1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Polygon offset tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fPolygonOffsetTests.hpp"
25 #include "deStringUtil.hpp"
26 #include "deRandom.hpp"
27 #include "gluContextInfo.hpp"
28 #include "gluRenderContext.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwEnums.hpp"
33 #include "glwDefs.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestContext.hpp"
36 #include "tcuTestLog.hpp"
37 #include "tcuTextureUtil.hpp"
38 #include "tcuRenderTarget.hpp"
39 #include "tcuVectorUtil.hpp"
40 #include "rrRenderer.hpp"
41 #include "rrFragmentOperations.hpp"
42 
43 #include "sglrReferenceContext.hpp"
44 
45 #include <string>
46 #include <limits>
47 
48 using namespace glw; // GLint and other GL types
49 
50 namespace deqp
51 {
52 namespace gles3
53 {
54 namespace Functional
55 {
56 namespace
57 {
58 
59 const char* s_shaderSourceVertex	= "#version 300 es\n"
60 									  "in highp vec4 a_position;\n"
61 									  "in highp vec4 a_color;\n"
62 									  "out highp vec4 v_color;\n"
63 									  "void main (void)\n"
64 									  "{\n"
65 									  "	gl_Position = a_position;\n"
66 									  "	v_color = a_color;\n"
67 									  "}\n";
68 const char* s_shaderSourceFragment	= "#version 300 es\n"
69 									  "in highp vec4 v_color;\n"
70 									  "layout(location = 0) out mediump vec4 fragColor;"
71 									  "void main (void)\n"
72 									  "{\n"
73 									  "	fragColor = v_color;\n"
74 									  "}\n";
75 
76 static const tcu::Vec4	MASK_COLOR_OK	= tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
77 static const tcu::Vec4	MASK_COLOR_DEV	= tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
78 static const tcu::Vec4	MASK_COLOR_FAIL	= tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
79 
compareThreshold(const tcu::IVec4 & a,const tcu::IVec4 & b,const tcu::IVec4 & threshold)80 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold)
81 {
82 	return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
83 }
84 
85 /*--------------------------------------------------------------------*//*!
86 * \brief Pixelwise comparison of two images.
87 * \note copied & modified from glsRasterizationTests
88 *
89 * Kernel radius defines maximum allowed distance. If radius is 0, only
90 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
91 *
92 * Return values: -1 = Perfect match
93 * 0 = Deviation within kernel
94 * >0 = Number of faulty pixels
95 *//*--------------------------------------------------------------------*/
compareImages(tcu::TestLog & log,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & test,const tcu::ConstPixelBufferAccess & ref,const tcu::PixelBufferAccess & diffMask,int radius)96 int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius)
97 {
98 	const int			height			= test.getHeight();
99 	const int			width			= test.getWidth();
100 	const int			colorThreshold	= 128;
101 	const tcu::RGBA		formatThreshold	= renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
102 	const tcu::IVec4	threshold		= tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0)
103 										+ tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha());
104 
105 	int			deviatingPixels = 0;
106 	int			faultyPixels	= 0;
107 	int			compareFailed	= -1;
108 
109 	tcu::clear(diffMask, MASK_COLOR_OK);
110 
111 	for (int y = 0; y < height; y++)
112 	{
113 		for (int x = 0; x < width; x++)
114 		{
115 			const tcu::IVec4 cRef = ref.getPixelInt(x, y);
116 
117 			// Pixelwise match, no deviation or fault
118 			{
119 				const tcu::IVec4 cTest = test.getPixelInt(x, y);
120 				if (compareThreshold(cRef, cTest, threshold))
121 					continue;
122 			}
123 
124 			// If not, search within kernel radius
125 			{
126 				const int kYmin = deMax32(y - radius, 0);
127 				const int kYmax = deMin32(y + radius, height-1);
128 				const int kXmin = deMax32(x - radius, 0);
129 				const int kXmax = deMin32(x + radius, width-1);
130 				bool found = false;
131 
132 				for (int kY = kYmin; kY <= kYmax; kY++)
133 				for (int kX = kXmin; kX <= kXmax; kX++)
134 				{
135 					const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
136 					if (compareThreshold(cRef, cTest, threshold))
137 						found = true;
138 				}
139 
140 				if (found)	// The pixel is deviating if the color is found inside the kernel
141 				{
142 					diffMask.setPixel(MASK_COLOR_DEV, x, y);
143 					if (compareFailed == -1)
144 						compareFailed = 0;
145 					deviatingPixels++;
146 					continue;
147 				}
148 			}
149 
150 			diffMask.setPixel(MASK_COLOR_FAIL, x, y);
151 			faultyPixels++;										// The pixel is faulty if the color is not found
152 			compareFailed = 1;
153 		}
154 	}
155 
156 	log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
157 
158 	return (compareFailed == 1 ? faultyPixels : compareFailed);
159 }
160 
verifyImages(tcu::TestLog & log,tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & testImage,const tcu::ConstPixelBufferAccess & referenceImage)161 void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage)
162 {
163 	using tcu::TestLog;
164 
165 	const int			kernelRadius		= 1;
166 	const int			faultyPixelLimit	= 20;
167 	int					faultyPixels;
168 	tcu::Surface		diffMask			(testImage.getWidth(), testImage.getHeight());
169 
170 	faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
171 
172 	if (faultyPixels > faultyPixelLimit)
173 	{
174 		log << TestLog::ImageSet("Images", "Image comparison");
175 		log << TestLog::Image("Test image", "Test image", testImage);
176 		log << TestLog::Image("Reference image", "Reference image", referenceImage);
177 		log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
178 		log << TestLog::EndImageSet;
179 
180 		log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
181 		testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
182 	}
183 }
184 
verifyError(tcu::TestContext & testCtx,const glw::Functions & gl,GLenum expected)185 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected)
186 {
187 	deUint32 got = gl.getError();
188 	if (got != expected)
189 	{
190 		testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
191 		if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
192 			testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
193 	}
194 }
195 
checkCanvasSize(int width,int height,int minWidth,int minHeight)196 void checkCanvasSize (int width, int height, int minWidth, int minHeight)
197 {
198 	if (width < minWidth || height < minHeight)
199 		throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth));
200 }
201 
202 class PositionColorShader : public sglr::ShaderProgram
203 {
204 public:
205 	enum
206 	{
207 		VARYINGLOC_COLOR = 0
208 	};
209 
210 			PositionColorShader (void);
211 	void	shadeVertices		(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212 	void	shadeFragments		(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
213 };
214 
PositionColorShader(void)215 PositionColorShader::PositionColorShader (void)
216 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
217 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
219 							<< sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
220 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
221 							<< sglr::pdec::VertexSource(s_shaderSourceVertex)
222 							<< sglr::pdec::FragmentSource(s_shaderSourceFragment))
223 {
224 }
225 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const226 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
227 {
228 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
229 	{
230 		const int positionAttrLoc = 0;
231 		const int colorAttrLoc = 1;
232 
233 		rr::VertexPacket& packet = *packets[packetNdx];
234 
235 		// Transform to position
236 		packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
237 
238 		// Pass color to FS
239 		packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
240 	}
241 }
242 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
244 {
245 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
246 	{
247 		rr::FragmentPacket& packet = packets[packetNdx];
248 
249 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
250 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
251 	}
252 }
253 
254 // PolygonOffsetTestCase
255 
256 class PolygonOffsetTestCase : public TestCase
257 {
258 public:
259 					PolygonOffsetTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize);
260 
261 	virtual void	testPolygonOffset		(void) = DE_NULL;
262 	IterateResult	iterate					(void);
263 
264 protected:
265 	const GLenum	m_internalFormat;
266 	const char*		m_internalFormatName;
267 	const int		m_targetSize;
268 };
269 
PolygonOffsetTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName,int canvasSize)270 PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize)
271 	: TestCase				(context, name, description)
272 	, m_internalFormat		(internalFormat)
273 	, m_internalFormatName	(internalFormatName)
274 	, m_targetSize			(canvasSize)
275 {
276 }
277 
iterate(void)278 PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void)
279 {
280 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
281 	m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage;
282 
283 	if (m_internalFormat == 0)
284 	{
285 		// default framebuffer
286 		const int width		= m_context.getRenderTarget().getWidth();
287 		const int height	= m_context.getRenderTarget().getHeight();
288 
289 		checkCanvasSize(width, height, m_targetSize, m_targetSize);
290 
291 		if (m_context.getRenderTarget().getDepthBits() == 0)
292 			throw tcu::NotSupportedError("polygon offset tests require depth buffer");
293 
294 		testPolygonOffset();
295 	}
296 	else
297 	{
298 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
299 
300 		// framebuffer object
301 		GLuint	colorRboId	= 0;
302 		GLuint	depthRboId	= 0;
303 		GLuint	fboId		= 0;
304 		bool	fboComplete;
305 
306 		gl.genRenderbuffers(1, &colorRboId);
307 		gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
308 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
309 		verifyError(m_testCtx, gl, GL_NO_ERROR);
310 
311 		gl.genRenderbuffers(1, &depthRboId);
312 		gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
313 		gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
314 		verifyError(m_testCtx, gl, GL_NO_ERROR);
315 
316 		gl.genFramebuffers(1, &fboId);
317 		gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
318 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
319 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,	GL_RENDERBUFFER, depthRboId);
320 		verifyError(m_testCtx, gl, GL_NO_ERROR);
321 
322 		fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
323 
324 		if (fboComplete)
325 			testPolygonOffset();
326 
327 		gl.deleteFramebuffers(1, &fboId);
328 		gl.deleteRenderbuffers(1, &depthRboId);
329 		gl.deleteRenderbuffers(1, &colorRboId);
330 
331 		if (!fboComplete)
332 			throw tcu::NotSupportedError("could not create fbo for testing.");
333 	}
334 
335 	return STOP;
336 }
337 
338 // UsageTestCase
339 
340 class UsageTestCase : public PolygonOffsetTestCase
341 {
342 public:
343 			UsageTestCase		(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
344 
345 	void	testPolygonOffset	(void);
346 };
347 
UsageTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)348 UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
349 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
350 {
351 }
352 
testPolygonOffset(void)353 void UsageTestCase::testPolygonOffset (void)
354 {
355 	using tcu::TestLog;
356 
357 	const tcu::Vec4 triangle[] =
358 	{
359 		tcu::Vec4(-1,  1,  0,  1),
360 		tcu::Vec4( 1,  1,  0,  1),
361 		tcu::Vec4( 1, -1,  0,  1),
362 	};
363 
364 	tcu::TestLog&		log				= m_testCtx.getLog();
365 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
366 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
367 
368 	// render test image
369 	{
370 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
371 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
372 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
373 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
374 
375 		if (!program.isOk())
376 		{
377 			log << program;
378 			TCU_FAIL("Shader compile failed.");
379 		}
380 
381 		gl.clearColor				(0, 0, 0, 1);
382 		gl.clearDepthf				(1.0f);
383 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
384 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
385 		gl.useProgram				(program.getProgram());
386 		gl.enable					(GL_DEPTH_TEST);
387 		gl.depthFunc				(GL_LEQUAL);	// make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
388 
389 		log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
390 
391 		gl.enableVertexAttribArray	(positionLoc);
392 		gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
393 
394 		//draw back (offset disabled)
395 
396 		log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage;
397 
398 		gl.polygonOffset			(0, -2);
399 		gl.disable					(GL_POLYGON_OFFSET_FILL);
400 		gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
401 		gl.drawArrays				(GL_TRIANGLES, 0, 3);
402 
403 		//draw front
404 
405 		log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
406 
407 		gl.polygonOffset			(0, -1);
408 		gl.enable					(GL_POLYGON_OFFSET_FILL);
409 		gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
410 		gl.drawArrays				(GL_TRIANGLES, 0, 3);
411 
412 		gl.disableVertexAttribArray	(positionLoc);
413 		gl.useProgram				(0);
414 		gl.finish					();
415 
416 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
417 	}
418 
419 	// render reference image
420 	{
421 		rr::Renderer		referenceRenderer;
422 		rr::VertexAttrib	attribs[2];
423 		rr::RenderState		state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
424 
425 		PositionColorShader program;
426 
427 		attribs[0].type				= rr::VERTEXATTRIBTYPE_FLOAT;
428 		attribs[0].size				= 4;
429 		attribs[0].stride			= 0;
430 		attribs[0].instanceDivisor	= 0;
431 		attribs[0].pointer			= triangle;
432 
433 		attribs[1].type				= rr::VERTEXATTRIBTYPE_DONT_CARE;
434 		attribs[1].generic			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
435 
436 		tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
437 
438 		log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
439 
440 		referenceRenderer.draw(
441 			rr::DrawCommand(
442 				state,
443 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
444 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
445 				2,
446 				attribs,
447 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
448 	}
449 
450 	// compare
451 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
452 }
453 
454 // UsageDisplacementTestCase
455 
456 class UsageDisplacementTestCase : public PolygonOffsetTestCase
457 {
458 public:
459 				UsageDisplacementTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
460 
461 private:
462 	tcu::Vec4	genRandomVec4				(de::Random& rnd) const;
463 	void		testPolygonOffset			(void);
464 };
465 
UsageDisplacementTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)466 UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
467 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
468 {
469 }
470 
genRandomVec4(de::Random & rnd) const471 tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const
472 {
473 	// generater triangle endpoint with following properties
474 	//	1) it will not be clipped
475 	//	2) it is not near either far or near plane to prevent possible problems related to depth clamping
476 	// => w >= 1.0 and z in (-0.9, 0.9) range
477 	tcu::Vec4 retVal;
478 
479 	retVal.x() = rnd.getFloat(-1, 1);
480 	retVal.y() = rnd.getFloat(-1, 1);
481 	retVal.z() = rnd.getFloat(-0.9f, 0.9f);
482 	retVal.w() = 1.0f + rnd.getFloat();
483 
484 	return retVal;
485 }
486 
testPolygonOffset(void)487 void UsageDisplacementTestCase::testPolygonOffset (void)
488 {
489 	using tcu::TestLog;
490 
491 	de::Random			rnd				(0xdec0de);
492 	tcu::TestLog&		log				= m_testCtx.getLog();
493 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
494 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
495 
496 	// render test image
497 	{
498 		const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
499 		const glu::ShaderProgram	program			(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
500 		const GLint					positionLoc		= gl.getAttribLocation(program.getProgram(), "a_position");
501 		const GLint					colorLoc		= gl.getAttribLocation(program.getProgram(), "a_color");
502 		const int					numIterations	= 40;
503 
504 		if (!program.isOk())
505 		{
506 			log << program;
507 			TCU_FAIL("Shader compile failed.");
508 		}
509 
510 		gl.clearColor				(0, 0, 0, 1);
511 		gl.clearDepthf				(1.0f);
512 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
513 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
514 		gl.useProgram				(program.getProgram());
515 		gl.enable					(GL_DEPTH_TEST);
516 		gl.enable					(GL_POLYGON_OFFSET_FILL);
517 		gl.enableVertexAttribArray	(positionLoc);
518 		gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
519 
520 		log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
521 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
522 
523 		// draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
524 		// *) w >= 1.0 and z in (-1, 1) range
525 		for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
526 		{
527 			const bool		offsetDirection = rnd.getBool();
528 			const float		offset = offsetDirection ? -1.0f : 1.0f;
529 			tcu::Vec4		triangle[3];
530 
531 			for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
532 				triangle[vertexNdx] = genRandomVec4(rnd);
533 
534 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
535 
536 			log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
537 			for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
538 				log << TestLog::Message
539 						<< "\tx=" << triangle[ndx].x()
540 						<< "\ty=" << triangle[ndx].y()
541 						<< "\tz=" << triangle[ndx].z()
542 						<< "\tw=" << triangle[ndx].w()
543 						<< TestLog::EndMessage;
544 
545 			log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
546 
547 			gl.depthFunc				(GL_ALWAYS);
548 			gl.polygonOffset			(0, 0);
549 			gl.colorMask				(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
550 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
551 
552 			// all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
553 
554 			log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
555 
556 			gl.depthFunc				(GL_EQUAL);
557 			gl.polygonOffset			(0, offset);
558 			gl.colorMask				(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
559 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
560 
561 			log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
562 		}
563 
564 		gl.disableVertexAttribArray	(positionLoc);
565 		gl.useProgram				(0);
566 		gl.finish					();
567 
568 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
569 	}
570 
571 	// render reference image
572 	log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
573 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
574 
575 	// compare
576 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
577 }
578 
579 // UsagePositiveNegativeTestCase
580 
581 class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
582 {
583 public:
584 			UsagePositiveNegativeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
585 
586 	void	testPolygonOffset				(void);
587 };
588 
UsagePositiveNegativeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)589 UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
590 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
591 {
592 }
593 
testPolygonOffset(void)594 void UsagePositiveNegativeTestCase::testPolygonOffset (void)
595 {
596 	using tcu::TestLog;
597 
598 	const tcu::Vec4 triangleBottomRight[] =
599 	{
600 		tcu::Vec4(-1,  1,  0,  1),
601 		tcu::Vec4( 1,  1,  0,  1),
602 		tcu::Vec4( 1, -1,  0,  1),
603 	};
604 	const tcu::Vec4 triangleTopLeft[] =
605 	{
606 		tcu::Vec4(-1, -1,  0,  1),
607 		tcu::Vec4(-1,  1,  0,  1),
608 		tcu::Vec4( 1, -1,  0,  1),
609 	};
610 
611 	tcu::TestLog&		log				= m_testCtx.getLog();
612 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
613 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
614 
615 	// render test image
616 	{
617 		const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
618 		const glu::ShaderProgram	program			(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
619 		const GLint					positionLoc		= gl.getAttribLocation(program.getProgram(), "a_position");
620 		const GLint					colorLoc		= gl.getAttribLocation(program.getProgram(), "a_color");
621 
622 		if (!program.isOk())
623 		{
624 			log << program;
625 			TCU_FAIL("Shader compile failed.");
626 		}
627 
628 		gl.clearColor				(0, 0, 0, 1);
629 		gl.clearDepthf				(1.0f);
630 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
631 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
632 		gl.depthFunc				(GL_LESS);
633 		gl.useProgram				(program.getProgram());
634 		gl.enable					(GL_DEPTH_TEST);
635 		gl.enable					(GL_POLYGON_OFFSET_FILL);
636 		gl.enableVertexAttribArray	(positionLoc);
637 
638 		log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
639 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
640 
641 		//draw top left (negative offset test)
642 		{
643 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
644 
645 			log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
646 
647 			gl.polygonOffset			(0, 0);
648 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
649 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
650 
651 			log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage;
652 
653 			gl.polygonOffset			(0, -1);
654 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
655 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
656 		}
657 
658 		//draw bottom right (positive offset test)
659 		{
660 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
661 
662 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage;
663 
664 			gl.polygonOffset			(0, 1);
665 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
666 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
667 
668 			log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
669 
670 			gl.polygonOffset			(0, 0);
671 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
672 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
673 		}
674 
675 		gl.disableVertexAttribArray	(positionLoc);
676 		gl.useProgram				(0);
677 		gl.finish					();
678 
679 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
680 	}
681 
682 	// render reference image
683 	{
684 		rr::Renderer		referenceRenderer;
685 		rr::VertexAttrib	attribs[2];
686 		rr::RenderState		state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
687 
688 		PositionColorShader program;
689 
690 		attribs[0].type				= rr::VERTEXATTRIBTYPE_FLOAT;
691 		attribs[0].size				= 4;
692 		attribs[0].stride			= 0;
693 		attribs[0].instanceDivisor	= 0;
694 		attribs[0].pointer			= triangleTopLeft;
695 
696 		attribs[1].type				= rr::VERTEXATTRIBTYPE_DONT_CARE;
697 		attribs[1].generic			= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
698 
699 		tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
700 
701 		log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
702 
703 		referenceRenderer.draw(
704 			rr::DrawCommand(
705 				state,
706 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
707 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
708 				2,
709 				attribs,
710 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
711 
712 		attribs[0].pointer = triangleBottomRight;
713 		attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
714 
715 		referenceRenderer.draw(
716 			rr::DrawCommand(
717 				state,
718 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
719 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
720 				2,
721 				attribs,
722 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
723 	}
724 
725 	// compare
726 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
727 }
728 
729 // ResultClampingTestCase
730 
731 class ResultClampingTestCase : public PolygonOffsetTestCase
732 {
733 public:
734 			ResultClampingTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
735 
736 	void	testPolygonOffset		(void);
737 };
738 
ResultClampingTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)739 ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
740 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
741 {
742 }
743 
testPolygonOffset(void)744 void ResultClampingTestCase::testPolygonOffset (void)
745 {
746 	using tcu::TestLog;
747 
748 	const tcu::Vec4 triangleBottomRight[] =
749 	{
750 		tcu::Vec4(-1,  1,  1,  1),
751 		tcu::Vec4( 1,  1,  1,  1),
752 		tcu::Vec4( 1, -1,  1,  1),
753 	};
754 	const tcu::Vec4 triangleTopLeft[] =
755 	{
756 		tcu::Vec4(-1, -1, -1,  1),
757 		tcu::Vec4(-1,  1, -1,  1),
758 		tcu::Vec4( 1, -1, -1,  1),
759 	};
760 
761 	tcu::TestLog&		log				= m_testCtx.getLog();
762 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
763 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
764 
765 	// render test image
766 	{
767 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
768 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
769 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
770 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
771 
772 		if (!program.isOk())
773 		{
774 			log << program;
775 			TCU_FAIL("Shader compile failed.");
776 		}
777 
778 		gl.clearColor				(0, 0, 0, 1);
779 		gl.clearDepthf				(1.0f);
780 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
781 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
782 		gl.useProgram				(program.getProgram());
783 		gl.enable					(GL_DEPTH_TEST);
784 		gl.enable					(GL_POLYGON_OFFSET_FILL);
785 		gl.enableVertexAttribArray	(positionLoc);
786 
787 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
788 
789 		//draw bottom right (far)
790 		{
791 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
792 
793 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage;
794 
795 			gl.depthFunc				(GL_ALWAYS);
796 			gl.polygonOffset			(0, 8);
797 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
798 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
799 
800 			log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage;
801 
802 			gl.depthFunc				(GL_GREATER);
803 			gl.polygonOffset			(0, 9);
804 			gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
805 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
806 		}
807 
808 		//draw top left (near)
809 		{
810 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
811 
812 			log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage;
813 
814 			gl.depthFunc				(GL_ALWAYS);
815 			gl.polygonOffset			(0, -8);
816 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
817 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
818 
819 			log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage;
820 
821 			gl.depthFunc				(GL_LESS);
822 			gl.polygonOffset			(0, -9);
823 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
824 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
825 		}
826 
827 		gl.disableVertexAttribArray	(positionLoc);
828 		gl.useProgram				(0);
829 		gl.finish					();
830 
831 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
832 	}
833 
834 	// render reference image
835 	log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
836 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
837 
838 	// compare
839 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
840 }
841 
842 // UsageSlopeTestCase
843 
844 class UsageSlopeTestCase  : public PolygonOffsetTestCase
845 {
846 public:
847 			UsageSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
848 
849 	void	testPolygonOffset	(void);
850 };
851 
UsageSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)852 UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
853 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
854 {
855 }
856 
testPolygonOffset(void)857 void UsageSlopeTestCase::testPolygonOffset (void)
858 {
859 	using tcu::TestLog;
860 
861 	const tcu::Vec4 triangleBottomRight[] =
862 	{
863 		tcu::Vec4(-1,  1,  0.0f,  1),
864 		tcu::Vec4( 1,  1,  0.9f,  1),
865 		tcu::Vec4( 1, -1,  0.9f,  1),
866 	};
867 	const tcu::Vec4 triangleTopLeft[] =
868 	{
869 		tcu::Vec4(-1, -1,  -0.9f,  1),
870 		tcu::Vec4(-1,  1,   0.9f,  1),
871 		tcu::Vec4( 1, -1,   0.0f,  1),
872 	};
873 
874 	tcu::TestLog&		log				= m_testCtx.getLog();
875 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
876 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
877 
878 	// render test image
879 	{
880 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
881 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
882 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
883 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
884 
885 		if (!program.isOk())
886 		{
887 			log << program;
888 			TCU_FAIL("Shader compile failed.");
889 		}
890 
891 		gl.clearColor				(0, 0, 0, 1);
892 		gl.clearDepthf				(1.0f);
893 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
894 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
895 		gl.useProgram				(program.getProgram());
896 		gl.enable					(GL_DEPTH_TEST);
897 		gl.enable					(GL_POLYGON_OFFSET_FILL);
898 		gl.enableVertexAttribArray	(positionLoc);
899 
900 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
901 
902 		//draw top left (negative offset test)
903 		{
904 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
905 
906 			log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
907 
908 			gl.depthFunc				(GL_ALWAYS);
909 			gl.polygonOffset			(0, 0);
910 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
911 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
912 
913 			log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage;
914 
915 			gl.depthFunc				(GL_LESS);
916 			gl.polygonOffset			(-1, 0);
917 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
918 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
919 		}
920 
921 		//draw bottom right (positive offset test)
922 		{
923 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
924 
925 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
926 
927 			gl.depthFunc				(GL_ALWAYS);
928 			gl.polygonOffset			(0, 0);
929 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
930 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
931 
932 			log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage;
933 
934 			gl.depthFunc				(GL_GREATER);
935 			gl.polygonOffset			(1, 0);
936 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
937 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
938 		}
939 
940 		gl.disableVertexAttribArray	(positionLoc);
941 		gl.useProgram				(0);
942 		gl.finish					();
943 
944 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
945 	}
946 
947 	// render reference image
948 	log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
949 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
950 
951 	// compare
952 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
953 }
954 
955 // ZeroSlopeTestCase
956 
957 class ZeroSlopeTestCase : public PolygonOffsetTestCase
958 {
959 public:
960 			ZeroSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
961 
962 	void	testPolygonOffset	(void);
963 };
964 
ZeroSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)965 ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
966 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
967 {
968 }
969 
testPolygonOffset(void)970 void ZeroSlopeTestCase::testPolygonOffset (void)
971 {
972 	using tcu::TestLog;
973 
974 	const tcu::Vec4 triangle[] =
975 	{
976 		tcu::Vec4(-0.4f,  0.4f, 0.0f, 1.0f),
977 		tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
978 		tcu::Vec4( 0.7f,  0.2f, 0.0f, 1.0f),
979 	};
980 
981 	tcu::TestLog&		log				= m_testCtx.getLog();
982 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
983 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
984 
985 	// log the triangle
986 	log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
987 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
988 		log << TestLog::Message
989 				<< "\tx=" << triangle[ndx].x()
990 				<< "\ty=" << triangle[ndx].y()
991 				<< "\tz=" << triangle[ndx].z()
992 				<< "\tw=" << triangle[ndx].w()
993 				<< TestLog::EndMessage;
994 
995 	// render test image
996 	{
997 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
998 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
999 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1000 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
1001 
1002 		if (!program.isOk())
1003 		{
1004 			log << program;
1005 			TCU_FAIL("Shader compile failed.");
1006 		}
1007 
1008 		gl.clearColor				(0, 0, 0, 1);
1009 		gl.clearDepthf				(1.0f);
1010 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1011 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
1012 		gl.useProgram				(program.getProgram());
1013 		gl.enable					(GL_DEPTH_TEST);
1014 		gl.enable					(GL_POLYGON_OFFSET_FILL);
1015 		gl.enableVertexAttribArray	(positionLoc);
1016 
1017 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1018 
1019 		{
1020 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1021 
1022 			log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1023 
1024 			gl.depthFunc				(GL_ALWAYS);
1025 			gl.polygonOffset			(0, 0);
1026 			gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1027 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
1028 
1029 			log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1030 
1031 			gl.depthFunc				(GL_EQUAL);
1032 			gl.polygonOffset			(4, 0);	// triangle slope == 0
1033 			gl.vertexAttrib4f			(colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1034 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
1035 		}
1036 
1037 		gl.disableVertexAttribArray	(positionLoc);
1038 		gl.useProgram				(0);
1039 		gl.finish					();
1040 
1041 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1042 	}
1043 
1044 	// render reference image
1045 	log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1046 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1047 
1048 	// compare
1049 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1050 }
1051 
1052 // OneSlopeTestCase
1053 
1054 class OneSlopeTestCase : public PolygonOffsetTestCase
1055 {
1056 public:
1057 			OneSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
1058 
1059 	void	testPolygonOffset	(void);
1060 };
1061 
OneSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)1062 OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
1063 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1064 {
1065 }
1066 
testPolygonOffset(void)1067 void OneSlopeTestCase::testPolygonOffset (void)
1068 {
1069 	using tcu::TestLog;
1070 
1071 	/*
1072 		* setup vertices subject to following properties
1073 		*   dz_w / dx_w == 1
1074 		*   dz_w / dy_w == 0
1075 		* or
1076 		*   dz_w / dx_w == 0
1077 		*   dz_w / dy_w == 1
1078 		* ==> m == 1
1079 		*/
1080 	const float cornerDepth = float(m_targetSize);
1081 	const tcu::Vec4 triangles[2][3] =
1082 	{
1083 		{
1084 			tcu::Vec4(-1, -1, -cornerDepth, 1),
1085 			tcu::Vec4(-1,  1, -cornerDepth, 1),
1086 			tcu::Vec4( 1, -1,  cornerDepth, 1),
1087 		},
1088 		{
1089 			tcu::Vec4(-1,  1,  cornerDepth, 1),
1090 			tcu::Vec4( 1,  1,  cornerDepth, 1),
1091 			tcu::Vec4( 1, -1, -cornerDepth, 1),
1092 		},
1093 	};
1094 
1095 	tcu::TestLog&		log				= m_testCtx.getLog();
1096 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
1097 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
1098 
1099 	// log triangle info
1100 	log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1101 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1102 		log << TestLog::Message
1103 				<< "\tx=" << triangles[0][ndx].x()
1104 				<< "\ty=" << triangles[0][ndx].y()
1105 				<< "\tz=" << triangles[0][ndx].z()
1106 				<< "\tw=" << triangles[0][ndx].w()
1107 				<< TestLog::EndMessage;
1108 	log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1109 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1110 		log << TestLog::Message
1111 				<< "\tx=" << triangles[1][ndx].x()
1112 				<< "\ty=" << triangles[1][ndx].y()
1113 				<< "\tz=" << triangles[1][ndx].z()
1114 				<< "\tw=" << triangles[1][ndx].w()
1115 				<< TestLog::EndMessage;
1116 
1117 	// render test image
1118 	{
1119 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
1120 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1121 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1122 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
1123 
1124 		if (!program.isOk())
1125 		{
1126 			log << program;
1127 			TCU_FAIL("Shader compile failed.");
1128 		}
1129 
1130 		gl.clearColor				(0, 0, 0, 1);
1131 		gl.clear					(GL_COLOR_BUFFER_BIT);
1132 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
1133 		gl.useProgram				(program.getProgram());
1134 		gl.enable					(GL_DEPTH_TEST);
1135 		gl.enable					(GL_POLYGON_OFFSET_FILL);
1136 		gl.enableVertexAttribArray	(positionLoc);
1137 
1138 		log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1139 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1140 
1141 		// top left (positive offset)
1142 		{
1143 			log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1144 
1145 			gl.clearDepthf			(1.0f); // far
1146 			gl.clear				(GL_DEPTH_BUFFER_BIT);
1147 
1148 			gl.vertexAttribPointer	(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1149 
1150 			log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage;
1151 
1152 			gl.polygonOffset		(10, 0);		// clamps any depth on the triangle to 1
1153 			gl.depthFunc			(GL_NOTEQUAL);
1154 			gl.vertexAttrib4f		(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1155 			gl.drawArrays			(GL_TRIANGLES, 0, 3);
1156 		}
1157 		// bottom right (negative offset)
1158 		{
1159 			log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1160 
1161 			gl.clearDepthf			(0.0f); // far
1162 			gl.clear				(GL_DEPTH_BUFFER_BIT);
1163 
1164 			gl.vertexAttribPointer	(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1165 
1166 			log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage;
1167 
1168 			gl.polygonOffset		(-10, 0); // clamps depth to 0
1169 			gl.depthFunc			(GL_NOTEQUAL);
1170 			gl.vertexAttrib4f		(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1171 			gl.drawArrays			(GL_TRIANGLES, 0, 3);
1172 		}
1173 
1174 		gl.disableVertexAttribArray	(positionLoc);
1175 		gl.useProgram				(0);
1176 		gl.finish					();
1177 
1178 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1179 	}
1180 
1181 	// render reference image
1182 	log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1183 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1184 
1185 	// compare
1186 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1187 }
1188 
1189 } // anonymous
1190 
PolygonOffsetTests(Context & context)1191 PolygonOffsetTests::PolygonOffsetTests (Context& context)
1192 	: TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1193 {
1194 }
1195 
~PolygonOffsetTests(void)1196 PolygonOffsetTests::~PolygonOffsetTests (void)
1197 {
1198 }
1199 
init(void)1200 void PolygonOffsetTests::init (void)
1201 {
1202 	const struct DepthBufferFormat
1203 	{
1204 		enum BufferType
1205 		{
1206 			TYPE_FIXED_POINT,
1207 			TYPE_FLOATING_POINT,
1208 			TYPE_UNKNOWN
1209 		};
1210 
1211 		GLenum		internalFormat;
1212 		int			bits;
1213 		BufferType	floatingPoint;
1214 		const char* name;
1215 	} depthFormats[]=
1216 	{
1217 		{ 0,						0,		DepthBufferFormat::TYPE_UNKNOWN,		"default" },
1218 		{ GL_DEPTH_COMPONENT16,		16,		DepthBufferFormat::TYPE_FIXED_POINT,	"fixed16" },
1219 		{ GL_DEPTH_COMPONENT24,		24,		DepthBufferFormat::TYPE_FIXED_POINT,	"fixed24" },
1220 		{ GL_DEPTH_COMPONENT32F,	32,		DepthBufferFormat::TYPE_FLOATING_POINT,	"float32" },
1221 	};
1222 
1223 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1224 	{
1225 		const DepthBufferFormat& format = depthFormats[ndx];
1226 
1227 		// enable works?
1228 		addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1229 
1230 		// Really moves the polygons ?
1231 		addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1232 
1233 		// Really moves the polygons to right direction ?
1234 		addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1235 
1236 		// Is total result clamped to [0,1] like promised?
1237 		addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name));
1238 
1239 		// Slope really moves the polygon?
1240 		addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1241 
1242 		// Factor with zero slope
1243 		addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1244 
1245 		// Factor with 1.0 slope
1246 		addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1247 	}
1248 }
1249 
1250 } // Functional
1251 } // gles3
1252 } // deqp
1253