Searched refs:bound (Results 1 – 4 of 4) sorted by relevance
152 bool Equals(ValueBound bound) const { in Equals()153 return instruction_ == bound.instruction_ && constant_ == bound.constant_; in Equals()184 bool GreaterThanOrEqualTo(ValueBound bound) const { in GreaterThanOrEqualTo()185 if (Equal(instruction_, bound.instruction_)) { in GreaterThanOrEqualTo()186 return constant_ >= bound.constant_; in GreaterThanOrEqualTo()193 bool LessThanOrEqualTo(ValueBound bound) const { in LessThanOrEqualTo()194 if (Equal(instruction_, bound.instruction_)) { in LessThanOrEqualTo()195 return constant_ <= bound.constant_; in LessThanOrEqualTo()202 bool GreaterThan(ValueBound bound) const { in GreaterThan()203 if (Equal(instruction_, bound.instruction_)) { in GreaterThan()[all …]
1 Tests that we only generate a bound type if we have relevant users.
1789 int bound = buffer_.Size(); in Bind() local1794 buffer_.Store<int32_t>(position, bound - (position + 4)); in Bind()1797 label->BindTo(bound); in Bind()1802 int bound = buffer_.Size(); in Bind() local1807 int offset = bound - (position + 1); in Bind()1812 label->BindTo(bound); in Bind()
2350 int bound = buffer_.Size(); in Bind() local2355 buffer_.Store<int32_t>(position, bound - (position + 4)); in Bind()2358 label->BindTo(bound); in Bind()2363 int bound = buffer_.Size(); in Bind() local2368 int offset = bound - (position + 1); in Bind()2373 label->BindTo(bound); in Bind()