1 /* 2 * Mesa 3-D graphics library 3 * Version: 6.5.2 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #ifndef ASM_MMX_H 27 #define ASM_MMX_H 28 29 #include "main/compiler.h" 30 #include "main/glheader.h" 31 32 struct gl_context; 33 34 extern void _ASMAPI 35 _mesa_mmx_blend_transparency( struct gl_context *ctx, GLuint n, const GLubyte mask[], 36 GLvoid *rgba, const GLvoid *dest, 37 GLenum chanType ); 38 39 extern void _ASMAPI 40 _mesa_mmx_blend_add( struct gl_context *ctx, GLuint n, const GLubyte mask[], 41 GLvoid *rgba, const GLvoid *dest, 42 GLenum chanType ); 43 44 extern void _ASMAPI 45 _mesa_mmx_blend_min( struct gl_context *ctx, GLuint n, const GLubyte mask[], 46 GLvoid *rgba, const GLvoid *dest, 47 GLenum chanType ); 48 49 extern void _ASMAPI 50 _mesa_mmx_blend_max( struct gl_context *ctx, GLuint n, const GLubyte mask[], 51 GLvoid *rgba, const GLvoid *dest, 52 GLenum chanType ); 53 54 extern void _ASMAPI 55 _mesa_mmx_blend_modulate( struct gl_context *ctx, GLuint n, const GLubyte mask[], 56 GLvoid *rgba, const GLvoid *dest, 57 GLenum chanType ); 58 59 #endif 60