338 					success = false;
1339 				}
1340 			}
1341 		}
1342 	}
1343 
1344 	for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1345 	{
1346 		const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1347 		if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1348 		{
1349 			log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage;
1350 			success = false;
1351 		}
1352 	}
1353 
1354 	return success;
1355 }
1356 
getUniforms(vector<VarValue> & valuesDst,const vector<BasicUniform> & basicUniforms,const deUint32 programGL)1357 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1358 {
1359 	TestLog&	log			= m_testCtx.getLog();
1360 	bool		success		= true;
1361 
1362 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1363 	{
1364 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
1365 		const string			queryName	= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1366 		const int				location	= glGetUniformLocation(programGL, queryName.c_str());
1367 		const int				size		= glu::getDataTypeScalarSize(uniform.type);
1368 		VarValue				value;
1369 
1370 		deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage.
1371 
1372 		if (location == -1)
1373 		{
1374 			value.type = glu::TYPE_INVALID;
1375 			valuesDst.push_back(value);
1376 			if (uniform.isUsedInShader)
1377 			{
1378 				log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage;
1379 				success = false;
1380 			}
1381 			continue;
1382 		}
1383 
1384 		value.type = uniform.type;
1385 
1386 		DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0]));
1387 		DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
1388 
1389 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1390 			GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1391 		else if (glu::isDataTypeIntOrIVec(uniform.type))
1392 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1393 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
1394 		{
1395 			if (m_features & FEATURE_BOOLEANAPITYPE_INT)
1396 			{
1397 				GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1398 				for (int i = 0; i < size; i++)
1399 					value.val.boolV[i] = value.val.intV[i] != 0;
1400 			}
1401 			else // Default: use float.
1402 			{
1403 				GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1404 				for (int i = 0; i < size; i++)
1405 					value.val.boolV[i] = value.val.floatV[i] != 0.0f;
1406 			}
1407 		}
1408 		else if (glu::isDataTypeSampler(uniform.type))
1409 		{
1410 			GLint unit = -1;
1411 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1412 			value.val.samplerV.unit = unit;
1413 		}
1414 		else
1415 			DE_ASSERT(false);
1416 
1417 		valuesDst.push_back(value);
1418 
1419 		log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage;
1420 	}
1421 
1422 	return success;
1423 }
1424 
checkUniformDefaultValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1425 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1426 {
1427 	TestLog&	log			= m_testCtx.getLog();
1428 	bool		success		= true;
1429 
1430 	DE_ASSERT(values.size() == basicUniforms.size());
1431 
1432 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1433 	{
1434 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
1435 		const VarValue&			unifValue	= values[unifNdx];
1436 		const int				valSize		= glu::getDataTypeScalarSize(uniform.type);
1437 
1438 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1439 
1440 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1441 			continue;
1442 
1443 #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO)																								\
1444 	do																																		\
1445 	{																																		\
1446 		for (int i = 0; i < valSize; i++)																									\
1447 		{																																	\
1448 			if (unifValue.val.VAR_VALUE_MEMBER[i] != ZERO)																					\
1449 			{																																\
1450 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;	\
1451 				success = false;																											\
1452 			}																																\
1453 		}																																	\
1454 	} while (false)
1455 
1456 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1457 			CHECK_UNIFORM(floatV, 0.0f);
1458 		else if (glu::isDataTypeIntOrIVec(uniform.type))
1459 			CHECK_UNIFORM(intV, 0);
1460 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
1461 			CHECK_UNIFORM(boolV, false);
1462 		else if (glu::isDataTypeSampler(uniform.type))
1463 		{
1464 			if (unifValue.val.samplerV.unit != 0)
1465 			{
1466 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;
1467 				success = false;
1468 			}
1469 		}
1470 		else
1471 			DE_ASSERT(false);
1472 
1473 #undef CHECK_UNIFORM
1474 	}
1475 
1476 	return success;
1477 }
1478 
assignUniforms(const vector<BasicUniform> & basicUniforms,deUint32 programGL,Random & rnd)1479 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1480 {
1481 	TestLog&				log				= m_testCtx.getLog();
1482 	const glu::DataType		boolApiType		= m_features & FEATURE_BOOLEANAPITYPE_INT	? glu::TYPE_INT
1483 											:											  glu::TYPE_FLOAT;
1484 
1485 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1486 	{
1487 		const BasicUniform&		uniform				= basicUniforms[unifNdx];
1488 		const bool				isArrayMember		= uniform.elemNdx >= 0;
1489 		const string			queryName			= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1490 		const int				numValuesToAssign	= !isArrayMember									? 1
1491 													: m_features & FEATURE_ARRAYASSIGN_FULL				? (uniform.elemNdx == 0			? uniform.rootSize	: 0)
1492 													: m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	? (uniform.elemNdx % 2 == 0		? 2					: 0)
1493 													: /* Default: assign array elements separately */	  1;
1494 
1495 		DE_ASSERT(numValuesToAssign >= 0);
1496 		DE_ASSERT(numValuesToAssign == 1 || isArrayMember);
1497 
1498 		if (numValuesToAssign == 0)
1499 		{
1500 			log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage;
1501 			continue;
1502 		}
1503 
1504 		const int			location			= glGetUniformLocation(programGL, queryName.c_str());
1505 		const int			typeSize			= glu::getDataTypeScalarSize(uniform.type);
1506 		const bool			assignByValue		= m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1;
1507 		vector<VarValue>	valuesToAssign;
1508 
1509 		for (int i = 0; i < numValuesToAssign; i++)
1510 		{
1511 			const string	curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name;
1512 			VarValue		unifValue;
1513 
1514 			if (isArrayMember)
1515 			{
1516 				const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1517 				if (elemUnif == basicUniforms.end())
1518 					continue;
1519 				unifValue = elemUnif->finalValue;
1520 			}
1521 			else
1522 				unifValue = uniform.finalValue;
1523 
1524 			const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type)	? getRandomBoolRepresentation(unifValue, boolApiType, rnd)
1525 									: glu::isDataTypeSampler(unifValue.type)	? getSamplerUnitValue(unifValue)
1526 									: unifValue;
1527 
1528 			valuesToAssign.push_back(apiValue);
1529 
1530 			if (glu::isDataTypeBoolOrBVec(uniform.type))
1531 				log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage;
1532 			else if (glu::isDataTypeSampler(uniform.type))
1533 				log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage;
1534 		}
1535 
1536 		DE_ASSERT(!valuesToAssign.empty());
1537 
1538 		if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1539 		{
1540 			if (assignByValue)
1541 			{
1542 				const float* const ptr = &valuesToAssign[0].val.floatV[0];
1543 
1544 				switch (typeSize)
1545 				{
1546 					case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0]));							break;
1547 					case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1]));					break;
1548 					case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2]));			break;
1549 					case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
1550 					default:
1551 						DE_ASSERT(false);
1552 				}
1553 			}
1554 			else
1555 			{
1556 				vector<float> buffer(valuesToAssign.size() * typeSize);
1557 				for (int i = 0; i < (int)buffer.size(); i++)
1558 					buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1559 
1560 				DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1561 				switch (typeSize)
1562 				{
1563 					case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1564 					case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1565 					case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1566 					case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1567 					default:
1568 						DE_ASSERT(false);
1569 				}
1570 			}
1571 		}
1572 		else if (glu::isDataTypeMatrix(valuesToAssign[0].type))
1573 		{
1574 			DE_ASSERT(!assignByValue);
1575 
1576 			vector<float> buffer(valuesToAssign.size() * typeSize);
1577 			for (int i = 0; i < (int)buffer.size(); i++)
1578 				buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1579 
1580 			switch (uniform.type)
1581 			{
1582 				case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1583 				case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1584 				case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv(location, (GLsizei)valuesToAssign.size(), GL_FALSE, &buffer[0])); break;
1585 				default:
1586 					DE_ASSERT(false);
1587 			}
1588 		}
1589 		else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type))
1590 		{
1591 			if (assignByValue)
1592 			{
1593 				const deInt32* const ptr = &valuesToAssign[0].val.intV[0];
1594 
1595 				switch (typeSize)
1596 				{
1597 					case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0]));							break;
1598 					case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1]));					break;
1599 					case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2]));			break;
1600 					case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
1601 					default:
1602 						DE_ASSERT(false);
1603 				}
1604 			}
1605 			else
1606 			{
1607 				vector<deInt32> buffer(valuesToAssign.size() * typeSize);
1608 				for (int i = 0; i < (int)buffer.size(); i++)
1609 					buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
1610 
1611 				DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0]));
1612 				switch (typeSize)
1613 				{
1614 					case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1615 					case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1616 					case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1617 					case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1618 					default:
1619 						DE_ASSERT(false);
1620 				}
1621 			}
1622 		}
1623 		else if (glu::isDataTypeSampler(valuesToAssign[0].type))
1624 		{
1625 			if (assignByValue)
1626 				GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit));
1627 			else
1628 			{
1629 				const GLint unit = uniform.finalValue.val.samplerV.unit;
1630 				GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit));
1631 			}
1632 		}
1633 		else
1634 			DE_ASSERT(false);
1635 	}
1636 }
1637 
compareUniformValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1638 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1639 {
1640 	TestLog&	log			= m_testCtx.getLog();
1641 	bool		success		= true;
1642 
1643 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1644 	{
1645 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
1646 		const VarValue&			unifValue	= values[unifNdx];
1647 
1648 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1649 
1650 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1651 			continue;
1652 
1653 		if (!apiVarValueEquals(unifValue, uniform.finalValue))
1654 		{
1655 			log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage;
1656 			success = false;
1657 		}
1658 	}
1659 
1660 	return success;
1661 }
1662 
renderTest(const vector<BasicUniform> & basicUniforms,const ShaderProgram & program,Random & rnd)1663 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
1664 {
1665 	TestLog&					log				= m_testCtx.getLog();
1666 	const tcu::RenderTarget&	renderTarget	= m_context.getRenderTarget();
1667 	const int					viewportW		= de::min(renderTarget.getWidth(),	MAX_RENDER_WIDTH);
1668 	const int					viewportH		= de::min(renderTarget.getHeight(),	MAX_RENDER_HEIGHT);
1669 	const int					viewportX		= rnd.getInt(0, renderTarget.getWidth()		- viewportW);
1670 	const int					viewportY		= rnd.getInt(0, renderTarget.getHeight()	- viewportH);
1671 	tcu::Surface				renderedImg		(viewportW, viewportH);
1672 
1673 	// Assert that no two samplers of different types have the same texture unit - this is an error in GL.
1674 	for (int i = 0; i < (int)basicUniforms.size(); i++)
1675 	{
1676 		if (glu::isDataTypeSampler(basicUniforms[i].type))
1677 		{
1678 			for (int j = 0; j < i; j++)
1679 			{
1680 				if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
1681 					DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
1682 			}
1683 		}
1684 	}
1685 
1686 	for (int i = 0; i < (int)basicUniforms.size(); i++)
1687 	{
1688 		if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
1689 		{
1690 			log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
1691 			setupTexture(basicUniforms[i].finalValue);
1692 		}
1693 	}
1694 
1695 	GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
1696 
1697 	{
1698 		static const float position[] =
1699 		{
1700 			-1.0f, -1.0f, 0.0f, 1.0f,
1701 			-1.0f, +1.0f, 0.0f, 1.0f,
1702 			+1.0f, -1.0f, 0.0f, 1.0f,
1703 			+1.0f, +1.0f, 0.0f, 1.0f
1704 		};
1705 		static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
1706 
1707 		const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
1708 
1709 		glEnableVertexAttribArray(posLoc);
1710 		glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
1711 
1712 		GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]));
1713 	}
1714 
1715 	glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess());
1716 
1717 	int numFailedPixels = 0;
1718 	for (int y = 0; y < renderedImg.getHeight(); y++)
1719 	{
1720 		for (int x = 0; x < renderedImg.getWidth(); x++)
1721 		{
1722 			if (renderedImg.getPixel(x, y) != tcu::RGBA::white())
1723 				numFailedPixels += 1;
1724 		}
1725 	}
1726 
1727 	if (numFailedPixels > 0)
1728 	{
1729 		log << TestLog::Image("RenderedImage", "Rendered image", renderedImg);
1730 		log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage;
1731 		return false;
1732 	}
1733 	else
1734 	{
1735 		log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage;
1736 		return true;
1737 	}
1738 }
1739 
iterate(void)1740 UniformCase::IterateResult UniformCase::iterate (void)
1741 {
1742 	Random							rnd				(deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
1743 	TestLog&						log				= m_testCtx.getLog();
1744 	vector<BasicUniform>			basicUniforms;
1745 	vector<BasicUniformReportRef>	basicUniformReportsRef;
1746 
1747 	{
1748 		int samplerUnitCounter = 0;
1749 		for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1750 			generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1751 	}
1752 
1753 	const string					vertexSource	= generateVertexSource(basicUniforms);
1754 	const string					fragmentSource	= generateFragmentSource(basicUniforms);
1755 	const ShaderProgram				program			(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
1756 
1757 	log << program;
1758 
1759 	if (!program.isOk())
1760 	{
1761 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
1762 		return STOP;
1763 	}
1764 
1765 	GLU_CHECK_CALL(glUseProgram(program.getProgram()));
1766 
1767 	const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1768 	m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
1769 							success ? "Passed"				: "Failed");
1770 
1771 	return STOP;
1772 }
1773 
1774 class UniformInfoQueryCase : public UniformCase
1775 {
1776 public:
1777 				UniformInfoQueryCase	(Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 additionalFeatures = 0);
1778 	bool		test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1779 };
1780 
UniformInfoQueryCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 additionalFeatures)1781 UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 additionalFeatures)
1782 	: UniformCase	(context, name, description, shaderType, uniformCollection, additionalFeatures)
1783 {
1784 }
1785 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)1786 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1787 {
1788 	DE_UNREF(basicUniforms);
1789 	DE_UNREF(rnd);
1790 
1791 	const deUint32					programGL	= program.getProgram();
1792 	TestLog&						log			= m_testCtx.getLog();
1793 	vector<BasicUniformReportGL>	basicUniformReportsUniform;
1794 
1795 	const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
1796 	const bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
1797 
1798 	if (!success)
1799 		return false;
1800 
1801 	return true;
1802 }
1803 
1804 class UniformValueCase : public UniformCase
1805 {
1806 public:
1807 	enum ValueToCheck
1808 	{
1809 		VALUETOCHECK_INITIAL = 0,		//!< Verify the initial values of the uniforms (i.e. check that they're zero).
1810 		VALUETOCHECK_ASSIGNED,			//!< Assign values to uniforms with glUniform*(), and check those.
1811 
1812 		VALUETOCHECK_LAST
1813 	};
1814 	enum CheckMethod
1815 	{
1816 		CHECKMETHOD_GET_UNIFORM = 0,	//!< Check values with glGetUniform*().
1817 		CHECKMETHOD_RENDER,				//!< Check values by rendering with the value-checking shader.
1818 
1819 		CHECKMETHOD_LAST
1820 	};
1821 	enum AssignMethod
1822 	{
1823 		ASSIGNMETHOD_POINTER = 0,
1824 		ASSIGNMETHOD_VALUE,
1825 
1826 		ASSIGNMETHOD_LAST
1827 	};
1828 
1829 						UniformValueCase			(Context&									context,
1830 													 const char*								name,
1831 													 const char*								description,
1832 													 CaseShaderType								shaderType,
1833 													 const SharedPtr<const UniformCollection>&	uniformCollection,
1834 													 ValueToCheck								valueToCheck,
1835 													 CheckMethod								checkMethod,
1836 													 AssignMethod								assignMethod,
1837 													 deUint32									additionalFeatures = 0);
1838 
1839 	bool				test						(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1840 
1841 	static const char*	getValueToCheckName			(ValueToCheck valueToCheck);
1842 	static const char*	getValueToCheckDescription	(ValueToCheck valueToCheck);
1843 	static const char*	getCheckMethodName			(CheckMethod checkMethod);
1844 	static const char*	getCheckMethodDescription	(CheckMethod checkMethod);
1845 	static const char*	getAssignMethodName			(AssignMethod checkMethod);
1846 	static const char*	getAssignMethodDescription	(AssignMethod checkMethod);
1847 
1848 private:
1849 	const ValueToCheck	m_valueToCheck;
1850 	const CheckMethod	m_checkMethod;
1851 };
1852 
getValueToCheckName(const ValueToCheck valueToCheck)1853 const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck)
1854 {
1855 	switch (valueToCheck)
1856 	{
1857 		case VALUETOCHECK_INITIAL:	return "initial";
1858 		case VALUETOCHECK_ASSIGNED:	return "assigned";
1859 		default: DE_ASSERT(false);	return DE_NULL;
1860 	}
1861 }
1862 
getValueToCheckDescription(const ValueToCheck valueToCheck)1863 const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck)
1864 {
1865 	switch (valueToCheck)
1866 {
1867 		case VALUETOCHECK_INITIAL:	return "Check initial uniform values (zeros)";
1868 		case VALUETOCHECK_ASSIGNED:	return "Check assigned uniform values";
1869 		default: DE_ASSERT(false);	return DE_NULL;
1870 	}
1871 }
1872 
getCheckMethodName(const CheckMethod checkMethod)1873 const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod)
1874 {
1875 	switch (checkMethod)
1876 	{
1877 		case CHECKMETHOD_GET_UNIFORM:	return "get_uniform";
1878 		case CHECKMETHOD_RENDER:		return "render";
1879 		default: DE_ASSERT(false);		return DE_NULL;
1880 	}
1881 }
1882 
getCheckMethodDescription(const CheckMethod checkMethod)1883 const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod)
1884 {
1885 	switch (checkMethod)
1886 	{
1887 		case CHECKMETHOD_GET_UNIFORM:	return "Verify values with glGetUniform*()";
1888 		case CHECKMETHOD_RENDER:		return "Verify values by rendering";
1889 		default: DE_ASSERT(false);		return DE_NULL;
1890 	}
1891 }
1892 
getAssignMethodName(const AssignMethod assignMethod)1893 const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod)
1894 {
1895 	switch (assignMethod)
1896 	{
1897 		case ASSIGNMETHOD_POINTER:		return "by_pointer";
1898 		case ASSIGNMETHOD_VALUE:		return "by_value";
1899 		default: DE_ASSERT(false);		return DE_NULL;
1900 	}
1901 }
1902 
getAssignMethodDescription(const AssignMethod assignMethod)1903 const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod)
1904 {
1905 	switch (assignMethod)
1906 	{
1907 		case ASSIGNMETHOD_POINTER:		return "Assign values by-pointer";
1908 		case ASSIGNMETHOD_VALUE:		return "Assign values by-value";
1909 		default: DE_ASSERT(false);		return DE_NULL;
1910 	}
1911 }
1912 
UniformValueCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const ValueToCheck valueToCheck,const CheckMethod checkMethod,const AssignMethod assignMethod,const deUint32 additionalFeatures)1913 UniformValueCase::UniformValueCase (Context&									context,
1914 									const char* const							name,
1915 									const char* const							description,
1916 									const CaseShaderType						shaderType,
1917 									const SharedPtr<const UniformCollection>&	uniformCollection,
1918 									const ValueToCheck							valueToCheck,
1919 									const CheckMethod							checkMethod,
1920 									const AssignMethod							assignMethod,
1921 									const deUint32								additionalFeatures)
1922 	: UniformCase		(context, name, description, shaderType, uniformCollection,
1923 						 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures)
1924 	, m_valueToCheck	(valueToCheck)
1925 	, m_checkMethod		(checkMethod)
1926 {
1927 	DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED));
1928 }
1929 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)1930 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1931 {
1932 	DE_UNREF(basicUniformReportsRef);
1933 
1934 	const deUint32	programGL	= program.getProgram();
1935 	TestLog&		log			= m_testCtx.getLog();
1936 
1937 	if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
1938 	{
1939 		const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
1940 		assignUniforms(basicUniforms, programGL, rnd);
1941 	}
1942 	else
1943 		DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
1944 
1945 	if (m_checkMethod == CHECKMETHOD_GET_UNIFORM)
1946 	{
1947 		vector<VarValue> values;
1948 
1949 		{
1950 			const ScopedLogSection section(log, "GetUniforms", "Uniform value query");
1951 			const bool success = getUniforms(values, basicUniforms, program.getProgram());
1952 
1953 			if (!success)
1954 				return false;
1955 		}
1956 
1957 		if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
1958 		{
1959 			const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
1960 			const bool success = compareUniformValues(values, basicUniforms);
1961 
1962 			if (!success)
1963 				return false;
1964 		}
1965 		else
1966 		{
1967 			DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
1968 			const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)");
1969 			const bool success = checkUniformDefaultValues(values, basicUniforms);
1970 
1971 			if (!success)
1972 				return false;
1973 		}
1974 	}
1975 	else
1976 	{
1977 		DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER);
1978 
1979 		const ScopedLogSection section(log, "RenderTest", "Render test");
1980 		const bool success = renderTest(basicUniforms, program, rnd);
1981 
1982 		if (!success)
1983 			return false;
1984 	}
1985 
1986 	return true;
1987 }
1988 
1989 class RandomUniformCase : public UniformCase
1990 {
1991 public:
1992 						RandomUniformCase		(Context& m_context, const char* name, const char* description, deUint32 seed);
1993 
1994 	bool				test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1995 };
1996 
RandomUniformCase(Context & context,const char * const name,const char * const description,const deUint32 seed)1997 RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed)
1998 	: UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed())
1999 {
2000 }
2001 
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2002 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2003 {
2004 	// \note Different sampler types may not be bound to same unit when rendering.
2005 	const bool		renderingPossible						= (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes();
2006 
2007 	bool			performGetActiveUniforms			= rnd.getBool();
2008 	const bool		performGetUniforms					= rnd.getBool();
2009 	const bool		performCheckUniformDefaultValues	= performGetUniforms && rnd.getBool();
2010 	const bool		performAssignUniforms				= rnd.getBool();
2011 	const bool		performCompareUniformValues			= performGetUniforms && performAssignUniforms && rnd.getBool();
2012 	const bool		performRenderTest					= renderingPossible && performAssignUniforms && rnd.getBool();
2013 	const deUint32	programGL							= program.getProgram();
2014 	TestLog&		log									= m_testCtx.getLog();
2015 
2016 	if (!(performGetActiveUniforms || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest))
2017 		performGetActiveUniforms = true; // Do something at least.
2018 
2019 #define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION)						\
2020 	do																					\
2021 	{																					\
2022 		const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION));		\
2023 		const bool success = (CALL);													\
2024 		if (!success)																	\
2025 			return false;																\
2026 	} while (false)
2027 
2028 	if (performGetActiveUniforms)
2029 	{
2030 		vector<BasicUniformReportGL> reportsUniform;
2031 		PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2032 	}
2033 
2034 	{
2035 		vector<VarValue> uniformDefaultValues;
2036 
2037 		if (performGetUniforms)
2038 			PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2039 		if (performCheckUniformDefaultValues)
2040 			PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2041 	}
2042 
2043 	{
2044 		vector<VarValue> uniformValues;
2045 
2046 		if (performAssignUniforms)
2047 		{
2048 			const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2049 			assignUniforms(basicUniforms, programGL, rnd);
2050 		}
2051 		if (performCompareUniformValues)
2052 		{
2053 			PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2054 			PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2055 		}
2056 	}
2057 
2058 	if (performRenderTest)
2059 		PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");
2060 
2061 #undef PERFORM_AND_CHECK
2062 
2063 	return true;
2064 }
2065 
UniformApiTests(Context & context)2066 UniformApiTests::UniformApiTests (Context& context)
2067 	: TestCaseGroup(context, "uniform_api", "Uniform API Tests")
2068 {
2069 }
2070 
~UniformApiTests(void)2071 UniformApiTests::~UniformApiTests (void)
2072 {
2073 }
2074 
2075 namespace
2076 {
2077 
2078 // \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument.
2079 struct UniformCollectionCase
2080 {
2081 	string								namePrefix;
2082 	SharedPtr<const UniformCollection>	uniformCollection;
2083 
UniformCollectionCasedeqp::gles2::Functional::__anon7e2854ce0511::UniformCollectionCase2084 	UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_)
2085 		: namePrefix			(name ? name + string("_") : "")
2086 		, uniformCollection		(uniformCollection_)
2087 	{
2088 	}
2089 };
2090 
2091 } // anonymous
2092 
init(void)2093 void UniformApiTests::init (void)
2094 {
2095 	// Generate sets of UniformCollections that are used by several cases.
2096 
2097 	enum
2098 	{
2099 		UNIFORMCOLLECTIONS_BASIC = 0,
2100 		UNIFORMCOLLECTIONS_BASIC_ARRAY,
2101 		UNIFORMCOLLECTIONS_BASIC_STRUCT,
2102 		UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY,
2103 		UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT,
2104 		UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS,
2105 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC,
2106 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY,
2107 		UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS,
2108 
2109 		UNIFORMCOLLECTIONS_LAST
2110 	};
2111 
2112 	struct UniformCollectionGroup
2113 	{
2114 		string							name;
2115 		vector<UniformCollectionCase>	cases;
2116 	} defaultUniformCollections[UNIFORMCOLLECTIONS_LAST];
2117 
2118 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name							= "basic";
2119 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name						= "basic_array";
2120 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name						= "basic_struct";
2121 	defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name					= "struct_in_array";
2122 	defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name					= "array_in_struct";
2123 	defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name			= "nested_structs_arrays";
2124 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name					= "multiple_basic";
2125 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name				= "multiple_basic_array";
2126 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name	= "multiple_nested_structs_arrays";
2127 
2128 	for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++)
2129 	{
2130 		const glu::DataType		dataType	= s_testDataTypes[dataTypeNdx];
2131 		const char* const		typeName	= glu::getDataTypeName(dataType);
2132 
2133 		defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
2134 
2135 		if (glu::isDataTypeScalar(dataType)													||
2136 			(glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4)	||
2137 			dataType == glu::TYPE_FLOAT_MAT4												||
2138 			dataType == glu::TYPE_SAMPLER_2D)
2139 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
2140 
2141 		if (glu::isDataTypeScalar(dataType)		||
2142 			dataType == glu::TYPE_FLOAT_MAT4	||
2143 			dataType == glu::TYPE_SAMPLER_2D)
2144 		{
2145 			const glu::DataType		secondDataType	= glu::isDataTypeScalar(dataType)	? glu::getDataTypeVector(dataType, 4)
2146 													: dataType == glu::TYPE_FLOAT_MAT4	? glu::TYPE_FLOAT_MAT2
2147 													: dataType == glu::TYPE_SAMPLER_2D	? glu::TYPE_SAMPLER_CUBE
2148 													: glu::TYPE_LAST;
2149 			DE_ASSERT(secondDataType != glu::TYPE_LAST);
2150 			const char* const		secondTypeName	= glu::getDataTypeName(secondDataType);
2151 			const string			name			= string("") + typeName + "_" + secondTypeName;
2152 
2153 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back			(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
2154 			defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
2155 			defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
2156 			defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
2157 		}
2158 	}
2159 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back					(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
2160 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back				(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
2161 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
2162 
2163 	// Info-query cases (check info returned by e.g. glGetActiveUniforms()).
2164 
2165 	{
2166 		TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test glGetActiveUniform()");
2167 		addChild(infoQueryGroup);
2168 
2169 		for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2170 		{
2171 			const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[collectionGroupNdx];
2172 			TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2173 			infoQueryGroup->addChild(collectionTestGroup);
2174 
2175 			for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2176 			{
2177 				const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2178 
2179 				for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2180 				{
2181 					const string								name				= collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType);
2182 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2183 
2184 					collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection));
2185 				}
2186 			}
2187 		}
2188 
2189 		// Info-querying cases when unused uniforms are present.
2190 
2191 		{
2192 			TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2193 			infoQueryGroup->addChild(unusedUniformsGroup);
2194 
2195 			const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2196 
2197 			for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2198 			{
2199 				const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2200 				const string								collName			= collectionCase.namePrefix;
2201 				const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2202 
2203 				for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2204 				{
2205 					const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2206 					unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2207 																			UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX));
2208 				}
2209 			}
2210 		}
2211 	}
2212 
2213 	// Cases testing uniform values.
2214 
2215 	{
2216 		TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests");
2217 		addChild(valueGroup);
2218 
2219 		// Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering.
2220 
2221 		{
2222 			TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context,
2223 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL),
2224 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL));
2225 			valueGroup->addChild(initialValuesGroup);
2226 
2227 			for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2228 			{
2229 				const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
2230 				TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2231 				initialValuesGroup->addChild(checkMethodGroup);
2232 
2233 				for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2234 				{
2235 					const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[collectionGroupNdx];
2236 					TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2237 					checkMethodGroup->addChild(collectionTestGroup);
2238 
2239 					for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2240 					{
2241 						const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2242 						const string								collName			= collectionCase.namePrefix;
2243 						const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2244 						const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2245 						const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2246 																						  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2247 						const int									numBoolVariations	= varyBoolApiType ? 2 : 1;
2248 
2249 						if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes())
2250 							continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering.
2251 
2252 						for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2253 						{
2254 							const deUint32		booleanTypeFeat	= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2255 																: 0;
2256 							const char* const	booleanTypeName	= booleanTypeI == 1 ? "int"
2257 																: "float";
2258 							const string		nameWithApiType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2259 
2260 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2261 							{
2262 								const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType);
2263 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2264 																				   UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat));
2265 							}
2266 						}
2267 					}
2268 				}
2269 			}
2270 		}
2271 
2272 		// Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering.
2273 
2274 		{
2275 			TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context,
2276 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED),
2277 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED));
2278 			valueGroup->addChild(assignedValuesGroup);
2279 
2280 			for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++)
2281 			{
2282 				const UniformValueCase::AssignMethod	assignMethod		= (UniformValueCase::AssignMethod)assignMethodI;
2283 				TestCaseGroup* const					assignMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod));
2284 				assignedValuesGroup->addChild(assignMethodGroup);
2285 
2286 				for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2287 				{
2288 					const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
2289 					TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2290 					assignMethodGroup->addChild(checkMethodGroup);
2291 
2292 					for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2293 					{
2294 						const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2295 
2296 						for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2297 						{
2298 							const UniformCollectionGroup&	collectionGroup			= defaultUniformCollections[collectionGroupNdx];
2299 							const string					collectionGroupName		= collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2300 							TestCaseGroup*					collectionTestGroup		= DE_NULL;
2301 
2302 							for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2303 							{
2304 								const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2305 								const string								collName			= collectionCase.namePrefix;
2306 								const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2307 								const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2308 								const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2309 																								  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2310 								const int									numBoolVariations	= varyBoolApiType ? 2 : 1;
2311 								const bool									containsMatrices	= uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix);
2312 
2313 								if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER)
2314 									continue;
2315 
2316 								for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2317 								{
2318 									const deUint32		booleanTypeFeat		= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2319 																			: 0;
2320 									const char* const	booleanTypeName		= booleanTypeI == 1 ? "int"
2321 																			: "float";
2322 									const string		nameWithBoolType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2323 									const string		nameWithMatrixType	= nameWithBoolType;
2324 
2325 									for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2326 									{
2327 										const string	name							= nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType);
2328 										const deUint32	arrayFirstElemNameNoIndexFeat	= referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX;
2329 
2330 										// skip empty groups by creating groups on demand
2331 										if (!collectionTestGroup)
2332 										{
2333 											collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2334 											checkMethodGroup->addChild(collectionTestGroup);
2335 										}
2336 
2337 										collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2338 																							UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod,
2339 																							booleanTypeFeat | arrayFirstElemNameNoIndexFeat));
2340 									}
2341 								}
2342 							}
2343 						}
2344 					}
2345 				}
2346 			}
2347 
2348 			// Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1).
2349 
2350 			{
2351 				static const struct
2352 				{
2353 					UniformCase::Feature	arrayAssignMode;
2354 					const char*				name;
2355 					const char*				description;
2356 				} arrayAssignGroups[] =
2357 				{
2358 					{ UniformCase::FEATURE_ARRAYASSIGN_FULL,			"basic_array_assign_full",		"Assign entire basic-type arrays per glUniform*v() call"			},
2359 					{ UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO,	"basic_array_assign_partial",	"Assign two elements of a basic-type array per glUniform*v() call"	}
2360 				};
2361 
2362 				for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++)
2363 				{
2364 					UniformCase::Feature	arrayAssignMode		= arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode;
2365 					const char* const		groupName			= arrayAssignGroups[arrayAssignGroupNdx].name;
2366 					const char* const		groupDesc			= arrayAssignGroups[arrayAssignGroupNdx].description;
2367 
2368 					TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc);
2369 					assignedValuesGroup->addChild(curArrayAssignGroup);
2370 
2371 					static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY };
2372 
2373 					for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++)
2374 					{
2375 						const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]];
2376 						TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2377 						curArrayAssignGroup->addChild(collectionTestGroup);
2378 
2379 						for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2380 						{
2381 							const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2382 							const string								collName			= collectionCase.namePrefix;
2383 							const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2384 
2385 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2386 							{
2387 								const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2388 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2389 																				   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2390 																				   arrayAssignMode));
2391 							}
2392 						}
2393 					}
2394 				}
2395 			}
2396 
2397 			// Value checking cases when unused uniforms are present.
2398 
2399 			{
2400 				TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2401 				assignedValuesGroup->addChild(unusedUniformsGroup);
2402 
2403 				const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2404 
2405 				for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2406 				{
2407 					const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
2408 					const string								collName			= collectionCase.namePrefix;
2409 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
2410 
2411 					for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2412 					{
2413 						const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2414 						unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2415 																		   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2416 																		   UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER));
2417 					}
2418 				}
2419 			}
2420 		}
2421 	}
2422 
2423 	// Random cases.
2424 
2425 	{
2426 		const int		numRandomCases		= 100;
2427 		TestCaseGroup*	const randomGroup	= new TestCaseGroup(m_context, "random", "Random cases");
2428 		addChild(randomGroup);
2429 
2430 		for (int ndx = 0; ndx < numRandomCases; ndx++)
2431 			randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx));
2432 	}
2433 }
2434 
2435 } // Functional
2436 } // gles2
2437 } // deqp
2438