1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Test Group.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es3fFunctionalTests.hpp"
25
26 #include "es3fColorClearTest.hpp"
27 #include "es3fDepthTests.hpp"
28 #include "es3fPrerequisiteTests.hpp"
29 #include "es3fStencilTests.hpp"
30 #include "es3fDepthStencilTests.hpp"
31 #include "es3fVertexArrayTest.hpp"
32 #include "es3fUniformBlockTests.hpp"
33 #include "es3fUniformApiTests.hpp"
34 #include "es3fFragmentOutputTests.hpp"
35 #include "es3fOcclusionQueryTests.hpp"
36 #include "es3fDepthStencilClearTests.hpp"
37 #include "es3fSamplerObjectTests.hpp"
38 #include "es3fAttribLocationTests.hpp"
39 #include "es3fPixelBufferObjectTests.hpp"
40 #include "es3fRasterizationTests.hpp"
41 #include "es3fRasterizerDiscardTests.hpp"
42 #include "es3fTransformFeedbackTests.hpp"
43 #include "es3fVertexArrayObjectTests.hpp"
44 #include "es3fPrimitiveRestartTests.hpp"
45 #include "es3fInstancedRenderingTests.hpp"
46 #include "es3fSyncTests.hpp"
47 #include "es3fBlendTests.hpp"
48 #include "es3fRandomFragmentOpTests.hpp"
49 #include "es3fMultisampleTests.hpp"
50 #include "es3fImplementationLimitTests.hpp"
51 #include "es3fDitheringTests.hpp"
52 #include "es3fClippingTests.hpp"
53 #include "es3fPolygonOffsetTests.hpp"
54 #include "es3fDrawTests.hpp"
55 #include "es3fFragOpInteractionTests.hpp"
56 #include "es3fFlushFinishTests.hpp"
57 #include "es3fFlushFinishTests.hpp"
58 #include "es3fDefaultVertexAttributeTests.hpp"
59 #include "es3fScissorTests.hpp"
60 #include "es3fLifetimeTests.hpp"
61 #include "es3fDefaultVertexArrayObjectTests.hpp"
62
63 // Shader tests
64 #include "es3fShaderApiTests.hpp"
65 #include "es3fShaderConstExprTests.hpp"
66 #include "es3fShaderDiscardTests.hpp"
67 #include "es3fShaderIndexingTests.hpp"
68 #include "es3fShaderLoopTests.hpp"
69 #include "es3fShaderMatrixTests.hpp"
70 #include "es3fShaderOperatorTests.hpp"
71 #include "es3fShaderReturnTests.hpp"
72 #include "es3fShaderStructTests.hpp"
73 #include "es3fShaderSwitchTests.hpp"
74 #include "es3fRandomShaderTests.hpp"
75 #include "es3fFragDepthTests.hpp"
76 #include "es3fShaderPrecisionTests.hpp"
77 #include "es3fShaderBuiltinVarTests.hpp"
78 #include "es3fShaderTextureFunctionTests.hpp"
79 #include "es3fShaderDerivateTests.hpp"
80 #include "es3fShaderPackingFunctionTests.hpp"
81 #include "es3fShaderCommonFunctionTests.hpp"
82 #include "es3fShaderInvarianceTests.hpp"
83 #include "es3fShaderFragDataTests.hpp"
84 #include "es3fBuiltinPrecisionTests.hpp"
85
86 // Texture tests
87 #include "es3fTextureFormatTests.hpp"
88 #include "es3fTextureWrapTests.hpp"
89 #include "es3fTextureFilteringTests.hpp"
90 #include "es3fTextureMipmapTests.hpp"
91 #include "es3fTextureSizeTests.hpp"
92 #include "es3fTextureSwizzleTests.hpp"
93 #include "es3fTextureShadowTests.hpp"
94 #include "es3fTextureSpecificationTests.hpp"
95 #include "es3fVertexTextureTests.hpp"
96 #include "es3fTextureUnitTests.hpp"
97 #include "es3fCompressedTextureTests.hpp"
98
99 // Fbo tests
100 #include "es3fFboApiTests.hpp"
101 #include "es3fFboCompletenessTests.hpp"
102 #include "es3fFboColorbufferTests.hpp"
103 #include "es3fFboDepthbufferTests.hpp"
104 #include "es3fFboStencilbufferTests.hpp"
105 #include "es3fFramebufferBlitTests.hpp"
106 #include "es3fFboMultisampleTests.hpp"
107 #include "es3fFboRenderTest.hpp"
108 #include "es3fFboInvalidateTests.hpp"
109
110 // Buffer tests
111 #include "es3fBufferWriteTests.hpp"
112 #include "es3fBufferMapTests.hpp"
113 #include "es3fBufferCopyTests.hpp"
114
115 // Negative API tests
116 #include "es3fNegativeBufferApiTests.hpp"
117 #include "es3fNegativeTextureApiTests.hpp"
118 #include "es3fNegativeShaderApiTests.hpp"
119 #include "es3fNegativeFragmentApiTests.hpp"
120 #include "es3fNegativeVertexArrayApiTests.hpp"
121 #include "es3fNegativeStateApiTests.hpp"
122
123 // State query tests
124 #include "es3fBooleanStateQueryTests.hpp"
125 #include "es3fIntegerStateQueryTests.hpp"
126 #include "es3fInteger64StateQueryTests.hpp"
127 #include "es3fFloatStateQueryTests.hpp"
128 #include "es3fTextureStateQueryTests.hpp"
129 #include "es3fStringQueryTests.hpp"
130 #include "es3fSamplerStateQueryTests.hpp"
131 #include "es3fBufferObjectQueryTests.hpp"
132 #include "es3fFboStateQueryTests.hpp"
133 #include "es3fRboStateQueryTests.hpp"
134 #include "es3fShaderStateQueryTests.hpp"
135 #include "es3fInternalFormatQueryTests.hpp"
136 #include "es3fIndexedStateQueryTests.hpp"
137
138 #include "es3fReadPixelsTests.hpp"
139
140 #include "glsShaderLibrary.hpp"
141
142 namespace deqp
143 {
144 namespace gles3
145 {
146 namespace Functional
147 {
148
149 class ShaderLibraryTest : public TestCaseGroup
150 {
151 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)152 ShaderLibraryTest (Context& context, const char* name, const char* description)
153 : TestCaseGroup(context, name, description)
154 {
155 }
156
init(void)157 void init (void)
158 {
159 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
160 std::string fileName = std::string("shaders/") + getName() + ".test";
161 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
162
163 for (int i = 0; i < (int)children.size(); i++)
164 addChild(children[i]);
165 }
166 };
167
168 class ShaderBuiltinFunctionTests : public TestCaseGroup
169 {
170 public:
ShaderBuiltinFunctionTests(Context & context)171 ShaderBuiltinFunctionTests (Context& context)
172 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
173 {
174 }
175
init(void)176 void init (void)
177 {
178 addChild(new ShaderCommonFunctionTests (m_context));
179 addChild(new ShaderPackingFunctionTests (m_context));
180 addChild(createBuiltinPrecisionTests (m_context));
181 }
182 };
183
184 class ShaderTests : public TestCaseGroup
185 {
186 public:
ShaderTests(Context & context)187 ShaderTests (Context& context)
188 : TestCaseGroup(context, "shaders", "Shading Language Tests")
189 {
190 }
191
init(void)192 void init (void)
193 {
194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests"));
195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests"));
196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests"));
197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests"));
198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests"));
199 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests"));
200 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests"));
201 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests"));
202 addChild(new ShaderLibraryTest (m_context, "arrays", "Array Tests"));
203 addChild(new ShaderLibraryTest (m_context, "keywords", "Keyword Tests"));
204 addChild(new ShaderLibraryTest (m_context, "qualification_order", "Order Of Qualification Tests"));
205 addChild(new ShaderLibraryTest (m_context, "scoping", "Scoping of Declarations"));
206 addChild(new ShaderLibraryTest (m_context, "negative", "Miscellaneous Negative Shader Compilation Tests"));
207 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
208
209 addChild(new ShaderDiscardTests (m_context));
210 addChild(new ShaderIndexingTests (m_context));
211 addChild(new ShaderLoopTests (m_context));
212 addChild(new ShaderOperatorTests (m_context));
213 addChild(new ShaderMatrixTests (m_context));
214 addChild(new ShaderReturnTests (m_context));
215 addChild(new ShaderStructTests (m_context));
216 addChild(new ShaderSwitchTests (m_context));
217 addChild(new FragDepthTests (m_context));
218 addChild(new ShaderPrecisionTests (m_context));
219 addChild(new ShaderBuiltinVarTests (m_context));
220 addChild(new ShaderTextureFunctionTests (m_context)); // \todo [pyry] Move to builtin?
221 addChild(new ShaderDerivateTests (m_context)); // \todo [pyry] Move to builtin?
222 addChild(new ShaderBuiltinFunctionTests (m_context));
223 addChild(new ShaderInvarianceTests (m_context));
224 addChild(new ShaderFragDataTests (m_context));
225 addChild(new ShaderConstExprTests (m_context));
226
227 addChild(new RandomShaderTests (m_context));
228 }
229 };
230
231 class TextureTests : public TestCaseGroup
232 {
233 public:
TextureTests(Context & context)234 TextureTests (Context& context)
235 : TestCaseGroup(context, "texture", "Texture Tests")
236 {
237 }
238
init(void)239 void init (void)
240 {
241 addChild(new TextureFormatTests (m_context));
242 addChild(new TextureSizeTests (m_context));
243 addChild(new TextureWrapTests (m_context));
244 addChild(new TextureFilteringTests (m_context));
245 addChild(new TextureMipmapTests (m_context));
246 addChild(new TextureSwizzleTests (m_context));
247 addChild(new TextureShadowTests (m_context));
248 addChild(new TextureSpecificationTests (m_context));
249 addChild(new VertexTextureTests (m_context));
250 addChild(new TextureUnitTests (m_context));
251 addChild(new CompressedTextureTests (m_context));
252 }
253 };
254
255 class FboTests : public TestCaseGroup
256 {
257 public:
FboTests(Context & context)258 FboTests (Context& context)
259 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
260 {
261 }
262
init(void)263 void init (void)
264 {
265 addChild(new FboApiTests (m_context));
266 addChild(createFboCompletenessTests (m_context));
267 addChild(new FboRenderTestGroup (m_context));
268 addChild(new FboColorTests (m_context));
269 addChild(new FboDepthTests (m_context));
270 addChild(new FboStencilTests (m_context));
271 addChild(new FramebufferBlitTests (m_context));
272 addChild(new FboMultisampleTests (m_context));
273 addChild(new FboInvalidateTests (m_context));
274 }
275 };
276
277 class BufferTests : public TestCaseGroup
278 {
279 public:
BufferTests(Context & context)280 BufferTests (Context& context)
281 : TestCaseGroup(context, "buffer", "Buffer object tests")
282 {
283 }
284
init(void)285 void init (void)
286 {
287 addChild(new BufferWriteTests (m_context));
288 addChild(new BufferMapTests (m_context));
289 addChild(new BufferCopyTests (m_context));
290 }
291 };
292
293 class NegativeApiTestGroup : public TestCaseGroup
294 {
295 public:
NegativeApiTestGroup(Context & context)296 NegativeApiTestGroup (Context& context)
297 : TestCaseGroup(context, "negative_api", "Negative API Tests")
298 {
299 }
300
~NegativeApiTestGroup(void)301 virtual ~NegativeApiTestGroup (void)
302 {
303 }
304
init(void)305 virtual void init (void)
306 {
307 addChild(new NegativeBufferApiTests (m_context));
308 addChild(new NegativeTextureApiTests (m_context));
309 addChild(new NegativeShaderApiTests (m_context));
310 addChild(new NegativeFragmentApiTests (m_context));
311 addChild(new NegativeVertexArrayApiTests (m_context));
312 addChild(new NegativeStateApiTests (m_context));
313 }
314 };
315
316 class FragmentOpTests : public TestCaseGroup
317 {
318 public:
FragmentOpTests(Context & context)319 FragmentOpTests (Context& context)
320 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
321 {
322 }
323
init(void)324 void init (void)
325 {
326 addChild(new DepthTests (m_context));
327 addChild(new StencilTests (m_context));
328 addChild(new DepthStencilTests (m_context));
329 addChild(new BlendTests (m_context));
330 addChild(new RandomFragmentOpTests (m_context));
331 addChild(new FragOpInteractionTests (m_context));
332 addChild(new ScissorTests (m_context));
333 }
334 };
335
336 class StateQueryTests : public TestCaseGroup
337 {
338 public:
StateQueryTests(Context & context)339 StateQueryTests (Context& context)
340 : TestCaseGroup(context, "state_query", "State Query Tests")
341 {
342 }
343
init(void)344 void init (void)
345 {
346 addChild(new BooleanStateQueryTests (m_context));
347 addChild(new IntegerStateQueryTests (m_context));
348 addChild(new Integer64StateQueryTests (m_context));
349 addChild(new FloatStateQueryTests (m_context));
350 addChild(new IndexedStateQueryTests (m_context));
351 addChild(new TextureStateQueryTests (m_context));
352 addChild(new StringQueryTests (m_context));
353 addChild(new SamplerStateQueryTests (m_context));
354 addChild(new BufferObjectQueryTests (m_context));
355 addChild(new FboStateQueryTests (m_context));
356 addChild(new RboStateQueryTests (m_context));
357 addChild(new ShaderStateQueryTests (m_context));
358 addChild(new InternalFormatQueryTests (m_context));
359 }
360 };
361
FunctionalTests(Context & context)362 FunctionalTests::FunctionalTests (Context& context)
363 : TestCaseGroup(context, "functional", "Functionality Tests")
364 {
365 }
366
~FunctionalTests(void)367 FunctionalTests::~FunctionalTests (void)
368 {
369 }
370
init(void)371 void FunctionalTests::init (void)
372 {
373 addChild(new PrerequisiteTests (m_context));
374 addChild(new ImplementationLimitTests (m_context));
375 addChild(new ColorClearTest (m_context));
376 addChild(new DepthStencilClearTests (m_context));
377 addChild(new BufferTests (m_context));
378 addChild(new ShaderTests (m_context));
379 addChild(new TextureTests (m_context));
380 addChild(new FragmentOpTests (m_context));
381 addChild(new FboTests (m_context));
382 addChild(new VertexArrayTestGroup (m_context));
383 addChild(new UniformBlockTests (m_context));
384 addChild(new UniformApiTests (m_context));
385 addChild(createAttributeLocationTests (m_context));
386 addChild(new FragmentOutputTests (m_context));
387 addChild(new SamplerObjectTests (m_context));
388 addChild(new PixelBufferObjectTests (m_context));
389 addChild(new RasterizationTests (m_context));
390 addChild(new OcclusionQueryTests (m_context));
391 addChild(new VertexArrayObjectTestGroup (m_context));
392 addChild(new PrimitiveRestartTests (m_context));
393 addChild(new InstancedRenderingTests (m_context));
394 addChild(new RasterizerDiscardTests (m_context));
395 addChild(new TransformFeedbackTests (m_context));
396 addChild(new SyncTests (m_context));
397 addChild(new ShaderApiTests (m_context));
398 addChild(new NegativeApiTestGroup (m_context));
399 addChild(new MultisampleTests (m_context));
400 addChild(new ReadPixelsTests (m_context));
401 addChild(new DitheringTests (m_context));
402 addChild(new StateQueryTests (m_context));
403 addChild(new ClippingTests (m_context));
404 addChild(new PolygonOffsetTests (m_context));
405 addChild(new DrawTests (m_context));
406 addChild(new FlushFinishTests (m_context));
407 addChild(new DefaultVertexAttributeTests (m_context));
408 addChild(createLifetimeTests (m_context));
409 addChild(new DefaultVertexArrayObjectTests (m_context));
410 }
411
412 } // Functional
413 } // gles3
414 } // deqp
415