1page.title=Vulkan Graphics API 2@jd:body 3 4 5<p>The Android platform includes an Android-specific implementation of the 6<a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API 7specification from the Khronos Group. Vulkan is a 8low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools 9for creating high-quality, real-time graphics in 10applications. Vulkan also provides advantages such as reducing 11CPU overhead and providing support for the 12<a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary 13Intermediate language</a>. 14</p> 15 16<p> 17This section begins with information on how to 18<a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your 19Android app. Next, it provides useful information that you should know about 20<a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a> 21on the Android platform. From there, it explains how 22to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>. 23Last, it teaches you how to use 24<a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a> 25to help assure stability in apps using Vulkan. 26</p> 27 28<p> 29For more general information about this cross-platform API specification, see 30Khronos's 31<a class="external-link" href="http://khr.io/vulkanlaunchoverview"> 32Vulkan Overview</a>. 33You can also keep up with the latest Vulkan-related developments at the 34Vulkan 35<a class="external-link" href="https://www.khronos.org/#slider_vulkan">news page</a>. 36</p> 37