1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL (ES) Module
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Framebuffer completeness tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fFboCompletenessTests.hpp"
25 
26 #include "glsFboCompletenessTests.hpp"
27 #include <sstream>
28 
29 using namespace glw;
30 using deqp::gls::Range;
31 using namespace deqp::gls::FboUtil;
32 using namespace deqp::gls::FboUtil::config;
33 namespace fboc = deqp::gls::fboc;
34 typedef tcu::TestCase::IterateResult IterateResult;
35 using std::string;
36 using std::ostringstream;
37 
38 namespace deqp
39 {
40 namespace gles3
41 {
42 namespace Functional
43 {
44 
45 static const FormatKey s_es3ColorRenderables[] =
46 {
47 	// GLES3, 4.4.4: "An internal format is color-renderable if it is one of
48 	// the formats from table 3.12 noted as color-renderable..."
49 	GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
50 	GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,
51 	GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
52 	GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
53 	GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
54 };
55 
56 static const FormatKey s_es3UnsizedColorRenderables[] =
57 {
58 	// "...or if it is unsized format RGBA or RGB."
59 	// See Table 3.3 in GLES3.
60 	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_BYTE),
61 	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_SHORT_4_4_4_4),
62 	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_SHORT_5_5_5_1),
63 	GLS_UNSIZED_FORMATKEY(GL_RGB,	GL_UNSIGNED_BYTE),
64 	GLS_UNSIZED_FORMATKEY(GL_RGB,	GL_UNSIGNED_SHORT_5_6_5),
65 };
66 
67 static const FormatKey s_es3DepthRenderables[] =
68 {
69 	// GLES3, 4.4.4: "An internal format is depth-renderable if it is one of
70 	// the formats from table 3.13."
71 	GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
72 	GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
73 };
74 
75 static const FormatKey s_es3StencilRboRenderables[] =
76 {
77 	// GLES3, 4.4.4: "An internal format is stencil-renderable if it is
78 	// STENCIL_INDEX8..."
79 	GL_STENCIL_INDEX8,
80 };
81 
82 static const FormatKey s_es3StencilRenderables[] =
83 {
84 	// "...or one of the formats from table 3.13 whose base internal format is
85 	// DEPTH_STENCIL."
86 	GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
87 };
88 
89 static const FormatKey s_es3TextureFloatFormats[] =
90 {
91 	GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F,
92 	GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
93 	GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
94 };
95 
96 static const FormatKey s_es3NotRenderableTextureFormats[] =
97 {
98 	GL_R8_SNORM, GL_RG8_SNORM, GL_RGB8_SNORM, GL_RGBA8_SNORM,
99 	GL_RGB9_E5, GL_SRGB8,
100 	GL_RGB8I, GL_RGB16I, GL_RGB32I,
101 	GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
102 };
103 
104 static const FormatEntry s_es3Formats[] =
105 {
106 	// Renderbuffers don't support unsized formats
107 	{ REQUIRED_RENDERABLE | COLOR_RENDERABLE | TEXTURE_VALID,
108 	  GLS_ARRAY_RANGE(s_es3UnsizedColorRenderables) },
109 	{ REQUIRED_RENDERABLE | COLOR_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
110 	  GLS_ARRAY_RANGE(s_es3ColorRenderables) },
111 	{ REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
112 	  GLS_ARRAY_RANGE(s_es3DepthRenderables) },
113 	{ REQUIRED_RENDERABLE | STENCIL_RENDERABLE | RENDERBUFFER_VALID,
114 	  GLS_ARRAY_RANGE(s_es3StencilRboRenderables) },
115 	{ REQUIRED_RENDERABLE | STENCIL_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
116 	  GLS_ARRAY_RANGE(s_es3StencilRenderables) },
117 	{ TEXTURE_VALID,
118 	  GLS_ARRAY_RANGE(s_es3NotRenderableTextureFormats) },
119 
120 	// These are not color-renderable in vanilla ES3, but we need to mark them
121 	// as valid for textures, since EXT_color_buffer_(half_)float brings in
122 	// color-renderability and only renderbuffer-validity.
123 	{ TEXTURE_VALID,
124 	  GLS_ARRAY_RANGE(s_es3TextureFloatFormats) },
125 };
126 
127 // GL_EXT_color_buffer_float
128 static const FormatKey s_extColorBufferFloatFormats[] =
129 {
130 	GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
131 };
132 
133 // GL_OES_texture_stencil8
134 static const FormatKey s_extOESTextureStencil8[] =
135 {
136 	GL_STENCIL_INDEX8,
137 };
138 
139 // GL_EXT_render_snorm
140 static const FormatKey s_extRenderSnorm[] =
141 {
142 	GL_R8_SNORM, GL_RG8_SNORM, GL_RGBA8_SNORM,
143 };
144 
145 static const FormatExtEntry s_es3ExtFormats[] =
146 {
147 	{
148 		"GL_EXT_color_buffer_float",
149 		// These are already texture-valid in ES3, the extension just adds RBO
150 		// support and makes them color-renderable.
151 		REQUIRED_RENDERABLE | COLOR_RENDERABLE | RENDERBUFFER_VALID,
152 		GLS_ARRAY_RANGE(s_extColorBufferFloatFormats)
153 	},
154 	{
155 		"GL_OES_texture_stencil8",
156 		// \note: es3 RBO tests actually cover the first two requirements
157 		// - kept here for completeness
158 		REQUIRED_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID,
159 		GLS_ARRAY_RANGE(s_extOESTextureStencil8)
160 	},
161 
162 	// Since GLES31 is backwards compatible to GLES3, we might actually be running on a GLES31.
163 	// Add rule changes of GLES31 that have no corresponding GLES3 extension.
164 	//
165 	// \note Not all feature changes are listed here but only those that alter GLES3 subset of
166 	//       the formats
167 	{
168 		"DEQP_gles31_core_compatible GL_EXT_render_snorm",
169 		REQUIRED_RENDERABLE | COLOR_RENDERABLE | TEXTURE_VALID | RENDERBUFFER_VALID,
170 		GLS_ARRAY_RANGE(s_extRenderSnorm)
171 	},
172 };
173 
174 class ES3Checker : public Checker
175 {
176 public:
ES3Checker(const glu::RenderContext & ctx)177 				ES3Checker	(const glu::RenderContext& ctx)
178 					: Checker				(ctx)
179 					, m_numSamples			(-1)
180 					, m_depthStencilImage	(0)
181 					, m_depthStencilType	(GL_NONE) {}
182 	void		check 		(GLenum attPoint, const Attachment& att, const Image* image);
183 
184 private:
185 	//! The common number of samples of images.
186 	GLsizei		m_numSamples;
187 
188 	//! The common image for depth and stencil attachments.
189 	GLuint		m_depthStencilImage;
190 	GLenum		m_depthStencilType;
191 };
192 
check(GLenum attPoint,const Attachment & att,const Image * image)193 void ES3Checker::check (GLenum attPoint, const Attachment& att, const Image* image)
194 {
195 	GLsizei imgSamples = imageNumSamples(*image);
196 
197 	if (m_numSamples == -1)
198 	{
199 		m_numSamples = imgSamples;
200 	}
201 	else
202 	{
203 		// GLES3: "The value of RENDERBUFFER_SAMPLES is the same for all attached
204 		// renderbuffers and, if the attached images are a mix of renderbuffers
205 		// and textures, the value of RENDERBUFFER_SAMPLES is zero."
206 		//
207 		// On creating a renderbuffer: "If _samples_ is zero, then
208 		// RENDERBUFFER_SAMPLES is set to zero. Otherwise [...] the resulting
209 		// value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or
210 		// equal to _samples_ and no more than the next larger sample count
211 		// supported by the implementation."
212 
213 		// Either all attachments are zero-sample renderbuffers and/or
214 		// textures, or none of them are.
215 		if ((m_numSamples == 0) != (imgSamples == 0))
216 			addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, "Mixed multi- and single-sampled attachments");
217 
218 		// If the attachments requested a different number of samples, the
219 		// implementation is allowed to report this as incomplete. However, it
220 		// is also possible that despite the different requests, the
221 		// implementation allocated the same number of samples to both. Hence
222 		// reporting the framebuffer as complete is also legal.
223 		if (m_numSamples != imgSamples)
224 			addPotentialFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, "Number of samples differ");
225 	}
226 
227 	// "Depth and stencil attachments, if present, are the same image."
228 	if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
229 	{
230 		if (m_depthStencilImage == 0)
231 		{
232 			m_depthStencilImage = att.imageName;
233 			m_depthStencilType = attachmentType(att);
234 		}
235 		else
236 		{
237 			if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att))
238 				addFBOStatus(GL_FRAMEBUFFER_UNSUPPORTED, "Depth and stencil attachments are not the same image");
239 		}
240 	}
241 }
242 
243 struct NumLayersParams
244 {
245 	GLenum		textureKind;		//< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
246 	GLsizei		numLayers;			//< Number of layers in texture
247 	GLsizei		attachmentLayer;	//< Layer referenced by attachment
248 
249 	static string	getName			(const NumLayersParams& params);
250 	static string	getDescription	(const NumLayersParams& params);
251 };
252 
getName(const NumLayersParams & params)253 string NumLayersParams::getName (const NumLayersParams& params)
254 {
255 	ostringstream os;
256 	const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr";
257 	os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer;
258 	return os.str();
259 }
260 
getDescription(const NumLayersParams & params)261 string NumLayersParams::getDescription (const NumLayersParams& params)
262 {
263 	ostringstream os;
264 	const string kindStr = (params.textureKind == GL_TEXTURE_3D
265 							? "3D Texture"
266 							: "2D Array Texture");
267 	os << kindStr + ", "
268 	   << params.numLayers << " layers, "
269 	   << "attached layer " << params.attachmentLayer << ".";
270 	return os.str();
271 }
272 
273 class NumLayersTest : public fboc::ParamTest<NumLayersParams>
274 {
275 public:
NumLayersTest(fboc::Context & ctx,NumLayersParams param)276 					NumLayersTest		(fboc::Context& ctx, NumLayersParams param)
277 						: fboc::ParamTest<NumLayersParams> (ctx, param) {}
278 
279 	IterateResult	build				(FboBuilder& builder);
280 };
281 
build(FboBuilder & builder)282 IterateResult NumLayersTest::build (FboBuilder& builder)
283 {
284 	TextureLayered* texCfg = DE_NULL;
285 	const GLenum target = GL_COLOR_ATTACHMENT0;
286 
287 	switch (m_params.textureKind)
288 	{
289 		case GL_TEXTURE_3D:
290 			texCfg = &builder.makeConfig<Texture3D>();
291 			break;
292 		case GL_TEXTURE_2D_ARRAY:
293 			texCfg = &builder.makeConfig<Texture2DArray>();
294 			break;
295 		default:
296 			DE_FATAL("Impossible case");
297 	}
298 	texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE);
299 	texCfg->width = 64;
300 	texCfg->height = 64;
301 	texCfg->numLayers = m_params.numLayers;
302 	const GLuint tex = builder.glCreateTexture(*texCfg);
303 
304 	TextureLayerAttachment* att = &builder.makeConfig<TextureLayerAttachment>();
305 	att->layer = m_params.attachmentLayer;
306 	att->imageName = tex;
307 
308 	builder.glAttach(target, att);
309 
310 	return STOP;
311 }
312 
313 enum
314 {
315 	SAMPLES_NONE = -2,
316 	SAMPLES_TEXTURE = -1
317 };
318 struct NumSamplesParams
319 {
320 	// >= 0: renderbuffer with N samples, -1: texture, -2: no attachment
321 	GLsizei		numSamples[3];
322 
323 	static string	getName			(const NumSamplesParams& params);
324 	static string	getDescription	(const NumSamplesParams& params);
325 };
326 
getName(const NumSamplesParams & params)327 string NumSamplesParams::getName (const NumSamplesParams& params)
328 {
329 	ostringstream os;
330 	bool first = true;
331 	for (const GLsizei* ns	=	DE_ARRAY_BEGIN(params.numSamples);
332 		 ns 				!=	DE_ARRAY_END(params.numSamples);
333 		 ns++)
334 	{
335 		if (first)
336 			first = false;
337 		else
338 			os << "_";
339 
340 		if (*ns == SAMPLES_NONE)
341 			os << "none";
342 		else if (*ns == SAMPLES_TEXTURE)
343 			os << "tex";
344 		else
345 			os << "rbo" << *ns;
346 	}
347 	return os.str();
348 }
349 
getDescription(const NumSamplesParams & params)350 string NumSamplesParams::getDescription (const NumSamplesParams& params)
351 {
352 	ostringstream os;
353 	bool first = true;
354 	static const char* const s_names[] = { "color", "depth", "stencil" };
355 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == DE_LENGTH_OF_ARRAY(params.numSamples));
356 
357 	for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_names); i++)
358 	{
359 		GLsizei ns = params.numSamples[i];
360 
361 		if (ns == SAMPLES_NONE)
362 			continue;
363 
364 		if (first)
365 			first = false;
366 		else
367 			os << ", ";
368 
369 		if (ns == SAMPLES_TEXTURE)
370 			os << "texture " << s_names[i] << " attachment";
371 		else
372 			os << ns << "-sample renderbuffer " << s_names[i] << " attachment";
373 	}
374 	return os.str();
375 }
376 
377 class NumSamplesTest : public fboc::ParamTest<NumSamplesParams>
378 {
379 public:
NumSamplesTest(fboc::Context & ctx,NumSamplesParams param)380 					NumSamplesTest		(fboc::Context& ctx, NumSamplesParams param)
381 						: fboc::ParamTest<NumSamplesParams> (ctx, param) {}
382 
383 	IterateResult	build				(FboBuilder& builder);
384 };
385 
build(FboBuilder & builder)386 IterateResult NumSamplesTest::build (FboBuilder& builder)
387 {
388 	static const GLenum s_targets[] =
389 		{
390 			GL_COLOR_ATTACHMENT0,	GL_COLOR_ATTACHMENT1,	GL_DEPTH_ATTACHMENT,
391 		};
392 	// Non-integer formats for each attachment type.
393 	// \todo [2013-12-17 lauri] Add fixed/floating/integer metadata for formats so
394 	// we can pick one smartly or maybe try several.
395 	static const GLenum s_formats[] =
396 		{
397 			GL_RGBA8,				GL_RGB565,				GL_DEPTH_COMPONENT24,
398 		};
399 	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_targets) == DE_LENGTH_OF_ARRAY(m_params.numSamples));
400 
401 	for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_targets); i++)
402 	{
403 		const GLenum target = s_targets[i];
404 		const ImageFormat fmt = { s_formats[i], GL_NONE };
405 
406 		const GLsizei ns = m_params.numSamples[i];
407 		if (ns == -2)
408 			continue;
409 
410 		if (ns == -1)
411 		{
412 			attachTargetToNew(target, GL_TEXTURE, fmt, 64, 64, builder);
413 		}
414 		else
415 		{
416 			Renderbuffer& rboCfg = builder.makeConfig<Renderbuffer>();
417 			rboCfg.internalFormat = fmt;
418 			rboCfg.width = rboCfg.height = 64;
419 			rboCfg.numSamples = ns;
420 
421 			const GLuint rbo = builder.glCreateRbo(rboCfg);
422 			// Implementations do not necessarily support sample sizes greater than 1.
423 			TCU_CHECK_AND_THROW(NotSupportedError,
424 								builder.getError() != GL_INVALID_OPERATION,
425 								"Unsupported number of samples");
426 			RenderbufferAttachment& att = builder.makeConfig<RenderbufferAttachment>();
427 			att.imageName = rbo;
428 			builder.glAttach(target, &att);
429 		}
430 	}
431 
432 	return STOP;
433 }
434 
435 class ES3CheckerFactory : public CheckerFactory
436 {
437 public:
createChecker(const glu::RenderContext & ctx)438 	Checker*			createChecker	(const glu::RenderContext& ctx) { return new ES3Checker(ctx); }
439 };
440 
441 class TestGroup : public TestCaseGroup
442 {
443 public:
444 						TestGroup		(Context& context);
445 	void				init			(void);
446 private:
447 	ES3CheckerFactory	m_checkerFactory;
448 	fboc::Context		m_fboc;
449 };
450 
init(void)451 void TestGroup::init (void)
452 {
453 	addChild(m_fboc.createRenderableTests());
454 	addChild(m_fboc.createAttachmentTests());
455 	addChild(m_fboc.createSizeTests());
456 
457 	TestCaseGroup* layerTests = new TestCaseGroup(
458 		getContext(), "layer", "Tests for layer attachments");
459 
460 	static const NumLayersParams s_layersParams[] =
461 		{ //  textureKind			numLayers	attachmentKind
462 			{ GL_TEXTURE_2D_ARRAY,	1,			0 },
463 			{ GL_TEXTURE_2D_ARRAY,	1,			3 },
464 			{ GL_TEXTURE_2D_ARRAY,	4,			3 },
465 			{ GL_TEXTURE_2D_ARRAY,	4,			15 },
466 			{ GL_TEXTURE_3D,		1,			0 },
467 			{ GL_TEXTURE_3D,		1,			15 },
468 			{ GL_TEXTURE_3D,		4,			15 },
469 			{ GL_TEXTURE_3D,		64,			15 },
470 		};
471 
472 	for (const NumLayersParams* lp	=	DE_ARRAY_BEGIN(s_layersParams);
473 		 lp							!=  DE_ARRAY_END(s_layersParams);
474 		 ++lp)
475 		layerTests->addChild(new NumLayersTest(m_fboc, *lp));
476 
477 	addChild(layerTests);
478 
479 	TestCaseGroup* sampleTests = new TestCaseGroup(
480 		getContext(), "samples", "Tests for multisample attachments");
481 
482 	static const NumSamplesParams s_samplesParams[] =
483 	{
484 		{ { 0,					SAMPLES_NONE,		SAMPLES_NONE } },
485 		{ { 1,					SAMPLES_NONE,		SAMPLES_NONE } },
486 		{ { 2,					SAMPLES_NONE,		SAMPLES_NONE } },
487 		{ { 0,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
488 		{ { 1,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
489 		{ { 2,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
490 		{ { 2,					1,					SAMPLES_NONE } },
491 		{ { 2,					2,					SAMPLES_NONE } },
492 		{ { 0,					0,					SAMPLES_TEXTURE } },
493 		{ { 1,					2,					0 } },
494 		{ { 2,					2,					0 } },
495 		{ { 1,					1,					1 } },
496 		{ { 1,					2,					4 } },
497 	};
498 
499 	for (const NumSamplesParams* lp	=	DE_ARRAY_BEGIN(s_samplesParams);
500 		 lp							!=  DE_ARRAY_END(s_samplesParams);
501 		 ++lp)
502 		sampleTests->addChild(new NumSamplesTest(m_fboc, *lp));
503 
504 	addChild(sampleTests);
505 }
506 
TestGroup(Context & ctx)507 TestGroup::TestGroup (Context& ctx)
508 	: TestCaseGroup		(ctx, "completeness", "Completeness tests")
509 	, m_checkerFactory	()
510 	, m_fboc			(ctx.getTestContext(), ctx.getRenderContext(), m_checkerFactory)
511 {
512 	const FormatEntries stdRange = GLS_ARRAY_RANGE(s_es3Formats);
513 	const FormatExtEntries extRange = GLS_ARRAY_RANGE(s_es3ExtFormats);
514 
515 	m_fboc.addFormats(stdRange);
516 	m_fboc.addExtFormats(extRange);
517 	m_fboc.setHaveMulticolorAtts(true); // Vanilla ES3 has multiple color attachments
518 }
519 
createFboCompletenessTests(Context & context)520 tcu::TestCaseGroup* createFboCompletenessTests (Context& context)
521 {
522 	return new TestGroup(context);
523 }
524 
525 } // Functional
526 } // gles3
527 } // deqp
528