1<!DOCTYPE html> 2<!-- 3Copyright (c) 2012 The Chromium Authors. All rights reserved. 4Use of this source code is governed by a BSD-style license that can be 5found in the LICENSE file. 6--> 7<link rel="import" href="/tracing/base/base.html"> 8<script> 9'use strict'; 10 11/** 12 * @fileoverview Splay tree used by CodeMap. 13 */ 14tr.exportTo('tr.e.importer.v8', function() { 15 /** 16 * Constructs a Splay tree. A splay tree is a self-balancing binary 17 * search tree with the additional property that recently accessed 18 * elements are quick to access again. It performs basic operations 19 * such as insertion, look-up and removal in O(log(n)) amortized time. 20 * 21 * @constructor 22 */ 23 function SplayTree() { }; 24 25 /** 26 * Pointer to the root node of the tree. 27 * 28 * @type {SplayTree.Node} 29 * @private 30 */ 31 SplayTree.prototype.root_ = null; 32 33 /** 34 * @return {boolean} Whether the tree is empty. 35 */ 36 SplayTree.prototype.isEmpty = function() { 37 return !this.root_; 38 }; 39 40 /** 41 * Inserts a node into the tree with the specified key and value if 42 * the tree does not already contain a node with the specified key. If 43 * the value is inserted, it becomes the root of the tree. 44 * 45 * @param {number} key Key to insert into the tree. 46 * @param {*} value Value to insert into the tree. 47 */ 48 SplayTree.prototype.insert = function(key, value) { 49 if (this.isEmpty()) { 50 this.root_ = new SplayTree.Node(key, value); 51 return; 52 } 53 // Splay on the key to move the last node on the search path for 54 // the key to the root of the tree. 55 this.splay_(key); 56 if (this.root_.key == key) { 57 return; 58 } 59 var node = new SplayTree.Node(key, value); 60 if (key > this.root_.key) { 61 node.left = this.root_; 62 node.right = this.root_.right; 63 this.root_.right = null; 64 } else { 65 node.right = this.root_; 66 node.left = this.root_.left; 67 this.root_.left = null; 68 } 69 this.root_ = node; 70 }; 71 72 73 /** 74 * Removes a node with the specified key from the tree if the tree 75 * contains a node with this key. The removed node is returned. If the 76 * key is not found, an exception is thrown. 77 * 78 * @param {number} key Key to find and remove from the tree. 79 * @return {SplayTree.Node} The removed node. 80 */ 81 SplayTree.prototype.remove = function(key) { 82 if (this.isEmpty()) { 83 throw Error('Key not found: ' + key); 84 } 85 this.splay_(key); 86 if (this.root_.key != key) { 87 throw Error('Key not found: ' + key); 88 } 89 var removed = this.root_; 90 if (!this.root_.left) { 91 this.root_ = this.root_.right; 92 } else { 93 var right = this.root_.right; 94 this.root_ = this.root_.left; 95 // Splay to make sure that the new root has an empty right child. 96 this.splay_(key); 97 // Insert the original right child as the right child of the new 98 // root. 99 this.root_.right = right; 100 } 101 return removed; 102 }; 103 104 105 /** 106 * Returns the node having the specified key or null if the tree doesn't 107 * contain a node with the specified key. 108 * 109 * 110 * @param {number} key Key to find in the tree. 111 * @return {SplayTree.Node} Node having the specified key. 112 */ 113 SplayTree.prototype.find = function(key) { 114 if (this.isEmpty()) { 115 return null; 116 } 117 this.splay_(key); 118 return this.root_.key == key ? this.root_ : null; 119 }; 120 121 /** 122 * @return {SplayTree.Node} Node having the minimum key value. 123 */ 124 SplayTree.prototype.findMin = function() { 125 if (this.isEmpty()) { 126 return null; 127 } 128 var current = this.root_; 129 while (current.left) { 130 current = current.left; 131 } 132 return current; 133 }; 134 135 /** 136 * @return {SplayTree.Node} Node having the maximum key value. 137 */ 138 SplayTree.prototype.findMax = function(opt_startNode) { 139 if (this.isEmpty()) { 140 return null; 141 } 142 var current = opt_startNode || this.root_; 143 while (current.right) { 144 current = current.right; 145 } 146 return current; 147 }; 148 149 /** 150 * @return {SplayTree.Node} Node having the maximum key value that 151 * is less or equal to the specified key value. 152 */ 153 SplayTree.prototype.findGreatestLessThan = function(key) { 154 if (this.isEmpty()) { 155 return null; 156 } 157 // Splay on the key to move the node with the given key or the last 158 // node on the search path to the top of the tree. 159 this.splay_(key); 160 // Now the result is either the root node or the greatest node in 161 // the left subtree. 162 if (this.root_.key <= key) { 163 return this.root_; 164 } else if (this.root_.left) { 165 return this.findMax(this.root_.left); 166 } else { 167 return null; 168 } 169 }; 170 171 /** 172 * @return {Array<*>} An array containing all the values of tree's nodes 173 * paired with keys. 174 * 175 */ 176 SplayTree.prototype.exportKeysAndValues = function() { 177 var result = []; 178 this.traverse_(function(node) { result.push([node.key, node.value]); }); 179 return result; 180 }; 181 182 /** 183 * @return {Array<*>} An array containing all the values of tree's nodes. 184 */ 185 SplayTree.prototype.exportValues = function() { 186 var result = []; 187 this.traverse_(function(node) { result.push(node.value); }); 188 return result; 189 }; 190 191 /** 192 * Perform the splay operation for the given key. Moves the node with 193 * the given key to the top of the tree. If no node has the given 194 * key, the last node on the search path is moved to the top of the 195 * tree. This is the simplified top-down splaying algorithm from: 196 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan 197 * 198 * @param {number} key Key to splay the tree on. 199 * @private 200 */ 201 SplayTree.prototype.splay_ = function(key) { 202 if (this.isEmpty()) { 203 return; 204 } 205 // Create a dummy node. The use of the dummy node is a bit 206 // counter-intuitive: The right child of the dummy node will hold 207 // the L tree of the algorithm. The left child of the dummy node 208 // will hold the R tree of the algorithm. Using a dummy node, left 209 // and right will always be nodes and we avoid special cases. 210 var dummy, left, right; 211 dummy = left = right = new SplayTree.Node(null, null); 212 var current = this.root_; 213 while (true) { 214 if (key < current.key) { 215 if (!current.left) { 216 break; 217 } 218 if (key < current.left.key) { 219 // Rotate right. 220 var tmp = current.left; 221 current.left = tmp.right; 222 tmp.right = current; 223 current = tmp; 224 if (!current.left) { 225 break; 226 } 227 } 228 // Link right. 229 right.left = current; 230 right = current; 231 current = current.left; 232 } else if (key > current.key) { 233 if (!current.right) { 234 break; 235 } 236 if (key > current.right.key) { 237 // Rotate left. 238 var tmp = current.right; 239 current.right = tmp.left; 240 tmp.left = current; 241 current = tmp; 242 if (!current.right) { 243 break; 244 } 245 } 246 // Link left. 247 left.right = current; 248 left = current; 249 current = current.right; 250 } else { 251 break; 252 } 253 } 254 // Assemble. 255 left.right = current.left; 256 right.left = current.right; 257 current.left = dummy.right; 258 current.right = dummy.left; 259 this.root_ = current; 260 }; 261 262 /** 263 * Performs a preorder traversal of the tree. 264 * 265 * @param {function(SplayTree.Node)} f Visitor function. 266 * @private 267 */ 268 SplayTree.prototype.traverse_ = function(f) { 269 var nodesToVisit = [this.root_]; 270 while (nodesToVisit.length > 0) { 271 var node = nodesToVisit.shift(); 272 if (node == null) { 273 continue; 274 } 275 f(node); 276 nodesToVisit.push(node.left); 277 nodesToVisit.push(node.right); 278 } 279 }; 280 281 /** 282 * Constructs a Splay tree node. 283 * 284 * @param {number} key Key. 285 * @param {*} value Value. 286 */ 287 SplayTree.Node = function(key, value) { 288 this.key = key; 289 this.value = value; 290 }; 291 292 /** 293 * @type {SplayTree.Node} 294 */ 295 SplayTree.Node.prototype.left = null; 296 297 /** 298 * @type {SplayTree.Node} 299 */ 300 SplayTree.Node.prototype.right = null; 301 302 return { 303 SplayTree: SplayTree 304 }; 305}); 306</script> 307