1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 
28 #ifndef RBUG_OBJECTS_H
29 #define RBUG_OBJECTS_H
30 
31 
32 #include "pipe/p_compiler.h"
33 #include "pipe/p_state.h"
34 
35 #include "rbug_screen.h"
36 
37 struct rbug_context;
38 
39 
40 struct rbug_resource
41 {
42    struct pipe_resource base;
43 
44    struct pipe_resource *resource;
45 
46    struct rbug_list list;
47 };
48 
49 
50 enum rbug_shader_type
51 {
52    RBUG_SHADER_GEOM,
53    RBUG_SHADER_VERTEX,
54    RBUG_SHADER_FRAGMENT,
55 };
56 
57 struct rbug_shader
58 {
59    struct rbug_list list;
60 
61    void *shader;
62    void *tokens;
63    void *replaced_shader;
64    void *replaced_tokens;
65 
66    enum rbug_shader_type type;
67    boolean disabled;
68 };
69 
70 
71 struct rbug_sampler_view
72 {
73    struct pipe_sampler_view base;
74 
75    struct pipe_sampler_view *sampler_view;
76 };
77 
78 
79 struct rbug_surface
80 {
81    struct pipe_surface base;
82 
83    struct pipe_surface *surface;
84 };
85 
86 
87 struct rbug_transfer
88 {
89    struct pipe_transfer base;
90 
91    struct pipe_context *pipe;
92    struct pipe_transfer *transfer;
93 };
94 
95 
96 static INLINE struct rbug_resource *
rbug_resource(struct pipe_resource * _resource)97 rbug_resource(struct pipe_resource *_resource)
98 {
99    if (!_resource)
100       return NULL;
101    (void)rbug_screen(_resource->screen);
102    return (struct rbug_resource *)_resource;
103 }
104 
105 static INLINE struct rbug_sampler_view *
rbug_sampler_view(struct pipe_sampler_view * _sampler_view)106 rbug_sampler_view(struct pipe_sampler_view *_sampler_view)
107 {
108    if (!_sampler_view)
109       return NULL;
110    (void)rbug_resource(_sampler_view->texture);
111    return (struct rbug_sampler_view *)_sampler_view;
112 }
113 
114 static INLINE struct rbug_surface *
rbug_surface(struct pipe_surface * _surface)115 rbug_surface(struct pipe_surface *_surface)
116 {
117    if (!_surface)
118       return NULL;
119    (void)rbug_resource(_surface->texture);
120    return (struct rbug_surface *)_surface;
121 }
122 
123 static INLINE struct rbug_transfer *
rbug_transfer(struct pipe_transfer * _transfer)124 rbug_transfer(struct pipe_transfer *_transfer)
125 {
126    if (!_transfer)
127       return NULL;
128    (void)rbug_resource(_transfer->resource);
129    return (struct rbug_transfer *)_transfer;
130 }
131 
132 static INLINE struct rbug_shader *
rbug_shader(void * _state)133 rbug_shader(void *_state)
134 {
135    if (!_state)
136       return NULL;
137    return (struct rbug_shader *)_state;
138 }
139 
140 static INLINE struct pipe_resource *
rbug_resource_unwrap(struct pipe_resource * _resource)141 rbug_resource_unwrap(struct pipe_resource *_resource)
142 {
143    if (!_resource)
144       return NULL;
145    return rbug_resource(_resource)->resource;
146 }
147 
148 static INLINE struct pipe_sampler_view *
rbug_sampler_view_unwrap(struct pipe_sampler_view * _sampler_view)149 rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
150 {
151    if (!_sampler_view)
152       return NULL;
153    return rbug_sampler_view(_sampler_view)->sampler_view;
154 }
155 
156 static INLINE struct pipe_surface *
rbug_surface_unwrap(struct pipe_surface * _surface)157 rbug_surface_unwrap(struct pipe_surface *_surface)
158 {
159    if (!_surface)
160       return NULL;
161    return rbug_surface(_surface)->surface;
162 }
163 
164 static INLINE struct pipe_transfer *
rbug_transfer_unwrap(struct pipe_transfer * _transfer)165 rbug_transfer_unwrap(struct pipe_transfer *_transfer)
166 {
167    if (!_transfer)
168       return NULL;
169    return rbug_transfer(_transfer)->transfer;
170 }
171 
172 static INLINE void *
rbug_shader_unwrap(void * _state)173 rbug_shader_unwrap(void *_state)
174 {
175    struct rbug_shader *shader;
176    if (!_state)
177       return NULL;
178 
179    shader = rbug_shader(_state);
180    return shader->replaced_shader ? shader->replaced_shader : shader->shader;
181 }
182 
183 
184 struct pipe_resource *
185 rbug_resource_create(struct rbug_screen *rb_screen,
186                      struct pipe_resource *resource);
187 
188 void
189 rbug_resource_destroy(struct rbug_resource *rb_resource);
190 
191 struct pipe_surface *
192 rbug_surface_create(struct rbug_context *rb_context,
193                     struct rbug_resource *rb_resource,
194                     struct pipe_surface *surface);
195 
196 void
197 rbug_surface_destroy(struct rbug_context *rb_context,
198                      struct rbug_surface *rb_surface);
199 
200 struct pipe_sampler_view *
201 rbug_sampler_view_create(struct rbug_context *rb_context,
202                          struct rbug_resource *rb_resource,
203                          struct pipe_sampler_view *view);
204 
205 void
206 rbug_sampler_view_destroy(struct rbug_context *rb_context,
207                           struct rbug_sampler_view *rb_sampler_view);
208 
209 struct pipe_transfer *
210 rbug_transfer_create(struct rbug_context *rb_context,
211                      struct rbug_resource *rb_resource,
212                      struct pipe_transfer *transfer);
213 
214 void
215 rbug_transfer_destroy(struct rbug_context *rb_context,
216                       struct rbug_transfer *rb_transfer);
217 
218 void *
219 rbug_shader_create(struct rbug_context *rb_context,
220                    const struct pipe_shader_state *state,
221                    void *result, enum rbug_shader_type type);
222 
223 void
224 rbug_shader_destroy(struct rbug_context *rb_context,
225                     struct rbug_shader *rb_shader);
226 
227 
228 #endif /* RBUG_OBJECTS_H */
229