1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Test Group.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fFunctionalTests.hpp"
25 
26 #include "es3fColorClearTest.hpp"
27 #include "es3fDepthTests.hpp"
28 #include "es3fPrerequisiteTests.hpp"
29 #include "es3fStencilTests.hpp"
30 #include "es3fDepthStencilTests.hpp"
31 #include "es3fVertexArrayTest.hpp"
32 #include "es3fUniformBlockTests.hpp"
33 #include "es3fUniformApiTests.hpp"
34 #include "es3fFragmentOutputTests.hpp"
35 #include "es3fOcclusionQueryTests.hpp"
36 #include "es3fDepthStencilClearTests.hpp"
37 #include "es3fSamplerObjectTests.hpp"
38 #include "es3fAttribLocationTests.hpp"
39 #include "es3fPixelBufferObjectTests.hpp"
40 #include "es3fRasterizationTests.hpp"
41 #include "es3fRasterizerDiscardTests.hpp"
42 #include "es3fTransformFeedbackTests.hpp"
43 #include "es3fVertexArrayObjectTests.hpp"
44 #include "es3fPrimitiveRestartTests.hpp"
45 #include "es3fInstancedRenderingTests.hpp"
46 #include "es3fSyncTests.hpp"
47 #include "es3fBlendTests.hpp"
48 #include "es3fRandomFragmentOpTests.hpp"
49 #include "es3fMultisampleTests.hpp"
50 #include "es3fImplementationLimitTests.hpp"
51 #include "es3fDitheringTests.hpp"
52 #include "es3fClippingTests.hpp"
53 #include "es3fPolygonOffsetTests.hpp"
54 #include "es3fDrawTests.hpp"
55 #include "es3fFragOpInteractionTests.hpp"
56 #include "es3fFlushFinishTests.hpp"
57 #include "es3fFlushFinishTests.hpp"
58 #include "es3fDefaultVertexAttributeTests.hpp"
59 #include "es3fScissorTests.hpp"
60 #include "es3fLifetimeTests.hpp"
61 #include "es3fDefaultVertexArrayObjectTests.hpp"
62 
63 // Shader tests
64 #include "es3fShaderApiTests.hpp"
65 #include "es3fShaderConstExprTests.hpp"
66 #include "es3fShaderDiscardTests.hpp"
67 #include "es3fShaderIndexingTests.hpp"
68 #include "es3fShaderLoopTests.hpp"
69 #include "es3fShaderMatrixTests.hpp"
70 #include "es3fShaderOperatorTests.hpp"
71 #include "es3fShaderReturnTests.hpp"
72 #include "es3fShaderStructTests.hpp"
73 #include "es3fShaderSwitchTests.hpp"
74 #include "es3fRandomShaderTests.hpp"
75 #include "es3fFragDepthTests.hpp"
76 #include "es3fShaderPrecisionTests.hpp"
77 #include "es3fShaderBuiltinVarTests.hpp"
78 #include "es3fShaderTextureFunctionTests.hpp"
79 #include "es3fShaderDerivateTests.hpp"
80 #include "es3fShaderPackingFunctionTests.hpp"
81 #include "es3fShaderCommonFunctionTests.hpp"
82 #include "es3fShaderInvarianceTests.hpp"
83 #include "es3fShaderFragDataTests.hpp"
84 #include "es3fBuiltinPrecisionTests.hpp"
85 
86 // Texture tests
87 #include "es3fTextureFormatTests.hpp"
88 #include "es3fTextureWrapTests.hpp"
89 #include "es3fTextureFilteringTests.hpp"
90 #include "es3fTextureMipmapTests.hpp"
91 #include "es3fTextureSizeTests.hpp"
92 #include "es3fTextureSwizzleTests.hpp"
93 #include "es3fTextureShadowTests.hpp"
94 #include "es3fTextureSpecificationTests.hpp"
95 #include "es3fVertexTextureTests.hpp"
96 #include "es3fTextureUnitTests.hpp"
97 #include "es3fCompressedTextureTests.hpp"
98 
99 // Fbo tests
100 #include "es3fFboApiTests.hpp"
101 #include "es3fFboCompletenessTests.hpp"
102 #include "es3fFboColorbufferTests.hpp"
103 #include "es3fFboDepthbufferTests.hpp"
104 #include "es3fFboStencilbufferTests.hpp"
105 #include "es3fFramebufferBlitTests.hpp"
106 #include "es3fFboMultisampleTests.hpp"
107 #include "es3fFboRenderTest.hpp"
108 #include "es3fFboInvalidateTests.hpp"
109 
110 // Buffer tests
111 #include "es3fBufferWriteTests.hpp"
112 #include "es3fBufferMapTests.hpp"
113 #include "es3fBufferCopyTests.hpp"
114 
115 // Negative API tests
116 #include "es3fNegativeBufferApiTests.hpp"
117 #include "es3fNegativeTextureApiTests.hpp"
118 #include "es3fNegativeShaderApiTests.hpp"
119 #include "es3fNegativeFragmentApiTests.hpp"
120 #include "es3fNegativeVertexArrayApiTests.hpp"
121 #include "es3fNegativeStateApiTests.hpp"
122 
123 // State query tests
124 #include "es3fBooleanStateQueryTests.hpp"
125 #include "es3fIntegerStateQueryTests.hpp"
126 #include "es3fInteger64StateQueryTests.hpp"
127 #include "es3fFloatStateQueryTests.hpp"
128 #include "es3fTextureStateQueryTests.hpp"
129 #include "es3fStringQueryTests.hpp"
130 #include "es3fSamplerStateQueryTests.hpp"
131 #include "es3fBufferObjectQueryTests.hpp"
132 #include "es3fFboStateQueryTests.hpp"
133 #include "es3fRboStateQueryTests.hpp"
134 #include "es3fShaderStateQueryTests.hpp"
135 #include "es3fInternalFormatQueryTests.hpp"
136 #include "es3fIndexedStateQueryTests.hpp"
137 
138 #include "es3fReadPixelsTests.hpp"
139 
140 #include "glsShaderLibrary.hpp"
141 
142 namespace deqp
143 {
144 namespace gles3
145 {
146 namespace Functional
147 {
148 
149 class ShaderLibraryTest : public TestCaseGroup
150 {
151 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)152 	ShaderLibraryTest (Context& context, const char* name, const char* description)
153 		: TestCaseGroup(context, name, description)
154 	{
155 	}
156 
init(void)157 	void init (void)
158 	{
159 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
160 		std::string					fileName	= std::string("shaders/") + getName() + ".test";
161 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
162 
163 		for (int i = 0; i < (int)children.size(); i++)
164 			addChild(children[i]);
165 	}
166 };
167 
168 class ShaderBuiltinFunctionTests : public TestCaseGroup
169 {
170 public:
ShaderBuiltinFunctionTests(Context & context)171 	ShaderBuiltinFunctionTests (Context& context)
172 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
173 	{
174 	}
175 
init(void)176 	void init (void)
177 	{
178 		addChild(new ShaderCommonFunctionTests	(m_context));
179 		addChild(new ShaderPackingFunctionTests	(m_context));
180 		addChild(createBuiltinPrecisionTests	(m_context));
181 	}
182 };
183 
184 class ShaderTests : public TestCaseGroup
185 {
186 public:
ShaderTests(Context & context)187 	ShaderTests (Context& context)
188 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
189 	{
190 	}
191 
init(void)192 	void init (void)
193 	{
194 		addChild(new ShaderLibraryTest			(m_context, "preprocessor",			"Preprocessor Tests"));
195 		addChild(new ShaderLibraryTest			(m_context, "constants",			"Constant Literal Tests"));
196 		addChild(new ShaderLibraryTest			(m_context, "linkage",				"Linkage Tests"));
197 		addChild(new ShaderLibraryTest			(m_context, "conversions",			"Type Conversion Tests"));
198 		addChild(new ShaderLibraryTest			(m_context, "conditionals",			"Conditionals Tests"));
199 		addChild(new ShaderLibraryTest			(m_context, "declarations",			"Declarations Tests"));
200 		addChild(new ShaderLibraryTest			(m_context, "swizzles",				"Swizzle Tests"));
201 		addChild(new ShaderLibraryTest			(m_context, "functions",			"Function Tests"));
202 		addChild(new ShaderLibraryTest			(m_context, "arrays",				"Array Tests"));
203 		addChild(new ShaderLibraryTest			(m_context, "keywords",				"Keyword Tests"));
204 		addChild(new ShaderLibraryTest			(m_context, "qualification_order",	"Order Of Qualification Tests"));
205 		addChild(new ShaderLibraryTest			(m_context, "scoping",				"Scoping of Declarations"));
206 		addChild(new ShaderLibraryTest			(m_context, "negative",				"Miscellaneous Negative Shader Compilation Tests"));
207 		addChild(new ShaderLibraryTest			(m_context, "uniform_block",		"Uniform block tests"));
208 
209 		addChild(new ShaderDiscardTests			(m_context));
210 		addChild(new ShaderIndexingTests		(m_context));
211 		addChild(new ShaderLoopTests			(m_context));
212 		addChild(new ShaderOperatorTests		(m_context));
213 		addChild(new ShaderMatrixTests			(m_context));
214 		addChild(new ShaderReturnTests			(m_context));
215 		addChild(new ShaderStructTests			(m_context));
216 		addChild(new ShaderSwitchTests			(m_context));
217 		addChild(new FragDepthTests				(m_context));
218 		addChild(new ShaderPrecisionTests		(m_context));
219 		addChild(new ShaderBuiltinVarTests		(m_context));
220 		addChild(new ShaderTextureFunctionTests	(m_context)); // \todo [pyry] Move to builtin?
221 		addChild(new ShaderDerivateTests		(m_context)); // \todo [pyry] Move to builtin?
222 		addChild(new ShaderBuiltinFunctionTests	(m_context));
223 		addChild(new ShaderInvarianceTests		(m_context));
224 		addChild(new ShaderFragDataTests		(m_context));
225 		addChild(new ShaderConstExprTests		(m_context));
226 
227 		addChild(new RandomShaderTests			(m_context));
228 	}
229 };
230 
231 class TextureTests : public TestCaseGroup
232 {
233 public:
TextureTests(Context & context)234 	TextureTests (Context& context)
235 		: TestCaseGroup(context, "texture", "Texture Tests")
236 	{
237 	}
238 
init(void)239 	void init (void)
240 	{
241 		addChild(new TextureFormatTests			(m_context));
242 		addChild(new TextureSizeTests			(m_context));
243 		addChild(new TextureWrapTests			(m_context));
244 		addChild(new TextureFilteringTests		(m_context));
245 		addChild(new TextureMipmapTests			(m_context));
246 		addChild(new TextureSwizzleTests		(m_context));
247 		addChild(new TextureShadowTests			(m_context));
248 		addChild(new TextureSpecificationTests	(m_context));
249 		addChild(new VertexTextureTests			(m_context));
250 		addChild(new TextureUnitTests			(m_context));
251 		addChild(new CompressedTextureTests		(m_context));
252 	}
253 };
254 
255 class FboTests : public TestCaseGroup
256 {
257 public:
FboTests(Context & context)258 	FboTests (Context& context)
259 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
260 	{
261 	}
262 
init(void)263 	void init (void)
264 	{
265 		addChild(new FboApiTests			(m_context));
266 		addChild(createFboCompletenessTests	(m_context));
267 		addChild(new FboRenderTestGroup		(m_context));
268 		addChild(new FboColorTests			(m_context));
269 		addChild(new FboDepthTests			(m_context));
270 		addChild(new FboStencilTests		(m_context));
271 		addChild(new FramebufferBlitTests	(m_context));
272 		addChild(new FboMultisampleTests	(m_context));
273 		addChild(new FboInvalidateTests		(m_context));
274 	}
275 };
276 
277 class BufferTests : public TestCaseGroup
278 {
279 public:
BufferTests(Context & context)280 	BufferTests (Context& context)
281 		: TestCaseGroup(context, "buffer", "Buffer object tests")
282 	{
283 	}
284 
init(void)285 	void init (void)
286 	{
287 		addChild(new BufferWriteTests	(m_context));
288 		addChild(new BufferMapTests		(m_context));
289 		addChild(new BufferCopyTests	(m_context));
290 	}
291 };
292 
293 class NegativeApiTestGroup : public TestCaseGroup
294 {
295 public:
NegativeApiTestGroup(Context & context)296 	NegativeApiTestGroup (Context& context)
297 		: TestCaseGroup(context, "negative_api", "Negative API Tests")
298 	{
299 	}
300 
~NegativeApiTestGroup(void)301 	virtual ~NegativeApiTestGroup (void)
302 	{
303 	}
304 
init(void)305 	virtual void init (void)
306 	{
307 		addChild(new NegativeBufferApiTests			(m_context));
308 		addChild(new NegativeTextureApiTests		(m_context));
309 		addChild(new NegativeShaderApiTests			(m_context));
310 		addChild(new NegativeFragmentApiTests		(m_context));
311 		addChild(new NegativeVertexArrayApiTests	(m_context));
312 		addChild(new NegativeStateApiTests			(m_context));
313 	}
314 };
315 
316 class FragmentOpTests : public TestCaseGroup
317 {
318 public:
FragmentOpTests(Context & context)319 	FragmentOpTests (Context& context)
320 		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
321 	{
322 	}
323 
init(void)324 	void init (void)
325 	{
326 		addChild(new DepthTests				(m_context));
327 		addChild(new StencilTests			(m_context));
328 		addChild(new DepthStencilTests		(m_context));
329 		addChild(new BlendTests				(m_context));
330 		addChild(new RandomFragmentOpTests	(m_context));
331 		addChild(new FragOpInteractionTests	(m_context));
332 		addChild(new ScissorTests			(m_context));
333 	}
334 };
335 
336 class StateQueryTests : public TestCaseGroup
337 {
338 public:
StateQueryTests(Context & context)339 	StateQueryTests (Context& context)
340 		: TestCaseGroup(context, "state_query", "State Query Tests")
341 	{
342 	}
343 
init(void)344 	void init (void)
345 	{
346 		addChild(new BooleanStateQueryTests		(m_context));
347 		addChild(new IntegerStateQueryTests		(m_context));
348 		addChild(new Integer64StateQueryTests	(m_context));
349 		addChild(new FloatStateQueryTests		(m_context));
350 		addChild(new IndexedStateQueryTests		(m_context));
351 		addChild(new TextureStateQueryTests		(m_context));
352 		addChild(new StringQueryTests			(m_context));
353 		addChild(new SamplerStateQueryTests		(m_context));
354 		addChild(new BufferObjectQueryTests		(m_context));
355 		addChild(new FboStateQueryTests			(m_context));
356 		addChild(new RboStateQueryTests			(m_context));
357 		addChild(new ShaderStateQueryTests		(m_context));
358 		addChild(new InternalFormatQueryTests	(m_context));
359 	}
360 };
361 
FunctionalTests(Context & context)362 FunctionalTests::FunctionalTests (Context& context)
363 	: TestCaseGroup(context, "functional", "Functionality Tests")
364 {
365 }
366 
~FunctionalTests(void)367 FunctionalTests::~FunctionalTests (void)
368 {
369 }
370 
init(void)371 void FunctionalTests::init (void)
372 {
373 	addChild(new PrerequisiteTests				(m_context));
374 	addChild(new ImplementationLimitTests		(m_context));
375 	addChild(new ColorClearTest					(m_context));
376 	addChild(new DepthStencilClearTests			(m_context));
377 	addChild(new BufferTests					(m_context));
378 	addChild(new ShaderTests					(m_context));
379 	addChild(new TextureTests					(m_context));
380 	addChild(new FragmentOpTests				(m_context));
381 	addChild(new FboTests						(m_context));
382 	addChild(new VertexArrayTestGroup			(m_context));
383 	addChild(new UniformBlockTests				(m_context));
384 	addChild(new UniformApiTests				(m_context));
385 	addChild(createAttributeLocationTests		(m_context));
386 	addChild(new FragmentOutputTests			(m_context));
387 	addChild(new SamplerObjectTests				(m_context));
388 	addChild(new PixelBufferObjectTests			(m_context));
389 	addChild(new RasterizationTests				(m_context));
390 	addChild(new OcclusionQueryTests			(m_context));
391 	addChild(new VertexArrayObjectTestGroup		(m_context));
392 	addChild(new PrimitiveRestartTests			(m_context));
393 	addChild(new InstancedRenderingTests		(m_context));
394 	addChild(new RasterizerDiscardTests			(m_context));
395 	addChild(new TransformFeedbackTests			(m_context));
396 	addChild(new SyncTests						(m_context));
397 	addChild(new ShaderApiTests					(m_context));
398 	addChild(new NegativeApiTestGroup			(m_context));
399 	addChild(new MultisampleTests				(m_context));
400 	addChild(new ReadPixelsTests				(m_context));
401 	addChild(new DitheringTests					(m_context));
402 	addChild(new StateQueryTests				(m_context));
403 	addChild(new ClippingTests					(m_context));
404 	addChild(new PolygonOffsetTests				(m_context));
405 	addChild(new DrawTests						(m_context));
406 	addChild(new FlushFinishTests				(m_context));
407 	addChild(new DefaultVertexAttributeTests	(m_context));
408 	addChild(createLifetimeTests				(m_context));
409 	addChild(new DefaultVertexArrayObjectTests	(m_context));
410 }
411 
412 } // Functional
413 } // gles3
414 } // deqp
415