Searched refs:NUM_BOIDS (Results 1 – 2 of 2) sorted by relevance
30 static const int NUM_BOIDS = 100; variable38 Boid* mBoids[NUM_BOIDS];
33 for (int i = 0; i < NUM_BOIDS; i++) { in FlockingScene()130 for (int i = 0; i < NUM_BOIDS; i++) { in tearDown()153 for (int i = 0; i < NUM_BOIDS; i++) { in updateSceneGraphs()155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()