1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Texture filtering performance tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2pTextureFilteringTests.hpp"
25 #include "es2pTextureCases.hpp"
26 #include "tcuMatrixUtil.hpp"
27 
28 #include "glwEnums.hpp"
29 
30 using std::string;
31 
32 namespace deqp
33 {
34 namespace gles2
35 {
36 namespace Performance
37 {
38 
TextureFilteringTests(Context & context)39 TextureFilteringTests::TextureFilteringTests (Context& context)
40 	: TestCaseGroup(context, "filter", "Texture Filtering Performance Tests")
41 {
42 }
43 
~TextureFilteringTests(void)44 TextureFilteringTests::~TextureFilteringTests (void)
45 {
46 }
47 
init(void)48 void TextureFilteringTests::init (void)
49 {
50 	static const struct
51 	{
52 		const char*	name;
53 		deUint32	format;
54 		deUint32	dataType;
55 	} texFormats[] =
56 	{
57 		{ "rgb565",		GL_RGB,				GL_UNSIGNED_SHORT_5_6_5 },
58 		{ "rgba8888",	GL_RGBA,			GL_UNSIGNED_BYTE }
59 	};
60 	static const struct
61 	{
62 		const char*	name;
63 		deUint32	filter;
64 		bool		minify;
65 	} cases[] =
66 	{
67 		{ "nearest",				GL_NEAREST,					true	},
68 		{ "nearest",				GL_NEAREST,					false	},
69 		{ "linear",					GL_LINEAR,					true	},
70 		{ "linear",					GL_LINEAR,					false	},
71 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST,	true	},
72 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR,	true	},
73 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST,	true	},
74 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR,	true	}
75 	};
76 
77 	tcu::Mat3 minTransform	= tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7f, 2.3f, 1.0f));
78 	tcu::Mat3 magTransform	= tcu::translationMatrix(tcu::Vec2( 0.3f,  0.4f)) * tcu::Mat3(tcu::Vec3(0.3f, 0.2f, 1.0f));
79 
80 	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
81 	{
82 		for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
83 		{
84 			deUint32	format		= texFormats[formatNdx].format;
85 			deUint32	dataType	= texFormats[formatNdx].dataType;
86 			deUint32	minFilter	= cases[caseNdx].filter;
87 			deUint32	magFilter	= (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR;
88 			deUint32	wrapS		= GL_REPEAT;
89 			deUint32	wrapT		= GL_REPEAT;
90 			int			numTextures	= 1;
91 			bool		minify		= cases[caseNdx].minify;
92 			string		name		= string(cases[caseNdx].name) + (minify ? "_minify_" : "_magnify_") + texFormats[formatNdx].name;
93 
94 			addChild(new Texture2DRenderCase(m_context, name.c_str(), "", format, dataType, wrapS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */));
95 		}
96 	}
97 }
98 
99 } // Performance
100 } // gles2
101 } // deqp
102