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Searched refs:eyeY (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp116 float eyeY = 0.0f; in setUp() local
130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
/cts/tests/openglperf2/jni/graphics/
DMatrix.h41 static Matrix* newLookAt(float eyeX, float eyeY, float eyeZ, float centerX,
DMatrix.cpp132 Matrix* Matrix::newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, in newLookAt() argument
140 float fy = centerY - eyeY; in newLookAt()
186 m->translate(-eyeX, -eyeY, -eyeZ); in newLookAt()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp83 float eyeY = 0.0f; in setUpViewMatrix() local
97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp78 float eyeY = 0.0f; in setUpViewMatrix() local
92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
/cts/tests/openglperf2/test/
DMatrixTest.cpp140 float eyeY = 0.0f; in TEST() local
154 Matrix* m = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in TEST()