1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL (ES) Module
3  * -----------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader - render state interaction case.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "glsFragOpInteractionCase.hpp"
25 
26 #include "glsRandomShaderProgram.hpp"
27 #include "glsFragmentOpUtil.hpp"
28 #include "glsInteractionTestUtil.hpp"
29 
30 #include "gluRenderContext.hpp"
31 #include "gluContextInfo.hpp"
32 
33 #include "rsgShader.hpp"
34 #include "rsgProgramGenerator.hpp"
35 #include "rsgUtils.hpp"
36 
37 #include "sglrContext.hpp"
38 #include "sglrReferenceContext.hpp"
39 #include "sglrGLContext.hpp"
40 #include "sglrContextUtil.hpp"
41 
42 #include "tcuRenderTarget.hpp"
43 #include "tcuImageCompare.hpp"
44 
45 #include "deRandom.hpp"
46 #include "deString.h"
47 #include "deStringUtil.hpp"
48 
49 #include "glwEnums.hpp"
50 
51 #include "gluDrawUtil.hpp"
52 
53 namespace deqp
54 {
55 namespace gls
56 {
57 
58 using std::vector;
59 using std::string;
60 using tcu::Vec2;
61 using tcu::Vec4;
62 using tcu::IVec2;
63 using tcu::IVec4;
64 
65 using gls::InteractionTestUtil::RenderState;
66 using gls::InteractionTestUtil::StencilState;
67 
68 enum
69 {
70 	NUM_ITERATIONS					= 5,
71 	NUM_COMMANDS_PER_ITERATION		= 5,
72 	VIEWPORT_WIDTH					= 64,
73 	VIEWPORT_HEIGHT					= 64
74 };
75 
76 namespace
77 {
78 
computeVertexLayout(const vector<rsg::ShaderInput * > & attributes,int numVertices,vector<glu::VertexArrayBinding> * layout,int * stride)79 static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride)
80 {
81 	DE_ASSERT(layout->empty());
82 
83 	int curOffset = 0;
84 
85 	for (vector<rsg::ShaderInput*>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter)
86 	{
87 		const rsg::ShaderInput*		attrib		= *iter;
88 		const rsg::Variable*		var			= attrib->getVariable();
89 		const rsg::VariableType&	type		= var->getType();
90 		const int					numComps	= type.getNumElements();
91 
92 		TCU_CHECK_INTERNAL(type.getBaseType() == rsg::VariableType::TYPE_FLOAT && de::inRange(type.getNumElements(), 1, 4));
93 
94 		layout->push_back(glu::va::Float(var->getName(), numComps, numVertices, 0 /* computed later */, (const float*)(deUintptr)curOffset));
95 
96 		curOffset += numComps * (int)sizeof(float);
97 	}
98 
99 	for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); ++vaIter)
100 		vaIter->pointer.stride = curOffset;
101 
102 	*stride = curOffset;
103 }
104 
105 class VertexDataStorage
106 {
107 public:
108 												VertexDataStorage	(const vector<rsg::ShaderInput*>& attributes, int numVertices);
109 
getDataSize(void) const110 	int											getDataSize			(void) const	{ return (int)m_data.size();					}
getBasePtr(void)111 	void*										getBasePtr			(void)			{ return m_data.empty() ? DE_NULL : &m_data[0]; }
getBasePtr(void) const112 	const void*									getBasePtr			(void) const	{ return m_data.empty() ? DE_NULL : &m_data[0]; }
113 
getLayout(void) const114 	const std::vector<glu::VertexArrayBinding>&	getLayout			(void) const	{ return m_layout; }
115 
getNumEntries(void) const116 	int											getNumEntries		(void) const	{ return (int)m_layout.size();	}
getLayoutEntry(int ndx) const117 	const glu::VertexArrayBinding&				getLayoutEntry		(int ndx) const	{ return m_layout[ndx];			}
118 
119 private:
120 	std::vector<deUint8>						m_data;
121 	std::vector<glu::VertexArrayBinding>		m_layout;
122 };
123 
VertexDataStorage(const vector<rsg::ShaderInput * > & attributes,int numVertices)124 VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices)
125 {
126 	int stride = 0;
127 	computeVertexLayout(attributes, numVertices, &m_layout, &stride);
128 	m_data.resize(stride * numVertices);
129 }
130 
getEntryWithPointer(const VertexDataStorage & data,int ndx)131 static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx)
132 {
133 	const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx);
134 	return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType,
135 																		  entry.pointer.convert,
136 																		  entry.pointer.numComponents,
137 																		  entry.pointer.numElements,
138 																		  entry.pointer.stride,
139 																		  (const void*)((deUintptr)entry.pointer.data+(deUintptr)data.getBasePtr())));
140 }
141 
142 template<int Size>
setVertex(const glu::VertexArrayPointer & pointer,int vertexNdx,const tcu::Vector<float,Size> & value)143 static void setVertex (const glu::VertexArrayPointer& pointer, int vertexNdx, const tcu::Vector<float, Size>& value)
144 {
145 	// \todo [2013-12-14 pyry] Implement other modes.
146 	DE_ASSERT(pointer.componentType == glu::VTX_COMP_FLOAT && pointer.convert == glu::VTX_COMP_CONVERT_NONE);
147 	DE_ASSERT(pointer.numComponents == Size);
148 	DE_ASSERT(de::inBounds(vertexNdx, 0, pointer.numElements));
149 
150 	float* dst = (float*)((deUint8*)pointer.data + pointer.stride*vertexNdx);
151 
152 	for (int ndx = 0; ndx < Size; ndx++)
153 		dst[ndx] = value[ndx];
154 }
155 
156 template<int Size>
interpolateRange(const rsg::ConstValueRangeAccess & range,const tcu::Vector<float,Size> & t)157 static tcu::Vector<float, Size> interpolateRange (const rsg::ConstValueRangeAccess& range, const tcu::Vector<float, Size>& t)
158 {
159 	tcu::Vector<float, Size> result;
160 
161 	for (int ndx = 0; ndx < Size; ndx++)
162 		result[ndx] = range.getMin().component(ndx).asFloat()*(1.0f - t[ndx]) + range.getMax().component(ndx).asFloat()*t[ndx];
163 
164 	return result;
165 }
166 
167 struct Quad
168 {
169 	tcu::IVec2	posA;
170 	tcu::IVec2	posB;
171 };
172 
173 struct RenderCommand
174 {
175 	Quad		quad;
176 	float		depth;
177 	RenderState	state;
178 
RenderCommanddeqp::gls::__anon2cda2ffd0211::RenderCommand179 	RenderCommand (void) : depth(0.0f) {}
180 };
181 
getRandomQuad(de::Random & rnd,int targetW,int targetH)182 static Quad getRandomQuad (de::Random& rnd, int targetW, int targetH)
183 {
184 	// \note In viewport coordinates.
185 	// \todo [2012-12-18 pyry] Out-of-bounds values.
186 	const int		maxOutOfBounds	= 0;
187 	const float		minSize			= 0.5f;
188 
189 	const int		minW			= deCeilFloatToInt32(minSize * (float)targetW);
190 	const int		minH			= deCeilFloatToInt32(minSize * (float)targetH);
191 	const int		maxW			= targetW + 2*maxOutOfBounds;
192 	const int		maxH			= targetH + 2*maxOutOfBounds;
193 
194 	const int		width			= rnd.getInt(minW, maxW);
195 	const int		height			= rnd.getInt(minH, maxH);
196 	const int		x				= rnd.getInt(-maxOutOfBounds, targetW+maxOutOfBounds-width);
197 	const int		y				= rnd.getInt(-maxOutOfBounds, targetH+maxOutOfBounds-height);
198 
199 	const bool		flipX			= rnd.getBool();
200 	const bool		flipY			= rnd.getBool();
201 
202 	Quad			quad;
203 
204 	quad.posA	= tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y);
205 	quad.posB	= tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1));
206 
207 	return quad;
208 }
209 
getRandomDepth(de::Random & rnd)210 static float getRandomDepth (de::Random& rnd)
211 {
212 	// \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value.
213 	static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f };
214 	return rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues));
215 }
216 
computeRandomRenderCommand(de::Random & rnd,RenderCommand & command,glu::ApiType apiType,int targetW,int targetH)217 static void computeRandomRenderCommand (de::Random& rnd, RenderCommand& command, glu::ApiType apiType, int targetW, int targetH)
218 {
219 	command.quad	= getRandomQuad(rnd, targetW, targetH);
220 	command.depth	= getRandomDepth(rnd);
221 	gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH);
222 }
223 
setRenderState(sglr::Context & ctx,const RenderState & state)224 static void setRenderState (sglr::Context& ctx, const RenderState& state)
225 {
226 	if (state.scissorTestEnabled)
227 	{
228 		ctx.enable(GL_SCISSOR_TEST);
229 		ctx.scissor(state.scissorRectangle.left, state.scissorRectangle.bottom,
230 					state.scissorRectangle.width, state.scissorRectangle.height);
231 	}
232 	else
233 		ctx.disable(GL_SCISSOR_TEST);
234 
235 	if (state.stencilTestEnabled)
236 	{
237 		ctx.enable(GL_STENCIL_TEST);
238 
239 		for (int face = 0; face < rr::FACETYPE_LAST; face++)
240 		{
241 			deUint32				glFace	= face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT;
242 			const StencilState&		sParams	= state.stencil[face];
243 
244 			ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask);
245 			ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
246 			ctx.stencilMaskSeparate(glFace, sParams.writeMask);
247 		}
248 	}
249 	else
250 		ctx.disable(GL_STENCIL_TEST);
251 
252 	if (state.depthTestEnabled)
253 	{
254 		ctx.enable(GL_DEPTH_TEST);
255 		ctx.depthFunc(state.depthFunc);
256 		ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
257 	}
258 	else
259 		ctx.disable(GL_DEPTH_TEST);
260 
261 	if (state.blendEnabled)
262 	{
263 		ctx.enable(GL_BLEND);
264 		ctx.blendEquationSeparate(state.blendRGBState.equation, state.blendAState.equation);
265 		ctx.blendFuncSeparate(state.blendRGBState.srcFunc, state.blendRGBState.dstFunc, state.blendAState.srcFunc, state.blendAState.dstFunc);
266 		ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w());
267 	}
268 	else
269 		ctx.disable(GL_BLEND);
270 
271 	if (state.ditherEnabled)
272 		ctx.enable(GL_DITHER);
273 	else
274 		ctx.disable(GL_DITHER);
275 
276 	ctx.colorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE,
277 				  state.colorMask[1] ? GL_TRUE : GL_FALSE,
278 				  state.colorMask[2] ? GL_TRUE : GL_FALSE,
279 				  state.colorMask[3] ? GL_TRUE : GL_FALSE);
280 }
281 
renderQuad(sglr::Context & ctx,const glu::VertexArrayPointer & posPtr,const Quad & quad,const float depth)282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
283 {
284 	const deUint16	indices[]	= { 0, 1, 2, 2, 1, 3 };
285 
286 	const bool		flipX		= quad.posB.x() < quad.posA.x();
287 	const bool		flipY		= quad.posB.y() < quad.posA.y();
288 	const int		viewportX	= de::min(quad.posA.x(), quad.posB.x());
289 	const int		viewportY	= de::min(quad.posA.y(), quad.posB.y());
290 	const int		viewportW	= de::abs(quad.posA.x()-quad.posB.x())+1;
291 	const int		viewportH	= de::abs(quad.posA.y()-quad.posB.y())+1;
292 
293 	const Vec2		pA			(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f);
294 	const Vec2		pB			(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f);
295 
296 	setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f));
297 	setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f));
298 	setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f));
299 	setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f));
300 
301 	ctx.viewport(viewportX, viewportY, viewportW, viewportH);
302 	ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
303 }
304 
render(sglr::Context & ctx,const glu::VertexArrayPointer & posPtr,const RenderCommand & cmd)305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd)
306 {
307 	setRenderState(ctx, cmd.state);
308 	renderQuad(ctx, posPtr, cmd.quad, cmd.depth);
309 }
310 
setupAttributes(sglr::Context & ctx,const VertexDataStorage & vertexData,deUint32 program)311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program)
312 {
313 	for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx)
314 	{
315 		const glu::VertexArrayBinding	bindingPtr	= getEntryWithPointer(vertexData, attribNdx);
316 		const int						attribLoc	= bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttribLocation(program, bindingPtr.binding.name.c_str()) : bindingPtr.binding.location;
317 
318 		DE_ASSERT(bindingPtr.pointer.componentType == glu::VTX_COMP_FLOAT);
319 
320 		if (attribLoc >= 0)
321 		{
322 			ctx.enableVertexAttribArray(attribLoc);
323 			ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.pointer.stride, bindingPtr.pointer.data);
324 		}
325 	}
326 }
327 
setUniformValue(sglr::Context & ctx,int location,rsg::ConstValueAccess value)328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value)
329 {
330 	DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(float));
331 	DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(int));
332 
333 	switch (value.getType().getBaseType())
334 	{
335 		case rsg::VariableType::TYPE_FLOAT:
336 			switch (value.getType().getNumElements())
337 			{
338 				case 1:		ctx.uniform1fv(location, 1, (float*)value.value().getValuePtr());	break;
339 				case 2:		ctx.uniform2fv(location, 1, (float*)value.value().getValuePtr());	break;
340 				case 3:		ctx.uniform3fv(location, 1, (float*)value.value().getValuePtr());	break;
341 				case 4:		ctx.uniform4fv(location, 1, (float*)value.value().getValuePtr());	break;
342 				default:	TCU_FAIL("Unsupported type");										break;
343 			}
344 			break;
345 
346 		case rsg::VariableType::TYPE_INT:
347 		case rsg::VariableType::TYPE_BOOL:
348 		case rsg::VariableType::TYPE_SAMPLER_2D:
349 		case rsg::VariableType::TYPE_SAMPLER_CUBE:
350 			switch (value.getType().getNumElements())
351 			{
352 				case 1:		ctx.uniform1iv(location, 1, (int*)value.value().getValuePtr());		break;
353 				case 2:		ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr());		break;
354 				case 3:		ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr());		break;
355 				case 4:		ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr());		break;
356 				default:	TCU_FAIL("Unsupported type");										break;
357 			}
358 			break;
359 
360 		default:
361 			throw tcu::InternalError("Unsupported type", "", __FILE__, __LINE__);
362 	}
363 }
364 
findShaderInputIndex(const vector<rsg::ShaderInput * > & vars,const char * name)365 static int findShaderInputIndex (const vector<rsg::ShaderInput*>& vars, const char* name)
366 {
367 	for (int ndx = 0; ndx < (int)vars.size(); ++ndx)
368 	{
369 		if (deStringEqual(vars[ndx]->getVariable()->getName(), name))
370 			return ndx;
371 	}
372 
373 	throw tcu::InternalError(string(name) + " not found in shader inputs");
374 }
375 
getWellBehavingChannelColor(float v,int numBits)376 static float getWellBehavingChannelColor (float v, int numBits)
377 {
378 	DE_ASSERT(de::inRange(numBits, 0, 32));
379 
380 	// clear color may not be accurately representable in the target format. If the clear color is
381 	// on a representable value mapping range border, it could be rounded differently by the GL and in
382 	// SGLR adding an unexpected error source. However, selecting an accurately representable background
383 	// color would effectively disable dithering. To allow dithering and to prevent undefined rounding
384 	// direction from affecting results, round accurate color to target color format with 8 sub-units
385 	// (3 bits). If the selected sub-unit value is 3 or 4 (bordering 0.5), replace it with 2 and 5,
386 	// respectively.
387 
388 	if (numBits == 0 || v <= 0.0f || v >= 1.0f)
389 	{
390 		// already accurately representable
391 		return v;
392 	}
393 	else
394 	{
395 		const deUint64 numSubBits		= 3;
396 		const deUint64 subUnitBorderLo	= (1u << (numSubBits - 1u)) - 1u;
397 		const deUint64 subUnitBorderHi	= 1u << (numSubBits - 1u);
398 		const deUint64 maxFixedValue	= (1u << (numBits + numSubBits)) - 1u;
399 		const deUint64 fixedValue		= deRoundFloatToInt64(v * (float)maxFixedValue);
400 
401 		const deUint64 units			= fixedValue >> numSubBits;
402 		const deUint64 subUnits			= fixedValue & ((1u << numSubBits) - 1u);
403 
404 		const deUint64 tweakedSubUnits	= (subUnits == subUnitBorderLo) ? (subUnitBorderLo - 1)
405 										: (subUnits == subUnitBorderHi) ? (subUnitBorderHi + 1)
406 										: (subUnits);
407 		const deUint64 tweakedValue		= (units << numSubBits) | (tweakedSubUnits);
408 
409 		return float(tweakedValue) / float(maxFixedValue);
410 	}
411 }
412 
getWellBehavingColor(const tcu::Vec4 & accurateColor,const tcu::PixelFormat & format)413 static tcu::Vec4 getWellBehavingColor (const tcu::Vec4& accurateColor, const tcu::PixelFormat& format)
414 {
415 	return tcu::Vec4(getWellBehavingChannelColor(accurateColor[0], format.redBits),
416 					 getWellBehavingChannelColor(accurateColor[1], format.greenBits),
417 					 getWellBehavingChannelColor(accurateColor[2], format.blueBits),
418 					 getWellBehavingChannelColor(accurateColor[3], format.alphaBits));
419 }
420 
421 } // anonymous
422 
423 struct FragOpInteractionCase::ReferenceContext
424 {
425 	const sglr::ReferenceContextLimits	limits;
426 	sglr::ReferenceContextBuffers		buffers;
427 	sglr::ReferenceContext				context;
428 
ReferenceContextdeqp::gls::FragOpInteractionCase::ReferenceContext429 	ReferenceContext (glu::RenderContext& renderCtx, int width, int height)
430 		: limits	(renderCtx)
431 		, buffers	(renderCtx.getRenderTarget().getPixelFormat(), renderCtx.getRenderTarget().getDepthBits(), renderCtx.getRenderTarget().getStencilBits(), width, height)
432 		, context	(limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer())
433 	{
434 	}
435 };
436 
FragOpInteractionCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & ctxInfo,const char * name,const rsg::ProgramParameters & params)437 FragOpInteractionCase::FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params)
438 	: TestCase			(testCtx, name, "")
439 	, m_renderCtx		(renderCtx)
440 	, m_ctxInfo			(ctxInfo)
441 	, m_params			(params)
442 	, m_vertexShader	(rsg::Shader::TYPE_VERTEX)
443 	, m_fragmentShader	(rsg::Shader::TYPE_FRAGMENT)
444 	, m_program			(DE_NULL)
445 	, m_glCtx			(DE_NULL)
446 	, m_referenceCtx	(DE_NULL)
447 	, m_glProgram		(0)
448 	, m_refProgram		(0)
449 	, m_iterNdx			(0)
450 {
451 }
452 
~FragOpInteractionCase(void)453 FragOpInteractionCase::~FragOpInteractionCase (void)
454 {
455 	FragOpInteractionCase::deinit();
456 }
457 
init(void)458 void FragOpInteractionCase::init (void)
459 {
460 	de::Random				rnd				(m_params.seed ^ 0x232faac);
461 	const int				viewportW		= de::min<int>(m_renderCtx.getRenderTarget().getWidth(),	VIEWPORT_WIDTH);
462 	const int				viewportH		= de::min<int>(m_renderCtx.getRenderTarget().getHeight(),	VIEWPORT_HEIGHT);
463 	const int				viewportX		= rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth()	- viewportW);
464 	const int				viewportY		= rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight()	- viewportH);
465 
466 	rsg::ProgramGenerator	generator;
467 
468 	generator.generate(m_params, m_vertexShader, m_fragmentShader);
469 	rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);
470 
471 	try
472 	{
473 		DE_ASSERT(!m_program);
474 		m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
475 
476 		DE_ASSERT(!m_referenceCtx);
477 		m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
478 
479 		DE_ASSERT(!m_glCtx);
480 		m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH));
481 
482 		m_refProgram	= m_referenceCtx->context.createProgram(m_program);
483 		m_glProgram		= m_glCtx->createProgram(m_program);
484 
485 		m_viewportSize	= tcu::IVec2(viewportW, viewportH);
486 		m_iterNdx		= 0;
487 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
488 	}
489 	catch (...)
490 	{
491 		// Save some memory by cleaning up stuff.
492 		FragOpInteractionCase::deinit();
493 		throw;
494 	}
495 }
496 
deinit(void)497 void FragOpInteractionCase::deinit (void)
498 {
499 	delete m_referenceCtx;
500 	m_referenceCtx = DE_NULL;
501 
502 	delete m_glCtx;
503 	m_glCtx = DE_NULL;
504 
505 	delete m_program;
506 	m_program = DE_NULL;
507 }
508 
iterate(void)509 FragOpInteractionCase::IterateResult FragOpInteractionCase::iterate (void)
510 {
511 	de::Random							rnd					(m_params.seed ^ deInt32Hash(m_iterNdx));
512 	const tcu::ScopedLogSection			section				(m_testCtx.getLog(), string("Iter") + de::toString(m_iterNdx), string("Iteration ") + de::toString(m_iterNdx));
513 
514 	const int							positionNdx			= findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position");
515 
516 	const int							numVertices			= 4;
517 	VertexDataStorage					vertexData			(m_vertexShader.getInputs(), numVertices);
518 	std::vector<rsg::VariableValue>		uniformValues;
519 	std::vector<RenderCommand>			renderCmds			(NUM_COMMANDS_PER_ITERATION);
520 
521 	tcu::Surface						rendered			(m_viewportSize.x(), m_viewportSize.y());
522 	tcu::Surface						reference			(m_viewportSize.x(), m_viewportSize.y());
523 
524 	const tcu::Vec4						vtxInterpFactors[]	=
525 	{
526 		tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),
527 		tcu::Vec4(1.0f, 0.0f, 0.5f, 0.5f),
528 		tcu::Vec4(0.0f, 1.0f, 0.5f, 0.5f),
529 		tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)
530 	};
531 
532 	rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms);
533 
534 	for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx)
535 	{
536 		if (attribNdx == positionNdx)
537 			continue;
538 
539 		const rsg::ShaderInput*				shaderIn		= m_vertexShader.getInputs()[attribNdx];
540 		const rsg::VariableType&			varType			= shaderIn->getVariable()->getType();
541 		const rsg::ConstValueRangeAccess	valueRange		= shaderIn->getValueRange();
542 		const int							numComponents	= varType.getNumElements();
543 		const glu::VertexArrayBinding		layoutEntry		= getEntryWithPointer(vertexData, attribNdx);
544 
545 		DE_ASSERT(varType.getBaseType() == rsg::VariableType::TYPE_FLOAT);
546 
547 		for (int vtxNdx = 0; vtxNdx < 4; vtxNdx++)
548 		{
549 			const int			fNdx	= (attribNdx+vtxNdx+m_iterNdx)%DE_LENGTH_OF_ARRAY(vtxInterpFactors);
550 			const tcu::Vec4&	f		= vtxInterpFactors[fNdx];
551 
552 			switch (numComponents)
553 			{
554 				case 1:	setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>()));	break;
555 				case 2:	setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>()));	break;
556 				case 3:	setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>()));	break;
557 				case 4:	setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>()));	break;
558 				default:
559 					DE_ASSERT(false);
560 			}
561 		}
562 	}
563 
564 	for (vector<RenderCommand>::iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end(); ++cmdIter)
565 		computeRandomRenderCommand(rnd, *cmdIter, m_renderCtx.getType().getAPI(), m_viewportSize.x(), m_viewportSize.y());
566 
567 	// Workaround for inaccurate barycentric/depth computation in current reference renderer:
568 	// Small bias is added to the draw call depths, in increasing order, to avoid accuracy issues in depth comparison.
569 	for (int cmdNdx = 0; cmdNdx < (int)renderCmds.size(); cmdNdx++)
570 		renderCmds[cmdNdx].depth += 0.0231725f * float(cmdNdx);
571 
572 	{
573 		const glu::VertexArrayPointer		posPtr				= getEntryWithPointer(vertexData, positionNdx).pointer;
574 
575 		sglr::Context* const				contexts[]			= { m_glCtx, &m_referenceCtx->context };
576 		const deUint32						programs[]			= { m_glProgram, m_refProgram };
577 		tcu::PixelBufferAccess				readDst[]			= { rendered.getAccess(), reference.getAccess() };
578 
579 		const tcu::Vec4						accurateClearColor	= tcu::Vec4(0.0f, 0.25f, 0.5f, 1.0f);
580 		const tcu::Vec4						clearColor			= getWellBehavingColor(accurateClearColor, m_renderCtx.getRenderTarget().getPixelFormat());
581 
582 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(contexts); ndx++)
583 		{
584 			sglr::Context&	ctx			= *contexts[ndx];
585 			const deUint32	program		= programs[ndx];
586 
587 			setupAttributes(ctx, vertexData, program);
588 
589 			ctx.disable		(GL_SCISSOR_TEST);
590 			ctx.colorMask	(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
591 			ctx.depthMask	(GL_TRUE);
592 			ctx.stencilMask	(~0u);
593 			ctx.clearColor	(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w());
594 			ctx.clear		(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
595 
596 			ctx.useProgram	(program);
597 
598 			for (vector<rsg::VariableValue>::const_iterator uniformIter = uniformValues.begin(); uniformIter != uniformValues.end(); ++uniformIter)
599 				setUniformValue(ctx, ctx.getUniformLocation(program, uniformIter->getVariable()->getName()), uniformIter->getValue());
600 
601 			for (vector<RenderCommand>::const_iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end(); ++cmdIter)
602 				render(ctx, posPtr, *cmdIter);
603 
604 			GLU_EXPECT_NO_ERROR(ctx.getError(), "Rendering failed");
605 
606 			ctx.readPixels(0, 0, m_viewportSize.x(), m_viewportSize.y(), GL_RGBA, GL_UNSIGNED_BYTE, readDst[ndx].getDataPtr());
607 		}
608 	}
609 
610 	{
611 		const tcu::RGBA		threshold		= m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold()+tcu::RGBA(3,3,3,3);
612 		const bool			compareOk		= tcu::bilinearCompare(m_testCtx.getLog(), "CompareResult", "Image comparison result", reference.getAccess(), rendered.getAccess(), threshold, tcu::COMPARE_LOG_RESULT);
613 
614 		if (!compareOk)
615 		{
616 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
617 			return STOP;
618 		}
619 	}
620 
621 	m_iterNdx += 1;
622 	return (m_iterNdx < NUM_ITERATIONS) ? CONTINUE : STOP;
623 }
624 
625 } // gls
626 } // deqp
627