1#version 430
2
3layout(location = 0) in vec4 in_position;
4layout(location = 1) in vec4 in_color;
5
6layout(location = 0) out vec4 out_color;
7
8void main() {
9	vec2 perVertex = vec2(in_position.x, in_position.y);
10	vec2 perInstance[6]	= vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3) );
11
12	gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0);
13	out_color = in_color;
14}