1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/threading/simple_thread.h"
6 
7 #include "base/logging.h"
8 #include "base/strings/string_number_conversions.h"
9 #include "base/threading/platform_thread.h"
10 #include "base/threading/thread_restrictions.h"
11 
12 namespace base {
13 
SimpleThread(const std::string & name_prefix)14 SimpleThread::SimpleThread(const std::string& name_prefix)
15     : name_prefix_(name_prefix), name_(name_prefix),
16       thread_(), event_(true, false), tid_(0), joined_(false) {
17 }
18 
SimpleThread(const std::string & name_prefix,const Options & options)19 SimpleThread::SimpleThread(const std::string& name_prefix,
20                            const Options& options)
21     : name_prefix_(name_prefix), name_(name_prefix), options_(options),
22       thread_(), event_(true, false), tid_(0), joined_(false) {
23 }
24 
~SimpleThread()25 SimpleThread::~SimpleThread() {
26   DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
27   DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
28 }
29 
Start()30 void SimpleThread::Start() {
31   DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
32   bool success;
33   if (options_.priority() == ThreadPriority::NORMAL) {
34     success = PlatformThread::Create(options_.stack_size(), this, &thread_);
35   } else {
36     success = PlatformThread::CreateWithPriority(options_.stack_size(), this,
37                                                  &thread_, options_.priority());
38   }
39   DCHECK(success);
40   base::ThreadRestrictions::ScopedAllowWait allow_wait;
41   event_.Wait();  // Wait for the thread to complete initialization.
42 }
43 
Join()44 void SimpleThread::Join() {
45   DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
46   DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
47   PlatformThread::Join(thread_);
48   joined_ = true;
49 }
50 
HasBeenStarted()51 bool SimpleThread::HasBeenStarted() {
52   base::ThreadRestrictions::ScopedAllowWait allow_wait;
53   return event_.IsSignaled();
54 }
55 
ThreadMain()56 void SimpleThread::ThreadMain() {
57   tid_ = PlatformThread::CurrentId();
58   // Construct our full name of the form "name_prefix_/TID".
59   name_.push_back('/');
60   name_.append(IntToString(tid_));
61   PlatformThread::SetName(name_);
62 
63   // We've initialized our new thread, signal that we're done to Start().
64   event_.Signal();
65 
66   Run();
67 }
68 
DelegateSimpleThread(Delegate * delegate,const std::string & name_prefix)69 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
70                                            const std::string& name_prefix)
71     : SimpleThread(name_prefix),
72       delegate_(delegate) {
73 }
74 
DelegateSimpleThread(Delegate * delegate,const std::string & name_prefix,const Options & options)75 DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
76                                            const std::string& name_prefix,
77                                            const Options& options)
78     : SimpleThread(name_prefix, options),
79       delegate_(delegate) {
80 }
81 
~DelegateSimpleThread()82 DelegateSimpleThread::~DelegateSimpleThread() {
83 }
84 
Run()85 void DelegateSimpleThread::Run() {
86   DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
87   delegate_->Run();
88   delegate_ = NULL;
89 }
90 
DelegateSimpleThreadPool(const std::string & name_prefix,int num_threads)91 DelegateSimpleThreadPool::DelegateSimpleThreadPool(
92     const std::string& name_prefix,
93     int num_threads)
94     : name_prefix_(name_prefix),
95       num_threads_(num_threads),
96       dry_(true, false) {
97 }
98 
~DelegateSimpleThreadPool()99 DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
100   DCHECK(threads_.empty());
101   DCHECK(delegates_.empty());
102   DCHECK(!dry_.IsSignaled());
103 }
104 
Start()105 void DelegateSimpleThreadPool::Start() {
106   DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
107   for (int i = 0; i < num_threads_; ++i) {
108     DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
109     thread->Start();
110     threads_.push_back(thread);
111   }
112 }
113 
JoinAll()114 void DelegateSimpleThreadPool::JoinAll() {
115   DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
116 
117   // Tell all our threads to quit their worker loop.
118   AddWork(NULL, num_threads_);
119 
120   // Join and destroy all the worker threads.
121   for (int i = 0; i < num_threads_; ++i) {
122     threads_[i]->Join();
123     delete threads_[i];
124   }
125   threads_.clear();
126   DCHECK(delegates_.empty());
127 }
128 
AddWork(Delegate * delegate,int repeat_count)129 void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
130   AutoLock locked(lock_);
131   for (int i = 0; i < repeat_count; ++i)
132     delegates_.push(delegate);
133   // If we were empty, signal that we have work now.
134   if (!dry_.IsSignaled())
135     dry_.Signal();
136 }
137 
Run()138 void DelegateSimpleThreadPool::Run() {
139   Delegate* work = NULL;
140 
141   while (true) {
142     dry_.Wait();
143     {
144       AutoLock locked(lock_);
145       if (!dry_.IsSignaled())
146         continue;
147 
148       DCHECK(!delegates_.empty());
149       work = delegates_.front();
150       delegates_.pop();
151 
152       // Signal to any other threads that we're currently out of work.
153       if (delegates_.empty())
154         dry_.Reset();
155     }
156 
157     // A NULL delegate pointer signals us to quit.
158     if (!work)
159       break;
160 
161     work->Run();
162   }
163 }
164 
165 }  // namespace base
166