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Searched refs:MeshNode (Results 1 – 10 of 10) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DMeshNode.h22 class MeshNode: public SceneGraphNode {
24 MeshNode(const Mesh* mesh);
25 virtual ~MeshNode() {}; in ~MeshNode()
DMeshNode.cpp16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode() function in MeshNode
DTexturedMeshNode.h23 class TexturedMeshNode: public MeshNode {
DTexturedMeshNode.cpp18 MeshNode(mesh), mTextureId(textureId) { in TexturedMeshNode()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.h23 class WaterMeshNode: public MeshNode {
DWaterMeshNode.cpp20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
DFlockingScene.cpp149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.h23 class BlurMeshNode: public MeshNode {
DBlurMeshNode.cpp19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()
DGlowingScene.cpp157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs()