Searched refs:CompileShader10 (Results 1 – 1 of 1) sorted by relevance
24 bool CompileShader10(GLuint shader, const std::string& shader_string) { in CompileShader10() function118 CompileShader10(vertex_shader, vertex_string); in CreateShader()121 CompileShader10(fragment_shader, complete_fragment_string); in CreateShader()