1page.title=C++ Library Support
2@jd:body
3
4<div id="qv-wrapper">
5    <div id="qv">
6      <h2>On this page</h2>
7
8      <ol>
9        <li><a href="#hr">Helper Runtimes</a></li>
10        <li><a href="#rc">Runtime Characteristics</a></li>
11        <li><a href="#ic">Important Considerations</a></li>
12        <li><a href="#li">Licensing</a></li>
13      </ol>
14    </div>
15  </div>
16
17<p>The Android platform provides a very minimal C++ runtime support library ({@code libstdc++}).
18This minimal support does not include, for example:</p>
19
20<ul>
21   <li>Standard C++ Library support (except a few trivial headers).</li>
22   <li>C++ exceptions support</li>
23   <li>RTTI support</li>
24</ul>
25
26<p>The NDK provides headers for use with this default library. In addition, the NDK provides a
27number of helper runtimes that provide additional features. This page provides information about
28these helper runtimes, their characteristics, and how to use them.
29</p>
30
31<h2 id="hr">Helper Runtimes</h2>
32
33<p>Table 1 provides names, brief explanations, and features of runtimes available inthe NDK.</p>
34
35<p class="table-caption" id="runtimes">
36  <strong>Table 1.</strong> NDK Runtimes and Features.</p>
37
38<table>
39<tr>
40<th>Name</th>
41<th>Explanation>
42<th>Features
43</tr>
44
45<tr>
46<td><a href="#system">{@code libstdc++} (default)</a> </td>
47<td>The default minimal system C++ runtime library.</td>
48<td>N/A</td>
49</tr>
50
51<tr>
52<td><a href="#ga">{@code gabi++_static}</a> </td>
53<td>The GAbi++ runtime (static).</td>
54<td>C++ Exceptions and RTTI</td>
55</tr>
56
57<tr>
58<td><a href="#ga">{@code gabi++_shared}</a> </td>
59<td>The GAbi++ runtime (shared).</td>
60<td>C++ Exceptions and RTTI</td>
61</tr>
62
63<tr>
64<td><a href="#stl">{@code stlport_static}</a> </td>
65<td>The STLport runtime (static).</td>
66<td> C++ Exceptions and RTTI; Standard Library</td>
67</tr>
68
69<tr>
70<td><a href="#stl">{@code stlport_shared}</a> </td>
71<td>The STLport runtime (shared).</td>
72<td> C++ Exceptions and RTTI; Standard Library</td>
73</tr>
74
75<tr>
76<td><a href="#gn">{@code gnustl_static}</a> </td>
77<td>The GNU STL (static).</td>
78<td> C++ Exceptions and RTTI; Standard Library</td>
79</tr>
80
81<tr>
82<td><a href="#gn">{@code gnustl_shared}</a> </td>
83<td>The GNU STL (shared).</td>
84<td> C++ Exceptions and RTTI; Standard Library</td>
85</tr>
86
87<tr>
88<td><a href="#cs">{@code c++_static}</a> </td>
89<td>The LLVM libc++ runtime (static).</td>
90<td> C++ Exceptions and RTTI; Standard Library</td>
91</tr>
92
93<tr>
94<td><a href="#cs">{@code c++_shared}</a> </td>
95<td>The LLVM libc++ runtime (shared).</td>
96<td> C++ Exceptions and RTTI; Standard Library</td>
97</tr>
98</table>
99
100<h3>How to set your runtime</h3>
101
102<p>Use the {@code APP_STL} variable in your <a href="{@docRoot}ndk/guides/application_mk.html">
103{@code Application.mk}</a> file to specify the runtime you wish to use. Use the values in
104the "Name" column in Table 1 as your setting. For example:</p>
105
106<pre>
107APP_STL := gnustl_static
108</pre>
109
110<p>You may only select one runtime for your app, and can only do in
111<a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a>.</p>
112
113<p>Even if you do not use the NDK build system, you can still use STLport, libc++ or GNU STL.
114For more information on how to use these runtimes with your own toolchain, see <a href="{@docRoot}ndk/guides/standalone_toolchain.html">Standalone Toolchain</a>.</p>
115
116<h2 id="rc">Runtime Characteristics</h2>
117<h3 id="system">libstdc++ (default system runtime)</h3>
118
119<p>This runtime only provides the following headers, with no support beyond them:</p>
120<ul>
121   <li>{@code cassert}</li>
122   <li>{@code cctype}</li>
123   <li>{@code cerrno}</li>
124   <li>{@code cfloat}</li>
125   <li>{@code climits}</li>
126   <li>{@code cmath}</li>
127   <li>{@code csetjmp}</li>
128   <li>{@code csignal}</li>
129   <li>{@code cstddef}</li>
130   <li>{@code cstdint}</li>
131   <li>{@code cstdio}</li>
132   <li>{@code cstdlib}</li>
133   <li>{@code cstring}</li>
134   <li>{@code ctime}</li>
135   <li>{@code cwchar}</li>
136   <li>{@code new}</li>
137   <li>{@code stl_pair.h}</li>
138   <li>{@code typeinfo}</li>
139   <li>{@code utility}</li>
140</ul>
141
142<h3 id="ga">GAbi++ runtime</h3>
143<p>This runtime provides the same headers as the default runtime, but adds support for RTTI
144(RunTime Type Information) and exception handling.</p>
145
146
147<h3 id="stl">STLport runtime</h3>
148<p>This runtime is an Android port of STLport
149(<a href="http://www.stlport.org">http://www.stlport.org</a>). It provides a complete set of C++
150standard library headers. It also, by embedding its own instance of GAbi++, provides support for
151RTTI and exception handling.</p>
152
153<p>While shared and static versions of this runtime are avilable, we recommend using the shared
154version. For more information, see <a href="#sr">Static runtimes</a>.</p>
155
156<p>The shared library file is named {@code libstlport_shared.so} instead of {@code libstdc++.so}
157as is common on other platforms.</p>
158
159<p>In addition to the static- and shared-library options, you can also force the NDK to
160build the library from sources by adding the following line to your {@code Application.mk}
161file, or setting it in your environment prior to building: </p>
162
163<pre>
164STLPORT_FORCE_REBUILD := true
165</pre>
166
167
168<h3 id="gn">GNU STL runtime</h3>
169<p>This runtime is the GNU Standard C++ Library, ({@code libstdc++-v3}). Its shared library file is
170named {@code libgnustl_shared.so}.</p>
171
172
173<h3 id="cs">libc++ runtime:</h3>
174<p>This runtime is an Android port of <a href="http://libcxx.llvm.org/">LLVM libc++</a>. Its
175shared library file is named {@code libc++_shared.so}.</p>
176
177<p>By default, this runtime compiles with {@code -std=c++11}. As with GNU {@code libstdc++}, you
178need to explicitly turn on exceptions or RTTI support. For information on how to do this, see
179<a href="#xp">C++ Exceptions</a> and <a href="#rt">RTTI</a>.</p>
180
181<p>The NDK provides prebuilt static and shared libraries for {@code libc++}, but you can force the
182NDK to rebuild {@code libc++} from sources by adding the following line to your
183{@code Application.mk} file, or setting it in your environment prior to building: </p>
184
185<pre>
186LIBCXX_FORCE_REBUILD := true
187</pre>
188
189<h4>Atomic support</h4>
190
191<p>If you include {@code <atomic>}, it's likely that you also need {@code libatomic}.
192If you are using {@code ndk-build}, add the following line:</p>
193
194<pre>
195LOCAL_LDLIBS += -latomic
196</pre>
197
198<p>If you are using your own toolchain, use:</p>
199
200<pre>
201-latomic
202</pre>
203
204
205<h4>Compatibility</h4>
206
207<p>The NDK's libc++ is not stable. Not all the tests pass, and the test suite is not comprehensive.
208Some known issues are:</p>
209
210<ul>
211    <li>Using {@code c++_shared} on ARM can crash when an exception is thrown.</li>
212    <li>Support for {@code wchar_t} and the locale APIs is limited.</li>
213</ul>
214
215<p>You should also make sure to check the "Known Issues" section of the changelog for the NDK
216release you are using.</p>
217
218<p class="note"><strong>Warning: </strong>Attempting to change to an unsupported locale will
219<strong>not</strong> fail. The operation will succeed, but the locale will not change and the
220following message will appear in {@code logcat}.</p>
221
222<pre>
223newlocale() WARNING: Trying to set locale to en_US.UTF-8 other than "", "C" or "POSIX"
224</pre>
225
226
227<h2 id="ic">Important Considerations</h2>
228
229<h3 id="xp">C++ Exceptions</h3>
230<p>In all versions of the NDK later than NDKr5, the NDK toolchain allows you to use C++ runtimes
231that support exception handling. However, to ensure compatibility with earlier releases, it
232compiles all C++ sources with {@code -fno-exceptions} support by default. You can enable C++
233exceptions either for your entire app, or for individual modules.
234
235<p>To enable exception-handling support for your entire app, add the following line to
236your <a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a> file.
237To enable exception-handling support for individual modules', add the following line to
238their respective <a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a> files.</p>
239
240<pre>
241APP_CPPFLAGS += -fexceptions
242</pre>
243
244<h3 id="rt">RTTI</h3>
245<p>In all versions of the NDK later than NDKr5, the NDK toolchain allows you to use C++ runtimes
246that support RTTI. However, to ensure compatibility with earlier releases, it compiles all C++
247sources with {@code -fno-rtti} by default.
248
249<p>To enable RTTI support for your entire app for your entire application, add the following line to
250your <a href="{@docRoot}ndk/guides/application_mk.html">{@code Application.mk}</a> file:
251
252<pre>
253APP_CPPFLAGS += -frtti
254</pre>
255
256To enable RTTI support for individual modules, add the following line to
257their respective <a href="{@docRoot}ndk/guides/android_mk.html">{@code Android.mk}</a> files:
258
259<pre>
260LOCAL_CPP_FEATURES += rtti
261</pre>
262
263Alternatively, you can use:
264
265<pre>
266LOCAL_CPPFLAGS += -frtti
267</pre>
268
269<h3 id="sr">Static runtimes</h3>
270<p>Linking the static library variant of a C++ runtime to more than one binary may result in
271unexpected behavior. For example, you may experience:</p>
272
273<ul>
274<li>Memory allocated in one library, and freed in the other, causing memory leakage or heap
275corruption.</li>
276<li>Exceptions raised in {@code libfoo.so} going uncaught in {@code libbar.so}, causing your app
277to crash.</li>
278<li>Buffering of {@code std::cout} not working properly</li>
279</ul>
280
281<p>In addition, if you link two shared libraries&ndash;or a shared library and an executable&ndash;
282against the same static runtime, the final binary image of each shared library includes a copy of
283the runtime's code. Having multiple instances of runtime code is problematic because of duplication
284of certain global variables that the runtime uses or provides internally.</p>
285
286<p>This problem does not apply to a project comprising a single shared library. For example,
287you can link against {@code stlport_static}, and expect your app to behave correctly. If your
288project requires several shared library modules, we recommend that you use the shared library
289variant of your C++ runtime.</p>
290
291<h3>Shared runtimes</h3>
292<p>If your app targets a version of Android earlier than Android 4.3 (Android API level 18),
293and you use the shared library variant of a given C++ runtime, you must load the shared library
294before any other library that depends on it.</p>
295
296<p>For example, an app may have the following modules:</p>
297
298<ul>
299<li>libfoo.so</li>
300<li>libbar.so which is used by libfoo.so</li>
301<li>libstlport_shared.so, used by both libfoo and libbar</li>
302</ul>
303
304<p>You must load the libraries in reverse dependency order: </p>
305<pre>
306    static {
307      System.loadLibrary("stlport_shared");
308      System.loadLibrary("bar");
309      System.loadLibrary("foo");
310    }
311</pre>
312
313<p class="note"><strong>Note: </strong>Do not use the {@code lib} prefix when calling
314{@code System.loadLibrary()}.</p>
315
316<h2 id="li">Licensing</h2>
317
318<p>STLport is licensed under a BSD-style open-source license. See
319{@code $NDK/sources/cxx-stl/stlport/README} for more details about STLport.</p>
320
321<p>GNU libstdc++ is covered by the GPLv3 license, and <em>not</em> the LGPLv2 or LGPLv3. For
322more information, see <a href="http://gcc.gnu.org/onlinedocs/libstdc++/manual/license.html">
323License</a> on the GCC website.</p>
324
325<p><a href="https://llvm.org/svn/llvm-project/libcxx/trunk/LICENSE.TXT">LLVM {@code libc++}</a>
326is dual-licensed under both the University of Illinois "BSD-Like" license and the MIT license.</p>
327