1page.title=Screen Compatibility Mode
2excludeFromSuggestions=true
3parent.title=Supporting Multiple Screens
4parent.link=screens_support.html
5
6@jd:body
7
8
9<div id="qv-wrapper">
10<div id="qv">
11
12<h2>In this document</h2>
13<ol>
14  <li><a href="#Disable">Disabling Screen Compatibility Mode</a></li>
15  <li><a href="#Enable">Enabling Screen Compatibility Mode</a></li>
16</ol>
17<h2>See also</h2>
18<ol>
19  <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
20  <li><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
21<supports-screens>}</a></li>
22</ol>
23</div>
24</div>
25
26<div class="figure" style="width:500px;">
27<a href="{@docRoot}images/screens_support/compat-zoom.png">
28<img src="{@docRoot}images/screens_support/compat-zoom-thumb.png" alt="" />
29</a>
30<p class="img-caption"><strong>Figure 1.</strong> An application running in compatibility mode
31on an Android 3.2 tablet.</p>
32</div>
33
34<div class="figure" style="width:500px;">
35<a href="{@docRoot}images/screens_support/compat-stretch.png">
36<img src="{@docRoot}images/screens_support/compat-stretch-thumb.png" alt="" />
37</a>
38<p class="img-caption"><strong>Figure 2.</strong> The same application from figure 1, with
39compatibility mode disabled.</p>
40</div>
41
42<p class="caution"><strong>Notice:</strong> If you've developed an application for a version of
43Android lower than Android 3.0, but it does resize properly for larger screens such as tablets, you
44should disable screen compatibility mode in order to maintain the best user experience. To learn how
45to quickly disable the user option, jump to <a href="#Disable">Disabling Screen Compatibility
46Mode</a>.</p>
47
48<p>Screen compatibility mode is an escape hatch for applications that are not properly designed
49to resize for larger screens such as tablets. Since Android 1.6, Android has supported a
50variety of screen sizes and does most of the work to resize application layouts so that they
51properly fit each screen. However, if your application does not successfully follow the guide to
52<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>,
53then it might encounter some rendering issues on larger screens. For applications with this
54problem, screen compatibility mode can make the application a little more usable on larger
55screens.</p>
56
57<p>There are two versions of screen compatibility mode with slightly different behaviors:</p>
58<dl>
59  <dt>Version 1 (Android 1.6 - 3.1)</dt>
60  <dd>The system draws the application's UI in a "postage stamp"
61window. That is, the system draws the application's layout the same as it would on a
62normal size handset (emulating a 320dp x 480dp screen), with a black border that fills
63the remaining area of the screen.
64
65<p>This was introduced with Android 1.6 to handle apps that were designed only for the
66original screen size of 320dp x 480dp. Because there are so few active devices remaining that run
67Android 1.5, almost all applications should be developed against Android 1.6 or greater and
68should not have version 1 of screen compatibility mode enabled for larger screens. This version
69is considered obsolete.</p>
70  <p>To disable this version of screen compatibility mode, you simply need to set <a
71href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
72android:minSdkVersion}</a> or <a
73href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
74android:targetSdkVersion}</a> to {@code "4"} or higher, or set <a
75href="{@docRoot}guide/topics/manifest/supports-screens-element.html#resizeable">{@code
76android:resizeable}</a> to {@code "true"}.</p>
77  </dd>
78
79  <dt>Version 2 (Android 3.2 and greater)</dt>
80  <dd>The system draws the application's layout the same as
81it would on a normal size handset (approximately emulating a 320dp x 480dp screen), then scales it
82up to fill the screen. This essentially "zooms" in on your layout to make it bigger,
83which will usually cause artifacts such as blurring and pixelation in your UI.
84  <p>This was introduced with Android 3.2 to further
85assist applications on the latest tablet devices when the applications have not yet
86implemented techniques for <a
87href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
88Screens</a>.</p>
89  <p>In general, large screen devices running Android 3.2 or higher allow users to enable
90screen compatibility mode when the application does not <strong>explicitly declare that it supports
91large screens</strong> in the manifest file. When this is the case, an icon (with
92outward-pointing arrows) appears next to the clock in the system bar, which allows the user to
93toggle screen compatibility mode on and off (figure 3). An application can also explicitly
94declare that it <em>does not</em> support large screens such that screen compatibility mode
95is always enabled and the user cannot disable it. (How to declare your application's
96support for large screens is discussed in the following sections.)</p></dd>
97</dl>
98
99<img src="{@docRoot}images/screens_support/compat-toggle.png" alt="" />
100<p class="img-caption"><strong>Figure 3.</strong> The pop up menu to toggle screen compatibility
101mode (currently disabled, so normal resizing occurs).</p>
102
103<p>As a developer, you have control over when your application uses screen compatibility mode. The
104following sections describe how you can choose to disable or enable screen compatibility mode for
105larger screens when running Android 3.2 or higher.</p>
106
107
108<h2 id="Disable">Disabling Screen Compatibility Mode</h2>
109
110<p>If you've developed your application primarily for versions of Android lower than 3.0, but
111<strong>your application does resize properly</strong> for larger screens such as tablets,
112<strong>you should disable screen compatibility mode</strong> in order to maintain the best user
113experience. Otherwise, users may enable screen compatibility mode and experience your application in
114a less-than-ideal format.</p>
115
116<p>By default, screen compatibility mode for devices running Android 3.2 and higher is offered to
117users as an optional feature when one of the following is true:</p>
118
119<ul>
120  <li>Your application has set both <a
121href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>
122and <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
123android:targetSdkVersion}</a> to {@code "10"} or lower and <strong>does not explicitly
124declare support</strong> for large screens using the <a
125href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
126<supports-screens>}</a> element.</li>
127
128  <li>Your application has set either <a
129href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a>
130or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
131android:targetSdkVersion}</a> to {@code "11"} or higher and <strong>explicitly declares that it does
132not support</strong> large screens, using the <a
133href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
134<supports-screens>}</a> element.</li>
135</ul>
136
137<p>To completely disable the user option for screen compatibility mode and remove the icon in the
138system bar, you can do one of the following:</p>
139
140<ul>
141  <li><strong>Easiest:</strong>
142    <p>In your manifest file, add the <a
143href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
144<supports-screens>}</a> element and specify the <a
145href="{@docRoot}guide/topics/manifest/supports-screens-element.html#xlarge">{@code
146android:xlargeScreens}</a> attribute to {@code "true"}:</p>
147<pre>
148&lt;supports-screens android:xlargeScreens="true" /&gt;
149</pre>
150  <p>That's it. This declares that your application supports all larger screen sizes, so the
151system will always resize your layout to fit the screen. This works regardless of what values
152you've set in the <a
153href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a>
154attributes.</p>
155  </li>
156
157  <li><strong>Easy but has other effects:</strong>
158    <p>In your manifest's <a
159href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a>
160element, set <a
161href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
162android:targetSdkVersion}</a> to {@code "11"} or higher:</p>
163<pre>
164&lt;uses-sdk android:minSdkVersion="4" android:targetSdkVersion="11" /&gt;
165</pre>
166  <p>This declares that your application supports Android 3.0 and, thus, is designed to
167work on larger screens such as tablets.</p>
168  <p class="caution"><strong>Caution:</strong> When running on Android 3.0 and greater, this also
169has the effect of enabling the Holographic theme for you UI, adding the <a
170href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> to your activities, and removing the
171Options Menu button in the system bar.</p>
172  <p>If screen compatibility mode is still enabled after you change this, check your manifest's <a
173href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
174<supports-screens>}</a> and be sure that there are no attributes set {@code "false"}. The best
175practice is to always explicitly declare your support for different screen sizes using the <a
176href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
177<supports-screens>}</a> element, so you should use this element anyway.</p>
178  <p>For more information about updating your application to target Android 3.0 devices, read <a
179href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android
1803.0</a>.</p>
181  </li>
182<!--
183  <li><strong>Most control</strong> (but you must compile against Android 3.2 or higher):
184    <p>In your manifest file, add the <a
185href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
186<supports-screens>}</a> element and specify the {@code android:compatibleWidthLimitDp}
187attribute to any value <em>higher than</em> {@code "320"}:</p>
188<pre>
189&lt;supports-screens android:compatibleWidthLimitDp="720" /&gt;
190</pre>
191  <p>Using this technique allows you to specify exactly what your application's limit is for
192layout resizing. Normally, only applications that are already built against Android 3.2 (or
193higher) use this attribute, because the primary intention is to specify at what size should screen
194compatibility mode actually be offered to users.</p>
195  <p class="note"><strong>Note:</strong> Currently, screen compatibility mode only emulates
196handset screens with a 320dp width, so screen compatibility mode is not applied to any device if
197your value for {@code android:compatibleWidthLimitDp} is larger than 320.</p>
198  </li>
199  -->
200</ul>
201
202
203
204<h2 id="Enable">Enabling Screen Compatibility Mode</h2>
205
206<p>When your application is targeting Android 3.2 (API level 13) or higher, you can affect
207whether compatibility mode is enabled for certain screens by using the <a
208href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
209<supports-screens>}</a> element.</p>
210
211<p class="note"><strong>Note:</strong> Screen compatibility mode is <strong>not</strong> a mode in
212which you should want your application to run&mdash;it causes pixelation and blurring in your UI,
213due to zooming. The proper way to make your application work well on large screens is to follow the
214guide to <a
215href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> and
216provide alternative layouts for different screen sizes.</p>
217
218<p>By default, when you've set either <a
219href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
220android:minSdkVersion}</a> or <a
221href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
222android:targetSdkVersion}</a> to {@code "11"} or higher, screen compatibility mode is
223<strong>not</strong> available to users. If either of these are true and your application does not
224resize properly for larger screens, you can choose to enable screen compatibility mode in one
225of the following ways:</p>
226
227<ul>
228  <li>In your manifest file, add the <a
229href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
230<supports-screens>}</a> element and specify the <a
231href="{@docRoot}guide/topics/manifest/supports-screens-element.html#compatibleWidth">{@code
232android:compatibleWidthLimitDp}</a> attribute to {@code "320"}:</p>
233<pre>
234&lt;supports-screens android:compatibleWidthLimitDp="320" /&gt;
235</pre>
236  <p>This indicates that the maximum "smallest screen width" for which your application is designed
237is 320dp. This way, any devices with their smallest side being larger than this value will offer
238screen compatibility mode as a user-optional feature.</p>
239  <p class="note"><strong>Note:</strong> Currently, screen compatibility mode only emulates
240handset screens with a 320dp width, so screen compatibility mode is not applied to any device if
241your value for <a
242href="{@docRoot}guide/topics/manifest/supports-screens-element.html#compatibleWidth">{@code
243android:compatibleWidthLimitDp}</a> is larger than 320.</p>
244  </li>
245
246  <li>If your application is functionally broken when resized for large screens and you want to
247force users into screen compatibility mode (rather than simply providing the option), you can use
248the <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html#largestWidth">{@code
249android:largestWidthLimitDp}</a> attribute:
250<pre>
251&lt;supports-screens android:largestWidthLimitDp="320" /&gt;
252</pre>
253  <p>This works the same as <a
254href="{@docRoot}guide/topics/manifest/supports-screens-element.html#compatibleWidth">{@code
255android:compatibleWidthLimitDp}</a> except it force-enables
256screen compatibility mode and does not allow users to disable it.</p>
257  </li>
258</ul>