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Searched refs:ContainsFloatingPointRegister (Results 1 – 7 of 7) sorted by relevance

/art/compiler/optimizing/
Dlocations.h436 bool ContainsFloatingPointRegister(uint32_t id) const { in ContainsFloatingPointRegister() function
Dcode_generator.cc1213 if (live_registers->ContainsFloatingPointRegister(i)) { in SaveLiveRegisters()
1239 if (live_registers->ContainsFloatingPointRegister(i)) { in RestoreLiveRegisters()
Dcode_generator.h365 : allocated_registers_.ContainsFloatingPointRegister(reg); in HasAllocatedRegister()
Dcode_generator_mips64.cc563 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameEntry()
600 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameExit()
Dcode_generator_mips.cc716 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameEntry()
765 if (allocated_registers_.ContainsFloatingPointRegister(reg)) { in GenerateFrameExit()
Dcode_generator_x86_64.cc1077 if (allocated_registers_.ContainsFloatingPointRegister(kFpuCalleeSaves[i])) { in GenerateFrameEntry()
1094 if (allocated_registers_.ContainsFloatingPointRegister(kFpuCalleeSaves[i])) { in GenerateFrameExit()
Dcode_generator_arm64.cc202 register_set->ContainsFloatingPointRegister(i)) { in SaveLiveRegisters()