1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30 
31 #include "main/mtypes.h"
32 #include "pipe/p_state.h"
33 #include "state_tracker/st_api.h"
34 #include "main/fbobject.h"
35 
36 struct bitmap_cache;
37 struct blit_state;
38 struct dd_function_table;
39 struct draw_context;
40 struct draw_stage;
41 struct gen_mipmap_state;
42 struct st_context;
43 struct st_fragment_program;
44 struct u_upload_mgr;
45 
46 
47 #define ST_NEW_MESA                    (1 << 0) /* Mesa state has changed */
48 #define ST_NEW_FRAGMENT_PROGRAM        (1 << 1)
49 #define ST_NEW_VERTEX_PROGRAM          (1 << 2)
50 #define ST_NEW_FRAMEBUFFER             (1 << 3)
51 #define ST_NEW_EDGEFLAGS_DATA          (1 << 4)
52 #define ST_NEW_GEOMETRY_PROGRAM        (1 << 5)
53 #define ST_NEW_VERTEX_ARRAYS           (1 << 6)
54 
55 
56 struct st_state_flags {
57    GLuint mesa;
58    GLuint st;
59 };
60 
61 struct st_tracked_state {
62    const char *name;
63    struct st_state_flags dirty;
64    void (*update)( struct st_context *st );
65 };
66 
67 
68 
69 struct st_context
70 {
71    struct st_context_iface iface;
72 
73    struct gl_context *ctx;
74 
75    struct pipe_context *pipe;
76 
77    struct u_upload_mgr *uploader, *indexbuf_uploader, *constbuf_uploader;
78 
79    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
80    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
81    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
82    struct draw_stage *rastpos_stage;  /**< For glRasterPos */
83    GLboolean clamp_frag_color_in_shader;
84    GLboolean clamp_vert_color_in_shader;
85    boolean has_stencil_export; /**< can do shader stencil export? */
86 
87    /* On old libGL's for linux we need to invalidate the drawables
88     * on glViewpport calls, this is set via a option.
89     */
90    boolean invalidate_on_gl_viewport;
91 
92    boolean vertex_array_out_of_memory;
93 
94    /* Some state is contained in constant objects.
95     * Other state is just parameter values.
96     */
97    struct {
98       struct pipe_blend_state               blend;
99       struct pipe_depth_stencil_alpha_state depth_stencil;
100       struct pipe_rasterizer_state          rasterizer;
101       struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
102       GLuint num_samplers[PIPE_SHADER_TYPES];
103       struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
104       GLuint num_sampler_views[PIPE_SHADER_TYPES];
105       struct pipe_clip_state clip;
106       struct {
107          void *ptr;
108          unsigned size;
109       } constants[PIPE_SHADER_TYPES];
110       struct pipe_framebuffer_state framebuffer;
111       struct pipe_scissor_state scissor;
112       struct pipe_viewport_state viewport;
113       unsigned sample_mask;
114 
115       GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
116 
117       GLuint fb_orientation;
118    } state;
119 
120    char vendor[100];
121    char renderer[100];
122 
123    struct st_state_flags dirty;
124 
125    GLboolean missing_textures;
126    GLboolean vertdata_edgeflags;
127 
128    /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
129    const GLuint *vertex_result_to_slot;
130 
131    struct st_vertex_program *vp;    /**< Currently bound vertex program */
132    struct st_fragment_program *fp;  /**< Currently bound fragment program */
133    struct st_geometry_program *gp;  /**< Currently bound geometry program */
134 
135    struct st_vp_variant *vp_variant;
136    struct st_fp_variant *fp_variant;
137    struct st_gp_variant *gp_variant;
138 
139    struct gl_texture_object *default_texture;
140 
141    struct {
142       struct gl_program_cache *cache;
143       struct st_fragment_program *program;  /**< cur pixel transfer prog */
144       GLuint xfer_prog_sn;  /**< pixel xfer program serial no. */
145       GLuint user_prog_sn;  /**< user fragment program serial no. */
146       struct st_fragment_program *combined_prog;
147       GLuint combined_prog_sn;
148       struct pipe_resource *pixelmap_texture;
149       struct pipe_sampler_view *pixelmap_sampler_view;
150       boolean pixelmap_enabled;  /**< use the pixelmap texture? */
151    } pixel_xfer;
152 
153    /** for glBitmap */
154    struct {
155       struct pipe_rasterizer_state rasterizer;
156       struct pipe_sampler_state samplers[2];
157       enum pipe_format tex_format;
158       void *vs;
159       struct bitmap_cache *cache;
160    } bitmap;
161 
162    /** for glDraw/CopyPixels */
163    struct {
164       struct gl_fragment_program *shaders[4];
165       void *vert_shaders[2];   /**< ureg shaders */
166    } drawpix;
167 
168    /** for glClear */
169    struct {
170       struct pipe_rasterizer_state raster;
171       struct pipe_viewport_state viewport;
172       void *vs;
173       void *fs;
174       boolean enable_ds_separate;
175    } clear;
176 
177    /** used for anything using util_draw_vertex_buffer */
178    struct pipe_vertex_element velems_util_draw[3];
179 
180    void *passthrough_fs;  /**< simple pass-through frag shader */
181 
182    enum pipe_texture_target internal_target;
183    struct gen_mipmap_state *gen_mipmap;
184    struct blit_state *blit;
185 
186    struct cso_context *cso_context;
187 
188    int force_msaa;
189    void *winsys_drawable_handle;
190 
191    /* Active render condition. */
192    struct pipe_query *render_condition;
193    unsigned condition_mode;
194 
195    int32_t draw_stamp;
196    int32_t read_stamp;
197 
198    struct st_config_options options;
199 };
200 
201 
202 /* Need this so that we can implement Mesa callbacks in this module.
203  */
st_context(struct gl_context * ctx)204 static INLINE struct st_context *st_context(struct gl_context *ctx)
205 {
206    return ctx->st;
207 }
208 
209 
210 /**
211  * Wrapper for struct gl_framebuffer.
212  * This is an opaque type to the outside world.
213  */
214 struct st_framebuffer
215 {
216    struct gl_framebuffer Base;
217    void *Private;
218 
219    struct st_framebuffer_iface *iface;
220    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
221    unsigned num_statts;
222    int32_t stamp;
223    int32_t iface_stamp;
224 };
225 
226 
227 extern void st_init_driver_functions(struct dd_function_table *functions);
228 
229 void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
230 
231 
232 
233 #define Y_0_TOP 1
234 #define Y_0_BOTTOM 2
235 
236 static INLINE GLuint
st_fb_orientation(const struct gl_framebuffer * fb)237 st_fb_orientation(const struct gl_framebuffer *fb)
238 {
239    if (fb && _mesa_is_winsys_fbo(fb)) {
240       /* Drawing into a window (on-screen buffer).
241        *
242        * Negate Y scale to flip image vertically.
243        * The NDC Y coords prior to viewport transformation are in the range
244        * [y=-1=bottom, y=1=top]
245        * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
246        * H is the window height.
247        * Use the viewport transformation to invert Y.
248        */
249       return Y_0_TOP;
250    }
251    else {
252       /* Drawing into user-created FBO (very likely a texture).
253        *
254        * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
255        */
256       return Y_0_BOTTOM;
257    }
258 }
259 
260 
261 /** clear-alloc a struct-sized object, with casting */
262 #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
263 
264 
265 extern int
266 st_get_msaa(void);
267 
268 extern struct st_context *
269 st_create_context(gl_api api, struct pipe_context *pipe,
270                   const struct gl_config *visual,
271                   struct st_context *share,
272                   const struct st_config_options *options);
273 
274 extern void
275 st_destroy_context(struct st_context *st);
276 
277 
278 #endif
279