1page.title=Concepts
2@jd:body
3
4<div id="qv-wrapper">
5    <div id="qv">
6      <h2>On this page</h2>
7
8      <ol>
9        <li><a href="#bb">Before Beginning</a></li>
10        <li><a href="#intro">Introduction</a></li>
11        <li><a href="#hiw">How It Works</a></li>
12        <li><a href="#naa">Native Activities and Applications</a></li>
13          </ol>
14        </li>
15      </ol>
16    </div>
17  </div>
18
19<h2 id="bb">Before Beginning</h2>
20
21<p>This guide assumes that you are already familiar with concepts inherent in native programming and
22in <a href="{@docRoot}developer/index.html">Android development</a>.</p>
23
24</ul>
25<h2 id="intro">Introduction</h2>
26
27<p>This section provides a high-level explanation of how the NDK works. The Android NDK is a set of
28tools allowing you to embed C or C++ (“native code”) into your Android apps. The ability to use
29native code in Android apps can be particularly useful to developers who wish to do one or more of
30the following:</p>
31<ul>
32<li>Port their apps between platforms.</li>
33<li>Reuse existing libraries, or provide their own libraries for reuse.
34</li>
35<li>Increase performance in certain cases, particularly computationally intensive ones like games.
36</li>
37</ul>
38<h2 id="hiw">How it Works</h2>
39
40<p>This section introduces the main components used in building a native application for Android,
41and goes on to describe the process of building and packaging.</p>
42<h3 id="mc">Main components</h3>
43
44<p>You should have an understanding of the following components as you build your app:</p>
45<ul>
46<li>ndk-build: The ndk-build script launches the build scripts at the heart of the NDK. These
47scripts:
48<ul>
49<li>Automatically probe your development system and app project file to determine what to build.</li>
50<li>Generate binaries.</li>
51<li>Copy the binaries to your app's project path.</li>
52</ul>
53<p>For more information, see
54<a href="{@docRoot}ndk/guides/ndk-build.html">ndk-build</a>.</p>
55</li>
56</ul>
57
58<ul>
59<li>Java: From your Java source, the Android build process generates {@code .dex}
60(Dalvik EXecutable) files, which are what the Android OS runs in the Dalvik Virtual Machine
61(“DVM”). Even if your app contains no Java source code at all, the build process still generates a
62{@code .dex} executable file within which the native component runs.
63
64<p>When developing Java components, use the {@code native} keyword to indicate methods implemented
65as native code. For example, the following function declaration tells the compiler that the
66implementation is in a native library:</p>
67
68
69
70<pre>
71public native int add(int  x, int  y);
72</pre>
73</li>
74</ul>
75
76<ul>
77<li>Native shared libraries: The NDK builds these libraries, or {@code .so} files, from your native
78source code.
79
80<p class="note"><strong>Note:</strong> If two libraries implement respective methods with the same
81signature, a link error occurs. In C, "signature" means method name only. In C++, "signature" means
82not only method name, but also its argument names and types.</p>
83</li>
84</ul>
85
86<ul>
87<li>Native static libraries: The NDK can also build static libraries, or {@code .a} files, which you
88can link against other libraries.</li>
89</ul>
90
91<ul>
92<li>Java Native Interface (JNI): The JNI is the interface via which the Java and C++ components
93talk to one another. This guide assumes knowledge of the JNI; for information about it, consult the
94<a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html">
95Java Native Interface Specification</a>.</li>
96</ul>
97
98<ul>
99<li>Application Binary Interface (ABI): The ABI defines exactly how your app's machine code is
100expected to interact with the system at runtime. The NDK builds {@code .so} files against these
101definitions. Different ABIs correspond to different architectures: The NDK includes ABI support for
102ARMEABI (default), MIPS, and x86. For more information, see
103<a href="{@docRoot}ndk/guides/abis.html">ABI Management</a>.</li>
104</ul>
105
106<ul>
107<li>Manifest: If you are writing an app with no Java component to it, you must declare the
108{@link android.app.NativeActivity} class in the
109<a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest</a>.
110<a href="#naa">Native Activities and Applications</a> provides more detail on how to do this, under
111“Using the {@code native_activity.h} interface.”
112</li>
113</ul>
114
115<p>The following two items are only required for building using the
116<a href="{@docRoot}ndk/guides/ndk-build.html">{@code ndk-build}</a> script,
117and for debugging using the <a href="{@docRoot}ndk/guides/ndk-gdb.html">
118{@code ndk-gdb}</a> script.
119
120<ul>
121<li><a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a>:
122You must create an <a href="{@docRoot}ndk/guides/android_mk.html">
123{@code Android.mk}</a> configuration file inside your {@code jni} folder. The {@code ndk-build}
124script looks at this file, which defines the module and its name, the source files to be compiled,
125build flags and libraries to link.</li>
126</ul>
127
128<ul>
129<li><a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a>: This file
130enumerates and describes the modules that your app requires. This information includes:
131
132<ul>
133<li>ABIs used to compile for specific platforms.</li>
134<li>Toolchains.</li>
135<li>Standard libraries to include (static and dynamic STLport or default system).</li>
136</ul>
137</li>
138</ul>
139
140
141<h3 id="fl">Flow</h3>
142
143<p>The general flow for developing a native app for Android is as follows:</p>
144<ol type="1">
145<li>Design your app, deciding which parts to implement in Java, and which parts to implement as
146native code.
147
148<p class="note"><strong>Note:</strong> While it is possible to completely avoid Java, you are likely
149to find the Android Java framework useful for tasks including controlling the display and UI.</p>
150</li>
151<li>Create an Android app Project as you would for any other Android project.</li>
152<li>If you are writing a native-only app, declare the {@link android.app.NativeActivity} class in
153{@code AndroidManifest.xml}. For more information, see the <a href="#naa">Native Activities and
154Applications</a>.
155</li>
156<li>Create an {@code Android.mk} file describing the native library, including name, flags, linked
157libraries, and source files to be compiled in the "JNI" directory.</li>
158<li>Optionally, you can create an {@code Application.mk} file configuring the target ABIs,
159toolchain, release/debug mode, and STL. For any of these that you do not specify, the following
160default values are used, respectively:
161<ul>
162<li>
163ABI: armeabi
164 </li>
165<li>
166Toolchain: GCC 4.8
167 </li>
168<li>
169Mode: Release
170 </li>
171<li>
172STL: system
173</ul>
174</li>
175<li>Place your native source under the project's {@code jni} directory.</li>
176<li>Use ndk-build to compile the native ({@code .so}, {@code .a}) libraries.</li>
177<li>Build the Java component, producing the executable {@code .dex} file.</li>
178<li>Package everything into an APK file, containing {@code .so}, {@code .dex}, and other files
179needed for your app to run.
180</ol>
181
182
183<h2 id="naa">Native Activities and Applications</h2>
184
185<p>The Android SDK provides a helper class, {@link android.app.NativeActivity}, that allows you to
186write a completely native activity. {@link android.app.NativeActivity} handles the communication
187between the Android framework and your native code, so you do not have to subclass it or call its
188methods. All you need to do is declare your application to be native in your
189{@code AndroidManifest.xml} file, and begin creating your native application.</p>
190
191<p>An Android application using {@link android.app.NativeActivity} still runs in its own virtual
192machine, sandboxed from other applications. You can therefore still access Android framework APIs
193through the JNI. In certain cases, however&ndash;such as for sensors, input events, and
194assets&ndash;the NDK provides native interfaces that you can use instead of having to call
195across the JNI. For more information about such support, see
196<a href="{@docRoot}ndk/guides/stable_apis.html">Android NDK Native APIs</a>.</p>
197
198<p>Regardless of whether or not you are developing a native activity, we recommend that you create
199your projects with the traditional Android build tools. Doing so helps ensure building and packaging
200of Android applications with the correct structure.</p>
201
202<p>The Android NDK provides you with two choices to implement your native activity:</p>
203
204<ul>
205<li>The <a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a>
206header defines the native version of the
207{@link android.app.NativeActivity} class. It contains the callback interface and data structures
208that you need to create your native activity. Because the main thread of your application handles
209the callbacks, your callback implementations must not be blocking. If they block, you might receive
210ANR (Application Not Responding) errors because your main thread is unresponsive until the callback
211returns.</li>
212<li>The {@code android_native_app_glue.h} file defines a static helper library built on top of the
213<a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a> interface.
214It spawns another thread, which handles things such as
215callbacks or input events in an event loop. Moving these events to a separate thread prevents any
216callbacks from blocking your main thread.</li>
217</ul>
218
219<p>The {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.c} source is
220also available, allowing you to modify the implementation.</p>
221<p>For more information on how to use this static library, examine the native-activity sample
222application and its documentation. Further reading is also available in the comments in the {@code <ndk_root>/sources/android/native_app_glue/android_native_app_glue.h} file.</p>
223
224<h3 id="na">Using the native_activity.h interface</h3>
225
226<p>To implement a native activity with the
227<a href="{@docRoot}ndk/reference/native__activity_8h.html">{@code native_activity.h}</a>
228interface:</p>
229
230<ol type="1">
231<li>Create a {@code jni/} directory in your project's root directory. This directory stores all of
232your native code.</li>
233<li>Declare your native activity in the {@code AndroidManifest.xml} file.</li>
234
235<p>Because your application has no Java code, set {@code android:hasCode} to {@code false}.</p>
236
237<pre>
238&lt;application android:label="@string/app_name" android:hasCode="false"&gt;
239</pre>
240
241<p>You must set the {@code android:name} attribute of the activity tag to
242{@link android.app.NativeActivity}.</p>
243
244<pre>
245&lt;activity android:name="android.app.NativeActivity"
246            android:label="@string/app_name"&gt;
247</pre>
248<p class="note"><strong>Note:</strong> You can subclass {@link android.app.NativeActivity}. If you
249do, use the name of the subclass instead of {@link android.app.NativeActivity}.</p>
250<p>The {@code android:value} attribute of the {@code meta-data} tag specifies the name of the shared
251library containing the entry point to the application (such as C/C++ {@code main}), omitting the
252{@code lib} prefix and {@code .so} suffix from the library name.</p>
253
254<pre>
255          &lt;meta-data android:name="android.app.lib_name"
256            android:value="native-activity" /&gt;
257            &lt;intent-filter&gt;
258              &lt;action android:name="android.intent.action.MAIN" /&gt;
259              &lt;category android:name="android.intent.category.LAUNCHER" /&gt;
260            &lt;/intent-filter&gt;
261          &lt;/activity&gt;
262        &lt;/application&gt;
263      &lt;/manifest&gt;
264</pre>
265
266<li>Create a file for your native activity, and implement the function named in the
267<a href="{@docRoot}ndk/reference/group___native_activity.html#ga02791d0d490839055169f39fdc905c5e">
268{@code ANativeActivity_onCreate}</a> variable.
269The app calls this function when the native activity starts. This function, analogous
270to {@code main} in C/C++, receives a pointer to an
271<a href="{@docRoot}ndk/reference/struct_a_native_activity.html">{@code ANativeActivity}</a>
272structure, which contains function pointers to the various callback implementations that you need
273to write.
274Set the applicable callback function pointers in {@code ANativeActivity->callbacks} to the
275implementations of your callbacks.</li>
276
277<li>Set the {@code ANativeActivity->instance} field to the address of any instance of specific
278data that you want to use.</li>
279<li>Implement anything else that you want your activity to do upon starting.</li>
280<li>Implement the rest of the callbacks that you set in {@code ANativeActivity->callbacks}. For
281more information on when the callbacks are called, see
282<a href="{@docRoot}training/basics/activity-lifecycle/index.html">Managing the Activity
283Lifecycle</a>.
284</li>
285<li>Develop the rest of your application.</li>
286<li>Create an {@code Android.mk file} in the {@code jni/} directory of your project to describe your
287native module to the build system. For more information, see
288<a href="{@docRoot}ndk/guides/android_mk.html">Android.mk</a>.</li>
289<li>Once you have an <a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a>
290file, compile your native code using the {@code ndk-build} command.</li>
291
292<pre class="no-pretty-print">
293$ cd &lt;path&gt;/&lt;to&gt;/&lt;project&gt;
294$ &lt;ndk&gt;/ndk-build
295</pre>
296
297<li>Build and install your Android project as usual. If your native code is in
298the {@code jni/} directory, the build script automatically packages the {@code .so} file(s) built
299from it into the APK.</li>
300</ol>
301
302</li>
303</ul>
304